Discussions
339,151 discussions.
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So with the new Iron Will changes, she's making a comeback, right?12 comments 121 views last activity
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I’m okay with it deactivating after the exit gates are powered but was it really necessary to lower the stun duration to 3 seconds???8 comments 231 views last activity
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(Hey guys, first of all, I am a new member of the forum. I have been playing Dbd for over 1 year now despite owning the game since 2018. I guess the Resident Evil chapter made me finally try the game out haha. Anyways, this is my first forum post, I hope you like it) If they make new chase music for every killer remaining without one (Trapper, Wraith, Nurse, Huntress, Cannibal, Hag, Plague, Pig5 comments 241 views last activity
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This is exciting news. I'm looking forward to seeing those new Perks updates. And finally there are improvements to the game's longstanding problems. [Generator speed, camping, tunnel 】 The new Dead Hard also helps many players with poor internet connections. I'm Coming, Plunderer's Instinct and Pharmacy.0 comments 21 views last activity
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For one, I'm never running Ruin again after the updates. Even with Undying, it just won't be worth it. And maybe that's the point: it was overused and maybe even oppressive on some killers, but on M1 killers with no mobility (for whom Pop became near-useless on after its previous nerf since it can take so long time find a gen), it was a primary line of defense (and it only works with Undying as-i0 comments 42 views last activity
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Hello! Just throwing out some pleased feedback. I just got done reading the blog post and every change feels like a lot of thought and careful planning went into it - I'm super excited to see how it feels! What's most important to me about the post is that it seems clear that the devs have a clear understanding of not just what perks are popular, but why. That degree of awareness gives me a l0 comments 21 views last activity
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I know a lot of people were worried about the update due to the meta perks being nerfed which could have created unfair gameplay like gen rushing or tunneling. However, I felt the devs were very thoughtful about the changes they made and why the perks were used in the first place. They understood that killers felt the games were going too fast, and they made base changes to alleviate that proble6 comments 81 views last activity
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Could care less of the "exclusive reward" so i am glad that we know all it does is give a special emblem for your prestige. I can p3 the ones i was almost done with but not reset myself for no reason. Anyone else gonna stop the p3 "quest"?4 comments 61 views last activity
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This was seen in one of the DBD's Instagram posts. The original comment teased how the game's balance wasn't great and the first person was clearly booty-tickled. I enjoyed the third person's response. We the players should use11 comments 331 views last activity
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How the hell you nerfed ruin that much without addressing ''Hexes getting cleansed to fast issue?'' ruin is already getting cleansed in 30 seconds... Absolute joke. At least bring the old undying back if you wanna butcher ruin...2 comments 71 views last activity
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Decisive is now completely negligible because of a 3 second stun and deactivating in the endgame 5 seconds of endurance is laughable and Blight, Nurse, Huntress, Trickster, Billy, Hag, Trapper, Spirit, Artist, Deathslinger, Bubba, Clown, and to an extent Pyramid Head and Demo can negate the speed boost. Both of these will make camping and tunneling easier. 10 extra seconds on gens ensures that0 comments 21 views last activity
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I'm so hyped to be able to spend the 2 million BP I have saved up already into Trickster. One thing I wish would happen is that it already kept track of the millions of blood points I put into my p3 Trickster refreshing his bloodweb to get my favorite add ons when I was playing DBD a lot more often. I would be really curious to see what my prestige level would be with the new system. Does anyone0 comments 11 views last activity
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Everything in the list I am happy with sure off the record maybe its strong, but I think it's fine, though endgame might need to be looked at when someone has this perk if it can be used multiple times, but other than that great changes all around. Lots of perks got buffed the meta is gonna die rest in peace. No more being farmed instantly off the hooks yay, next can't wait for the solo survivo1 comments 21 views last activity
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https://www.youtube.com/watch?v=Bmz3KjuanQ0&ab_channel=Samination let's sing all together! hex: Ruin You've been ruined, and you'll never be the same agaaaaain 🎶🎶0 comments 41 views last activity
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Howdy folks! With BHVR teasing the perks that are about to get adjusted in an upcoming patch, I figured I'd throw out a mix of predictiony guesses as to what I think might change! I've listed whether I think the perk will be buffed, nerfed, or 'reworked' as well as bullet points with ideas for what might be adjusted, ranging from exact mechanics to just10 comments 231 views last activity
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Honestly, I dont think slapping on another 10 seconds is gonna help out. Its going to make lower mmr games more boring while barely having an impact on higher mmr. Personally, my suggestion would have been: reduce the cps reduction from working together on a single gen from -0.15 to -0.10 per player add a new cps reduction for if multiple gens are being worked on at the same time, to -0.10 pe0 comments 31 views last activity
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i cant see much at all with dredge darkening screen ability, it makes it unplayable for me. Does anyone else have this issue?2 comments 31 views last activity
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DBD has changed a lot since I started playing in 2018 around the Legion chapter. The meta on both sides has shifted substantially and a lot of the previous, silly and unfair things are out of the game. For better, or for worse, many things have changed like holding W has, largely, substituted looping etc Now the new perks rework is designed to shift this even more and, if this is done for real12 comments 261 views last activity
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I'm about to read through the whole Dev Update, but I quickly glanced at the perk buffs/nerfs/reworks and I was intrigued by new Corrupt. I was thinking about a weird interaction that might happen if the killer doesn't down anyone by either refusing or being AFK. If corrupt never disappears until you down someone, is it possible for the game to be held hostage. It doesn't seem like the descriptio3 comments 71 views last activity
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Mind as well give killers the perk which will give all survivors the option to self care and waste time5 comments 61 views last activity
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OMG, a lot of buffs for basekit on killers. If already difficult play with Solo, imagine now. im worried about these changes.3 comments 61 views last activity
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hey guys, i just wanted to vent about some game mechanics & see if y’all had any advice on how to better deal with them. so, typically i play as both survivor & killer, with a slight bias towards survivor, but recently i’ve lost pretty much all interest in playing killer due to the frequency in which i get paired with SWF. now, i should preface that i don’t actually have a problem with SW29 comments 1,051 views last activity
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I mean i put a lot of iridian on the shrine of secret so you will refund me? Why the new prestige for get the perk it's not for the new players who doesn't have everything3 comments 41 views last activity
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Listen, when do you offten use dead hard? When you approaching a pallet / window and just before you are about to reach it you press E to dash / dodge, where killer can't bait it out. Well now, if the killer hits you right before you each pallet / window, you will get bigger speed boost (literaly 3rd health state lol) and just run to a next loop safely without droping the pallet. Or lets say you7 comments 121 views last activity
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Over all the new changes to the perks and the game make sense, and I look forward to see how they work out in game. The one thing that stood out to me is something was missing to the list of conspicuous action. @MandyTalk , @Peanits , can someone go into the reasoning why messing with the Lament Configuration is not a condition to turn off the survivor perks? It still changes the gam0 comments 61 views last activity
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Huntress's ax has a very large hitbox. This is the complaint of survivors. It's not like the Death Slinger hitbox. Hitbox needs to be nerfed28 comments 851 views last activity
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It gives you Endurance for 80 seconds after being unhooked at tier III, which is insane in the end game, you basically cannot do anything about it if the exit gates are open, but at least this Perk will be used now so that's a plus I can look forward to.3 comments 111 views last activity
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Reading the upcoming perk changes, the speed form guardian has become baskit and can be extended by BT, there was no mention from what I saw of guardian adding even more speed on top of being adjusted for it, only thing it grants is the unhooker's ability to see the killer's aura for short time. Do you think they'll make guardian give that aura reading to the person you unhook or will be left as2 comments 51 views last activity
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The cooldown should activate on successful sabotages and not on failed attempts. Shouldn't need to explain why. If Scourge Hooks are in play, they should be shown in a different coloured aura than regular hooks. Survivors have no way to counter the effects of Scourge Hook perks, as they are the same visually as a normal Hook and there are 4 of them. With two good Scourge Hook perks and the ba14 comments 151 views last activity
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Like from a pure power standpoint and mechanical skill, I've played every single killer but blight feels like he has the hardest power to learn and master. That's honestly why I feel fine with blight being super good because it's like, if you can get that good with him you deserve to do well because he's just hard to play. I def feel like he's harder than nurse tbh.30 comments 391 views last activity
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They actually did it2 comments 91 views last activity
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Killer name:The thing Weapon: Blade tendril. An amorphous sentient being that hunt their preys by mimicking other beings. TR:24 m Speed: 115% Power: Assimilation Once you have attacked one survivor with your basic weapon Press M2 to transform in a survivorpreviously hit,on this mode you are undetectable. Press control and m1 to select a animal jail ( the jails can be like a dog jail but d3 comments 31 views last activity
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. . . I'm not having fun with this event. https://youtube.com/shorts/b-B5y_I-1Rc?feature=share All jokes aside, this has been a pretty rough event experience. And it's a shame, because I really liked the masquerade idea. I'm not even going to bother to divulge what side I've been playing because it's irrelevant. It seems a lot of us are having a similar experience51 comments 901 views last activity
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I just had a match in the midwich elementary school and the combination of the dark halls during nightfall was freightening to say the least. lots of lockers and jump scares. Which map do you think is the most scary to play as a survivor with a dredge as killer?2 comments 51 views last activity
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Such an unfun killer to play against. Broken as hell.21 comments 241 views last activity
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I mean, the other day I versed the most precise blight I’ve ever met. We had the best chase in endgame and I wanted to say it was fun and give him kudos. But he was PC and I play on xbox. I just think it would be nice to talk to other players across platforms. The only thing there is at the moment is the “Give Props” on their profile, and thats not the same10 comments 141 views last activity
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As far as I'm aware, Myers, Pig, Trapper, Doc, Clown and Freddy are considered the weakest killers in the game as of now. I'm interested in what possible changes could happen to elevate these guys a little? Personally, I believe Myers' Evil Within III should have extra effects. Such as, downing a survivor with tier III would perhaps apply some kind of debuff to nearby survivors? Maybe a map-wide44 comments 591 views last activity
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It feels like auto-aim has been taking control more often lately! I play on pc and it's super annoying when I whiff a hit due to auto-aim redirecting me. I wish there was a way to turn it off if playing with a keyboard and mouse.0 comments 11 views last activity
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I think standardizing the volume of all survivors (healthy/injured/etc) would make it less appealing to pick someone for quieter sounds and rather just that they like the character, or feel less discouraged at picking a previously louder character.1 comments 21 views last activity
