Discussions

339,151 discussions.
  • I honestly feel like I’m having more fun now. Yes gens take 10 seconds longer and killers are stacking slow down, but killers always stacked slow downs before. And I feel like I can actually get gens on faster now that I don’t have to deal with Ruin/Tinkerer/Pop/Pain Res + DMS anymore. Thanatophobia is annoying, but it adds about 20 seconds to a gen (I think, correct me if I’m wrong), which i
    31 comments 431 views last activity
  • Unlimited range would be nice i don't see why it would be an issue
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  • Title. Like I don’t think someone like trapper moved up from F tier to like c tier. But I think demogorgon moved from B to A tier with the recent buffs. What are your picks and why? Demogorgon supremacy!
    34 comments 321 views last activity
  • You guys don't see what's about to happen do you? Because Gen Rushing was addressed but tunneling and camping were made worse, this game will be super killer sided now. And for every killer who thinks that's a benefit think it through. Survivors will quit. Not slow down, QUIT. When that happens your que times will triple. But that won't fix anything, because the game will still be broken and kill
    139 comments 2,763 views last activity
  • I didn't yet, but so far the games are... difficult lets say. I also see way more people giving up than before the update.
    28 comments 381 views last activity
  • Totally not working. All charms on zoom in show only balanced landing. And other survivors have other peoples charms for their perks in the inventory, i.e Ash's in Felix's list etc.
    0 comments 21 views last activity
  • For me I would say pretty much all day: Survivors - almost instant Killers - few minutes No more "killers super fast at late afternoon / night and survivors super fast during day and morning". No. Just flat survivors super fast and killers always takes a while, during a day probably even longer while than at night. That is saying something.
    3 comments 61 views last activity
  • I mean come on! Look at this hook placement! Solo Q is doomed! (All jokes aside, I'm actually enjoying the new update. Seriously tho what the hell is this lmao)
    12 comments 312 views last activity
  • Part of the incentive with the old prestige system was that you were supposed to get a better assortment of blood web offerings. Now we are forced to prestige, pay for it, and the offerings are terrible. My entire web is almost all yellow and brown with a few green. I don’t understand why we are being punished for prestiging when you force us to do it. Please consider mixing better offerings in
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  • Se ocuparon de su actualización flatulenta en la que no pensaron en los sobrevivientes que van solos. Jugar se ya vuelto algo imposible como sobreviviente, por más que te lleves al killer y dures lo fuertes que son las perks anti generadores hacen imposible darle continuidad al juego. Para empezar TODAS las perks cómo Erupción, sobrecarga, dolor resonante, etc. NO deberían poder sumarse entre s
    1 comments 131 views last activity
  • I would like to have a rational discussion with proof and explanations. After all, no reason to believe anyone without proof. I will do the same. The post may be lengthy, but I would appreciate those offering disagreements to read it, as it covers a lot. History of Games accepting bugs as features To preface, games accepting bugs as features has been done for years. Some of the following e
    35 comments 341 views last activity
  • ... should only start activating if the killer is 20m from the hook. Devs, solve camping or the game is death. You don’t have much time
    8 comments 91 views last activity
  • I mentioned in some post my godson started playing the game not long ago (a couple of weeks). He got the executioner to level 34, p1. He was just playing in RPD versus what seemed to be a kind of sweaty sabo team. This is the result: Maybe killer is a biiiit too strong now xD
    4 comments 51 views last activity
  • How do you avoid genrushing without slowdown perks? Usualy all gens are done, when i get my second or third hook. What can i do, to avoid this?
    31 comments 1,161 views last activity
  • Ok with the buffs to killer basekits, and the huge nerf to survivors with now no counter at all against camping and tunneling especially in soloq, what do you think the killer queue time is gonna be after the patch? I am sure we will be back to pre nerf Ruin times of 10-15 minutes. Soloq is dead and literally every solo player I saw post somewhere or talked to personally said they are either
    101 comments 1,881 views last activity
  • Just played a game against a blight with dragons grip. He kicked the genny i worked on and i went back to it. Dragons grip popped i was exposed. I got hit and didnt insta down there was still plenty of time on the exposed timer. The only other thing i could think it could be is maybe a bug with the perk overcome. I play on playstation if that makes any difference. May i just say ove
    2 comments 61 views last activity
  • I've never been more frustrated by an achievement in this game. It's the last one I have to do, and unlike pretty much every other achievement in the game, you must actively throw the match and make the lives of you, your teammates, and the killers worse by grinding it out. As if that wasn't bad enough it also requires you to do it 250 times! Bit of a rant but I hate that it is the last thing sta
    4 comments 61 views last activity
  • Solo queue is terrible, increasing gen progression was a mistake for solo queue, yes I can agree that generators can be fast when you play as a team and I wouldn't even mind if they get increased an additional 10 seconds for SWF squads, but solo queue just got butchered, They need to divide the buffs/nerfs they implement from solo queue and SWF squads. The irony is that when Bloodlust was disab
    33 comments 631 views last activity
  • Are you kidding me? No protection if you get yourself off hook (4%)? DS is a joke now so we're screwed.
    0 comments 41 views last activity
  • I love it so much ^^ I linger on the menu screen just to listen to it. Really good work on combining DBD with AOT!
    12 comments 102 views last activity
  • In my experience from playing both roles, I've seen 2 things since the update. 1. Survivors clinging to the old meta and desperately trying to make it work and 2. A random mess of perks that hold little to no weight Has anyone noticed any trends yet? Please don't say Off the Record because I rarely see anyone using that trash over hyped perk
    96 comments 1,582 views last activity
  • Thanatophobia and Pain Resonance are over performing with other perks. Thana should no longer slow gens instead slow healing or opening exit gates Pain Resonance should be reduced to 10% and no longer target gens already regressing thats all great patch been loving playing Trapper again
    10 comments 151 views last activity
  • I met players who already reached more than 20+ Prestige levels. I think crest icons are cool however, I think players should be able to choose icon that are lower than their current level. Some icons lower than current level could be more likable for them and don't see any reason players should only use crest icon according to the level.
    0 comments 11 views last activity
  • I think debuffs to repair speed need to be capped out at 30% In a vacuum there's nothing wrong with Dying Light, Thanatophobia, Scourge Hook: Gift of Pain, and Hex: Pentimento but being able to combine them to reach nonsensical levels of repair slowdown is well, dumb. Using a combination of Dying Light, Thanatophobia, and/or Gift of Pain to reach 30% is fine. Using just Hex: Pentimento to i
    12 comments 122 views last activity
  • This may be of interest to many of us: https://www.youtube.com/watch?v=w8Yo1jmXZSA The video contains interesting build alternatives. It should be helpful.
    0 comments 31 views last activity
  • With the recent changes to perks, "Spine Chill" was one that was specifically changed and emphasized on addressing those who use it to assist with hearing related issues with talk of adding such accessibility feature as another option further down the line. I am a killer main who plays almost every killer, I rely heavily on aura reading perks and visual cue's to help me, I used to play Spirit an
    0 comments 31 views last activity
  • Prestige 4 level 20 with The Plague. i finish the web. Come back Level 20. i quit the game 0 BP loose and the web is always level 20.
    0 comments 12 views last activity
  • I wanted to check this out because this seems off. I entered a custom match to see how the new spine chill works with stealth killers. It appears as though you can get stalked with myers/ghost face without spine chill's going off, which I do not understand since they would need a clear line of sight to stalk you. Is this a bug or are those killers now able to trick the new spine chill as well
    35 comments 751 views last activity
  • I just finished playing my 12th game since the update and all but one games were a 4k. I don't know what to say anymore, how fun can it be to play knowing you will lose? At least killers got their easy 4ks back.... If MMR was to be removed at least, but nope survivors got neutered and the silliest idea in the game (MMR) is still around. I will log off from dbd for tonight
    1 comments 51 views last activity
  • Since the update, I have played a large number of games. The maniacs were heavily buffed, and the perks of the survivors, the perks of the second chance were simply killed! On the beta test, Zarina's perk looked good, BUT. You have removed the possibility of applying two or more deep wounds and this perk has become useless. In addition, it turns off along with the shard at the end of the game! An
    8 comments 121 views last activity
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  • I have seen and heard a lot of suggestions of hardcaps for certain buffs/debuffs so i looked at some actions that might or might not benefit from caps. Why caps at all? some things in the game are extremely broken or unfun to play against and a cap would make these things less good without manually tuning every single aspect; also some things cant be changed without overnerfing them without
    2 comments 21 views last activity
  • Their perks got changed and now they're unhappy with the results. Their actions now get backlashed because their bully mechanics are hardwired in their brain and doesn't apply in this game anymore. Sorry about your twitch views but that's a hard pill to swallow for most. No, you can't bully the killer no more, even if you're going to use Boil Over every match. Have a nice day 🙃
    24 comments 321 views last activity
  • I'd like to get some opinions on an idea I just had, that might make the game a little more immersive, scary and exciting. As the title suggests, my idea would be a hardcore mode for survivors and killers to play in. The idea is to give a more immersive background, just as if it were us inside the game map. That would consist of: -No chase music or spotting survivors sound; -No terror radius f
    0 comments 21 views last activity
  • For years Killers have said that "slugging and tunneling is a valid tactic" and I for one am a speedrunner. The fastest way to end the game is to get hooked and be sacrificed! So I am simply playing the game the way the developers intended otherwise why would these perks and tactics be viable? I simply don't want to be slugged or tunnelled so the game ends after I am hooked and I run no mither s
    0 comments 31 views last activity
  • yo, first of all, I would like to suggest that we focus on having fun and also sharing our good experiences since the release of Patch 6.1 The update is very refreshing and I enjoy seeing many new builds. It doesn't matter if I play Killer or Survivor. I think we are not at war here, and this fuss (Survivor vs Killer) about the killers and survivors has to stop. I'm playing 50-50 now (survivor
    11 comments 191 views last activity
  • All of the changes, in theory, are good, but they just increased the camping/tunneling problem. As a killer the only thing you have to do to win is end the first chase quick enough that you can camp/tunnel the person you got and the rest of the team does not have enough time to finish the gens anymore nor can the tunneled person defend themselves with DS, and OTH is just not good enough as o
    20 comments 731 views last activity
  • It would be a simple change but it would make games much better if the killer decides to slug all the survivors and force them to bleed out. In it's current state it takes 4 minutes to bleed out as opposed to 2 minutes to die on hook, however you can die on hook by trying to escape and then not hitting the struggle skill checks. Why doesn't being on the ground have a similar feature? If all of
    3 comments 41 views last activity
  • I'm in such a weird place rn in the game . I'm new af and I only play killer (less than 150 hours in game and most of that is in lobby) I'm good at mindgames, and general ebb and flow of the game . I HATE how every match is either sweaty ass SWFs with THOUSANDS more hours than me , who know the maps in and out and completely destroy me or first day players that don't even know how to fast vault o
    2 comments 21 views last activity
  • Current Furtive Chase Each time you hook your Obsession, you gain 1 Token, up to a maximum of 2/3/4 Tokens: While in a chase, your Terror Radius is reduced by 4 meters per accumulated Token. When a Survivor rescues the Obsession from a Hook, that Survivor becomes the new Obsession. The Problems This only activates if you manage to down the Obsession and hook them. This gives value
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  • How is Self Care overpowered when Circle of Healing isn't? Why the former got gutted, but the latter didnt need any changes? I don't understand
    12 comments 171 views last activity
  • hey guys, I came here to ask a question about the Dead by Daylight chat, I often see some images about the chat around and I think it might be something cool to use, but I can't turn it on, maybe because it's from the Xbox platform, so I wanted to know if there's a way to connect it to the consoles, if there is a way, how do I do it?
    8 comments 72 views last activity
  • I was playing a match on Lery's as The Wraith, using Hex: Devour Hope, Hex: Undying, Deadlock and another perk that I can't remember. After reaching 5 stacks of Devour Hope, I killed a survivor by my own hand. The survivors then cleansed my totem, removing the exposed status effect. They were no longer exposed, but after I downed them I could still kill them by my own hand. Sadly I do not have an
    0 comments 71 views last activity
  • Hey everyone, I've been playing DBD for over 3 years now and have around 1400 hours of play. I mainly play Survivor, with and without friends, as well as Killer to complete certain quests. I thought from patch to patch that at some point it would also be good with changes that have a negative effect. How is that meant now? I'm explaining my critical view of the update and the gameplay of the su
    0 comments 141 views last activity
  • Before the patch, yes it was very long to get every single perk on every character, but at least the Shrine of Secrets was nice to grab perks with a discount of iridescent shards if you didn't bother unlocking the new character. For instance, when there were a survivor I felt like I would never play them, I had the mindset to only grab their skills from the shrine, resulting me to only spend
    12 comments 302 views last activity
  • I never thought we've come to a moment that slowdown legion would be more boring than old slowdown freddy. But actually, WHAT THE F*! I don't know what to think about this. Nor good or bad. Just slow. I wish I had more BP as survivor. 20 minutes match.
    1 comments 21 views last activity
  • I haven't noticed much difference between now and before the patch except that I don't see as many people chasing after the killer while they were already in a chase. I don't see that many hook suicides like others have been complaining about. There isn't even that much face camping unless it's endgame. The only thing I noticed different are more DCs when someone gets downed early on in the match
    1 comments 21 views last activity
  • Hello ! I didn't know where to post this discussion. In the French version of the game, some of the perks' descriptions have not been updated since the nerfs/buffs, or have the added effects written in English instead of French. I don't have all of the characters, so I can't check all perks unfortunately. Still : - Dead Hard's description has not been updated to the new effects. It still re
    3 comments 31 views last activity
  • So i've played a bunch of killer games, and hooked / sacrificed the maximum amounts as possible, but never got more bloodpoints than 8000 in the Sacrifice category. Since each category can now grant up to a maximum of 10000 Bloodpoints per category, only the Sacrifice category never maxes out. I'm sure it's because the current system hasn't adjusted how many points we get per hooks and kills.
    0 comments 21 views last activity
  • Personally, I'd say: ·She should be able to Demanifest much faster and Manifest a little bit faster. This would really help streamline her chase and just be a good QoL buff. Hell, even give her Wraith's The Ghost- Soot add-on and hide her red stain for a few seconds after manifesting. · TV's shouldn't turn off if teleported to, only when survivors turn them off themselves. Remove the Condem
    23 comments 211 views last activity