New changes are good just need a few tweaks

Thanatophobia and Pain Resonance are over performing with other perks.

Thana should no longer slow gens instead slow healing or opening exit gates

Pain Resonance should be reduced to 10% and no longer target gens already regressing

thats all great patch been loving playing Trapper again

Comments

  • Thana would be a pretty good antihealing perk if it mainly affected healing and not gens. Makes sense too since it is the fear of dying.

  • @Remedicist said:

    Thana would be a pretty good antihealing perk if it mainly affected healing and not gens. Makes sense too since it is the fear of dying.

    Yeah, but can you imagine the outrage from people who still use self care and the killer is running sloppy and thana 😂

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082451#Comment_3082451

    Yeah, but can you imagine the outrage from people who still use self care and the killer is running sloppy and thana 😂

    I mean hey, pick your poison: slower gen speed or slower healing speed 😂

    Actually now I genuinely wanna know how slow self care would be with all these changes.

    If they decreased the value of Thana and made it only affect healing, wouldnt be that bad imo. Although it could definitely stack with sloppy, gift of pain, and coulrophobia.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082451#Comment_3082451

    Yeah, but can you imagine the outrage from people who still use self care and the killer is running sloppy and thana 😂

    Green med kits and COH is still in the game and still used often the effect wouldn't be too bad

  • Thana isn’t really overused. It’s almost exclusively used by Legion players and Legion is being played a lot.

    Pain Resonance, yeah its strong, but idk what the Devs can do. It’s convent and Killers like it but numerically it’s pretty balanced in the context of perks like Pop, Surge, Eruption, Call of Brine and Overcharge. 15% isn’t that high and numbers nerfs might not work because its so convenient to use

  • @gatsby said:

    Thana isn’t really overused. It’s almost exclusively used by Legion players and Legion is being played a lot.

    Pain Resonance, yeah its strong, but idk what the Devs can do. It’s convent and Killers like it but numerically it’s pretty balanced in the context of perks like Pop, Surge, Eruption, Call of Brine and Overcharge. 15% isn’t that high and numbers nerfs might not work because its so convenient to use

    It is not like they really care.

    If a perk reaches "over performing" levels, they will nerf it, regardless if the perk will or won't be rendered useless by said change.

  • @gatsby said:

    Thana isn’t really overused. It’s almost exclusively used by Legion players and Legion is being played a lot.

    Pain Resonance, yeah its strong, but idk what the Devs can do. It’s convent and Killers like it but numerically it’s pretty balanced in the context of perks like Pop, Surge, Eruption, Call of Brine and Overcharge. 15% isn’t that high and numbers nerfs might not work because its so convenient to use

    I ran Thana, Pain Res, Eruption, Overcharge on Trapper got a 4k against good survivors with 4 gens still up they got 1 gen cause i let it happen so thana can be put into any slow down/ regression build on any killer and still overperform Pain Res is working to well with perks like jolt, Eruption and overcharge all because it can target gens already regressing making it 10% it losses some value and keeps it more inline with other perks

  • I just hope Devs are looking at it would be nice to know if they are aware its been said since PTB that Thana would be strong not sure if anyone mentioned anything about Pain Res tho

  • @Jokersmile said:

    I just hope Devs are looking at it would be nice to know if they are aware its been said since PTB that Thana would be strong not sure if anyone mentioned anything about Pain Res tho

    It's pretty decent on its own, but it's pretty ridiculous when stacked with other regression as it doesn't conflict much at all.

  • @Remedicist said:

    https://forum.deadbydaylight.com/en/discussion/comment/3082462#Comment_3082462

    I mean hey, pick your poison: slower gen speed or slower healing speed 😂

    Actually now I genuinely wanna know how slow self care would be with all these changes.

    If they decreased the value of Thana and made it only affect healing, wouldnt be that bad imo. Although it could definitely stack with sloppy, gift of pain, and coulrophobia.

    Yes please, lol