Feedback and Suggestions

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  • So when you see both aura of the hook and totem, the hook aura completely obstructs totem's aura, even though it's completely different colour. Maybe small, pink totem should be always visible and not obstructed by any other auras?
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  • I'm gonna say it as a thread reminded me about this idea I got a while back about sensitivity (and how annoying it was that I had to keep swapping my sensitivity depending on who I was playing as some killers work better on controller the lower your sens is) (In the middle of making this, same thread did mention this but I didn't notice until I revisited the thread and realized that someone else
    1 comments 31 views last activity
  • An obvious solution to give Spirit counterplay is to give an indicator when she's phasing. However, I thought of something way more CREEPY and cool, while keeping in theme with her power and not nerfing her (in my opinion, you might think differently). Make it so when Spirit phases, you see "afterimages" of her when she's phasing! Kinda like when she passive phases but without the sound effect a
    0 comments 11 views last activity
  • Because Slippery Meat was reworked due to the devs not wanting perks to target one particular killer. Now turn to luck, which still only affects the chance to escape off the first hook and escaping bear traps. We need luck to, at the very least , also affect the rarity of items found in chests. So when?
    5 comments 81 views last activity
  • Maybe make a "call a mod" option so they can come and see what is going on and get the hacker banned right then and there. Maybe put a 30 minute penalty for anyone that abuses the call a mod option. This would be an easy fix to hackers. Or, of course just improve your anti-cheat lmfao.
    6 comments 41 views last activity
  • Since the new hot thing seems to be blaming MMR for bringing the worst in people ( Which is true to some extent but really isn't new, it happened regardless of MMR). I just tought, why not create a system that rewards players for using off meta perks/builds/killers? Using the data the devs have about perk usage and killer pick rate, why not use that data in a meaningful way and reward players f
    12 comments 91 views last activity
  • It’s no myth that in DBD generator speeds are a sensitive topic. Many Killers feel forced to run slowdown perks so they can actually have the time to properly hunt down and hook Survivors. Problem with making Survivors take longer to do gens by simply artificially extending the times takes something relatively boring and makes it dangerously boring, no one like a generator simulator. Obviously
    1 comments 31 views last activity
  • Tracking my progress was a huge reason why I enjoyed playing the game. Dbd is one of those games that actually rewards you (the four categories) for how well you play, so it's a big shame that they would remove the visibility on a system that works well. Why is it hidden in the first place! It should be present alongside the new system - one rewarding you for playing and another for rank. Tha
    0 comments 21 views last activity
  • He needs it. Visually and character wise he is pretty fantastic, the most out there killer we have, he looks good and he knows it but he can't freaking deliver... I honest to god am tired of giving him chances. I tell myself oh it's an aim issue, with practice i'll get more knifes in and end chases faster but IT'S A LIE. His recoil and wobble screw his aim too much and survivors LOCOMOTION makes
    9 comments 321 views last activity
  • Post-game chat, I commended a Trapper for killing the ones that left me to die on first hook (I run Kindred). "I'm happy you killed them," I said. "killed them" was censored. In a separate line, I wrote only "killed," which was not censored, but the following, independent line, I wrote "them," which was censored. "Them" is a censored word.
    3 comments 42 views last activity
  • Devs...If I pick up the puzzle and try to solve it, but have chains constantly clinging onto me, how am I suppose to solve the puzzle?? Can you please make it so if a survivor picks up the puzzle then no chains will interrupt the solving process?? Am I asking for too much? (-.-") Does anyone else agree?
    37 comments 601 views last activity
  • The most important thing Pinhead needs to fix is ​​that his main ability is too weak, not only difficult to operate, but under the same difficulty, many killers are more powerful than Pinhead. Lament Configuration is already powerful enough, even Pinhead’s only influential force, this ability does not need to be strengthened, as long as the position is displayed to the survivors after the trigge
    3 comments 31 views last activity
  • Apart from making scratched marks closer, it'd be better if it also made noises of footsteps louder (30/40/50% sth like that), like addon for freddy
    2 comments 11 views last activity
  • my favourite killers to purchase are the ones that are from movies or tv, so i have thought of some that i would like to see in the game, some of them are more unlikely than likely, but that doesnt mean we cant wish the Raptor: the raptor would be the velociraptor from jurassic park, his ability would be some kind of tracking ability, when he walks up to a locations or item that has been interac
    4 comments 91 views last activity
  • I am currently banned for 24 hours after being dc'd from games consistently over the past few games. Not me dcing, but losing connection to host. There needs to be a means to handle these situations so that way I am not forced to sit out a full day long penalty cause for some reason I keep getting errors in game that are making me dc. Please, someone review, and can someone let me know if anythin
    0 comments 21 views last activity
  • Add some useful small functions to these extremely weak killers, even without accessories, they have basic power. We can't expect the official to make big changes to these weak killers,But some small enhancements should be able to give these weaker killers. 1. The Trapper: In this environment, the layout of the Bear Trap will take a lot of time, and when the survivors quickly repair the generat
    0 comments 8 views last activity
  • The whole perk is a 40 seconds second chance perk that the survivors can use endlessly, the killer outplayed you? HA ######### you I press E and you got outplayed, omg you will catch me! don't mind me pressing E and reach the pallet/window I shouldn't have reached extending the chase for X/Y seconds, oh you trapped the doorway, HA ######### you i'll run over it, you plan to shock the ground on my
    94 comments 1,252 views last activity
  • I don't know about you but tentacle strike should be more rewarding, as of right now... It's range and attack isn't rewarding at all! I believe Nemesis shouldn't have a super long cooldown in tier 3, he should just retract his tentacle and keep going and it's range is week, I think it should be buffed for idk 7 meters? Because we already lose some distance while using his power
    8 comments 211 views last activity
  • It’s a little confusing hearing the sound of a completed generator when switching between the twins. A new sound when changing players while spectating would be nice, but that’s not interfering with in game moments like it does for me while playing as the Twins
    Mod
    5 comments 41 views last activity
  • counter force to also bless totems 20 percent faster
    0 comments 1 views last activity
  • So i see they tried to stay as faithful to his first incarnation from silent hill 2, and i fully understand that. I would have to say though that his look (and weapon) from the movies are way better. The model has a corner on the front rather than a flat part as it currently is in the game. I'd love to see one like that available. This would include the texture as well. The corrupt version (great
    0 comments 11 views last activity
  • I've been wondering for quite some time on why this game would take FOREVER to update despite the patches being only a few hundred megabytes in size. Now I know that the entire game re-installs itself while updating. Why is this like that? I've had no issues with other games because they've never had to do this.
    1 comments 21 views last activity
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  • I've been playing for a good year now, off and on, but I was initially excited to maybe play more with the new 'skill based matchmaking' system in place. I was wrong to get excited. Since the system went into place I have a grand total of two survivors sacrificed over five or six games, and never more than one in a single match. I am getting styled on, teabagged at the gate, and blinded for ev
    0 comments 21 views last activity
  • Concerning: Remember Me, Blood Warden, NOED, Rancor, Bitter Murmur and No Way Out Dear people of the Fog, why are these perks not treated equally when the killer closes the hatch? Well actually it makes sense for some of these, namely Blood Warden (you are the last person, so it would never be activated anyway) and Bitter Murmur (no Gen is activated, so no aura, which is ok). But why does N
    0 comments 31 views last activity
  • Hey, I previously bought silent hill chapter and even lvled charyl to 40 (pyramid head to 10), same goes for Ace he was 40 or even is shown as 40. BUT I cant pick either of those they are grey and suggested to buy them??? check screen to confirm
    Mod
    2 comments 11 views last activity
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  • I had an idea about something I was curious as to the community opinion. What do you people think of having a random series of perks get locked out every week? There would be some that get locked out by category i.e. exhaustion, hexes, aura reading. This would theoretically force people to play something different and deviate from their comfort zone and imo make games more interesting. In this ca
    7 comments 71 views last activity
  • Ever since the new animations came (4.5.0), the ability for survivors to run around with their head up has been gone. When the RE chapter dropped, a new idle crouching animation came and.... the ability for survivors to nod their head while crouching was removed. I get none of this affects actual gameplay or balance, but the playful side to this game is something that really keeps me playing, a
    Mod
    3 comments 81 views last activity
  • Tittle, is totally broken for survivors see the lament configutation, if they in the other corner of map they can still see it? this is really bad desing
    37 comments 311 views last activity
  • Hi, I wanted to write about the rift pass, comparing the experience to the Call of Duty battle pass system. In Call of Duty (And I think other games with a battle pass) - there is actually an incentive to purchase the pass early as your earned XP increases by 10%. I think Dead by Daylight can easily incorporate this as an incentive for an instant rift pass purchase due to the slightly improved pr
    0 comments 1 views last activity
  • Legion's rework should be a huge and menacing one, like imagine in a match if you could control different members of the legion, and certain part of the maps, if he switches then he just busts down the door and boom theres joey.
    6 comments 101 views last activity
  • More personal toggles/settings please. Can we get an options setting to remove base kit aura detection. Would like to set matches so only the aura perks I choose apply to my visuals. Would also really love a 1st pov for survivor. Don't care how difficult it makes things or that some animations will clash. Chases in this perspective would be exhilarating. Let players option to be matched again
    0 comments 11 views last activity
  • This character exerts high efficiency when performing difficult tasks alone.
    2 comments 21 views last activity
  • Title needs addressed. That combination is all-around oppressive. As happy as I am to see a non-meta perk used, it's simply too much with Pinhead.
    13 comments 91 views last activity
  • Disclaimer: This is not trolling and not clickbait. So, the problem is the survivors can just hold M1 doing gens. Why don't we add "urge to pee" in case of survivor holds the m1 on gen for too long, so in case they continue holding m1 -- they lose some performance. Survivors can pee in the locker. This is definitely humiliating for the huntress and trickster, but it is what it is. Okay, m
    8 comments 41 views last activity
  • They're sorely lacking with the current, massive, ever-growing grind and they continue to fall behind. I changed from PS4 to PC not even a year ago and there is still so.... so.. much... to grind. It's frankly off-putting. You may also feel free to not lick boots trying to use BBQ or WGLF stacks as an argument; those points should about be our minimum wage by now.
    2 comments 11 views last activity
  • Ok so I have been playing a lot since I started my vacation a few days ago, something I have been noticing on the killers that I am playing with totems and even when I jump on survivors and play I have noticed it. So it seems to me (and I could be wrong here) and I am paying a lot of attention lately, that Totems are spawning in the open where they are easy to see. I would say 7 out of 10 games
    8 comments 41 views last activity
  • Right now if you fire the chain you have to wait until you hit some obstacle or until the chain reaches the max distance. Often however you know that you fired the chain incorrectly and it would be good to cancel the chain immediately, e.g. by pressing CTRL.
    3 comments 11 views last activity
  • The Tome 1 Challenge Locked and Found (Fully deplete 3 keys) appears to be bugged. Opening the hatch with either a purple or pink key did not not count towards the challenge. Fully using the aura reading token to see survivors with a green key until "fully depleted" also did not count towards the challenge.
    7 comments 31 views last activity
  • There are many perks that could use adjustments and reworks but we haven't seen any the last few midchapter patches. A lot of underused perks really could use a fresh coat of paint. Perks like Babysitter, Buckle Up, Premonition, This is not Happening, Furtive Chase, and many more. I hope that you'll consider updating older perks again. Thank you.
    2 comments 31 views last activity
  • So face camping, and no i don't mean when the killer is in the area of a hooked survivor looking around and such or setting up traps. I mean when a killer hooks a survivor and proceeds to stare the in the eyes until they either get sacrificed or someone tries to unhook them, waits until the unhooking animation is just hitting it's end and then hits them before either survivor can move. Weather
    0 comments 12 views last activity
  • She was a widow, and she thought it would be nice to have a gift left by her husband. I referred to " The Shape of Water " ," The Queen's Gambit " and " WandaVision " for this work.
    0 comments 11 views last activity
  • After blinking and charging another blink... it is possible to swing right before the fatigue happens without the need to use the already charing up blink. I myself can do it somewhat consistently (almost 50% of times when I'm paying attention), but the timing is tricky. It simply... should not be a thing? You either need to blink to swing weapon or should be able to swing while charging the sec
    0 comments 1 views last activity
  • I love this perk and look forward to seeing more of this type in the future. However, 4 random hooks can sometimes be a bit rough, depending on placement. I suggest that if a killer is running a Scourge Hook perk that, in addition to the 4 random hooks, the basement hooks also become Scourge hooks. Or at minimum one basement hook does. This ensures at least some consistent access to the perk.
    6 comments 31 views last activity
  • So we've all seen mentions of vigo scattered throughout the tooltips. Apparent creator of the black lock, manipulator of the fog, an possible escapee of the entities' realm. With the mention of boon totems in recent streams as well as recent perks allowing survivors to sort of manipulate the entity just a tad (repressed alliance) i got an idea for a possible new chapter. CHAPTER IDEA: The heart
    0 comments 1 views last activity
  • So there are perks that activate and have a time where they're active and then become inactive while on cooldown. The perks should have a better indicator like they go from normal while active and then not active. For example, when you use dance with me or deception, there should be an indicator of how long your scratch marks are not visible.
    3 comments 11 views last activity
  • You penalize people for dc'ing, but that's our only recourse sometimes for dealing with pathetic killers who tunnel, camp, or slug. Take away the penalty or penalize them. People are talking of leaving DBD over this, and I bought all expansions for myself and some friends. That's a lot of money to lose.
    61 comments 981 views last activity
  • Main wraith as killer every match is either noob survivors who I destroy with ease or gen rushing swf 4 flash light 4 escapes 2 hooks BE really blew it honestly
    6 comments 111 views last activity
  • As some Killers are in the fog without the Entity's 'permission', as in they came in without the Entity planning on having them here... Can we get Jeff's dog into the fog as well? just to lay by the campfire with jeff?
    3 comments 21 views last activity
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