Feedback and Suggestions

Our team will be happy to read these!
  • some if these animations could be more related to the killers power/style. Pig should place a trap on the head then turn a knob to make the timer expire while she turns to walk away as the survivor screams with there arm out towards the killer. Legion should do the same beginning only add the other 3 walking up to all hover over top and all stab
    1 comments 21 views last activity
  • Before its change I regularly faced Huntresses with that addon but since its change not even one, so recently I had an idea: what if Iridescent Head could allow fully charged hatchets to destroy pallets and breakable walls? It wouldn't be too powerful of an effect, but it would change a bit the playstyle for the killer, as an UR should do.
    7 comments 121 views last activity
  • Please show us our MMR ranking/numbers/stats. That is all. Thank you.
    6 comments 91 views last activity
  • I noticed that recently the Stranger Things Outfits are all at full price even though it says that they should be 50% off
    Mod
    2 comments 51 views last activity
  • This is a general discussion about how these perks are too strong. The killer meta is overpowered and is a substitute for skill. Can't stop the gens? Use Ruin. Prevent the objective? Use POP. Need more help stopping gens? Use Undying. Need even more help stopping gens and help finding survivors before they can finish the hard to finish objective? Use Tinkerer. Need more very easy to obt
    121 comments 3,402 views last activity
  • If you are going to give me killers who run nothing but ruin all day, the least you can do is give me team mates who actually do gens. Please fix this trashy matchmaking to give me good survivors against sweaty builds as SBMM clearly does not help solo Q survivors in the slightest.
    0 comments 11 views last activity
  • My index finger has had enough click and holds already.. If I'm holding down Mouse1 and hover over a node, it should consider my intention as wanting to unlock that node. I shouldn't need to release m1 to move on to other nodes.
    6 comments 1,791 views last activity
  • Plenty has been said about the near worthless possessed chain on Pinhead, but my most recent game where a survivor was both in a chainhunt and I hit on the Possessed Chain SIMULTANEOUS they STILL broke all the chains and continued the loop. It's near pointless. Even the chain hunt often does nothing - I have gone on entire chases without a hunt chain connecting. Yes, sometimes it helps. But
    4 comments 111 views last activity
  • i thought about this last night and this morning and really thought about what would make it "more bearable". an option or separate node to allow us to insta level up and not have to manually select each node. perk tokens after we've reached tier 3 to allow us to keep that perk after we prestige. (similar to teachables). you keep the tier 3 versions of that characters' perks. you keep any no
    0 comments 1 views last activity
  • Pinheads a big example of this (yes i know scott did a video on this but this has happened to me a few times) other examples is hatch on the ground can sometimes be blocked by recovery. Vaults next to lockers or next to pallets vacuuming you in to them. Ect. We have so many other buttons to use and the fact we still cant change like specific controls (you can only edit like action 1 action 2 and
    5 comments 81 views last activity
  • Is Demo Currently Bugged? I was playing a normal game of DBD then after a dc, suddenly Demo lost all his animations, tea posing going invisible after portals, no clipping, it was bizarre and defo not hacks as I had a convo with the person afterwards and to him apparently it was normal gameplay on his side. Was wondering if anyone could share clarity on ######### I just witnessed. Again. Defo no
    0 comments 11 views last activity
  • That new movie Malignant was pretty good in my opinion. We need a killer that is kinda like that in some way, as it will fully disrupt the standard gameplay most use now. Found an article that got me thinking about this: https://www.gameinformer.com/2021/09/14/malignants-monster-would-be-a-great-dead-by-daylight-killer If you haven't seen the movie and hate spoilers, then
    2 comments 51 views last activity
  • Dear people of the Fog, many perks on both sides are underwhealming. This is how I would buff them to make them more useful while keeping their core. I do not aim to create new meta perks with this nor do I think of broken perk combinations. These are just ideas. All values are for tier 3 and additionally to the existing effects unless stated otherwise. SURVIVOR: Lightweight: Make the scratch
    5 comments 51 views last activity
  • I know there's plenty of other things the team is focusing on, but I wanted to throw in this suggestion. Survivors share the lobby music with the killer their DLC is associated with. For example, Nancy, Steve, and Jonathan can all have the Demogorgon's lobby music when they're selected. Or Cheryl, Lisa, Cybil, and unannounced 3rd legendary can all share Pyramid Head's theme. It's a little t
    0 comments 11 views last activity
  • we brought old ruin back? it remove's it's inert synergy with tinkerer so and it goes back to being an early game perk that way it gives the tool back to lower mobility killers and becomes a little less desirable for high mobility killers as a nerf though , i'd ask for survivors not to be cursed while a generator is blocked to stop it from stacking with corrupt/
    Mod
    4 comments 51 views last activity
  • If you include this Doctor Octopus turned Cenobite, it will become a meme.
    0 comments 21 views last activity
  • Devs it would be real nice to get a license with Slipknot to get some of there amazing Masks for Trapper Hell even there jumpsuits would be amazing. Would look good on survivors too, wouldnt mind scaring my teammates.
    3 comments 91 views last activity
  • I used to be a hag main, but haven't been for a while. I played her tonight for a daily and what happened?? Her camera is down at everyone's KNEES, and she moves like 50% of the speed of every other killer. I chased a survivor literally all the way across the map to the exit without coming close to catching up. And that's without giving them a speed boost by hitting them! Look at this screenshot
    7 comments 81 views last activity
  • This happens on pallets and my god it's the most frustrating crap ever. Probably the worse than missing a lunge that you know should have hit like in the previous dedicated servers but now it gives an Audio that you hit the survivor to give you that satisfaction only for you look at the survivor and he's still running around healthy state. I don't know if it's a console playing with PC issue but
    Mod
    8 comments 111 views last activity
  • Yes, when the gameplay of quick generator repair appears in the game, everything is different. The survivors will only repair the generator quickly, A game only lasts three to five minutes. In order to prevent the generator from being repaired quickly, the killer will only choose the most efficient gameplay and guard the survivors on the hook. When will the official fix these problems? Not to
    0 comments 11 views last activity
  • I am sure these sorts of posts don't even enter the BHVR-sphere but just in case I will voice my opinion on the state of the game and the release cycle DBD has taken and why I am not purchasing another DLC until something changes. Pinhead I was REALLY looking forward to a Hellraiser chapter. It has been the one that I have been looking forward to for a long time and honestly never thought it w
    13 comments 251 views last activity
  • Seriously, when a survivor does a good job against a stubborn killer, who refuses to break chase or go after the teammates throwing themselves at him, and loops the killer for more than 3 gens, they should be greatly rewarded. Especially since we all know that those types of killers usually end up face camping that survivor, not giving them a chance to earn more points. Do it Behaviour! It need
    19 comments 201 views last activity
  • Best job you guys have done on killer perks in some time. Scourge hook perk is pretty mediocre, HOWEVER.. Deadlock is decent, and Hex: Plaything might be my favorite perk in this whole game. I give you guys at BVHR a ton of crap (and I will keep doing it until the game is in a better place), but credit where it's due - I'm enjoying those two perks quite a bit. The number of silent builds/optio
    6 comments 231 views last activity
  • Just seeing if others are noticing any difference, harder killers? harder survivors? same ranking?
    14 comments 111 views last activity
  • No one will read this because it's not in General Discussions , but I'll save mods the hassle of moving it. ---- The idea is simple. I queue as Nemesis. It displays "Searching for match... (Nemesis)" in the bottom corner. I am allowed to switch to other killers and view their Killer Info, their Loadout, spend Bloodpoints in their Bloodweb, and customize their appearance/charms (I can
    Mod
    2 comments 31 views last activity
  • What will it take to convince you to patch the game so that out-of-game filters--stretched resolution and Nvidia filters to name a couple--can no longer be used in Dead by Daylight? Just these two things alone have plentiful amounts of videos showcasing why they need to be removed, since they give too much of an advantage to the player using them that other players, especially those on console,
    1 comments 21 views last activity
  • It would be really cool to know, for example, time of the match, survivors healed, totems cleansed, time spent on generators, how many hits the killer did, pallets destroyed, etx, etc...
    0 comments 21 views last activity
  • So let me start off this conversation/idea by saying please read through the whole idea and why I think it will help with the longevity of the game, and I understand all ideas are not perfect, so before you tell me it does not make any sense PLEASE that's all I ask so lets get started. So how many times have you been in a game as killer and seen four Feng's in their kawaii skins tea bagging at t
    8 comments 71 views last activity
  • Getting 4 stacks of WGLF is a lot harder than getting 4 bbq stacks. With BBQ you can basically just play and you'll get your stacks most of hte time without really thinking about it or going out of your way. With WGLF you have to actively make attempts to try and get stacks and go out of your way, AND sometimes have competition with other survivors to get these stacks. There should be a few new
    0 comments 21 views last activity
  • 1)Maps need to be shortened 2)gens need to be modded or a second objective is needed. 3)survivors have basekit kindred and borrowed time and killers get basekit corrupt intervention and whispers. Or how about 2 hooks and a survivor is gone there is your sbmm balance. Add the third hook time to the two hooks. Moris are disabled...they are trash right now anyway. Edit: I actually dont play v
    73 comments 751 views last activity
  • I play on console and on some maps even with everything maxed on my tv I can barely see anything. Midwich is the worst. Then I go on youtube/twitch and see how some pc players manipulate their screens where they practically see everything. It is like a completely different game.
    2 comments 31 views last activity
  • unless you make chains do more than just briefly slow survivors down, I have no interest in add-ons that let me cast chains further, or make them go further when I cast them. If I don't spawn a chain directly inside the head of a survivor who's less than 4 meters from me, then I've just wasted my time summoning a chain at all. Even if I have engineer's fang or original pain. Instead, give me add
    1 comments 21 views last activity
  • make it no longer a hex. new rules are: at the end of the match, if you open an exit gate, all survivors are exposed for the rest of the match. that's it!
    3 comments 61 views last activity
  • well voice chat is a normal thing but what if we can use it to communicate with the killers and players in game but i not sure if the developers are gonna add that feature
    5 comments 21 views last activity
  • I've gotten pretty good at using it. The secret I've found is to open the portal right up against them and let loose by spamming the trigger. It works 95% of the time, however, i almost NEVER get value out of it. If you ask me, the chains break way too fast.
    3 comments 61 views last activity
  • SUMMONS OF PAIN is too weak. Pinhead’s influential power, all in Lament Configuration. But every survivor can see Lament Configuration, even before it is activated, so Lament Configuration and Chain Hunt are completely useless in normal and High-skilled game. Hoarder gave Pinhead a little bit of resistance, at least pick up the survivors of Lament Configuration, can be found by Pinhead, and
    0 comments 21 views last activity
  • I don't know if the devs already do this but I don't think they do so here goes. Instead of testing things in house, playing with the other devs, play the games with the actual paying player base both in ptb and random occasions throughout the year. You will get to see survivors and killers who know exactly how to play the game and look at balancing issues. You will get a better look at streng
    Mod
    9 comments 131 views last activity
  • So let me start off this conversation/idea by saying please read through the whole idea and why I think it will help with the longevity of the game, and I understand all ideas are not perfect, so before you tell me it does not make any sense PLEASE that's all I ask so lets get started. So how many times have you been in a game as killer and seen four Feng's in their kawaii skins tea bagging at
    0 comments 11 views last activity
  • Upon your Sacrifice or death, the remaining Survivors in the trial inherit an evenly distributed increase to their Action speeds for Healing, Sabotaging, Repairing, Unhooking, Cleansing, Opening, and Unlocking actions for a limited duration after your death. The percentage and time aren't determined. The basic idea is not necessarily trying to define a balanced version of those times and limits.
    0 comments 11 views last activity
  • I felt that some maps don't particularly work well with certain character's skill sets (killers with stalk in open areas, slow killers in areas where there's lots of stuff to run around (and therefore survivors can indefinitely outrun the killer),) and I think it would just be more immersive and lore friendly on top of encouraging people to play as different killers rather than just leveling up t
    7 comments 121 views last activity
  • Missing a attack no longer cancels your attack and hitting a survivor already in deep wounds downs them. Chasing a survivor with deep wounds no longer causes their timer to stop and add a ultimate frenzy that the player can activate after enough hits with the regular frenzy. While in this ultimate attack you can go through everything very quickly and automatically instant down any survivors you b
    6 comments 61 views last activity
  • This is so incredibly loud.. Would it be unreasonable if there was a way to turn it down or just disable it entirely? I can't hear myself think while it's going on it's so irritatinggg. Any other Plague players out there who share this sentiment? Like it was cool when I first started playing her but now it just hurts my ears after a while lol
    0 comments 11 views last activity
  • Hello everyone, I've had an idea for quite some time and wanted to share it with the community. I would like to know what you guys think of it and in the off chance it catches BHVR attention I will make it as easy to implement that it can be. It will be a bit long, so, I'll put a TLDR at the end. Introduction I've played this game for some years now and always felt that there was quite the
    10 comments 191 views last activity
  • Title says enough You should be rewarded for finishing the rift early and not have to feel like all the rift fragments you earn are pointless. Each fragment earned past level 70 should convert into 5k-10k BP Also I think the free track of the rift pass should also do something similar. Example Page 1 all the empty slots earn you 1,000 BP Page 2 all empty slots earn 2,000 BP so on an
    0 comments 1 views last activity
  • Dead dawg saloon is the worst designed map. As a survivor, I'm happy to get it, cause it's instant wins. As a killer, instant loss. It's really not worth having and everybody was happier when it was disabled. You have half a building on one side that has infinite loops with 3-4 pallets and 2 windows in very close proximity of each other. And the only way to break the infinite is to break 3 brea
    25 comments 281 views last activity
  • So far i tested Pinhead quite a bit playing as and versus him. Overall he is between ballanced and a bit underwhelming. What is not underwhelming is his Addon Engineers Fang . I think it is on a broken level just like old Iri Head from Huntress and in some occasions even stronger. I am suprised a addon like this makes it into the game. Didnt you learn from your old mistakes BHVR?
    26 comments 381 views last activity
  • i think you should be able to dash the way your camera is looking instead of where your player model is facing, this perk was meant for reaching pallets/windows anyways so you dont need to have the camera facing the killer
    3 comments 61 views last activity
  • note:i forgot i already made a post for this and don't know how to delete, oops XD TL:DR { super tiny 1-2 second duration safe zones around rings to prevent being downed during unhook animation. } So we've all been there and seen it, killers and survivors alike. You've probably both seen complaints about camping or have done it yourself or if you play both you've probably done both. While i
    0 comments 11 views last activity
  • Apparently the existing time frames are not adequate to curb this. This morning(in the past hour) I have had two survivors D/C right after being hooked. The five and 15 minute are fine. I occasionally have a disconnect. It's the repeat offenders that need to have it longer. Once it hit's 15 minutes have it increment quicker if they keep disconnecting and increase the maximum to 72 hours.
    10 comments 131 views last activity
  • Been thinking about things that could sprucen this game up a bit. After all its been 5 years and whilst its bugs galore and lots of moaning atm, there's a slight staleness about the game in regards to new features and grind within the game. So I had a few ideas that im sure others may have thought of before. Let me know what you think. 1. Killer challenges - At the moment we have adept challenge
    2 comments 41 views last activity
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