Feedback and Suggestions
Our team will be happy to read these!
-
Every chapter, another killer and survivor to expand the never ending grind which for most players is a ridiculous amount. So why cant we just have a code (name of the chapter) giving X BP, not only does it reduce the grind but it also allows the name of the chapter to be spread out even more when sharing the code. Seems like a simple thing that's make alot of people happy, here's a gift go l1 comments 51 views last activity
-
When the game starts, spread out immediately and GO FIND YOUR OWN GEN , even if it's tempting to work on a gen with somebody else right off the bat. Too often do I see people immediately hop on a gen with somebody else, where if they broke off and worked on their own gen, 3 gens could get done within 2-3 minutes rather than just 1-2 (depends on the killer's pressure, but either way, more gen pro0 comments 12 views last activity
-
If the camera exceeds beyond the normal resolution, the screen outside the resolution will have black bars blocking your view if this option is enabled... It's literally a UE4 setting for cameras. Something that you should know: The cutscenes in the tutorial has this option enabled.1 comments 31 views last activity
-
I read so many post where people are complaining about the current imbalance state of DbD, especially after introducing MMR's. On killer side complains are all about gens rushing and inability to prevent it, especially while playing "walking killers", on surv's side - about some killer's perks or abilities. While Devs address their efforts to balance ability and perks, there's little to be done8 comments 41 views last activity
-
This has probably been discussed before but I'm curious if you think making whispers not activate on hooked survivors would make the perk "op". I've allways liked this perk because it helps a bit early and end game but I never end up using it because it's basically a dead perk that can confuse you more than help when a survivor is hooked and there's better tracking perks. Spinechill would be som15 comments 131 views last activity
-
Shaggy, Scooby-Doo and the gang are lost in a mysterious world. Another mystery on our hands! To keep Shaggy and Scooby PG: Instead of blood, it is replaced with cartoon effects that suggests they were hit or poked, and add sound effects that also suggest that. And while they're injured or dying, they bleed Scooby Snacks. And instead of being impaled by the hook, Shaggy hangs by his shirt and S0 comments 31 views last activity
-
https://www.youtube.com/watch?v=ilDmTmw_viI Their "fix" for failed grabs often just whiff. So it only wastes my time instead actually helping. Can't we just disable grab on injured survivors? It is pointless there anyway.5 comments 81 views last activity
-
I think if you're downed and youre the last survivor your should either be able to heal out of the dying phase once or still use items. Ive had multiple matches now where the killer will down multiple people and wonder off. Whether to find others or perhaps to find the hatch. But it's rather boring if you crawl away and manage to evade the killer to have nothing to do but wait to bleed out. T7 comments 201 views last activity
-
I won't beat around the bush. I've hit red ranks on Hag/Plague and I've hit purple with GF/Legion/Oni. I'm a sporting guy so I didn't tunnel before and I don't intend to start now. I usually would let 1-2 people go if someone DC'd or rage quit on the first gen. I'm not a face camper. I like to play the game for fun. With that in mind, since the MMR rework I have had less than 10 total kills as an4 comments 71 views last activity
-
I was trying to get a good look at the new outfit that came out and I couldn't see his sword because he was always angry :(4 comments 71 views last activity
-
https://www.youtube.com/watch?v=QTFFHUgQgks "Stretched resolution doesn't give you much of an advantage. What? Ghost Face can be procced out of his stealth mechanic because your screen can show him more visibly and the center of it is heightened? Nah, that's not much of an advantage at all." "Totally seeing what the Killer is about to do above a wall isn't even much of an3 comments 61 views last activity
-
Dropped a flashbang right on the hook the killer was walking too to try for the save. It exploded my screen said I stunned the killer on my screen and....no escape. Can you only get the save right when the survivor is picked up (that's how I usually do it) or did it just glitch1 comments 31 views last activity
-
I'm on a Microsoft Surface Pro, so it's not like i expect the game to run flawlessly. But before the first Pinhead update the game ran perfectly fine on low graphics and auto resolution. After the update it was completely unplayable for me. It was like a south park episode, even the tutorial map was buggy and laggy. After the first update AFTER the Pinhead one, it got a bit better. It's barely0 comments 11 views last activity
-
So I’ve been playing more Freddy recently since clown’s bottles still don’t slow on direct hits and honestly he just feels really bad. First problem is his snares. I’ve always thought they were worse clown bottles but the slowdown feels really bad. It means the only way to use them now is at a loop and placing them mid chase for later isn’t a good idea. Also the fact that he only has five isn’t57 comments 551 views last activity
-
Queueing a minimum of 90 seconds, avg of 5 mins and max of 25 mins to play a sweaty match in which due to queues you cannot dodge keys/3-4 medkits is absurd, it is completely miserable, some thresholds desperately need to be adjusted to make killer queue experience better, otherwise the only option is just to derank hard so you can actually find a match in a decent timeframe0 comments 11 views last activity
-
This map is awful to play on for both sides. It's too large. Killers have a hard time using their powers. The pallets are either god-tier or useless. There's a ton of guesswork for survivor pathing unless you happen to know the map by heart. Survivors often advance hook states because teammates can't find them on the hook. You either run to a room with a good tile. run to a dead end room, or run16 comments 171 views last activity
-
I must give devs credit - PinHead is cool. His animations, sounds, the power... Everything about the chapter is super cool! His perks tackle new mechanics, his power is interesting and interactive... but... He is literally the worst killer in game. The only thing he can do with his power is scout upper floor without going there or get hits at super short loops - which you can usually mindgame a31 comments 411 views last activity
-
I've played a lot of pvp games and i've never had an internet problem with them but did for some reason just doesn't want to work here's another thing even when I disconnected from a game i don't get a penalty. Dc penalty over stayed it's welcome and needs to be shut off so what if people disconnect it doesn't change anything. "Well it ruins the fun of the game for others and and I just want to1 comments 21 views last activity
-
Basekit Changes Terror Radius is now 28m. (from 32m ) No unsheathe noise while uncrouching. Crouch Crouching is now instant, similar to Ghostface or Survivors. (from 1.3-seconds) When you crouch, the pig becomes undetectable. When you uncrouch, the pig will remain undetectable for the amount of time spent crouching, up to 4-seconds. Crouch movement speed increases to 100% or 4.0 ms220 comments 331 views last activity
-
Was playing with 3 friends, we found in a chest 2 purple keys, we had done 5 gens, we were all 4 alive, but we couldn't open the hatch, the button that said u could open hatch didn'at appear, we couldn't open hatch2 comments 21 views last activity
-
Title, and this is applicable to possibly Boon totems as well. Like, if Ruin gets cleansed, instead of it being completely gone, it keeps a regression of 50%, and you gain the ability to kick gens so it stacks regression and it still works with Pop? Devour upon being cleansed loses 2 tokens, so if you get 5 you will keep the effect of 3 tokens. NOED gets cleansed and Killers lose the Survivors3 comments 41 views last activity
-
No, 250k bp is ridiculously small, bloodpoints are getting saturated for older players. U add SBMM into a 'party' game with no incentive for players, so what's the point? I understand SBMM is still fairly new but even the dumbest players are aware that 250k bp a month is nothing.37 comments 381 views last activity
-
I quite like sprint burst in theory but in reality is a bit lacklustre. You either have to waste it or walk everywhere which is annoying. I think it would work better if you had to press the action button to activate SB when you feel you need it. However it should be offset by doubling the recovery time. Im sure many players, particularly killers, won't be fans of this but I'd be interested t2 comments 21 views last activity
-
Stupid mechanic imo, what do you guys think?5 comments 52 views last activity
-
We should make one of the survivor challenges impossible to do, stun a killer with Power Struggle, perhaps? And get this, the other survivor challenge seems pretty easy but here's the twist, it doesn't even work! What do you guys think?1 comments 11 views last activity
-
Something like is a killer is stays within 8 meters of a hook for more then 10 seconds it slows the sacrifice by 30%. Another Amazing idea is preventing de-pips in ashe-low elo where if you spend more then 50% of your time in game on a hook or in chase you can't de-pip that way. when you are facecamped out of a game at least it's not wasting your time when trying to climb.91 comments 741 views last activity
-
2 comments 11 views last activity
-
"What is this?" -Barry Burton Please fix him. He has like tiny legs. In RE3R his body is a bit smaller and his legs are longer. In DBD its like reversed where his legs are super tiny and his body and neck area are humungous.17 comments 481 views last activity
-
TL;DR: High MMR matches are stressful and expecting players to play them EVERY game is unrealistic and makes the game less enjoyable This topic has been discussed to death so I'll try to make things quick. I'm not saying the system isn't functioning well / benefiting players This is an observation made on the killer side My experience is different to yours, I could be getting unlucky I t24 comments 421 views last activity
-
Currently the strongest Survivor mechanic in the game, healing is something that needs to be looked at from both a gameplay perspective and a functionality perspective. It needs to be toned down and rebalanced so that it's not too powerful to solo heal, and that there is less cheese in regards to healing another Survivor. So, here's what I would implement quickly in order to make healing a lot m3 comments 42 views last activity
-
You did a very pretty good job soo far; your game in his perfection. 20210919123024_1.jpg 20210919123110_1.jpg 20210919123304_1.jpg 20210919123307_1.jpg 20210919123308_1.jpg 20210919123317_1.jpg 20210919123321_1.jpg1 comments 21 views last activity
-
So me and my friend were talking about maybe adding charms for survivor and killer that work like a perk slot but not as strong as perks, like a generator charm that speeds up gen progression by .5%, or a bandage charm that increases healing by 1%, something so little that it wont change the base of the game but still feel helpful at least in the slightest, same for killer, gens take longer to re0 comments 21 views last activity
-
On steam, for free, you get; Basegame, Left Behind chapter, The Last Breath chapter and Lullaby in the Dark chapter. On Console, for free, you get ; Basegame, Left Behind chapter, The Last Breath chapter, Lullaby in the Dark chapter, Flesh and Mud chapter, Spark of Madness chapter, 80's suitcase and bloodstained sack. On Switch, for free, you get; Basegame, Left Behind chapter, The Last Breath0 comments 11 views last activity
-
Now that there's a reward, albeit small for the time investment required, for reaching higher ranks, I think it would be fair that, while it remains tough to reach Rank 1, depipping becomes less of an issue. The current problem is that many killers are realizing they are, well, not all that good and are relegated to camping/tunnelling far more frequently. In turn, survivors eat ######### and depi7 comments 91 views last activity
-
As a new killer who recently started playing I can't stand going around in matches against high rank, have all meta perks kind of players that always wait for me in the entrance teabagging when all I'm using is a trapper lvl22 comments 11 views last activity
-
This is getting stupid.. Devs really don't care about this broken thing in this game?30 comments 291 views last activity
-
I'm constantly disconnecting because of my internet and now have a 24hr dc penalty why the hell isn't it going down i know because they don't want you to have fun here's a little fun thing remove the dc penalty so what if people disconnect who the hell cares i seriously am not having fun.4 comments 81 views last activity
-
So pinhead has been in for a bit now and I want to give my opinion on some changes I think could improve him. 1) He needs better chain spawn logic so that RNG isn't so bad for him, the chains should try to spawn in spots where they won't be instantly broken by the environment, perhaps make it so they prefer to spawn in the open rather than next to walls? 2) Chains need to be more consistent at2 comments 21 views last activity
-
Surge big problem is it requires a basic attack, so killers like huntress or billy/leatherface and others can't most of the time get value at all of this perk, here's the Idea to make this perk useable with any killer. Surge work the same way, with 8% regression to 32 meters radius, however Basic attack that put surviors into the dying state has a 30 seconds cooldown time (down from 40) Pow10 comments 91 views last activity
-
One of my ideas is that all survivor items, addons and offering should be shared across the board. Its annoying to have one survivor have all the items and another having none. Killer offerings should also be shared across all of them. Another one of my ideas isn't really gonna reduce the grind much but I still think it would help a lot. I would implement a simple crafting system where you can c13 comments 51 views last activity
-
It's insane, we are at least 150k, maybe 200k players atm (PC and consoles) and queue times are unbelievably high for killers... SBMM should be less strict at high rank to give lower queue times. I mean, waiting for 15 minutes to get a game is a joke... You should enlarge the mmr requirement for a game at high rank to upper average rank.2 comments 21 views last activity
-
Kate has some really pretty tattoos but lacks a proper outfit to show em off. Only Summer Crossover top shows off her arm tattoo without cutting into the tats details (Ray of Light does as well, but that top is hideous...), while her leg tat is only visible with default outfits. Could mix the two but it comes off tacky to me. Could just give her a tank top and better shorts, proper boots, kinda0 comments 11 views last activity
-
I just did the Huntress challenge where you have to M1 people with no hatchets, and it was pretty decent when using the add-on that lets you go normal speed between reloads. I wish, I wish, I wish Trickster had the same thing. I would just throw all of my knives at a tree when I was frustrated and hit people with a bat.0 comments 11 views last activity
-
Now the perk is completely useless, because chance that killer will go with u through pallet is rly low. I Think u should be able to drop pallets just from the start, that will make valuable if u can crawl to the pallet. It will be chance to escape like DS16 comments 82 views last activity
-
Great thought behind this. However it is incredibly frustrating that I am continually getting matched with gold rank players when I am an ash rank. It makes it not fun to play killer anymore.0 comments 1 views last activity
-
Vigil still needs a HUGE buff, but I think an easy buff in the meantime is to add Oblivious and Incapacitated to Vigil's list of effects.4 comments 21 views last activity
-
Hey! Adding to the pile of just plain ol' Perk rework ideas. I'm sure DMS (Dead Man's Switch) has had multiple suggestions ever since it was released, so there's a chance this isn't very unique, but I'd like to post it regardless. PERK [[After hooking a Survivor for the first time , Dead Man's Switch activates for the next 20/25/30 seconds. While active, any Survivor that stops repairing a0 comments 11 views last activity
-
There are a lot of challenges that are just excessively tedious, particularly for survivor where the number of times you can do them per match is limited and you are competing with other survivors, some of whom you cannot communicate with. A good example is Blood Debt. Even under the BEST circumstances of a challenge that requires pretty specific conditions to progress, you can only get 4 progr12 comments 31 views last activity
-
On SBMM, we are not given the time to play for the challenge. Reduce the difficulty of the challenge.5 comments 21 views last activity
-
In my opinion med-kits are overpowered, and restrict many types of playstyles from killers. (i.e. Hit and Run) Also, if I want to use another item I have to consider whether not being able to heal myself is worth it. I usually run Self-Care to deal with this issue but I think this limits drastically the builds that can be used. Ultimately, My goal in this rework, is to make all items a valid op5 comments 51 views last activity