Feedback and Suggestions

Our team will be happy to read these!
  • Basically the title. Please add a sound when Deathslinger is aiming with his weapon, like Huntress has when she is about to throw a hatchet. Currently there is no telling when he is about to shoot his spear, and I find it unfair. Huntress takes a deep breath before she throws a hatchet, this gives survivors a clue what’s about to happen next. Huntress also has a sound when she is fully charge
    4 comments 51 views last activity
  • the amount of miss attacks im doing with killer because of this stupid features is ridiclious! "oh no baby killers get 360ed" then they need to get better. just because some newbies suffer getting 360ed i need to suffer with miss attacks against higher caliber survivors and give them even more time to find the next safe zone or pallet dude for the love of god remove this feature or give us the
    3 comments 21 views last activity
  • And make it a base mechanic? Please, solo would benefit greatly and the balance team can balance killers and perks around it. SWF already has it, it's high time solo gets it. It will discourage killers from camping and promote less frustrating matches. I understand that seeing the direction the killer goes is strong, so in order to fix that, the aura of the killer should remain static for 7 sec
    39 comments 711 views last activity
  • I know what y’all are thinking, but hear me out. The other day, I jokingly mentioned that the Devs should include Rita Repulsa and a Ranger in the game. Then that thought just stuck with me for a while and the more I thought about it, the more I think it could work. Instead of Rita, the Devs can opt for Lord Zedd and have their design team work with Hasbro to make him a little more menacing. Not
    7 comments 71 views last activity
  • I notice again and again that the trapper is too weak. Walking around for his traps is disturbing. There should be already activated traps available on loops and you can just pick them up and change them as a trapper. That would make it a lot stronger.or the traps activate themselves every 90 seconds.
    2 comments 31 views last activity
  • Forced to play killers that can compete with high MMR rather than just playing what I want, when I want to without having to completely sweat fest the entire time. The game isn't balanced around high players why would you think this was a good idea? The new killer (pinhead) isn't even good. I think it's time for me to move on from this game, I don't see it going anywhere
    23 comments 201 views last activity
  • Hex Totems have been in the game ever since the release of The Hag, and ever since then, all of them have caused quite a stir, especially as of late since The Blight brought in Hex: Undying. But maybe these Hex Perks need to change again. While a lot of them are in a good spot, many of them either have too much value or too little value when applied, so, this list of changes for the Hex Totems w
    5 comments 101 views last activity
  • Hello! Sorry for bother to all of the team but I was having a little bit idea for the custome trials/kill with your friends i know some people don’t have friends in game or too have costume match’s for; testing builds try out strategy’s practice with new killers learn maps and vaults/pallets learn killers or survivor perks/power of killer So what i am suggesting its to add bo
    13 comments 21 views last activity
  • Well, I wanted to give you a suggestion about the barbecue & chilli perk, we all know that it is one of the most stolen killer perks in DBD, my suggestion would be to transform this perk into a TOTEM, where the survivor can purify it so that the killer doesn't see the survivor's location when deceiving a survivor! that's my suggestion!
    28 comments 282 views last activity
  • @behavior Wasn't there some bull ######### that said if you're playing a new Killer you'll get easier Survivors? You call that "easier" ? I was only doing a daily for Pig but I got like one hook legit then two more and one kill by camping someone after all gens were popped.
    2 comments 31 views last activity
  • Leon S. Kennedy is known as a rather selfless person to those he wants to protect; you see this with the likes of Ada, Claire, Sherry, Ashley, Helena and so many other people. He wants to save others, even at the cost of possibly his own life, and this is why his perks in Dead by Daylight don't fit him. If you think about it, out of all three of his perks, one of them is actually thematically so
    0 comments 31 views last activity
  • Back bumps are way more frequent, you can’t scootslide (controller or k&m), and the hug tech can’t be performed anymore ? How did Bhvr made his collisions worse than they already were ? Is this even intended ? Why the hell isn’t anything mentioned about Blight on the patch notes ? It just seems weird considering McLean, while removing jflicks, made blight more fair to go against, and now that
    5 comments 41 views last activity
  • It's a super easy way to reduce the grind a little bit. Luck is and has been near useless for years and even taking a purple fog offering does next to nothing, adding little puffs of fog here and there. Seriously I see someone burn one of these offerings once every 50+ matches. Luck's only use is meme builds.
    16 comments 151 views last activity
  • Does your SBMMR rating ever go down or are 1 hook games where everyone escapes after about 7 mins all I'm going to get from now on? I'm genuinely asking as it doesn't seem to matter what killer I play survivors just run endless loops around me and are untouchable. (This is not a survivors are too overpowerd post its an I'm definitely not getting matched at my skill level post). Last game I
    6 comments 22 views last activity
  • 1.Survivors in the Lobby can see other Survivor's Perk & Offering by Hovering over them 1.(This could help reduce the difference in strength between SWF & Solo-Q) 2.When you Ready without an Offering,you gain Pop-up saying that you have no Offering(This can be turned off in Settings) 3.The Killer can see Survivors who Group up together
    13 comments 51 views last activity
  • Just saw this movie and thought the killer is perfect for dead by daylights, with the police department as the map where "Gabriel" started killing about 10 women in jail and murders every cops as he escape.
    0 comments 1 views last activity
  • thanks devs i cant play be killer without meta perks or killers tiers low anymore its always tryhard and try hard all the time, sorry for the salty but im tired very tired i played nice without camping or tunneling but always i recived message with insults of the survs and usually for the SFW and if i leave just for second a surv i get 3 gens done , thanks devs but very nice just give us skins a
    1 comments 81 views last activity
  • So that's cool. The person playing as killer wasn't playing very well but mori'd friend after 1 hook, then one by one everyone else. I was 2nd to last with NO hooks. So I just was wondering how that if fair or balanced? I had to turn off the game cause that's not a skill, that's an unfair disadvantage.
    5 comments 251 views last activity
  • Just a word of warning before killer players get mad at me: this is MY OPINION! You can feel free to disagree and I am not trying to start a fight or a debate. This is entirely my own viewpoint based on my personal experiences. There is no need to get defensive. I think that the All-Seeing blood add-on for wraith needs to at least be ultra rare... it's so overpowered and I am seeing it in nearly
    11 comments 71 views last activity
  • SBMM doesn't help, but I don't see difference that big compare to playing in red ranks with old system. I just meet dead squads more often. It used to be like 1 in 10 games and now I would say like 1 in 4. Problem is that everyone is trying to reach Iridescent I Grade asap and for that everyone use strongest perks, offerings, addons, items and playstyle. Killers give less free escapes, becaus
    0 comments 11 views last activity
  • just fix keys i dont know how let me summarise i was playing billy on coal tower i had great curved nice flicks and i had somewhat of a 3 gen and suddenly poof the last 2 survivors escaped with 2 gens still up just fix key's im sick and tired of this happening how long since mori nerf facecamping decreased points etceterra im sick of this ######### honestly if this keeps up killers is not
    14 comments 241 views last activity
  • I feel like if DBD does another license survivor or survivors it should be hands down Nina Williams from Tekken and her Sister Anna Williams or Nina’s son Steve Fox or Lulu Yuna Rikku or Tidus from Final Fantasy . Maybe even Cloud 🤪
    0 comments 1 views last activity
  • It's bizarre that this needs a feedback post to begin with or that it made it out of development like this, but having the button to break chains be bound to the same button on a controller as interactions is an absurd oversight. I'm constantly slow vaulting pallets or entering lockers when I'm trying to break the chain. Additionally, I can't drop pallets when I have chains attached because bre
    1 comments 1 views last activity
  • Hello. something I have noticed is that the area surrounding hte basement is often barren when it comes to hooks. This makes the area a PITA for killers that don't particularaly benefit from basement hooks since they have to spend so much time hooking anyone who goes down in the area. I'd like to see the hook block radius the basement creates when generating hooks get reduced a little bit to help
    0 comments 1 views last activity
  • y'all can call me trash for this but i haven't seen it talked about on here. put this idea into ur head; angels of death chapter; zack as killer rachel as survivor.
    6 comments 52 views last activity
  • The perk is fine not op or weak it is totally fine but I think it shouldn't apply the player who is just unhooked because the unhooked person have no idea where killer is also injured and killer knows where you are, you just got unhooked you are leaving blood pools screaming and scarthes etc. you can be found easily. I think effect should start 20 secs after the person unhooked. Tunnel by itself
    3 comments 71 views last activity
  • Whenever someone gets off a gen instead of being poppable they start shooting out sparks and become impossible to hit, this is a ridiculous issue to have, especially when challenges like "kick 25 gens" exist. Please fix the gens so they don't do that every single time, if someone gets off a gen while in the middle of a skill check I get it, but when they regularly get off a gen in the middle of d
    11 comments 61 views last activity
  • So I thought about this and actually thought it would be a really cool idea for a power. The part I'm most excited to talk about is the tentacle change I made. The Nemesis Power: The Pursuer Tentacle Grab (Replacing Tentacle Strike): You pull out your tentacle at the same speed as the original tentacle. When you unleash it, its more like a Deathslinger type of aim where it goes straight.
    2 comments 72 views last activity
  • In 80% after using DH im taking dmg, bug exists for how long? idk, i guess since amenhotep III times. Only what was fixed is no exausted status. after that. How long will it take to finaly make this work?
    2 comments 21 views last activity
  • There is no good reason to show grades anymore as they are not used for matchmaking. It just makes people confused, frustrated, and can cause toxicity in the endgame chat.
    10 comments 61 views last activity
  • Make it so you don't lose addons when you escape. I know this was in the game before but there are so many times i go against farming killers to lose good addons
    0 comments 11 views last activity
  • I enjoy the perk hex plaything but hooking a survivor and watching the totem within 5 meters of the hook light up while there are plenty of options across the map is pretty annoying I mean there were literally totems on the other side of the map but it decided to pick the one right next to the hook it would be nice of hex plaything consistently put th
    2 comments 11 views last activity
  • When you spawn in with The Cenobites,there should be a bunch of hooks dangling from the ceiling of the basement and if you want different ceilings throughout the map. This was the best example, that i could find.
    0 comments 21 views last activity
  • The first match I've had since RPD map was reopened and the killer twice just stood in the hallway blocking survivors from getting past them to rescue persons on the hook (not swinging at would be rescuers because that would allow them to get past him, just standing there). The hallways in RPD are so narrow that the killer fills the entire hallway, blocking any attempt at rescue. Unlike other h
    1 comments 11 views last activity
  • I like to play killer more than survivor, I think killers are fun, "lost" a "win" others, if I tried I could get to the red ranks, but now it's impossible to play as a killer it's not fun at all, but yeah, extremely stressful to play right now, i'm playing with a lot of people who play really really well, i'm good, i'm not the best and i'm not so bad, i'm ok as a killer, it was just you guys maki
    4 comments 31 views last activity
  • The matchmaking does not work correctly! Actually the matchmaking is the most terrible matchmaking I´ve seen in over 20 years of gaming! Sorry to say it that way, but from my point of view the situation is that serious, it might be the one big problem that kills this game to the point it can´t recover! Some people have good matchmaking and fair games. That good! But also some people, like me, ha
    0 comments 11 views last activity
  • Yeah, man! I have little over 2k hrs (mostly playing survivor) in this game and all can give me from this New Matchmaking Sistem is just a killer with the same amount of hours or higher. Not to mention that the rest of the survivors are just extra garbage with less than 1k hrs! I don`t give a crap about fans complaining about this! I just want Behavior to take a very good look at this message an
    1 comments 31 views last activity
  • Me and my friends started playing about a month ago, and we immediatelly fell in love with the game but we miss some features that would make the process of getting better and playing the game much more smooth. First of all, a Match History, with statistics, preferably with timestamps for chases, gens, hits, stuns, downs, hooks and other relevant match moments, this can make analyzing your mista
    0 comments 11 views last activity
  • I really think map offerings should be removed. In a 4v1 game where survivors can pretty much 100 percent pick the map, and the maps can be survivor sided I don't get why they're even in the game anymore. I think at bare minimum the killers offering should get priority, but I'd rather them just be removed from the game.
    7 comments 81 views last activity
  • Mother's Helpers - Slightly reduces Chainsaw Charge time for 30 seconds after being stunned by a Pallet Remove the requirement of the killer stun to activate Tuned Carburetor - Moderately reduces Chainsaw Charge time and Reduces The Hillbilly's base Movement speed to 4.4 m/s Remove the requirement of the reduced base movement speed Add the requirement of the killer stu
    0 comments 11 views last activity
  • Hi. I have been trying to do this challenge for around 10 games, despite me working on generators with others, both on completion from the start, as well as coming to a gen that has already been worked on, I have zero progress. At a Conservative estimate, I have completed 5 gens worth of progress with others. Any thoughts or possible bug?
    Mod
    2 comments 131 views last activity
  • Does anyone else feel like the animosity between players in this game is that there is such little opportunities to communicate simple feelings and intentions? We have a point and a beckon, and the small movements of your head, but what would people feel about other motions in-game like: Putting a finger to your lips "Shhh" Forming a heart with your hands A soft, or completely inaudible clap
    2 comments 41 views last activity
  • This map still seems much to dark. I can't see anything in this map except for the fungus growing. How about allow those fungus to spread a little more light, or brighten every thing up a smidge.
    14 comments 61 views last activity
  • I am so tired of being slugged on the ground for 4 minutes. Please give me the option to end my suffering without DCing.
    46 comments 521 views last activity
  • Anyone have a list of currently disabled maps?
    13 comments 81 views last activity
  • Why a survivor escaping the trial ISN'T an immediate safety pip is beyond me. Stupid as hell. Got chased the entire game and that's what happens. It should be a guaranteed safety pip just for surviving alone.
    6 comments 81 views last activity
  • As simple as the title. Unlike every other cosmetic in the game having all three parts of a bloody cosmetic does not amount to a set. I'd like to see this fixed for OCD's sake
    Mod
    4 comments 42 views last activity
  • Just one more time, developers. Give Trickster these changes, and I think that he'll be in the perfect spot as a Killer. Just slap this up, make a PTB out of it and see if the players actually like it. If you're really reading these forum threads, read through this at least. Killer: The Trickster General Stats Buff: Trickster's movement speed is increased from 4.4m/s (110%) to 4.6m/
    3 comments 101 views last activity
  • I want to know how long it takes for it to restart at zero because behavior didn't decide hey we should show how long it'll be until the players matchmaking ban will be shortened someone said 24hr so i waited 24hr and got disconnected and what a surprised remained the same time as last time. So seriously how long does it take for it to restart at zero because i just want to play.
    0 comments 1 views last activity
  • i have a few ideas and wanna share it thats why im not putting this in the Suggestion sub forum to see what you think. First idea is; for every Prestige level you will increase the BP cap by 10.000, if you have 50 Prestige levels total your cap would be 1,5 mil instead of 1 mil Second idea : a global inventory, every survivor or killer (except addons for killers obviously) will share their item
    27 comments 591 views last activity
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