Feedback and Suggestions

Our team will be happy to read these!
  • 5 comments 51 views last activity
  • Seriously, this is the only advantage of The Spirit's ability. Just like a survivor, she has to guess the position and engage in psychological games. You completely eliminate the advantage of the resentful spirit, and there is no compensation. The strength of The Spirit depends on the accessories. What you should change is the strength of the accessories, not the basic abilities. Why the offici
    5 comments 61 views last activity
  • They said they will rework some (or all) of Myers' add-ons. Nerf which are too strong and buff or change which are too weak or underused. We all know that the Tombstone Piece is very strong for a purple. And that it can be quite oppressive if you get stalk with ease (mediocre players often let you stalk freely). You can use this effectively even with higher rating. Therefore it does need a li
    2 comments 21 views last activity
  • Survivors have 10 tokens for fast vaulting. Every time they fast vault, one is used. While in a chase, the tokens regenerate once every 10 seconds. Outside of a chase, token regenerate every 5 seconds. When out of tokens, survivors can only medium vault until they have more tokens. This would force survivors to be more mindful of when their vaulting rather than simply always having this power at
    8 comments 91 views last activity
  • I think I've found why the SBMM has put me off a bit. Currently there is no feedback about why you got paired with the people who just stomped you and I get stomped a lot. I sweat for 1 hook even most games now and get maybe one "balanced" match an evening where I felt I was well matched against my opponents. The thing is I don't know why... Under the old system, you had visible ranks, it was
    2 comments 11 views last activity
  • I really hope that you guys have been working to make survivors more powerful because you're about to buff the base game for killers. Because, just after reading some of the proposed changes I'm feeling like this is gonna be it for me. For the past two years 90% of the killers you've released have a power that is an attack in a straight line, that requires very precise aiming to land, and on top
    3 comments 21 views last activity
  • skill based match making??? Lord. This system is not accurate and it blows.
    17 comments 111 views last activity
  • Alright so this would never come to dead by daylight but if it did it would add a competitive field into DBD we haven't experienced before. The way this game mode would work is it would have two teams one team would have 4 killers and 4 survivors and the other team would also have 4 killers and 4 survivors the goal is to be the last team standing the survivors are no longer trying to do gens to e
    6 comments 31 views last activity
  • So I was just playing my favourite game dbd :3 with my friends and one of them said they should add guns... what do you think of that I don't really think it would be good. FOR SURVIVORS
    10 comments 61 views last activity
  • Specifically for The Hillbilly The Nurse The Shape The Hag The Oni The Blight The Wraith The Pig The Ghost Face As it can be hard to determine whats actually changed in a ptb/without a log of the changes. Which im sure will come out on the day, least in some extent. Im REALLY hopeful/happy about the hillbilly addon changes, pigs, ghostfaces and the changes for the shapes. bu
    0 comments 21 views last activity
  • I don't know what a boon totem will be, so I decided to share two very bad ideas Boon Totem: 1 (no name idea) You can bless a totem once in the game. After blessing the totem, attacks that would take you from a healthy state to a dying state will put you in a deep wound state. The totem's aura will be hidden from killer for 50/55/60 seconds. Each other boon totem: 1 , reduces time by 10 second
    6 comments 41 views last activity
  • How is no one else complaining about this?, am I the only one?
    2 comments 61 views last activity
  • This is the best buff as Hillbilly Main I could ever ask for. The minus .18 second or .33 second (forgot what the old add on lessened) seems not much but it was that timeframe of you getting a chainsaw down to vaulting survivor vs bumping to a window. I don't even play Billy with add ons all that much since the rework but with this I can see me finally beating Good Survivor Teams on maps with
    2 comments 62 views last activity
  • Trapper buffs are always good news to be welcomed, but among the good things that are coming to this killer, like the consistent number of traps, more traps carried by default, and add-on changes, one small thing looks like a bad idea, and that's how Trapper Sack is going to be now that its original effect will be base-kit. When I saw an add-on that makes Trapper start carrying ALL of his traps,
    4 comments 31 views last activity
  • The original Gearhead can be seen here, for reference: https://deadbydaylight.fandom.com/wiki/Gearhead Gearhead "You've got an ear for well-oiled gears." When injuring a Survivor by any means, Gearhead activates for the next 30/45/60 seconds . Any Generator that has progressed past 50% will have its Aura highlighted in yellow so long as a Survivor is still working on it. The soun
    0 comments 41 views last activity
  • Officials need to note that the strength of survivors depends on team awareness,Instead of always weakening the killer. The reason why players have a poor gaming experience is that they only repair the generator and ignore other players’ teammates and self-interested teammates. When the killer leaves, guess what they are doing, repairing the generator, the teammate on the hook enters the second
    0 comments 21 views last activity
  • We have already felt that the official standard of the game is revised. The standard is always on the survivors, and the survivors who haven't played for too long. Officials should experience the feelings of our players by themselves,Experience the sadness of matching master players and players who quickly repair generators. All killers, encountering an experienced communication team, there is
    1 comments 21 views last activity
  • The PTB, something that should be used to get players to test and give feedback on extremely recent versions of the game that are near-completion. However, the PTB has too many flaws to ignore and if the development team were to at least listen to this, please, change the PTB so that it isn't a slog for testing changes to existing mechanics, or introducing new mechanics or even characters. Here'
    2 comments 31 views last activity
  • 118c0c96-5c0f-4d55-9b7f-966f584e3233.png Do you guys notice something weird about this and the matchmaking?
    0 comments 1 views last activity
  • 12 comments 221 views last activity
  • I mean, we'll have to wait for more changes that could show a potential buff to her base kit but from the looks of it she ain't gonna be very good anymore. The thing that nobody talks about is that spirit without and with add ons are 2 completely different killers. Id argue base kit spirit is worse than some other top killers like twins, blight, pyramid, slinger etc. If this came with lets say
    45 comments 631 views last activity
  • As you know the bleed out timer for when you are slugged is a total 4 minuets long which in a match where the killer is not maliciously slugging you and your teammates to death is an ample amount of time for your team to pick you up, position themselves to make a save or for the killer to find you and hook you. the issue arises when the killer 'IS' maliciously slugging you and your teammates to
    1 comments 12 views last activity
  • As I do every 2-3 weeks when I get sent to Lerys, I am posting a request for an anti-epileptic option. I have gotten it twice today, Badham once, and my vision is starting to blur and I have a migraine. They made the flashing lights in Lerys, inside buildings, and coming from generators MUCH worse, and there needs to be an option to turn off the flashing/sparking.
    9 comments 61 views last activity
  • 2 comments 51 views last activity
  • I've been playing alot of survivor lately and sometimes is i don't even get 1 stack because someone else was unhooking or the killer is just ignoring me for the p hit. So I was thinking what if it procd on healing? Say you fully heal another survivor or heal for x about of seconds but can only proc once per health state. Getting stacks on bbq is pretty easy as long as I hook all for at least o
    2 comments 41 views last activity
  • Dear devs. You made an awesome tutorial. Can we ask you to make a playground? To test killer/survivor/perk/addon, train a little. So for example you could enter the training with your killer and your perks, not with only trapper. No bloodpoints, no nothing, just test and feel. For instance, get familiar with Nurse blinks. Ideally that you could change addons/perks on the fly, but it would be ok
    0 comments 1 views last activity
  • This game is full of problematic band-aids, when you makes changes to one it leads to more problems. For example, Mori's required a nerf, but doing so before keys was a mistake. Spirit and Nurse requires nerfs too, but doing so without buffing the whole killer roaster would be a mistake. In high MMR games they are the only killers who have a reliable fighting chance against survivors. If killers
    2 comments 41 views last activity
  • I'm one of the 10 people on this forum that enjoys fighting spirit BUT I'm glad the stand still mindgame is gone. That was stupid. Carry on folks and have a good rest of your day
    4 comments 141 views last activity
  • I think I'd be nice if players had a dbd account. Where you can do whatever you want with. Change pfp, add a small bio, show your favorite characters and dm (ofc you can also block people If they annoy u). Also some Platforms (like Switch) only alow less than 10 letters for ur name. With this everyone would have the same system. We could also make chat available for all Platforms. With a pub chat
    0 comments 11 views last activity
  • Very good job. Those Trapper changes are awesome, he needed them very badly, you did a great job. Spirit changes are good too, people will complain but Spirit was an absolute chore to play against so I think you made the right call (Hag is not much better *wink and nudge*). I will actually likely run Vigil now, so thank you for that change, and the Hex’s no longer having a cooldown is VERY nice
    1 comments 41 views last activity
  • Survivors should be able to break traps at base. Crouch up to them and spend one second sliding their hand back over the dirt to remove the symbol. This’ll help in those camping situations, which is a whole other issue, but it’s a bummer knowing there are traps at certain spots and no flashlight available.
    5 comments 52 views last activity
  • If there already an existing discussion about this, please link me as I would love to chime in... It says a lot when survivors DC or ignore added objectives when a killer is introduced to the game. Is it just me or do survivors avoid doing the puzzle boxes? I've had several games where I was the only survivor picking the box up and actually doing it... Like #########. There needs to be a way
    12 comments 131 views last activity
  • There's so many killers that get hurt by this handicap called "100% sensitivity" on console. It's a joke. 100% is like 10% of a mouse's max. I can't Hillbilly chainsaw, accurate Nurse blink, Huntress hatchet, Legion frenzy attack, Plague puke, Demogorgon pounce, Oni slam, Deathslinger shot, Pyramid Head ranged attack, Blight rush, Victor pounce, Trickster volley, Nemesis tentacle, or Pinhead poss
    4 comments 61 views last activity
  • This is something that's bothered me since the early archive releases. I've always considered this would be a good addition, but even moreso with the archive challenges requiring the use of certain perks, it's a frustrating going through 25+ characters searching for one character to have the required perk/s for a challenge. Being able to have a search function that would only show you the cha
    3 comments 21 views last activity
  • I honestly don't have that many complaints about Pinhead now that he's actually functional. His power demands too much skill for what it does, and when it works it feels like the survivor can't do much of anything other than hope the Pinhead sucks. But I'm fine with the power overall. What I think is beyond reasonable levels of obnoxious is the box. The chain hunt itself is fine and makes for go
    3 comments 31 views last activity
  • Finally, devs have listened to the part of community that actually plays both side and made update with only good stuff. Having a chance to roughly tell where Spirit is while phasing is just fair, but most people will still fail for stand still mindgame, cause noone reads patch notes :). Trapper - sack as a base kit... finally <3. Addons and perks - In my opinion every single update should c
    0 comments 11 views last activity
  • I dont know how the changes will play out in the game, but its exciting to see many things changed. Even if one change is not perfect, it can still be adjusted with the feedback of the ptb or the live game. Buffing weak killer and nerfing strong ones is important to bring all killer closer together. I hope that this makes it possible to change survivor without making the best killer too oppress
    2 comments 41 views last activity
  • Going back to maining killer until solo-q gets a buff
    24 comments 371 views last activity
  • When you use the add on called trick blades on trickster the knives are bouncing on the walls and it's easier to hit survivors some times But what if the knives that came right back to you you can collect them???? Now if you throw a knife in front of you and there is an obstacle it will pass right through you but what if the knives that are going through you , you can collect them???? Can yo
    0 comments 1 views last activity
  • I think it's quite shocking that this game punishes people harshly for DCing. Other games you simply lose your points or something similar but this one actually BLOCKS you from playing for a period of time! My son is *severely* autistic and as a result he tends to rage quit when he is losing. It's quite distressing seeing him go into a fit of rage because he's been given a matchmaking ban. No d
    Mod
    1 comments 21 views last activity
  • For this game all I see is "SBMM IS STUPID" "NERF BLAH BLAH BLAH" Why don't the developers go on twitter or whatever ask everyone, lets just say FOR EXAMPLE nerfing Spirit if people wanted to nerf Spirit why don't they just make a poll, ask everyone if they should they nerf Sprit or not, and then see what people decide and balance the game. That is so simple or should that go another way why ca
    Mod
    5 comments 21 views last activity
  • I didn't really play a lot so some of these ideas might be naive, regardless I would like to just shout them out loudly. 1.(highly recommended)Add more ways for survivors to communicate, then gather match data and balance the game. The neverending debate of either side is overpowered will not be resolved the way it is. For when survivors talk, they always assume that game should be playable
    3 comments 61 views last activity
  • As killer my matches have become extremely difficult, I play games where despite by best efforts I can't win. This is normal but it's happening much more frequently. Then I play matches where I notice the survivors are easier to win against, so they hide rather than give chases. Currently I'm on a match on the Game at 3 gens and the last 10 minutes survivors haven't done any progress on the gens.
    9 comments 111 views last activity
  • How would you nerf/buff this perk while keeping with the same theme of the perk? personally I would have it be Mettle of man If you are hit by 3 basic attacks the perk activates Once activated, the next time that you would put you into the dying state is ignored The next time you heal back to full health your aura will be revealed to the killer when you are farther than 16 meters fro
    4 comments 31 views last activity
  • Time from being hooked until get sacrificed will be reduced to 90s; each stage 45s. Because there was no perk “borrowed time” before and to encourage survivors saving each other from hooks, the hooked time was 120s. However, survivors playing with friends exploited the old hooked time to repair more generators and give voice chat teams too many advantages.
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    23 comments 331 views last activity
  • Killers should not be able to view the hook timer, just like they can’t see how many hook states a survivor has individually. It defeats the purpose of perks like Camaraderie and it actually promotes camping and griefing as well. They can’t see a survivors Endurance time limit, they count in their heads, same with Decisive Strike. It requires mental work, but they can still circumvent being visua
    9 comments 61 views last activity
  • Hello from Japan Forum. There is no discussion thread over there, so I'll start a topic here for feedback and requests. There are three things in CENOBITE that need to be fixed immediately. 1.Extend the reach of normal attacks I don't know if this is normal or if it's a bug, but for some reason his normal attack has a short reach. 2.Eliminate the killer hitbox against chains. There are
    0 comments 11 views last activity
  • So, previously, there was a long queue to play killer. I don't know hwy but somehow that queue has disappeared. However, regardless of that, it still sucks because survivors SOMEHOW MIRACULOUSLY figured out that if they just keep someone on gens at all times the game is over in 5-8 minutes! So, basically, I have to play spirit or nurse to have any chance in hell. There is literally no point in pl
    0 comments 11 views last activity
  • Title Gen tapping being nerfed...survivor needs to stay on gen for 3 to 4 seconds to stop regression after a kick Kicking a gen does 4 percent damage while pop and ruin get nerfed more for their regression Survivor spawn points aren't right on a gen...no more than two survivors at each spawn point That is ok for a start
    96 comments 1,481 views last activity
  • These are just small changes, but changes I think are necessary considering two out of the three of them aren't even activated most of the time with him. Dragon's Grip After kicking a Generator, for the next 30/45/60 seconds , any Survivor that interacts with that Generator will scream, revealing their location for 4 seconds . The first Survivor that interacts with that Generator will rec
    4 comments 51 views last activity
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