So, you weaken The Spirit, just because you can’t guess where she is

Seriously, this is the only advantage of The Spirit's ability. Just like a survivor, she has to guess the position and engage in psychological games. You completely eliminate the advantage of the resentful spirit, and there is no compensation.

The strength of The Spirit depends on the accessories. What you should change is the strength of the accessories, not the basic abilities.

Why the official staff never go to experience the shortcomings of being a killer.

Comments

  • Even though the spirit still has to 'guess' where a survivor is, she still has the higher advantage in the chase. If you've ever played against high-rank spirits who actually play her for a living, then you'd know why people would rather quit than playing against her.

    You literally get no feedback whatsoever when she's phasing and if you're injured with her having Stridor? oh boy... and no, not every survivor has Iron Will equipped.

    Spirit is BS since, unlike every other killer, every decision you make in a chase is just a pure guessing game. There's no skill in that.

  • theres no "games" spirit had all the information survivors had 0 unless they ran spinechill.

  • @Mazoobi said:

    Even though the spirit still has to 'guess' where a survivor is, she still has the higher advantage in the chase. If you've ever played against high-rank spirits who actually play her for a living, then you'd know why people would rather quit than playing against her.

    You literally get no feedback whatsoever when she's phasing and if you're injured with her having Stridor? oh boy... and no, not every survivor has Iron Will equipped.

    Spirit is BS since, unlike every other killer, every decision you make in a chase is just a pure guessing game. There's no skill in that.

    Actually the title here is spot on.

    With pretty much ever other chase killer its much easier for survivors to mindgame and play around terrain than it is killer because you can either see the killer over it or use your wider angle 3prd person view to better guage where they are going. You have to screw up pretty bad as survivor to get caught out in a mindgame.

    Spirit took this mechanic and turned it on its head, now the survivor loses the information and the killer gets a cheaky lil am I phasing or am I not play. The survivor has to guess where before its usually the killer who has to guess.

    The problem is one on one the killer should have the greater advantage, but players don't like that so we get a nerf of a unique and interesting power so people can play mindgames as usual from a survivor perspective.

    Strong killers make the game scary and everytime they take a stick to them it waters down the tension and the horror.

    I seems more and more that people don't want strong and varied killers though, they just want the same mechanics to work against every killer everytime, which is a shame and only hurts the game.

    I hope they don't nerf her to much because frankly I'll miss the fear of the unknown while being chased by her.

  • @IlliterateGenocide said:

    theres no "games" spirit had all the information survivors had 0 unless they ran spinechill.

    One of the reasons why I started using this perk 2.5 years ago (when the Prayer Beads made Spirit to have no phasing sound). And even with Spine Chill it was a guessing game.

    @Libervita said:

    Seriously, this is the only advantage of The Spirit's ability. Just like a survivor, she has to guess the position and engage in psychological games. You completely eliminate the advantage of the resentful spirit, and there is no compensation.

    The strength of The Spirit depends on the accessories. What you should change is the strength of the accessories, not the basic abilities.

    Why the official staff never go to experience the shortcomings of being a killer.

    I think they might overdo it with both directional sound and dust. I would be for dust because it needs some skill of the survivor as well and skill from the spirit to walk over grass where you can't see it so well. Similar to old Freddy, where he would move the grass.

  • It's completely unfair to be at a loop and have a 50% chance of being downed because you either waited too long or Spirit was faking. It's completely different to being outplayed because you were out-mindgamed given that Spirit holds all the information while you hold none.