SimonSkinner
SimonSkinner
About
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- SimonSkinner
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Comments
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Close the chat window with the arrow symbol on the box where you type messages or hit continue the second it becomes visible. You don't have to deal with ass clowns.
That being said a break every once in a while never hurts. If neither of these work, just start sending them overly kind replies. My go to one is 'Jesus loves you' or 'gg you played really well' because it kind of disarms them and they don't know what to say. The vast majority of this game's community sucks one way or another, the only thing you can do is find a way you can engage with it that doesn't ruin your day or to not engage at all.
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To avoid the one's I'd normally say but others have beaten me to:
Balanced Landing: I really dislike this perk because I find it less reliable than Dead Hard. If you're on a map like suffocation pit it's a dead perk slot and half the time it never triggers for me when I drop from a height
Head On: It's gimmicky but I personally don't enjoy the play style and I may be a little sour from playing against teams where everyone runs this bloody perk
Undying: Mouth slapping yawn of a perk. Feels like a knee jerk reaction to hexes getting cleansed too fast, where you basically have to cleanse ruin twice. Even then its value is circumstantial
Stridor: Makes an unfun killer who we all know too well even more unfun to play against. Aside from that it's just generally pretty useless because when the sound bug doesn't scupper you the breathing and moaning is clear enough anyway
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Having played against him several times I can firmly say he poses no threat. Unless you get caught out in the open he is hilariously bad. He loses so much time chasing and moves so slow that he has maybe some of the worst map pressure due to his 110% move speed. At red ranks he looks like a total nightmare to play. All the survivors need is good routing and a decent map tile and he just loses. Save your money people.
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I either lobby dodge or if I play it then I deliberately tunnel the key user, because if you bring that item I have no sympathy. I expect the same of killers if I bring one myself.
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Whether or not I kill myself on hook depends on how the match is going. It will usually be if my teammates are braindead and crouching in the corner or if I get tunneled off hook. I generally don't run DS, but even when I do and I find anyone is making my game a generally miserable experience I nope out with the depip. I don't however have a killer I religiously give up against. Even if I don't escape I can have fun, that said I definitely have my black list of killers I hate playing against.
Giving up is partly a game design thing. Some killers are just incredibly unfun like any Spirit with ears, or encourage unfun playstyles like hardcore tunneler Pyramid Heads. Outside of those occasions which I would say I run into once every 10 games, it's my team that makes me want uninstall the game, which is something no dev can do anything about. It's going to be part of DBD and every multiplayer game, so the best we can do is make the best of what we've got.
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BBQ is very easily defeated. If your team does gens and you can stay alive in a chase for at least a minute it is not an issue.
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If I could delete one killer from the game it would be Trapper. He's not that strong but I hate the luck element to playing against him. Unless you are watching him all game you generally can't know if a loop is safe or not and it can be a throw of the dice on committing to running it or just holding W and eventually letting him get an M1. Close second is Deathslinger because he's luck to a lesser degree. You can read a shot at a tight area but outside of that his power is infuriating to play against.
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I'd put Jane in usually toxic, but other than that I 100% agree haha. I used to play Claudette with P3 outfit but I avoid doing so now because of the judgements made about them now.
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To have levelled up Meg first and learned to pallet loop. The only reason I played long enough to eventually learn this lesson is that my mates peer pressured me into continuing to play.
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The new bottle's delayed effect makes it overly finnicky. Imho you hurt yourself by wasting a bottle on the speed boost and are better of just using the basic ones, so all in all nothing has changed if you ask me. It was a band aid fix where a rework was necessary to bring him really up to snuff.
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Really quite an irrelevant thread to open. It doesn't affect you at all, just like most LBGT representation or that of any other minority for that matter. There is no tone to ruin in this game that cosmetics haven't already. Before you complain about the potential of that representation again, ask yourself if it really affects you in any meaningful way before making a fool of yourself.
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@Chordyceps said:
I like this idea, the only thing I would change is make it so her carrying capacity to 3. If her move speed is going to be boosted, she should only be able to carry her usual max if she were to bring an infantry belt.
I like OP's suggestion and this little alteration. It could really change Huntress' playstyle and mindgame potential if survivors do not expect her to go at base killer movement speed.
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The answer should be as simple as; so long as DS, Adrenaline and Borrowed Time are in the game, NOED's power is entirely justified. You address the power of all crutch perks at the same time or not at all.
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Ghostface was fine as is. I have not met a single person calling for a nerf. Some were doubtlessly out there but who on earth asked for this? If the devs have preemptively nerfed him then I have to question their design process. A week of this killer in the PTB cannot be enough time to determine how strong or weak he is.
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Legion's power simply needs a full rework as opposed to numbers tweaks. The old one was horrible to play against and the new is just horrible to play. Their power sounded like gimmicky fun, but if this is supposed to be a competitive game the designers need to come up with competitive killers. Balancing asymmetrical games is doubtlessly a nightmare but I am really surprised Legion was green lit because of how they interact with the environment and survivors.