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DreKShun

DreKShun

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DreKShun
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  • @Dino7281 said:

    I can tell based on entity animation (1st stage), so I couldn't care less. But I don't think there is need for that, players will camp anyway, if they want to.

    Do you really want to take away pleasure of making fun of noobs, who missed skill check on hook?

    That is quite funny. Especially when someone was almost there for the save 😂

  • @Crowman said:

    Removing the hook timer isn't going to stop camping.

    It's valuable to the killer to force the next hook state if survivors leave the survivor on hook long enough and I don't see why that information needs to be removed from killers. If survivors don't give themselves enough time to unhook someone that is on them.

    The reason it should be removed is because it assists in the act of camping. The same could be said about the hook states. The devs specifically made it to where the killer sees hook states as a whole, and not on an individual level like survivors are able to see for each other. Killers can of course still tunnel and camp someone who’s on death hook, but being able to specifically see WHO is on death hook is far too specific and would promote tunneling even further. Killers can indeed camp, but they wouldn’t know for how long they could camp. The timer itself promotes the behavior because it’s the same way a survivor looks at the bar when repairing a gen, healing, or cleansing a totem.

    Your point does have merit but why conceal some information but not the rest. It just seems like something that was overlooked when developing the new info overlay.

    Killers aren’t allowed to see the deep wound timer progress either because it has information that can be abused

  • @lordfart said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428478#Comment_2428478

    It's actually pretty obvious why everyone took it that way, it was the

    "Since you went down 10 seconds into a chase, you want everyone else to stop what they’re doing to come and get you immediately. If you can’t run the killer for 1 single gen, be prepared to stay on the hook until 1 is completed."

    People tend be get put off by that accusatory kind of energy lol

    Accusatory? I mean if the shoe fits… there’s no other way to put it. I get being caught in the open by a one hit killer or exposed by ghost face. But if I see you take an M1 hit then 10 seconds later I see you on the ground, you literally got played and shouldn’t expect an insta-save. Am I wrong for feeling that way? I mean, if the community as a whole thinks a bad runner is worth ruin eating up a gen that’s been working on since the match started then I get why they feel this way, because the people against me in this thread spoil them by being insta-savers

  • I’ve finally returned, and yes, a lot of you misunderstand and don’t know game mechanics. This is what I’m referring to.

    I and another guy spawn in on a gen, test it for ruin (it’s there), start on the gen. Killer isn’t on us, they’re checking the map out. 20 seconds go by. Guy gets hit. Immediately loses a mind game and wastes their free sprint burst on hit (running into a wall or whatever). Goes down. Gets hooked. Sees 2 guys still on a gen not leaving and sees the other guy on a gen not leaving.

    Does 3 jumping jacks, then immediately starts taking his chances.


    Most of you are acting like someone is starting a fresh gen as you get hooked which was never anything close to what I said. If you were unlucky enough to still be in the process of looking for a gen and immediately be spotted by the killer and get chased, you have to understand that other survivors are still trying to progress the game, someone could be looking for ruin others spawned on gens. If you get caught, just be like “damn, he got me” and chill tf out. Even if you hold W against an M1 killer you should be able to run for at least 40-50 seconds. If everyone else is on 3 separate gens and ruin happens to be up, you can sit there dude. Your hook state is 60 seconds. It takes 80 to do a gen solo. Running in a straight line buys your team more than 10 seconds (except against ranged killers). Because what happens if I get off? Ruin regresses it and I show up and I get smacked on the way. Now the killer has you hooked, my gen regressing, and someone else has to get off of THEIR gen and let theirs regress just to get you back in the game as fast as possible so you don’t suicide. Snowballs come from Altruism

  • I'm actually surprised that some of you disagree with me. You actually would rather a gen regress back to nothing just to come and unhook you right then and there. Obviously skilled survivors (such as myself) make calculated plays and risks in the game.

    If I get off the gen to come save you and find out the killer has sloppy butcher and then he/she returns to the hook, he has free pressure, could possibly re-down you, and also doesn't have to worry about the gen that was at 80% popping anymore, making the first 2-3 minutes of the match completely pointless because you go down 10 seconds into a chase

  • @Clevite said:

    Can I get your screen name so I can leave the lobby if we are ever matched together?

    Same as here ;)

  • yep.. my and my friends all expect Bubbas to face camp and they usually do. They relish the idea of chainsawing 2 people for a save. Lately we’ve been playing a new variant, 1 hook face camp NO-ED Bubba. Literally face camps and throws the game away, then relies on NoEd to possibly get 1 additional kill.


    Had a game yesterday where he got a 3K and I managed to slug my way to the hatch and he only got 17,000 BP and still de-ranked from 3 to 4. Like dude.. what are you actually trying to accomplish here?

  • That’s why the killer is face camping. He knows that of that person gets down, he won’t get anyone else the rest of the game

  • I have a solution to offer.

    As long as the killer is within a certain range (10-16m) of a hooked survivor, they receive struggle credit on their next pickup equivalent to the duration of time the killer was within 10-20 meters of them while hooked. That way, it’s a deterrent for killer because it can be considered a “free decisive” that they themselves will have given to a survivor.

    The sacrifice timer should also progress 15-20% slower while within 16 meters of the killer

  • @EvilJoshy said:

    I can't speak for others but for myself. If I throw the match to chase you for that long, you probably did something to deserve it.

    How so? Being a distraction? Blinding you on a pallet stun? What's the survivor cardinal sin to avoid this?