A Cool Nemesis Power Idea

So I thought about this and actually thought it would be a really cool idea for a power. The part I'm most excited to talk about is the tentacle change I made.


The Nemesis Power: The Pursuer


Tentacle Grab (Replacing Tentacle Strike):

You pull out your tentacle at the same speed as the original tentacle. When you unleash it, its more like a Deathslinger type of aim where it goes straight. The range is always the range of the tier 3 tentacle strike. If it hits the survivor it pierces them and wraps the tentacle around them. You have a tentacle grip strength meter that goes down the longer you hold them and if it reaches 0 I the survivor breaks free but moves 10% slower for 1 second. While you have them in your tentacles grasp you can press left or right to throw the survivor left or right. If a wall or obstacle is close enough for the throw they will be slammed against the wall stunned for 2 seconds. If you hit them while stunned they will automatically be broken out of it and can run away. Also if you hit them while stunned they get the broken status effect for 60 seconds. This move would be more inline with Nemesis as a character and even the Resident Evil Chapter Trailer.


Accelerate (Replacing the zombies):

Every 40 seconds Nemesis gains the ability to let out a monstrous roar and then Accelerate for 8 seconds (He says S.T.A.R.S. IF there is a S.T.A.R.S. member alive). While Accelerate is active he moves at 140% movement speed and has full movement control. His lunge is slightly reduced while in this mode. Once Accelerate deactivated he gains fatigue for 1 and a half seconds.


Exterminate (Replacing Mutation):

Every time a generator is completed a supply case for Nemesis spawns on the map. If Nemesis opens it he can get the rocket launcher. While holding the rocket launcher he moves at 105% movement speed. The Rocket Launcher has 1 rocket per use. Nemesis can aim without losing any movement speed. A yellow line shows where it will land. If it turns red that means you are directly on the target. When fired the Entity takes the rocket launcher away until you find another and you can carry on as a 115% killer. When you fire it moves at Huntress hatchet speeds but goes straight where you aimed. If it hits a survivor within 5 meters of the blast they instantly go down and are broken until hooked.


The Grand Finale (New Ability): When the final generator is completed 1 more rocket launcher spawns and the case is highlighted in yellow. This Rocket Launcher allows you to move at 110% movement speed while holding it and holds 8 rockets without a short 1 second cooldown between each fire. This rocket launcher does not instadown but has a bigger blast and stops all actions for 5 seconds when they are hit. (Basically to stop exit gates if needed).


So yeah that was an idea I had for an alternate Nemesis power. I'm not the greatest at balancing obviously so it'd need some tweaking but with the right tweaks he could be a strong killer with a power like this while also being the true Nemesis people have been waiting for in DBD for years.

Have a good day everyone!

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