Potassium
Potassium
About
- Username
- Potassium
- Joined
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Comments
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2788943#Comment_2788943
Thankfully there should be less phantom hits, but yes NAT types can cause an issue with matchmaking. Figured this out while playing with my ex, his NAT type let him play with me but another of our friends couldn't join the lobby because of conflicting NAT types. Don't know why that's the case but that's the case.
:( i just wanted to play casually not against people who are clearly leagues better than me to the point of which i can't improve because my the amount i get to do in a match will be nill
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@GoodBoyKaru said:
Combine being rusty with stricter NAT types caused by uni, throw in a healthy dose of validation which is a shock to deal with if you're used to the old system and you get this.
the stricter NAT type actively makes my matchmaking worse? guess MMR be screwing me in more ways than a mill deck in MTG
before uni i played with the new validation and still i had the issues of "Phantom hits" - the visual feedback i'm getting is very contradictory to what should be happening and it's lowkey disorientating
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@Shaped said:
My ping is green 99.9% times on console.
Are you on wi-fi? It would probably help you alot to switch to wired. Is your nat type at least 2?
yeah i'm on wifi and what is a nat type?
no point in my trying to get any ethernet cables before i get into my uni dorms
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that's when i try to do it - when he's carrying it
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@Potassium said:
tired of playing a coin flip game?
well never fear , the devs have changed them into being a seemingly add-on reliant killer who will now get rewarded for spamming their power to "create" and "destroy" husks.
but hey , if the changes turn out to lower the skill-floor for the killer then i might actually have some fun with them my hearing isn't the best and from what i've seen online spirit is 'have perfect hearing or you're screwed' killers)
i did NOT post this as a comment , it was it's own discussion and somehow it's shown up as a comment?
i am confuseth
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@RenRen said:
Survivor: Gel Dressing, Anti-Hemorrhage, and Weaved Ring.
Gel Dressing: You literally get a full heal with one addon.
Anti-Hemorrhage: Once again you get a full heal even though the med-kit can have one charge left.
Weaved Ring: An addon that removes the risk of losing your key from dying.
Killer: Alchemist RIng, Scalped Topknot, Tampered Timer, Mother-Daughter Ring, Tombstone Piece, Flowered Babushka, and Wooden Horse.
Alchemist RIng, Scalped Topknot, Tampered Timer, Mother-Daughter Ring, Tombstone Piece: I'm pretty sure I don't have to explain what's wrong with these.
Flowered Babushka: I think that it lets you wind up way too fast.
Wooden Horse: Bit strong for a brown isn't it?
the hell does wooden horse do again?
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@indieeden7 said:
Remember when there was a bug where you could hear Spirit's wailing while she was phasing? And how a lot of people were happy that they actually felt as though they could somewhat play against her? And also how it barely affected her performance? Well I feel as though this won't be much different, she still moves at nearly double the speed of survivors at base, I highly doubt her performance will be affected as much as so many people are claiming it will be.
i remember the bug , not the surplus of praise it received. Furthermore we don't have statistical proof of how this killer's performance was affected during this time period - which is why i wish the devs did more frequent and relevant stat drops because my ex-history student brain just won't accept anecdotal evidence anymore without a source to back it up.
Additionally : they're making it so you can also see where exactly spirit is while they're phasing with dust clouds where they would be walking so . . . . to me it should be one or the other - not both.
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imo , it should only be one or the other for the spirit base power changes - but i'm intrested in what posibly could be comming with the wide sweeping add on pass.#
and more importantly the oncoming otzdava (according to the FBI) video i can watch in my 69 hour lunch break :)
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tired of playing a coin flip game?
well never fear , the devs have changed them into being a seemingly add-on reliant killer who will now get rewarded for spamming their power to "create" and "destroy" husks.
but hey , if the changes turn out to lower the skill-floor for the killer then i might actually have some fun with them my hearing isn't the best and from what i've seen online spirit is 'have perfect hearing or you're screwed' killers)
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@Emeal said:
My pasta takes just 12min in boiling water.
you don't boil the pasta for pasta bake , at least not rom what i've seen/done
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@ThiccBudhha said:
I have no idea what a pasta bake is or how long that takes... But I am assuming it is long? Rofl.
45 mins and you are missing out , it's a fantastic comfort food
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@Nathan13 said:
Imagine still complaining about ruin/undying... do bones people!!
Counterforce , detective's hunch and small game want to know your location
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i got the ultra rare item achievement yoinks ago when i brought in an event item to a trial , but from comments here i'm thinking they must've changed their coding on event item rarity or something
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@KingFrost said:
I use Blast Mine. You get 2 blinds/stuns for the price of 1.
the sacred tomes! entity bless
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In other news the sky is blue.
DBD's anticheat makes single player games blush
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2496438#Comment_2496438
I see this so much...Like am I the only Blight that loves compound 21 with slam duration? I do run lethal/ruin though 😐️ with pop/disco....I will change it when I get home lol.
discordance gang rise up
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@Gaming_Gamer said:
Borrowed time was created to counter camping killers, just like D Strike was created to counter tunnelling killers just like Ruin was created to counter gen rush, just like Hex Undying was created to counter survivors finding your totem in the first 30 seconds. Most of the perks we get are created not to make the game more fun but to help against anti fun game mechanics. BHVR is the only one to blame for the boring meta perks that both sides use instead of fixing bad game mechanics.
it's almost like creating band aid's to patch up a broken leg doesn't work in the long term
you've put it brilliantly there
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@NerfedFreddy said:
https://forum.deadbydaylight.com/en/discussion/comment/2496498#Comment_2496498
If you such great survivor player who wants challenge - play no mither, play mom. play sabo or flashlights, ignore gens. you have plenty of options to make your survivor gameplay spicier.
The thing is only strong perks or items allow you to play risky - watch some streamers like sweh for example. Meta build allows him to play risky af instead of "Look at me im good at holding m1 on gen and being stealthy"
Did i ever say i was a fantastic survivor?
I'm saying i want RISK AND REWARD perks that'll help towards creating a more dynamic and thrilling experience or EVERYONE , if you were paying attention i said that no mither offers very little reward for the amount of Risk it provides.
as for "playing risky with meta perks" please , go ahead and explain what exactly these risky plays are and how xyz uses them to enable such plays - as a side note looping a killer because the killer was coming towards them isn't risk/reward
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2496511#Comment_2496511
Very true, I'm hoping boon totems can shake this up on the survivor side at least. Maybe scourge hooks could also do the same for killers. Here's hoping!
to be honest i'm a little sceptical of boon totems , they have the potential to either be completely busted or redundant sheerly because all 4 survivors can run a boon totem perk.
furthermore it could encourage killer's to run more gen slowdown perks to buy themselves time to go hunt down these boons which would result in an even more miserable meta being created
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2496502#Comment_2496502
I'm not saying that bbq isn't fine, bbq is fine
Its just every blight will either use bbq or swap it out for tinkerer and its so unfun
if it's becoming that frustrating for you then at the moment all i can recommend is using the early game/a totem hunting perk to focus on getting 50% of a blight's perk build out of the way asap - without the core combo of ruin/undying then the build just kinda crumbles.
tinkerer all i can say is try to memorise where 70% is on a gen bar and then attempt to hide or something as soon as you hit it , or if ruin is out of the way try running blast mine
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@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2496490#Comment_2496490
Nah, Tinkerer imo is totally fine. My point was more so to counter the idea that the survivor metas are all boring, and that there are killer perks that also require very little work/effort/risk to use and get a ton of information out of, just like some of the perks op listed. NOED could be another example.
the way i see it : the killer's risk reward factor comes from their powers , like trapper risking their early game to hope for a reward in the mid to late game etc
but yeah what you're saying is true , there's far too little risk/reward perks on both sides and that's sad :(
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@Hoodied said:
This games meta is boring anyways
Like blight players stop using alchemist ring, blighted crow, with undying, ruin, lethal pursuer, and bbq, bbq is fine but why do ya'll run the exact same build every game
i don't play blight but i'll say that i run BBQ for the Bloodpoints and so i don't end up being a gormless chicken not knowing where to go after hooking - i don't like camping even if it's accidental and BBQ rewards that mindset
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@NerfedFreddy said:
killer main post, nerf survivors strong stuff so i will have easy games. Asking for bt nerf is ridiculous
[redacted forum joke as naming and shaming is a big no no] wannabe #738 - ignores at least 50% of the post to suit their narrative that anyone asking for changes to a role in the game must mean that all they want it easy games.
i want RISK AND REWARD in this game , what is so easy about wanting RISK?
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@scenekiller said:
The meta on both sides exist for a reason, and it's because a lot of people play to win, not to just have fun.
Also, there's nothing inherently more boring about the survivor meta than there is with Tinkerer proc-ing with you having no input or work, or Ruin literally sitting there active. Both sides are "boring" because they're run so often, not because of the work or risk required to get them to be used.
If, in some weird world, Autodidact was a meta perk that could determine the entire game, people would call that boring too. It's the nature of having a meta in the first place.
Ruin i can sorta agree with - it's risk reward factor is literally just "map RNG determines how long my passive perk will be active for" but i don't understand the hate train tinkerer seems to be on , outside of blight and maybe hillbilly i don't see the perk being worked into builds as much . Although if it really is as much of a villain as people claim it is then simply get off the gen and hide when it hits around 70% (aka : welcome to the pre decisive strike rework state of mind killer players had to constantly be in - fear a perk that might not even be in a game)
maybe a cooldown between tinkerer procs of 7 or so seconds between procs or having a limit of 3 times per gen that it could activate could tone it back on the killer that can make a mastery out of a mediocre perk while not gutting it on an average m1 killer
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@Gitamish0 said:
Personally, I would love if all the killer and survivor perks that currently aren't "meta" all got really good buffs. Give me more really strong/viable perks on both ends, make me actually have to face more tough decisions when deciding what my four perks will be, and make games more unpredictable overall.
In my experience as a Killer, I can almost always accurately predict what every survivor I'm going against likely has, that being DS, DH, BT, and either Unbreakable or Deliverance. It's a little more uncertain as a Survivor predicting what any Killer has, but once I see what Killer I'm going against in a specific match I can make educated guesses that tend to be accurate. This is currently speaking in regards to higher ranks, since lower ranks actually tend to be a fun Wild West and the players there tend to play very differently than those who have been playing for awhile longer lol.
A breath of Fresh Air and a less strict meta would go a long way for me
saaaaaaaaaaaaaaaaaaaaaaaaame
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@WretchedElk said:
Out of those I only use Borrowed Time, but I have to use it because of the amount of killers that camp. Often without it people can’t be unhooked.
Borrowed time isn't your only tool to counter camping.
Babysitter still exists which works , you could act like a meat shield for the survivor and do your damnedest to draw the agro and engage in a risk reward system
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@Crowman said:
Idk why you mention Bite the Bullet or Resurgence since neither perk is really meta when Unbreakable and DS are far more common.
"most of the meta or "good" perks"
- i mention them because when i thought for a little bit about which perks first spring to mind when i think "removing the risk" these two instantly sprung to mind
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it's a build that isn't the "boring" "killer meta" so i say sure - keep and add more fun interactions like this into the gameplay and build diversity will go up which will lead to a more fun experience