Why are "anti exit gate"/EGC perks treated differently?
Concerning: Remember Me, Blood Warden, NOED, Rancor, Bitter Murmur and No Way Out
Dear people of the Fog,
why are these perks not treated equally when the killer closes the hatch? Well actually it makes sense for some of these, namely Blood Warden (you are the last person, so it would never be activated anyway) and Bitter Murmur (no Gen is activated, so no aura, which is ok). But why does No Way Out work, while Remember Me was gutted? Why does NOED work and not Rancor?
Numbers:
No Way out (4 tokens, Tier 3) - 60s blocked + 20s gate = 80s total AND the killer gets a notification
Remember Me (4 tokens) - 16s + 20s gate = 36s total, NO notification (only for non Obsessions)
Rancor - Obsession Exposed & Mori (+ aura/location if a Gen is completed; not in effect here)
NOED - all Exposed+4% more MS until Totem cleansed
A little bit of history: When the EGC was implemented, they nerfed Remember Me from 30s to 16s so that Survivors were still able to get the gate open, but No Way Out is allowed these numbers? (Seriously, buff Remember Me)
NOED's speed boost can be a huge advantage if the gates are close to each other and if the Totem is cleansed it gives the Killer a notification. Whereas Rancor only effects the Obsession.
What I propose:
Either disable all of these perks if the killer closes the hatch (description key word "after all gens are completed") or enable all of them and tweak No Way Out's numbers (if Remember Me had to be nerfed to the ground this would be just).
I would prefer if either
A) NONE of these perks would activate after closing the hatch
OR
B) they ALL activate. In this case No Way Out, Remember Me and NOED should have 2 different versions. One weaker for when the hatch was closed and a stronger one for regular EGC. This would include some number tweaking. For example the old pre nerf Remember Me for the regular EGC and the live version for after the hatch has been closed. No Way Out should either not have the notification or shorter activation time and NOED should not have the speed boost. Rancor only effects one person, who my not even be the last person alive. I think it is OK as it is.
Important edit: Same goes for similar Survivor perks as well (looking at you, Adrenaline!).
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