Kaimick
Kaimick
About
- Username
- Kaimick
- Joined
- Visits
- 11
- Last Active
Comments
-
@Crowman said:
I don't think it's totem spawn changes tbh. With sbmm matching good killers against good survivors you are likely just facing more survivors who will do totems to deny perks.
I've seen many survivors who would do a gen next to the ruin totem and never cleanse the totem back in old rank matchmaking.
what you're saying has no relevance to what I am saying.
If the totems were well hidden like before and they were being taken out I wouldn't have an issue with it.
What I am saying is the totems are in the wide open, not hidden at all. meaning you casually walk by an area and can see it from 4 tiles away
-
@Bardock592 said:
https://forum.deadbydaylight.com/en/discussion/comment/2477557#Comment_2477557
3 gens are such a phenomenon, if you don't have them the game is pretty much over, if you have them survivors will hide until you either find them or let them win, I had a game that took 40 mins to finish because no one wanted to chase or do gens
then they complain about camping the gens, and slugging. Yet they can hold the game hostage because they messed up or you did a good job as killer
-
@Danjaman said:
So, after playing game after game where the killer is bad and just camps their victims, I would really like developers to actually do something about it. The game mechanic is that the killer hunts the survivors, and the survivors work as a team to escape. When a survivor is hooked, their team works together to get them off. that’s the point of the game, and as a survivor, we lose points if we don’t do it.
The killer is not supposed to camp. They also lose points for their proximity to the hook. That’s the developers saying they should they shouldn’t do it. However, it keeps happening, and it’s rather frustrating as a survivor for the killer to be bad at the game, face-camp a survivor at the end, and then survivors lose points for being unable to safely unhook the victim.
Wouldn’t it be nice that if the killer is within the hook radius, the hook timer paused. Then the killer is welcome to stand there as long as they want, but the game continues. It just seems unfair that the survivors lost points when the kill chooses to camp and that the killer likely gets more points because they get more hits on the survivors attempting to rescue their teammate… like they are supposed to because of the game mechanics.
The counter to this is simple
DO GENS problem solved you can do three gens before they die and about 25% to 50% of a 4th. By that time the killer then needs to find, hunt, and down a new person before you finish the 5th gen, and even if he gets him you got the door open and 2 people get out.
the other solution is become a better looper
-
@AresRevanche said:
You penalize people for dc'ing, but that's our only recourse sometimes for dealing with pathetic killers who tunnel, camp, or slug. Take away the penalty or penalize them. People are talking of leaving DBD over this, and I bought all expansions for myself and some friends. That's a lot of money to lose.
So this is survivors entitlement at the max.
- you can bring Sprint Burst, Dead Heart, Lithe, Balanced Landing, Barrowed Time, Decisive Strike
- you can booty hump at the end of a match to make fun of a killer
- you have the advantage in the game as it is 4v1
- you can flashlight
- you can heal
- you can bring new part, pink syringe, pink bulb
- You complain about tunneling but you wont leave a gen at 90% and go fix another one. You complain about tunneling but for most killers, did you Run at them? did you touch a Gen, Did you open a chest, Did you try and save someone? You complain about camping but I am betting that you just don't realize your buddies are running around the hook. Do you seriously expect the Killer that whole purpose in the game is to remove survivors before you escape to just let you get off the hook. And slugging is the best one of them all, you survivors will open the gate, and then booty hump the ground to insult the killer (which is trash talking) and will wait out the timer to the last minute which I believe that is 3 minutes, then leave at the last second, but cry over a 5 minute slug. So you can waste the killers time but god forbid your time gets wasted.
-
@Mechanix82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2494057#Comment_2494057
You are crazy. If you can manage to stop the survivors 3 times or so from solving the box thats 3 hooks and 3 chainhunts activated its a win. The pressure chainhunts put on the group is massive slow down especially if you chain them .
Your working off the assumption the Hunt even starts, yes there are groups that seem to ignore the box.... those are generally 4ks. Although most of the time the hunts never start, because the box is taken out of play by a juggernaut holding it or it being solved 10 seconds after it lands on the map.
I would say the box is hidden from survivors unless they are 24 meters away, until the chain hunt starts then it becomes visible map wide, and when someone picks up the box the are not affected by the hunt allowing them to finish. Also increasing the solving time by 1 second would be nice. This fix would allow for potential hooks to happen more often, it would allow the teleport to be more effective (and why I am on the teleport).
You know how many times I have teleported to the box but it glitches me outside of a wall or they are in basement and it ports me up top.
-
@Mechanix82 said:
https://forum.deadbydaylight.com/en/discussion/comment/2494057#Comment_2494057
You are crazy. If you can manage to stop the survivors 3 times or so from solving the box thats 3 hooks and 3 chainhunts activated its a win. The pressure chainhunts put on the group is massive slow down especially if you chain them .
The only way this is possible really is by running an add on to slow the progress of solving down, and even so you almost need to run both slowdowns for this to be effective. Pin head is fun but to any group actively looking for a group makes teleporting to box useless and you never see chain hunt. the scariest thing about Pin Head is countered by simply doing the box ASAP before the hunt even begins. Or better yet a Juggernaut grabs the box and never solves it and keeps away from gens and allows the 3v1 which is still heavily in the Survivors favor as his main power is a hit or miss and often times takes a lot to get down.
I know he is a high skill killer, and I get my 4ks despite survivor protest to me not playing by their rules. I can hook things well enough and if played right it is a for sure down. but it has to get to that point and playing pin head often is like playing with one hand behind your back.
Not to mention as of making this post, one of his perks is useless and the other has a perk associated with it that is also useless.
What I am talking about is Hex: Plaything, and deadlock being greatly benefited and synergized with Hex: Ruin, as of the last three days of playing, every game I have had 1 if not both of my totems removed with in the first 2 minutes. The spawns on the totems are suppose to be random and I get that, but recently they have all been in the open easy to find and not at all hidden. The one time today I had it damn well hidden someone brought a map (which good on them). Point I am making is it seems like 80% - 85% of my games that totems are not at all hidden even the slightest bit and I don't know why. Has anyone else been noticing this?
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2344859#Comment_2344859
Rewatching these clips and the fact you freeze yet killer is still moving is so frustrating. There's legit nothing you could've done to avoid that. Those freezes are complete game changers and it sucks.
I feel like in the games I've played survivors have started to either hide more or lead killers to others more as way to get out of chases quicker to avoid these freezes screwing them over. Not only are they ruining the experience but they're causing survivors to play in a way that makes solo/2swf an extra crappy time.
I 100% agree with this, for console players.
Just a quick question I didn't see it anywhere, has anyone asked what the Net speed is? Like the Over all speed, Up and Down and Ping?
Or maybe I missed the Ping in the videos. I am not trying to find blame but it is a good question to ask if you don't know.
I have said before, if a game is this poorly optimized for a sub group of people and the company refuses to fix it, walk away for a month, companies like this rely on CPB, if they see a drop they will respond with swift action to fix the problems. But folks have to be willing to walk away. It may not be the best advice might not even be the advice people want to acknowledge, but a stop usage of product is the quickest way to get heard and action. Lets face it most of these people playing (not pointing to anyone in particular) could use a good long break might bring down their toxicity level LOL.
Also For console players they may have to considered that Sony and Microsoft's Netcode arent always optimal and can vary from game to game. For a PC player we only deal with our own Net speed and then the Servers from Behavior, so we only have two people to blame there. While a console player can have 1gb net speed but once it gets to sony or Microsoft that speed gets throttled to say 15 or 20 mb, Which in turns is dealing with 3 points instead of two and three people to blame, which has happened. Again not saying this is the case but has anyone taken this into account or asked this question
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353299#Comment_2353299
A dev literally said in the ptb feedback that they could not do more than 2 zombies due to performance issues when people asked about having add-ons to increase number of zombies.
I am not arguing that point LOL you don't need to convince me. I never saw it therefore the proper phraseology would be if what you say is correct.
-
@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2353204#Comment_2353204
Idk man at this point I feel like u just want to say things u currently can't say...
its ok believe what you want, you obviously didn't read what I posted at all, and it is obviously a troll post, and if it is sarcasm it isn't conveyed. regardless have fun doing what ever it is your doing
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353149#Comment_2353149
They just added 2 AI zombies and reason they can't do more is because it would impact performance in the game too much. Adding bots for DCs won't be a thing for some time when more than 2 AI zombies is too much.
The DC penalties will be back once they fix the performance issues they caused with RE chapter that has players on console and some PC crashing out of the game. Currently they have "some" fixes in place for the mid-chapter patch that will hopefully be out at end of month at the earliest. If that doesn't fix the crashes will probably be longer.
Ok I didn't know that, Behavior has a lot wrong with them if 2 zombies is bordering breaking their game. Especially when you can do a CoD with 80 people on the map, and PS3 had a game Mag back in the day that had 64 players on a map before thought possible in 2010. Assuming what you're saying is correct
-
@IlliterateGenocide said:
Well, words like racial slurs should be censored but anything else no lol, especially since the censor system blocks out alot of words including survivor/killer names
Well I live in America where we have freedom of speech. Racial slurs and what not should be allowed in a society of free speech, I don't like it, i think it is abhorrent, but the more this is allowed to be in the light the more it is ridiculed by the people.
Now with that said this is a company and they can stipulate anything they want as even if they were an American based company they don't need to follow the constitution at all. We all enter into an agreement when playing this game to follow their rules and if you don't like it don't play. Now with that pointed out "No Way" seems like a far reach of low hanging fruit, just like
Loop, looping are also censored words I have run into that make no sense. I think they are going a bit to strong, and I feel that BeHv is trying to protect against the woke or is woke. But the reporting system can certainly cover most of those situations rather than trying to censor words that the minority will cry about. I mean you can censor the obvious N word, Curse Words, Racial slurs of any type, these are common.
But lets face it even though I love their game their response into situations are poor at best. I been playing for about a month... maybe a little longer now that I think about it, regardless a few days in I was streaming and caught a speed hacker on my stream we clipped it and sent Behavior the links. it took till just the other day to get an email that stated, thanks for the report we will be looking into this. Can you imagine if they had to deal with every cry baby that thought their precious feelings were offended upon?
So the end result of this is I may not like all the BS censored words but I think that it is the better part of the solutions. Maybe open a ticket with support about it they may be able to shed some light as to why or find it was in error.
-
The OP isn't wrong, although it has become an exploit for trolls.
I have been working on my killer levels, and have made it to rank 12 recently, and I would say that out of 10 matches 4 to 5 of them are DC for hatch. Not really sure other than bullying and abusing killers this gives players, but since they removed the DC penalty it happens a lot. And it is happen before the first hook could even happen. This is actually taking points away from killers, my last game last night I had one with 1 Anniversary Cake (from me of course) I received 23k Blood points and the person that got hatch got 32k Blood points. the game was over in 10 minutes if that.
These players feel empowered to do this because of no penalty, I understand instability issues, but can you not work on husking, or perhaps a system if the killer runs into this they receive the remaining hook bonus to sacrifice and the Sacrifice points for the player that DCed. And for players should receive a 10k bonus at the end of the match if 10k blood points have not been awarded. I would prefer Husking like you guys do in your mobile game, it would be easier to implement, and many online Multiplayer games do this already. have their difficulty set from Easy -Moderate - Veteran - Pro skill level they will never be as good as players but should represent a challenge even for the killer.
This DCing issue is out of hand, I am seeing it happen in I would estimate 80% of my matches either as Survivor or killer, and it is creating a environment in which players don't want to play the game anymore, hell this game has probably one of the most Toxic player bases I have seen in an competitive online game in a long time and now that you are just allowing people to nix out of a match it is become tremendously more toxic.
please fix this soon
-
@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2258213#Comment_2258213
I mean, I've spent 400 hours and I still suck at the game. All I want is to get medium-skilled survivors, not be constantly bouncing between World's Best and people who can't find the Run button.
hhahahah I agree, both are not enjoyable at all, I would rather have good back and forth not a one sided battle
-
@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2258193#Comment_2258193
That a rank 16-20 killer isn't getting all brown to yellow rank survivors is pretty insane. I don't know what metric they're using, but that's pretty absurd. When I first started the game, it was rare to see so much as a green rank person in a given lobby, much less rank 1s. They REALLY screwed some stuff up on your end. Sorry to hear it, man.
Hey man thanks.... I really hope they fix it cause I really like this game.....but if I never stand a chance and i need to spend 60 - 100+ hours to become better I got better things to do with my time really
-
@MindGame3301 said:
Throughout this entire thing, you are IGNORING the statement about the wide varients in ranks. Also, ranks are not skilled...those rank 20s may have over preformed in their last game. Those rank 1s may have underperformed, or you may have overperformed. Rank is just time played with enough knowledge to do gens and run away from the killer.
I just started playing 3 days before the rank resets. So your lose argument holds no ground here. Also in a week the MMR or ELO should have worked it self out that someone that has a rank 20 killer, never played before should not be matched up with a rank 1 Survivor. Regardless if they rank in top 1000 of the players, they have more time and experience in the game with more items and Perks at their disposal, so your point falls flat in the most rudimentary way possible. You don't have to be better if you have access to more Add-ons, Perks, and Items.
Like I said at this point BEHAVIOUR got my money, I would love to see if they actually care, but the harsh reality is they only care till they get your money than meh.
If this was right a year ago, than it should be right now, Making excuse for poor management also doesn't sway anyone to your argument nor does it give you any reasonable credibility, it only shows you will shil for a company cause you like them, even if they are doing wrong by their player base.
-
Just dropped $140.00 on the game and was fun at first but getting out ranked every game by 15 to 18 levels is getting to the point of not even wanting to play the game. But I am sure that BEHAVIOUR doesn't really care they got my money at this point.
-
I also just spent the past 3 hours, I am a rank 20 Killer and faced in one game a red One, 2 Purple 4's, and an eight.
Other games I haven't seen a game where the Survivors were beneath rank 8 Purple, minus one game were I had a; 17, 18,16, 19 which was the best game I had....still lost as I am still learning killer but it wasn't a tea bagging slaughter over in 3 minutes with 3k points or 9k points earned.
I heard from my friends that have been playing for 3 years or when ever this game came out, that every time you reset the ranks new players get screwed.