Nurse needs small quality of life updates
- After blinking and charging another blink... it is possible to swing right before the fatigue happens without the need to use the already charing up blink. I myself can do it somewhat consistently (almost 50% of times when I'm paying attention), but the timing is tricky. It simply... should not be a thing? You either need to blink to swing weapon or should be able to swing while charging the second one consistently. Devs, please make your mind as being in a limbo where people who know the timing can do the exploit is unhealthy for the game. And yes, it is an exploit.
- There are locations in game that there is a very bad situation for nurse: First blink already charged up, but survivor run directly at you. There are spots, when you can't aim either up or down as it will teleport you anyway. Haddonfield, Midwich, Underground complex, both Red Forest maps, Coal Tower and Ironworks of Misery have these kind of spots.
I think Nurse should have ability to cancel the charging up blink by clicking M1 while still holding M2 to instantly go into the fatigue state. This simple thing would solve both issues (as fatigue cancel requires spamming M1 while holding M2) and would be both nerf and buff.
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