Feedback and Suggestions
Our team will be happy to read these!
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Dead hard nerf suggestions are predominantly about taking away features from dead hard to render it weaker. So I suggest, rather then blatantly taking away something, instead add to take away. Dead hard's intended use is for dodging the Killer's attacks, but in higher level play gets used as a safe way to extend the duration of loops that can't be prevented without the use of a8 comments 187 views last activity
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·Increase the Exposed Status Effect for 45 sec / 1 minute. 30 sec is too short. Useless in its current state because survivors are not afraid enough of it and will spam the scream to annoy the killer knowing that they are safe.0 comments 21 views last activity
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Can you please fix that? I have loat several Offerings at addons when the game gets cancelled or a player disconnects before the match. It's especially annoying when I get yellow or pruple things and they just vanish without me being able to use them...0 comments 11 views last activity
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Suggestions: ·Increase the timer from 60sec (mediocre effect) to 80sec to make it decent and more viable. ·If a player heals himself he will also scream revealing his position and will be affected by oblivious. (This is 100% needed to counter current meta of self healing with CoH, Self-Care, medkits and so on) ·Remove the useless condition of being away from the healed survivor in order to be0 comments 21 views last activity
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I have a one problem with earning Bloodpoints on Bubba. Bubba does not gain a additional Bloodpoints in Bruatlity for Chainsaw Hits I'm Bubba Main, and average per match my Bloodpoints for Brutality are: 3500-4500 Cannibal should getting additional Bloodpoints in Brutality for Chainsaw Hits (+200/300) For example Oni get a Brutality Bloodpoints for Demon Dash downs.5 comments 51 views last activity
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Why? House of the Dead is a hit on-rails video arcade cabinet shooter from (1996) when I was a kid, you would waste many quarters playing, shooting zombies and cool bosses with your friends. I believe it would have a great home within the gallery BHVR has created. So let me tell you what I would LOVE to see. [THE MAGICIAN] https://thehouseofthedead.fandom.com/wiki/Magician0 comments 91 views last activity
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It's been a few weeks now that the legion and ghostface have been out with their new add-ons and I bet that most of you all have noticed WAY more legions that ghostfaces lately. Some of this can be attributed to ghostface's new music, but I would also say that a large part of this is because ghostface's power/add-ons didn't get much better overall. A few add ons, like the drop-leg knife sheath (10 comments 121 views last activity
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Today when i was playing Killer for some fun and also for some missions to complete i met three people that were over-using flashlight under game, and after game were over. I bite through whole game but these 3 people blinded me so much that i felt sick. That flashlight effect is not good for me. Every time i get blinded and after game i have to go to bathroom to calm me so i don't puke. I don5 comments 91 views last activity
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If you play DbD daily, you end more time than not nearing 1M bloodpoints, so instead of playing (fun) you have to spend your bloodpoints (slow and boring). I want to "get rid" of my bloodpoints faster, because the worst of all is that last reset I got 1,9M bloodpoints, and I already had 900K, so I had to spend like 10 minutes "bloodwebbing" to get from 2,8M to under 1M. My suggestion would be t1 comments 511 views last activity
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I think pig needs some buffs because currently, you can't do any map pressure with pig and his power of reverse beartraps isn't actually helping even 20%. So, I think my idea is either to increase reverse traps or add more additional boxes. I haven't seen anyone in a while died from traps they mostly get it removed on the first try or 2nd try. I do find pig's ambush kinda useless it's so long t23 comments 331 views last activity
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This is my feedback on a current and extremely toxic meta that is currently in Dead By Daylight. I consider this extremely toxic for the game and it has to do with the end game situation that we have all been in. This toxicity is a result of the current state of how the hatch works. However, survivors should not even have so much energy invested in this situation as it only rewards BP, an escape,4 comments 91 views last activity
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I would like to see Slenderman and enjoy a different gameplay style in which he doesn't actually run after the survivor but instead, his arms stretch outward and chase down the survivor to an extent. Then has the ability to phase out of dark locations like shade and shadows—something like that.0 comments 11 views last activity
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I really want an option to delete offerings and add on’s I don’t use. Some of my game play for different characters don’t need all these extra offerings. I love all of them but unfortunately Their just taking up space sometimes. Does this drive anyone else bananas. Offer 25 blood points back or just be able to burn them out and get rid of them in your players inventory.8 comments 91 views last activity
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If I hit a survivor with victor and they dead hard they should not get a free kick at victor6 comments 32 views last activity
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Im sick of going against the same sweaty and extremely toxic people over and over again! Please get this cringe out of the game.0 comments 31 views last activity
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Main Menu. Select Quit. Should just exit the game - no need to ask for confirmation.13 comments 71 views last activity
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I have been thinking of new game modes that could be added to the game to add variation. Since the game is extremely repetitive for both sides, a little form of variation would be very welcomed to stop players from abandoning the game. Here are my Ideas: -All random: You get to choose which character you are playing with, but all addons and perks are chosen at random from all existing perks and7 comments 111 views last activity
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Just saying, it's way easier to remember Pebble than Diversion.2 comments 31 views last activity
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The whole bit that you can start the disarm animation and effectively neutralize the trap without actually having to disarm it is stupid. I just barely put a trap in a doorway, was going through what would've been an effective chase, they ran through the door but the open trap didn't trigger because someone was 'disarming' it, then they cancelled the action and ran away and i had to pick up the t0 comments 21 views last activity
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Hi, this is my first post to the forums so forgive me, but ever since playing on the reworked Haddonfield in the last PTB, it's difficult to go into some of the houses and do the generators because of the fast-flickering lightbulbs (such as in the 'house of pain' basement). Is anyone else having this issue? I have to practically close my eyes and only open them when a skill check comes because of5 comments 61 views last activity
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Hi, I've been playing Dead By Daylight for a while now but I'm sad that there is still no Czech language so I would like to ask the developers here if I could translate the game into Czech ? My English is very good. Thank you very much for the answer. Johnny0 comments 31 views last activity
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Cheaters galore, no fun to play as a killer because when you play well you get ######### shat on, and when you as survivor with cheating teammates its no fun either cause who wants to play a game with cheaters. Guess ill go find another game to play and spend my money on #########!!!2 comments 91 views last activity
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Tell the story of gay or lesbian or whatever characters always works in those beautiful life-story games, like life is strange. but in a competitive horror game, where there are killer ripping apart human beings, I don't think that is a good massage. Especially if one of those killers gives electric shocks to "cure" those queer characters from there "mental illness".7 comments 121 views last activity
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The nemesis' addon plant 43 vines is bugged. You will not be able to use your tentacle, the prompt to use it is there, however everytime you try to use the tentacle nothing will happen and you will continuously be slowed until you literally cannot move at all. Just putting out awareness to not use this addon lol. Update: this might just be a ps4 thing.0 comments 21 views last activity
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Title. It's just that. I find it annoying and unnecessary to have to press a button to get to the main menu of the game. If I, for example, start the game and go to drink water and take a while, when I come back I'll still have to wait for the game to load to the main menu, and that's kind of annoying.8 comments 91 views last activity
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Since survivors have an ability to rummage with perk, how about you can rummage once per trial with pharmacy to get green medkit?12 comments 131 views last activity
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I'm going to admit, it can get a little annoying watching characters such as Feng, Dwight and Meg get more cosmetics when other survivors have so fewer cosmetics. The top 3 or so survivors with the most outfits right now: Meg: 34 Outfits Feng, Dwight: 32 Outfits each Claudette: 31 Outfits The 3 characters with the least outfits: Jonah:11 Mikaela: 13 Yun-Jin: 14 Now obviously the ne3 comments 31 views last activity
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Can't find them during the game. Never appears during the EGC (they used to) Don't appear while hooking someone, even with BBQ like some glyphs do. Ormond, the swamps ... on many maps I got nothing. Then I'm on the temple map and I found 5. It makes very little sense.20 comments 171 views last activity
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So, I posted a bug report the other day about my experiences VS and AS Deathslinger. The game bugging out when ADSing and locking me into being stuck with no way to attack until stunned by a survivor (this locks you into aim movement speed too). Well, that bug has spread to Nemesis too. I was forced to DC because I physically wouldn't have been able to play a match even as a basic attack only. Ai2 comments 71 views last activity
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i've always thought that The Spirit's passive Phasing was a cool ability with some nice potential to throw survivors off. Although its unique in the fact that it may be the only killer ability in the game that's impossible to plan around or know if you've actually gotten value out of it. There should be a small audio cue when passive phasing starts so that players can know when would be a good ti0 comments 21 views last activity
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You see someone healing themselves and you go to them to heal them. But they wont let you so both of our times are wasted. Why can't we start to heal someone who is already healing?3 comments 41 views last activity
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Legion chase music is too loud, is a pretty nice theme, I really liked it, but is too loud.12 comments 261 views last activity
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When I play killer, I never camp and tunnel. Because I think that loses the meaning of the game.Even if the game's mechanics aren't friendly to killers. But when I play as a survivor, I find that the only way to help my teammates is to repair the generator quickly, other than to rescue them, and nothing else. Because we must try our best to avoid killers using camping and tunnels. A quick gene2 comments 61 views last activity
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Soul guard activates when you get picked up or get up (using another perk or while effected by a hex) Well an added effect could be it activates after getting unhooked for a self borrowed time.3 comments 32 views last activity
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I think that Groaning Storehouse is my least favorite map in the entire game by a large margin. First of all, it's weird shape makes it much more difficult to patrol than any other map. You have to go way out of your way in order to check/damage. It's not that large of a map, but those juts make it feel so much larger than it is. Then there's also the totem spawns. All of them are incredibly o5 comments 141 views last activity
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I understand the need to give players the incentive to rescue one another, but when a horror-based game becomes a speed dash for the next hooked survivor because it gives a lot of blood points, that becomes a problem. This game was intended to be scary. Well, how can that premise be emphasized if the game's mechanics rewards players that brazenly RUN EVERYWHERE with no regard for the killer's p10 comments 71 views last activity
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Hey DBD team! I've been playing some twins lately and have been really enjoying them, but I think there are some minor changes that could make them less clunky. You should be able to melee attack victor to return him to Charlotte. I personally think that this would make it so that you can move on to find another survivor with both of them rather than downing someone, leaving victor to camp t2 comments 41 views last activity
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Introduction Survivors escaping while not paying attention without an injury isn't good in any way and only hinders an already weak Killer for some pathetic bloodpoints that don't mean anything, since they're still capped at 8000. I think it could do better than that, so I made it do something completely different with some actuall positives. Padded Jaws [The Trapper] Renamed to Faulty4 comments 61 views last activity
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For both killers and survivors5 comments 61 views last activity
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Now that we have Trapper, Hillbilly, Pig and Oni who has their power related weapons or objects being shown either during trial or in the menu (or both), i think it's time for Wraith to join the party by letting him hold his bell at all times.2 comments 31 views last activity
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Alright so after playing this map as both survivor and killer a few times...this map desperately needs a rework it's either hard to find gens or hard to find survivors I don't think BHVR has ever downsized a map but something has to be done with these big maps imo maps like Dead Dawg Saloon are the perfect type of map for both sides we need more maps like it5 comments 81 views last activity
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I'm so sick of every pallet loop and window being safe. I'm sick of you designing the houses to be as maze-like as possible, and I'm monstrously sick of the maps being huge. Reduce the windows by HALF. Make the Survivors ALWAYS incur a high-drop speed reduction when vaulting the house windows. Stop making more than a few safe pallets per map, no matter what, there needs to be a HARD LIMIT. F4 comments 121 views last activity
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- Bear traps don't injure survivors - Survivors cannot escape bear traps by themselves22 comments 231 views last activity
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After testing this addon with a variety of perks and other addons franks mixtape that allows you to kick gens and walls faster while pausing your power while doing so sadly the addon doesn't measure up even while running brutal strength if you use it mid chase the survivor gains enough distance for your frenzy to run out if you use never sleep pills for the duration your to slow to maintain press1 comments 31 views last activity
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Add a 'blind random' button in the perk loadout screen which randomises your perks for the next game, but you don't see what you randomised until you load in. To incentivise, randomising in this way should give you 10% to all bloodpoint gains for that trial. Randomising in this way should also allow you to randomise from the complete pool of perks and those perks should be tier 3. Why is this go1 comments 61 views last activity
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https://deadbydaylight.fandom.com/wiki/%22The_Beast%22_-_Soot I have a simple idea to change Wraith's power in an interesting way: - Your terror radius is no longer suppressed - Your movement speed when cloaked is increased by 50% - You uncloak 20% faster - Bonus speed after fully uncloaking increased by 0,5 seconds (so from 1 to 1,5)9 comments 71 views last activity
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Whenever a survivor is hit by the killer, the killers icon (the facing the ‘blank’ killer icons you see when you first play against a killer) appears in the corner for 20 seconds and then disappears.15 comments 211 views last activity
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I think it is very annoying being robbed of an escape because the killer brought no way out. It is very problematic that it blocks both gates because it gives the killer much more pressure and solidifies that the survivor won't escape. In fact, the survivor will only have a chance if they end up getting lucky with gate spawns, but knowing how most are, they will die.127 comments 2,862 views last activity