Feedback and Suggestions
Our team will be happy to read these!
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There currently isn't any special score event for downing people in Frenzy iirc, so I think something small wouldn't hurt, maybe 300 or 500 Bloodpoints would be great.8 comments 61 views last activity
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Rebecca Phillips was out celebrating with friends at a local night club when she met a charming young man named James Cooper. The two of them hit it off over a bit more than a few drinks. Afterward, they decided to head back to his house. With him behind drunkenly swerving over a rain soaked road, Rebecca felt as if she was on an adventure. As the car passed over a large dam the wind from the st0 comments 21 views last activity
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Right now, Trickster has two audio areas; the heartbeat terror radius, and the larger, similar-to-the-Huntress "speaker feedback" radius. This larger radius gives me (and likely others with similar, still-good hearing, seriously, i can still hear dog whistles at age 38) frontal lobe headaches and low-level nausea to the point that i hate playing against Trickster.1 comments 31 views last activity
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I think the game could use some more interesting stances/mechanics for both Killer and Survivor. SURVIVOR: Hold Breath - The survivor can hold their breath for a duration so as to be utterly silent for a short duration of time, at the cost of giving slightly loudly breaths for a short while after the duration passes. Hide - while crouched and unmoving, The Survivor holds their body closer rog12 comments 101 views last activity
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Me again. Don't post here much, but posted the other day with feedback re: Ghostface's newest chase theme. tl;dr I'm extremely not a fan. The complaints aren't even remotely close to as loud as they were before the change so while I have definitely seen some folks express disappointment (more on reddit than here), the complaints are a lot quieter than they were before and I guess that means we'4 comments 42 views last activity
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Blight shouldn't break pallets by default when slamming into them. He should bounce off them. That's it. That's the post.6 comments 171 views last activity
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The title should be self-explanatory, but I've got a few ideas that would be super fun to see in-game. A cat-and-mouse maze on timer. The survivors has to run around a labyrinth to solve mini puzzles to escape the maze while the killer seeks them out. Like an escape room. Or something along that train of thought. An 8 player mode: Similar to among us, one of the 8 players is a killer and their9 comments 81 views last activity
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So I have just over 600 hours in the game, most of that with M1 killers. I've been playing Bubba for the past 150 or so hours. When playing Nurse/Spirit, I was routinely getting four Iri emblems per 4K match. Since playing Bubba, I have never gotten an Iri Chaser emblem, not even once. The quick analysis I did showed that I'm only getting 50-60% of the "Hit Survivor" points with Bubba that I'0 comments 21 views last activity
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For the duration of the trial, you can see the obsession's aura for 3 seconds every 40/35/30 seconds as long as they aren't in your terror radius. The rest of the perk stays the same, but the TR reduction would get buffed to 8m per token. How's that?10 comments 91 views last activity
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flashlights, as annoying as they are as a killer to go up against, are a mechanic of the game and for better or worse, theyre here to stay. only issue is, they're broken and extremely unfair to go up against in certain cases, especially when theres more than one player running them **suggested change** Killers without lighburn should not be able to be blinded by a flashlight while animation l16 comments 401 views last activity
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This has been a Status Effect I had in mind for quite a while now as something that could be thrown onto a bunch of perks to make them really,really more interesting. Inattentive I/II - Whenever a Survivor is afflicted with this effect,the audible range of The Killer's Terror Radius is reduced by 25%/50% . This does not affect the effects of perks like Diversion/Stake Out/ETC. It only red3 comments 61 views last activity
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The Head for Deathslinger's Fishy Target features a neckerchief wrapped around his neck. On Fishy Target it's fine, but it clips with every other body skin. The teal hat and pipe goes very decently with some of his other body cosmetics. I would be more inclined to buy some of the other costume bodies if the clipping were fixed, as the head is my favorite slinger cosmetic. A simple fix would0 comments 11 views last activity
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You've heard of nerf camping threads, you've heard of don't nerf camping threads, but have you heard of buff camping threads? On behalf of the GBA(Good Bubba Association), I would like to request that we buff camping, specifically for Bubba, make his chainsaw ignore bt, and give him basekit iron grasp + agitation, I expect a response personally from Mr. Cote himself congratulating me on my b8 comments 91 views last activity
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I believe Medusa would be a perfect and fun addition to DBD. Picture the difference in play style when you CAN'T look at the killer for too long. The more you look back at the killer, the slower you run. The maurie would be a wrap-around of the survivor's body, a gaze stare turning the victim to stone and then smashing them apart with a tail whip. Or it can be Medusa grabs the player, and1 comments 21 views last activity
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Hello! As I'm sure most people would agree, Sadako's current kit is a bit on the weaker side and while I don't consider her to be unplayable or weak to the point of never being able to win, I certainly think her kit needs some polishing, her addons need tweaking and ultimately she needs some good quality of life changes to make her a better killer to play as. Obviously it goes without saying b7 comments 81 views last activity
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Hello, what I would like to say is that Dbd is in bad optimization state where the game arent that graphically good. I would like suggesting these ideas to add quality of life and let them focus on these and consider this more important than DLCs. My opinion , I would rather have 3 months of just optimization than having new content because the game may be stable and playable. What I mean is PS4 comments 131 views last activity
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Simple buff: let Sadako attack out of stealth. She already has a lullaby and isn't entirely invisible, so it won't really be hard to tell where she is. Adding a small movement speed buff for a second or two when manifesting would help. Giving a choice on whether you'll try to confuse the survivor or go for a tight lunge. This is only a work around off the top of my head so manifesting still has a18 comments 582 views last activity
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There anyway to implement a search bar to find unlocked perks for the characters we have? Say if we have to do a challenge that requires a certain perk(s) we can use the search to filter out which of our characters don't have them instead of having to check each survivor/killer one by one. As more come out, the time to check them takes longer and longer if you don't have everyone maxed out.0 comments 1 views last activity
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If you disagree, remember this is just my vision of what I would like Trickster to be. But obviously discussion is welcome, since you may all have even better/creative ideas than this: - When chasing an injured survivor, the chase music changes to become more fleshed out and melodic. This would fit in perfectly with the lore of the character. - 4.6m/s - Trickster starts the trial with 99 Blade0 comments 21 views last activity
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What if Breakdown was a "one time use" like Adrenalin, you can only use it once and then it's gone. But, once you get unhooked, the hook will be broken forever. But you can only use it once. Would that be busted or abusable? Of course, it shouldn't work on Basement hooks or Scourge hooks. Breakdown When you are unhooked or unhook yourself, the Hook permanently breaks and the Killer's Au6 comments 61 views last activity
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It takes a long time for people to grind up the Grade ladder when you have work, family, school and other life activities. A player's time is valuable. Unfortunately, hackers and cheaters (and AI bots that are on the rise) make that process harder by unfairly resetting that progress and dragging it out longer. I just faced 3 AI bot Spirits in a row who instantly tracked survivors, walked throug1 comments 21 views last activity
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Hey I had an idea to make things more fair for casual players, I think limiting matchmaking to controller only would help a lot of players be matched against survivors/killers of similliar skill, I say this because some examples to keep short: -Killers seem to be affected much more by wiggle on controller than on M+K -Killers can't turn as quick on controller to observe surroundings, sam5 comments 31 views last activity
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So I was just watching some DBD gameplay videos and my chosen YouTuber was set upon by a Demogorgon long after it was removed from the store. I lamented, having never had the spare dosh to nab the killer before it was made unavailable, and began thinking of how the gameplay aspect of the Demogorgon could be made available to new players and unlucky ones such as myself once again.. Then it hit me0 comments 41 views last activity
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Actually, the title says it all. I like playing Killer and Solo Q. I don't always feel like playing with other people (SWF). That's why I'm offline on Steam when I launch it. Especially when I've had a stressful day, I also enjoy some silence. But as soon as I start DBD, everyone can see that I'm online and whether I'm in the menu or in a lobby. And I get requests every time if I don't want to pl0 comments 211 views last activity
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To Jump Right In -When Playing Killers with no Map Mobility (EX:PIG) the game should try & spawn the Gen close to one another while for Killers with Map Mobility (EX:NURSE) can spawn the Gen farther -When Playing Steath Based Killers the game will spawn random objects/tiles to block some views on Generator so that they can be sneaked upon -Range Killer may make the Map have more Wide Open0 comments 22 views last activity
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Okay, hear me out! What if BHVR picked MORE THAN ONE community cosmetic submission and used them for the Amazon prime gaming cosmetics? So technically there'll be 12 winners! Win-win! Half the work is done for BHVR as far as the concept art and they would probably get more attention if they tied the hard work from the community to a third-party that would benefit DBD.10 comments 91 views last activity
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I know that the Legion already got one, Never-Sleep Pills, but that add-ons is actually really useful, with some other add-on actually one of his best add-on combos for chain downs or in general. So I'm gonna modify an older suggesstion from Tatariu that I really liked, but it wasn't added. Also let's say that the add-on is still Never-Sleep Pills, just so an add-on slot can be occupied. Nev0 comments 21 views last activity
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I seriously don't get why it's there, if kobeing is a problem just remove it unless surv has a perk. It's basically DC but on command and without any penalty and frankly there is not even a good reason to keep it as is.12 comments 121 views last activity
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I had a pretty cool idea of how CoH could have worked if they went in another direction. I realise they probably won't change how it works so this isn't really a real suggestion. More or a fun what if thought scenario Boon CoH: A Boon that offers comfort amidst the terror. Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem Soft chimes19 comments 271 views last activity
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I just want to touch on some skills that, due to the simplification / replacement of mechanics, have become unnecessary or ineffective. "Hangman's Trick" The skill is now semi-useless for obvious reasons. Hook mechanics have been changed. New: A Survivor who breaks the hook while you are carrying another Survivor on your shoulder gets the "Exposed" effect 10/15/20 sec. The hook does not stop b0 comments 21 views last activity
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What if there was a 1v1 mode for dbd that wasn't just messing around in customs. So my idea for this would be that the killer is always going to be Trapper with no trappers enabled and the survivor is always Dwight both wearing default cosmetics. Map's are always randomized with maybe indoor maps taken out of rotation. No perks, no items and no offerings so that their is no advantage to one playe2 comments 71 views last activity
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I would much rather dodge the lobby and give them a killer to match their sweat or at least pick a sweaty build to try and compete. Rather than enter the lobby see that its a 4 man team that just wants to annoy me, and afk in a corner. I just played my second game as the executioner ever, and got a 4 man SWF all running BT/DH/DS. I stood no chance with my non meta perks my bloodweb gave me. All39 comments 312 views last activity
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So, I am a middle of the road killer player. Every time I complain about MMR here, I always get the feedback that it's not the MMR, it's just the game Okay. So. Tried a new killer today. One I had managed never to play. Fresh out of box. Close to zero as you can get. Obviously, there is a big learning curve to that. But in this case, my learning curve was a team of four survivors that p1 comments 21 views last activity
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I think I can speak for both people on Xbox and Playstation when I say Keyboard and Mouse support should be added to each version of the game. Many people not only prefer, but actually find the game much more enjoyable when playing with Keyboard and Mouse. It’s much smoother In my opinion. And coming from someone who played DBD on Steam due to problems with my Xbox for a few months, Keyboard and1 comments 81 views last activity
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Okay so I was sittin and someone asked what would make the anniversary stream amazing and I had a lightbulb moment. Idk if any of you guys like kpop or asian music in general but my all time favorite group is Brave Girls. All the members are around Yun-Jin's age so I thought what if we did Brave Girls x DBD mini collab? You could use their pool party music video for reference and give Yun-Jin2 comments 21 views last activity
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If the killer can see what items the survivors are bringing, can we block item or character swapping at some point in the countdown? If blocked at 5 or 15 seconds, it would only allow the killer time to dodge. It's not ideal so instead ... If blocked few seconds from starting the countdown, it would allow the killer to properly prepare. (After all, who doesn't equip before queuing?)25 comments 221 views last activity
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You probably read the title and were like "wth does that even mean" Basically: Blast Mine has you fufill a condition to activate the perk then the perk only resets to a deactivated/cooldown state once the effect successfully triggers. I'd like to suggest that the perk 'Dragon's Grip' works the same way Here's how I think it would work: The perk is active from the start of the match, when you17 comments 101 views last activity
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In it's current state, Iron Grasp is SUBSTANTIALLY outclassed by Agitation. I thought of a few things that could improve it and also make it hilarious while paired with other carrying perks at the same time. The changes are - You can lunge while carrying,however they are covering 25% less distance. There's also a neat 2% buff to the wiggle duration.1 comments 41 views last activity
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I'm making this post for @kizuati as she's currently jailed and unable to create new threads. Reworked Haddonfield, inside basically every house with an incompleted generator, is an absolute nightmare for people with photosensitivity issues. Half of the lights flicker at an incredibly fast rate, while the others flicker incredibly slowly, with seemingly no middle ground. This is, naturally, p1 comments 11 views last activity
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Hello! I'm listening to the chase music that just released with 5.7.2 as I've been pretty fixated on it since 5.7 hit PTB and I'm overjoyed to be able to say that this one RULES! I'm gonna jump into DBD as soon as I'm off work and spend the whole evening playing Ghost Face to catch up on the time I've spent waiting. Thank you so, so much for listening to our feedback on the track and giving3 comments 81 views last activity
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We already have the Minotaur skin for Oni, so why we still didnt get a Medusa skin for Plague? I mean, it would fit perfectly for her, wake up devs! It would be insane if this was released for the Greek Legends Collection15 comments 121 views last activity
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It’s unbelievably hard to PIP these days. Like seriously is it just me? I seem to do everything I possibly can; repair gens, heal/unhook survivors, loop the killer, lose chase with killer, cleanse totems and so on. I really don’t understand why it’s so hard to just PIP, even safety Pipping is hard lol8 comments 231 views last activity
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Camaraderie is one of the handful of perks in the game, that's sole purpose is to counter camping. The description reads - "While you are on the hook in the Struggle Phase, Camaraderie activates: If another Survivor is within 16 meters of your Hook while Camaraderie is active, the Struggle Phase timer is Paused for 26/30/34 seconds." Why not just change it to if the killer is within 16 mete10 comments 111 views last activity
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Franklins demise should effect ALL items on the ground (with chest items being unaffected until picked up and put down again.) As it is very common for people to drop their items so they don't get drained thereby countering the perk with not much downside. I rarely run the perk myself but I feel it is a big oversight.14 comments 212 views last activity
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My suggestion: While there is another survivor within 8 meters of you: - Both of you stop leaving pools of blood. - Survivors are 8 meters away and you lose healing progress bar 10% slower After healing the health stage of another survivor within 16 meters of you, you don't leave a pool of blood for 20 seconds, and you don't lose your healing progress bar. (Working from health stages will no12 comments 181 views last activity
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I think everyone agrees that Nurse is the strongest Killer in the game and needs to a big nerf. But what would be the best way to do so without crippling her or completely changing her identity? Nerfing her add-ons is the most common suggestion, but one I never see mentioned is that I think her blink attacks should count as special attacks. That way, she can no longer use Starstruck, Devour, NO11 comments 81 views last activity