Feedback and Suggestions

Our team will be happy to read these!
  • For every level of devotion you receive 75 shards for every level you up. So if i have devotion 6 i will receive an additional 450 shards for every level, nice.
    1 comments 21 views last activity
  • What's the point of a weapon slot if the weapon is only visible for a quarter of a second when you attack? Nemesis' fist (ok Nemesis only has one extra cosmetic, the blighted one, but still, his weapon is literally his hand,..) Pinhead's chain that only comes into existence when he attacks Carmina's only purchaseable weapon is a tiny bit different, but it's ink black like her default one and
    4 comments 91 views last activity
  • Yesterday I was playing DBD and I thought "Wow, the devs have made SBMM now good!" But then Today, when I hop on DBD, SBMM has to screw me over. The simple way SBMM is executed is quite $#!tty. First of all, it only looks at your kills/escapes, so it doesn't matter if you evade the Killer, but do nothing for your team and escape, or you're a toxic flashlight clicker and loop the Killer for 5 gen
    1 comments 41 views last activity
  • 1. Make a search bar for perks Literally what everyone has been asking for how long? 2. Make the hook timer go down slower when the killer is within x radius of the hook, and faster when x distance away from the hook Punishes camping, and rewards map pressure 3. Survivors that have recently been altruistically unhooked can't be downed, 1 mettle of man stack equivalent so it can't be abu
    8 comments 151 views last activity
  • Everyone that plays killer knows how frustrating that the survivors can hold their sprint with no punishment and make it to a pallet. So what if the survivors can run but for a short period amount of time. I think survivors can hold their sprint for 45 seconds, if they run longer than 45 seconds they will be hindered and exhausted for 10 seconds, but they can't run if they what to loose the hinde
    51 comments 3,211 views last activity
  • BHVR: the problem with GF is Marking people. GF players: No it's not! The problem is GF is an M1 killer whose power is staring at people and the counter to it is just starring back at him! And even in a staring contest he loses. Samination pointed that out in a joking way when he put Myers and GF in a stare contest in one of his episodes. He LOSES ALL POWER because you SEE him. No other killer
    2 comments 101 views last activity
  • Hello there! Don't sure the devs will see it or somethint. Anyway, i was playing this killer for like 100 hours and i think that the most powerless killer in the game. Let me explain! When yoou play the killer the most thing you need to win it's catch the survivor, get a closer distance, mindgame him around a pallet or don't give survivor drop it. And almost every killer good at it, cause the
    0 comments 21 views last activity
  • So the idea is to have a killer that is blind, and it would work something like the "dogs" from scp secret laboratory. Basically the "dogs" are blind and only see black with a white outline of the surrounding environment, so they aren't running into walls the entire game. However they can't see the human players they want to kill unless they make noise, walking, running, shooting, talking, etc.,
    0 comments 51 views last activity
  • Decisive Strike was supposed to be an Anti-Tunneling Perk, but in it's current state it's literally a God Mode for 60 seconds , with these changes I'm trying to make it into a true Anti-Tunneling Perk. Decisive Strike Decreased the active timer from 40/50/60 seconds to a flat 30 second timer. The Killer stun will now take 3/4/5 seconds , depending on the tier of Decisive Strike . The
    14 comments 151 views last activity
  • head-on is really difficult to get to work if youre not in a swf, i feel like it would be beneficial in solo qs to let other people know that you're in a locker with head on by having it highlighted, sort of like when blast mine is applied to a gen
    8 comments 71 views last activity
  • Every time you break a pallet, another dropped pallet gets destroyed.
    2 comments 31 views last activity
  • I noticed that perks that highlight generators like Eruption take precedence over Surveillance, but since in those perks the highlight is secondary, while in Surveillance that is the primary purpose of the perk, I suggest to make Surveillance have higher priority on the gen highlight.
    3 comments 31 views last activity
  • 12 comments 41 views last activity
  • The original mechanic is better then the new one that is for sure... My Ideas[I got 2] 1. There is four skill checkz on up,down left and right. The the bottoms be O, Square, X and Triangle. The layout be the same as on Controller. 2. Left and right on the stick instead of doing a circle on stick.
    16 comments 51 views last activity
  • New to PC 48+ hours in and Ive gotten 3 of my killers to 50 already which is the trapper, the huntress and ofc the nurse, of the 3 im really enjoying the nurse the most, this has to do with their power ofc being extremely powerful if used correctly, I was actually going to use my iridescent shards on the hag then the blight accordingly, ofc anyone who knows these 2 killers knows their hexes, ruin
    0 comments 21 views last activity
  • Idk if the challenge is bugged for me, but either way I think it’s poorly designed and needs a different way to reveal them than the EGC. Maybe after doing a generator you get a waypoint? All I know is I’ve been trying this challenge for 3 days, and it’s just so boring. one of the first glyph challenges I’ve actively hated.
    6 comments 211 views last activity
  • So I know Myers with certain addons, cough iridescent hair + Tome stone piece cough, can easily make Myers one of the more overwhelming killers to deal with. However, base kit Myers... Sucks, honestly who uses base kit Myers like come on. Unless you are doing the Otzdava challenge there is a very rare chance I won't see a Michael with his more powerful addons. So because Myers is one of the mo
    2 comments 31 views last activity
  • I'm sure this has already been brought up a few times, but please reduce the range at which Ghostface can be detected. I've played three or four games with him recently and the killer instinct is across the map half the time when I am being detected. The survivor should not be able to detect me unless the survivor's character model can physically see me.
    0 comments 21 views last activity
  • Would it be possible to release some generator skins? I'd love to flex on people with my gaudy generators.
    4 comments 141 views last activity
  • The thread/discussion about brutal strength being updated to increase snuffing out speed got me thinking that one the problems for me with boon totems is that there isn't an actual perk or two or three that I can bring to deal with them on a fundamental level or at least reward Killers for going out of their way to interact with them. Hex:Pentimento should convert a boon to a pentimento totem in
    0 comments 22 views last activity
  • Hello! I wanted to provide some feedback about (mechanical) feedback and how the absence of it can bias the player population against the perceived efficacy of a given power or perk. Sadako's condemnation power is a great example for this - because the killer only gets to see whether a survivor... * Has 0 Condemned stacks * Has a non-lethal amount of Condemned stacks * Has max Condemned stack
    2 comments 71 views last activity
  • I never remember survivors' usernames, and when I want to report someone, I don't know which survivor is which. And also, if you're not gonna let us see others' grades in the scoreboard and replace it with some stupid image, better use that space to show which survivor and killer were they. Like instead of having that survivor icon in the scoreboard, you could have it show Feng or Dwight, or anyo
    2 comments 41 views last activity
  • The report system right now is just a joke. We need to make an ingame report. (But thats not an actualy report, its just for making a stamp) Then you need to have proof, you need to know the map, give every little information you have and need of your account, match, names and then you even need to descripe. If its a hacker without proof, nah not valid. If you forgot to report ingame? W
    Mod
    8 comments 152 views last activity
  • When required by licensed chapters or skins that change the character (Oni's Minotaur, Trapper's Krampus, the Crypt TV set, etc), linking a set makes sense. But all of these linked sets are kind of hampering our ability to customize our character. Now, if a character is wearing a dress (Yun-Jin's gorgeous blue set, Jane's goddess dress), it would make sense to lock the torso and pants, but the h
    29 comments 421 views last activity
  • 12 comments 141 views last activity
  • im too lazy to come up with a name lmao but basically the perk's power would be... if a survivor stays beyond the exit gates for 30 seconds the exit will be automatically blocked for 20 seconds.
    6 comments 51 views last activity
  • I think you guys should make the end game show the survivor portraits instead of the role they're playing. It would be much better. You can use the ones that are already in-game.
    1 comments 21 views last activity
  • NERF: The "dodge animation" no longer grants invincibility so you can still end up being hit by the killer CHANGE/NERF: Dead hard now has 3 charges (not unlimited use) (Tier I = 60s, Tier II = 45s, Tier III = 30s cooldown on each charge) CHANGE: Dead hard will no longer be an exhaustion perk NERF: Dodge distance/duration very slightly reduced Scenario: The killer has found you and
    5 comments 61 views last activity
  • There is no reason for this game to have no Voice Chat or any chat for that matter for Playstation[I play on PS4]/Console players. The is much easier when you know what others are doing why? Well when the Killer is chasing me I run it to ppl the are working on gen or healing them self or each other or what ever there doing does not really matter what the point is I need to know what they are doin
    40 comments 211 views last activity
  • RIP.... I use to really like playing as Legion.... I CAN'T HEAR ANYTHING EXCEPT FOR THE ######### MUSIC, BLASTING IN MY EARS.... thanks for nothing. For real, though, I extremely pissed off about this. I can't play them anymore until this is changed, and if you don't fix it, then RIP Legion.
    6 comments 191 views last activity
  • A glass-like candle moulded from the fog itself. The guttering flame calls to the strongest opponents. Grants +200 MMR for the trial in which it is offered, regardless of outcome. This is an iridescent offering for survivor and killer. It grants +MMR regardless of the match outcome so that folks can adjust to their perceived skill level. It's not tied to wins so that killer players don't fee
    5 comments 31 views last activity
  • Based on the movie "Arachnophobia" The Spider - aka The General, is a previously undiscovered species of Venezuelan spider which possesses nearly human levels of intellect and a malice for all non-arachnid living things. Despite having 3 venom sacks and a bite twenty times deadlier than a Black Mamba, the real danger the Spider poses is his ability to marshal and direct the movements of a legion
    4 comments 112 views last activity
  • Since the new MMR system, the game is unplayable for beginners. You only get good or trolling survivors or killers that don't even let you live for 2 minutes. Do you want to get rid of your new players right away or why was the rule chosen that way? It doesn't matter what time you play. You just get completely destroyed as a beginner. I've had over 750 hours since I picked up the game in November
    6 comments 51 views last activity
  • Michael Myers - Atari 2600 Leatherface - Atari 2600 Freddy Krueger - NES I understand licensing hurdles, but if these could be created it would be a win/win for the license holders, devs, and the players. My proposed skins would require minimal effort to create - they are just recolorations. They could be released individually, or as a "Retro Skin Pack" (at a slight discount). Take my money!
    3 comments 63 views last activity
  • Empathic Connection - Increase range to 64/96/128 metres (To match Empathy) - Increase healing speed to 20% Visionary - Remove the cooldown
    4 comments 71 views last activity
  • Only item in the game that does nothing on its own without add-ons - even a green map reveals gens. It's even a poorer joke when it crops up in chest searches.
    30 comments 341 views last activity
  • Well, I decided to make this suggestion because I know that BHVR must already be working on something similar in the HUD of the characters as they had already announced to improve the experience for solo survivors. The idea below is to help devs to increment and improve the work that will be added in the game. Guided voice system Similar to games like overwatch and paladins, where you
    14 comments 354 views last activity
  • Many killer perks can be removed from the game; as an example corrupt goes away after 2 minutes. Hexes can be game changing but also can be found and removed. By design survivors are supposed to have stronger perks - this is a paraphrased quote from Mat Cote in 2016. But when you consider SWF on top of this it just feels like a losing balance to want to play killer. In the case of a SWF you a
    60 comments 1,012 views last activity
  • It would be very nice with an option to mute the flashlight sound, and you could choose if you want to mute it for killer, survivor or both with a checkbox for each. The only way to prevent flashlight macro in a different way would be to have some form of activation cost to the flashlight, I figured 2% of max charge each activation. This has almost nothing to say if you use a couple clicks for
    0 comments 11 views last activity
  • Yet again, a reworked map that, while not nearly as egregious as old Haddonfield, it seems to have similar issues in some of these houses. I just completed a match where the survivors had great gen spawns, and vault points. I made a map of the house they were in, first floor. Sorry for my poor craftmenship. This obviously isn't to scale its just to visually showcase the issue. KEY: Blue Cir
    4 comments 101 views last activity
  • Hello! I just wanted to share my take on an interesting boon change. I'm not sure how much weaker it would make the perks, but it's interesting. Understandably, the other boons would need to be changed as well to compensate for the changes. I know this topic has been talked to death already and many great suggestions have been made, but this is just my take on it.
    6 comments 71 views last activity
  • If BT is to help stop tunneling but as soon as your unhooked you start working on the gen 3 feet away, i dont think i should be penalised for doing the rational move which is to punish the person for making a dump play.
    5 comments 51 views last activity
  • Deathslinger was nerfed a while back with an Aim Down Sights/Lower Sights time and a Terror Radius increase. While the ADS time was a good change, it feels a little sluggish to use his power now. The TR increase I feel took away something Slinger had that other ranged killers don't have, which is stealth. With a few simple changes, Deathslinger can be far more enjoyable to play, and also gain ba
    4 comments 51 views last activity
  • Two head pieces, one with a mask and one with no mask (Not my images, credit goes to SpitfireOrMichina)
    0 comments 191 views last activity
  • https://www.youtube.com/watch?v=jL3GqARvI-k No its not me, its a streamer whom some of you may know. Stalky Boi. He's an excellent long time Mikey main. He made this video today with some terrific suggestions for buffs to the boogeyman. I hope you take a peek at it Behaviour. He's got some really solid ideas there.
    3 comments 51 views last activity
  • I spotted a video the other day of someone who had somehow set up a private server with survivors in first person perspective. Not really interested in how they did it, but it was fascinating to watch and got me thinking it could pretty cool having a killer whose unique ability is the survivors play in first person perspective. It’s definitely a disadvantage for the survivors, no question, but it
    3 comments 61 views last activity
  • Many survivors like to taunt killers right at the edge of the exit. It's typically when the survivor is more skilled, but then they like to rub it in. They're injured, I can hit them but because they're RIGHT THERE, I can't pick them up and they "win" and exit the trial. To minimize this toxic behavior of teabagging right at the exit barrier, I feel there should be a two second blockage from th
    3 comments 41 views last activity
  • https://youtu.be/2kCWtRRVfx0 This is pretty much the reason in an entire video. Look at HOW MUCH you have to camp with Huntress, what happens if you don't have gens slowdown perks!
    11 comments 111 views last activity
  • I think this would be a pretty nice move to have them both from the start. There are also people who might miss the notices about the redeem code options for said pride flag charms and thus wouldn’t know they were even obtainable, especially as time goes on and other game announcements will appear on top. Also there is no downside to this at all.
    Mod
    54 comments 591 views last activity
  • There are many situations where the Killer will slug everyone and then simply let everyone die by bleeding out, which makes everyone lose their time over nothing. I feel like if you have the option to suicide on hook in order to give Hatch to a teammate, for example, you should be able to do the same when downed, by giving you an option to bleed out faster if you choose to do so. Then you also wo
    18 comments 321 views last activity
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