Feedback and Suggestions

Our team will be happy to read these!
  • CoH has been nerfed twice already, but people are still very much complaining about it, the reason for this being that nerfing the healing speed wasn't the solution because it wasn't the problem. People complain a lot more about CoH than they do other boons, it's not because the others are bad (far from it), but because the way they're used differ from CoH. While I'm assuming the devs figured w
    2 comments 44 views last activity
  • Good afternoon. Colleagues, correct me if I'm wrong. Playing as these killers, you get the feeling that they are not finished. It's pretty hard to beat them. The percentage of wins on them I have from 33 to 38 (a win is 3 kills or more) I also play Trapper, Michael, Pig, Ghostface, Plague, Demogorgon, Gemini, Pinhead, Artist, Sadako. There are no such problems. I played about 1500 hours of dbd.
    0 comments 21 views last activity
  • I suggest an additional development for Ghostface's add-on or base ability, It is a dash or sprint mechanic that last 1-2 seconds that prevents him from being revealed and resets the reveal timer to 0, its like a pocket dead hard but for killers. Rules: It can only be used while his power is activated. It has a cooldown of 24 seconds. Ghostface cannot attack mid dash.
    0 comments 21 views last activity
  • Can you make survivors go into the dying state if they are caught in a trap while injured, and if not what is the reason
    9 comments 111 views last activity
  • 1 comments 51 views last activity
  • Seriously, why? If it was just so you can feed some content to the lgbtia+ community, why not Jeff? Or Adam? Or elodie? Or Felix? Why did you needed do another david chapter? We already had him, so do a new character next time?
    6 comments 71 views last activity
  • Do you remember how in patch 2.7.0 the Legion's Fatigue got increased? Well, with it the Tunnel Vision in Fatigue got heavily increased aswell, making the Legion almost blind while in the Fatigue. So I suggest this, reduce the Fatigue Tunnel Vision back to how it was pre-patch 2.7.0, there currently isn't a good reason to make the Legion almost blind while in Fatigue, since you can already tell
    4 comments 101 views last activity
  • Some of us don't like the grind in this game. And thank god we have perks like BBQ & Chili, Distressing, Hex : TOTH, Beast of Prey for Killers and WGLF, No One Left Behind, Prove Thyself for Survivors. If you run these perks you get a fairly decent amount of bloodpoints even if you don't play too seriously but I think we can improve this even more. All these perks above affect these categor
    1 comments 51 views last activity
  • You have a 60gb game. At least animate their lips when they speak.
    0 comments 21 views last activity
  • Demogorgon got a bit of love from the players recently, but he will vanish nearly completely someday, except for those blessed demo mains (wich I may be one of), and I miss hawkins lab very much. Plus those new perk names are just... You know those were second choices. I actually don't why needed to change those in the first place, if stranger things comes back, just redo that and Rada you got mo
    1 comments 51 views last activity
  • The topic went that way. https://forum.deadbydaylight.com/en/discussion/321634/about-bloodpoints-perks-and-farming#latest
    0 comments 34 views last activity
  • This way solos don't have to unjustly face the wrath of Nurse/Blight sweatlords who assume every match is SWF. Thanks
    69 comments 511 views last activity
  • Going to try and keep this short. There is never going to be reconciliation possible between hexes and the perks attached to them. They are connected but overlapped as they currently are just doesn't work well and likely will not ever. There are just too many variables. A perk attached to a totem and a stand alone perk are related but not the same thing. A perk should be a perk and a totem shou
    0 comments 31 views last activity
  • So instead of being invulnerable and denying any and all kinds of interactions against killers, it gave Endurance instead. If you wanted to deny a down, it works! If you wanted to deny the utility of a power, it does not! Endurance wont protect against Trapper traps so he wont be needlessly countered Nemesis can infect a Dead Hard'ing survivor and not have his power be denied and suffer a co
    7 comments 71 views last activity
  • Regression Tiers: The Shape begins the trial in tier 1. Each survivor begins the trial with 15 energy. The Shape stalks at a rate of 1 evil energy per second. After stalking a total of 10 evil energy from survivors, he unlocks tier 2. The Shape can quickly press (tap) the secondary ability button to switch between tier 1 and tier 2. Any evil energy gained through stalk contributes only to
    5 comments 171 views last activity
  • Maybe a Halloween kills outfit with a burned mask and ashy jumpsuit with the missing fingers. Or the sheet he wore in the first film as a locked set kind of outfit. I know the white captian kurk mask is iconic but wouldn't it be cool for the masks form the 3rd film to be cosmetic pieces? Just a thought at least.
    2 comments 51 views last activity
  • It looks like utter garbage BUT, the idea itself is something that would do super well in main game. Visual indicator of terror radius, that gets more intense the closer the killer is. There's many people who are hard of hearing, or just people who listen to music during gaming. Maybe not everyone would like it, so there could be like a toggle option
    0 comments 31 views last activity
  • So I'm currently all over Artist for some reason and decided to take a look at her Add-Ons. I ranked them on a Tier List from S to F and taking a close look at all her Add-Ons kinda saddened me, as most of them are very boring. I think Artist deserves better and took matters into my own hands. Let's get onto the Add-On Pass! Ultra Rare Iri
    4 comments 71 views last activity
  • dbd1.JPG This has happened more and more lately. Killers slugging people and leaving them to bleed out... or waiting until the very last tick of bleedout and then hooking. This killer held my teammate until the endgame timer ran out. This sort of gameplay is really making it harder and harder to enjoy this game.
    6 comments 111 views last activity
  • In The Batman season 1 episode 5 it introduces man bat. I think he would be a really cool killer to add in the game. His mori could be sucking the blood from his enemies to death like he did to those poor goats xD He could be the only killer that could fly across the map with that bat scream he does from the show. But I guess make it similar to Freddy's teleport to gens. Idk just seems cool
    0 comments 11 views last activity
  • Literally. when I found Green Glyph at school, it was in the cupboard and I couldn't do anything about it.
    1 comments 91 views last activity
  • Not much more to say other than the title. Ghostface and Legion's updated chase music is hilariously loud. Not sure what happened there, but uh...yeah.
    4 comments 61 views last activity
  • It would be a minor quality of life, however I think that any game should be able to allow players to be able to listen to all the sounds of the game, i.e.: - Map sound. - Sound of hunting music. - Its killers. - Sound of survivors. etc...
    0 comments 141 views last activity
  • Since this perk is the equivalent of BBQ and Chilli, which activates 25% extra bp per first hook, as the title says WGLF should give 20% per generator completed whilst still alive. There is only 1 killer, making getting these stacks easier, however there are 4 survivors all vying for the unhooks, making it much harder to stack them. Changing it would bring it more in line with the main objectiv
    4 comments 61 views last activity
  • If you are running straight at a pallet to fast vault it, but there is a locker next to it, your character will jump in the locker instead. I've lost several chases because of this now. Either lockers shouldn't be placed next to pallets like that, or they shouldn't activate unless you're facing them or something.
    0 comments 21 views last activity
  • Let me explain in further detail why this is a good thing to do both for newer players to the game and BHVR themselves. If all new players could try out killers in custom games (will now be referred to as KYF later on), then they can learn how the power works and how to counter said killer. They could also figure out which killers are worth their money to them because they like said power. Now o
    0 comments 21 views last activity
  • This is really needed. I am tired of Bubba getting instadowns from the 1st minute of the game because his BASEKIT allows him to swing his chainsaw and STILL turn hard corners and chase anyone down. Everytime someone complains about this, a lying poster will say "just turn corners to force him to hit a wall" but this never works. Bubba's can turn ANY hard corner and keep swinging and the
    110 comments 2,573 views last activity
  • Before you guys crucify me just hear me out I understand that stretched resolution/other resolutions were fixed because it gave an unfair advantage especially to survivors, Is it possible to add options for resolutions WITHOUT affecting FOV (Field Of View) which is the main reason why it was so controversial which is very reasonable. I've been playing the game since beta in 2016, this game is v
    0 comments 21 views last activity
  • Exactly as the title says, PC is a functioning version of Dead by Daylight, I've had most of my console matches pretty much thrown out because of seconds of constant delays and lag spikes due to in game actions, and the unfortunate process was that I have all my progression on console, all my killers, all that money spent on inferior hardware that still has yet to be addressed, load time into a g
    5 comments 42 views last activity
  • The Legion's abilities are genuinely threatening, and the fun add-ons make for fun gameplay. The fifth knife requires no mistakes in gameplay and accessories to achieve. So most of the time acceleration is the main help. Unless the survivors don't deal with The Legion's abilities, let the fifth knife succeed. As long as the survivors are spread out, the fifth knife can not be reached. Sec
    0 comments 21 views last activity
  • I'm talking about bodyblocking as a form of griefing, like blocking a survivor in a corner of AFKing in front of a Jigsaw Box with Video Tape (just lost two teammates to this bs). The current systems are clearly not enough to avoid people ruining the match to others and fter 6 years I think it's time to implement a system to prevent it.
    11 comments 161 views last activity
  • Problem's: Rank Pallet's/Window's Slasher Camping Character price's VC/TXT chat in Console Loading Customization Slasher Body Blocking Flashlight Slasher Hook Camping _________________________ Solution's 1: Pallet's / Window's The Solution for the pallet's is when a Survivor hit's a Slasher with a pallet, the rest of the pallet's are blocked for 30 Seconds by the Entity. The
    14 comments 163 views last activity
  • So one survivor start the game with a tape, the survivor have 2 min for make the copy and put the tape down for give the tape to someone else, if nobody take the tape after 2 min everyone are condam, (Mini Mori) Sadako can continue to go through the TV plus through the pallets in invisible phase.
    2 comments 41 views last activity
  • With the way the (stale) survivor meta has been over the last couple years, the implementation of SBMM and the issue with SWFs, it's long overdue that Corrupt Intervention in some form or another, should be base kit. It shouldn't even be a question at this point. Is it a long term fix? No but the early game is in desperate need of it and adding perks like Lethal Persurer and Floods Of Rage isn't
    51 comments 971 views last activity
  • I was quite disappointed when I read the latest patchnotes just to realize that Sadako had been neglected entirely. Currently she's the weakest licensed killer in the game , being an inferior copy of Wraith and Freddy in terms of gameplay. Here are the issues which need to be addressed: 1) Get rid of global sound cues, survivors shouldn't be notified of her stealth usage at all. This was th
    20 comments 231 views last activity
  • After the patch Larry's became extremely dark and generators aura are different whenever you are Sadako in the demanifested state: https://clips.twitch.tv/ShortUnusualCrabsPoooound-zbYWt_HUoU4zVOvM It's actually easier to see scratch marks so it's not really an issue there, it's just that it looks... strange? Before it was much, MUCH more subtle.
    0 comments 21 views last activity
  • After playing over a dozen games on the reworked map I noticed that survivors would run to the corners of the map where there was an unusable hook (sacrificed teammate or breakdown user) and I couldn't get that survivor to another hook so I was forced to bleed them out. When I chase a different survivor in a whole other game the same thing happened. This time there was only a hook available that
    5 comments 101 views last activity
  • Hi Guys, I'm not a new player but I often play casually and find myself forgetting what I need to do to earn certain Emblems and since the archives have some tasks that require you to earn certain Emblems lets say Benevolent for example I find myself looking at the manual to see how to earn them. Now I may be blind and have missed them and they are actually there but for potential new players(an
    0 comments 11 views last activity
  • I would like to suggest a new perk for survivors. A boon totem. When a survivor bless a totem, the killer will not be able to break pallets for 5/10/15 seconds after a survivor drops a pallet.
    0 comments 31 views last activity
  • New legion is AMAZING, much better base kit and very good variety of addons. But there is a problem with this killer basically when you kill one survivor or more its almost impossible to get a chain hits down. My suggestion is to make the number of the chain hits required to down survivor to be decreased each killed survivor.
    3 comments 61 views last activity
  • When you play against an swf, the next 2-3 matches will be played against solo players.
    24 comments 271 views last activity
  • As the title suggest a feature that will show you which challenge you have selected by pressing escape in a match Many times I forget with challenge I have selected for the rift
    0 comments 21 views last activity
  • In my opinion, the fact that theoretically there's no limit on how quickly you can perform a certain action if you stack multiple different boosts is one of the major underlying problems plaguing this game right now. Healing in a tiny handful of seconds, or stacking generator repair boosts so you can bang one out with incredible efficiency, are extremely hard things for killers to deal with and
    1 comments 51 views last activity
  • Just played a game where the entire time 1 person pressed W the entire go, couldnt even touch them at a short loop and they kept going shack to another pallet away, and they seemed too damn fast bc they would make ridiculous distance regardless of what I did
    1 comments 21 views last activity
  • Start out playing for BP grinding, 2 perks Hex: Thrill of the Hunt and Distressing are given from the get go, level your huntress to get Beast of Prey and level your Leatherface for BBQ & Chilli, every other perk can be easily earned if u put priority on these ones 1st bc of how poorly the Bloodweb is, so it's recommened u dedicate a certain killer to from the get go to earn those perks on it
    0 comments 11 views last activity
  • It would be super cool to make a certain area super foggy for like Immersion purposes, and the aesthetic would make it super creepy! Silent Hill vibes basically... It would go well with like quick and quiet and other stealth perks ,and It would be a brand new effect. Do you guys think this Is a cool Idea?
    11 comments 81 views last activity
  • This game doesn't make sense. I am a console game where I cannot disable cross play so I have to suffer the anomalous movements of the characters as a killer when I have them forward, so I can't hit them even at 1cm. There are no new ways, always the same for years. A well organized team finishes 5 generators in no time. Maybe add new modes with 2 killers, more survivors and more generators (even
    1 comments 61 views last activity
  • I have tried to watch streamers now and play this game but its impossible when their chase music is headache producing. Especially ghostfaces. Its so loud and feels like my brain is about to explode. Its much louder than any other game sound. Even if it would be a little lower its still headache producing. I literally had to take off my headset against ghostface and then die on first hook to be f
    8 comments 141 views last activity
  • How the ######### you managed to make this map even worst? GOD WINDOWS EVERY CORNER the whole map feels like a one big house of pain. What the hell is that?
    28 comments 862 views last activity
  • One of the main problems with Blindness is it disproportionately affects solo players because they lose the ability to see downed or hooked teammates. This effect is basically useless for people with comms, as they can just talk about it. However, Blindness otherwise isn’t really that great either. So I have a few tweaks I think would make it overall better: Blindness no longer hides the aura o
    1 comments 31 views last activity
1 … 682 683 684 685 686 … 1367