Blindness Rework

One of the main problems with Blindness is it disproportionately affects solo players because they lose the ability to see downed or hooked teammates. This effect is basically useless for people with comms, as they can just talk about it. However, Blindness otherwise isn’t really that great either. So I have a few tweaks I think would make it overall better:

  1. Blindness no longer hides the aura of hooked or downed survivors.
  2. Blindness will reduce the maximum vision range of a healthy or injured survivor to 16(?) meters.
  3. The maximum vision range is 8(?) meters if downed/carried/hooked. (Unsure on this one)
  4. Anything past the maximum range will be imperceptible/blacked out or fogged out or whatever.

This removes the disproportionate effect on solo, adds a fun new difficult debuff to play around, and reduces ability for communication while downed, carried, or hooked, and thus must rely on your teammates. The third part will affect essentially only people with comms, and prevent giving callouts while in that position.

Comments

  • My own ideas had been a black border around the screen likec when downed by Knock Out and/or doing the opposite of Oblivious, keeping the Killer's Terror Raidus while hiding the Red Stain.

    I like your #2 idea in particular.