How to FIX Dead by daylight #Community #Behavior

Problem's:

Rank

Pallet's/Window's

Slasher Camping

Character price's

VC/TXT chat in Console

Loading Customization

Slasher Body Blocking

Flashlight

Slasher Hook Camping

_________________________


Solution's


1: Pallet's / Window's

The Solution for the pallet's is when a Survivor hit's a Slasher with a pallet, the rest of the pallet's are blocked for 30 Seconds by the Entity.

The Solution for the window's is when a Survivor vault's from one window too another or the same window multiple times.

The solution is instead of 3 times reduce too 1 time and the Entity Block's so the Survivor can repeat the process over and over again.


2: Rank

The Solution is too make Non Rank lobby's/matche's.

By doing so makes the game more fun and separate the community in 2 part's.

The one's that play competitive from the one's that play casual.

Player's that play Rank will get MMR and Extra Blood Points (Depending of the rank the player's is placed).


3: Slasher camping

The Solution is when a Slasher hooks a Survivor, the Survivor will be blocked by the Entity so the Slasher can't stay camping.

Like the exit door's when the Slasher tries too capture/hit a Survivor when it's on the camp fire.


4: Character price's

The Solution is to do equal to other game's

Older character's cheaper

New character's expensive.


5: VC/TXT Chat on Console

The Solution is fro player's too have a Communication system on the Console, so they can communicate with PC XBOX Nintendo player's.

VC: the communication could be like Friday 13 when a Survivor is close to each other they can talk or have and walkie talkie.

But when the far they are from each other the worst the communication.

TXT Chat: just enable on Console's

It doesn't make sense to report a player for being toxic in VC/TXT if there's NO VC/TXT in the Game.


6: Loading Customization

The Solution is simple.

Give the player's an option to custom/swap the loading screens from the anniversary one's

Or

The store gives an option to buy loading screens.

The originals are very simple.


7: Slasher Body Blocking

The Solution is when a Slasher is chasing or grabbed a Survivor, the other Survivor's can't Block the movements of the Slasher.


8: Flashlight

Reduce the effect against the Slasher.

(It's annoying to play has a Slasher and when a Survivor is picked up, the other survivor almost insta flashes the Slasher.)


9: Slasher Camping on the Hook

Like the exit gates make the Entity to block the Slasher from camping the Survivor until:

The Survivor dies or escape's/saved by the hook

Comments

  • Most of these are bad ideas

  • @ThatOneDemoPlayer said:

    Most of these are bad ideas

    Indicate the one's and express yourself

  • Remove DH distance.

    Instantly a better game

  • 1 and 2 would severely hinder looping for no reason

    7 doesn't make sense because something being "annoying" doesn't warrant being nerfed

    6 wouldn't make any sense because most people don't want to play "sweaty", and they'll move onto casual mode where they'll continue facing "sweaty" players along side noobs

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2925359#Comment_2925359

    1 and 2 would severely hinder looping for no reason

    7 doesn't make sense because something being "annoying" doesn't warrant being nerfed

    6 wouldn't make any sense because most people don't want to play "sweaty", and they'll move onto casual mode where they'll continue facing "sweaty" players along side noobs

    Yeah that's the objective of 1 and 2.

    The game is for the survivor's to fix the generator and escape.


    Not to wait on the Slasher and throw a pallet in the head every single time or going to window's every single time.

    ----------

    The Flashlight it's broken.

    It's annoying because it doesn't give a Slasher to defend them self's from the light.


    Make sense to blind?

    Yes

    It's Broken?

    Yes

    -----------

    If you're a Casual player, you don't probably know how the community play's the game.

    There's alot of Player's that play the Game for the Rank/battle pass.

    That's why i suggested an Non Rank mode.

    Because Casual player's want to play the game without try hard's breaking there experience.

  • It would help more if you defined and explained the problems, then at least people could see what and how your suggestions would try to solve these.

  • Fix DH.

    Fix maps.

    Fix tile RNG.

    Punish camping/tunneling, reward chases/hooks.

    Have a fixed pallet spawn rate.

    Remove SBMM or make it less strict.

    Buff 80% of the perks.

  • @EntitySpawn said:

    Fix DH.

    Fix maps.

    Fix tile RNG.

    Punish camping/tunneling, reward chases/hooks.

    Have a fixed pallet spawn rate.

    Remove SBMM or make it less strict.

    Buff 80% of the perks.

    Thanks ๐Ÿ‘ for the support

  • @Emeal said:

    It would help more if you defined and explained the problems, then at least people could see what and how your suggestions would try to solve these.

    And i explained.

    There's a category called Solution's ๐Ÿ‘

  • @MrDBM1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2925420#Comment_2925420

    Yeah that's the objective of 1 and 2.

    The game is for the survivor's to fix the generator and escape.

    Not to wait on the Slasher and throw a pallet in the head every single time or going to window's every single time.

    ----------

    The Flashlight it's broken.

    It's annoying because it doesn't give a Slasher to defend them self's from the light.

    Make sense to blind?

    Yes

    It's Broken?

    Yes

    -----------

    If you're a Casual player, you don't probably know how the community play's the game.

    There's alot of Player's that play the Game for the Rank/battle pass.

    That's why i suggested an Non Rank mode.

    Because Casual player's want to play the game with try hard's breaking there experience.

    And most would argue this is now what makes dbd, dbd - looping effectively.

    Just look up. Or use Lightborn! That's a perk.

    Because Casual player's want to play the game with try hard's breaking there experience.

    Alright, but that still doesn't mean that tryhards wouldn't go into casual matches for easier games.

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927382#Comment_2927382

    And most would argue this is now what makes dbd, dbd - looping effectively.

    Just look up. Or use Lightborn! That's a perk.

    Because Casual player's want to play the game with try hard's breaking there experience.

    Alright, but that still doesn't mean that tryhards wouldn't go into casual matches for easier games.

    Unfortunately i need to disagree with the looping.

    It's the way to play the game.

    The pallet's/window's belong to the game but it's not meant too use has a trap for killer's.

    What is DBD?

    DBD is a game of 4vs1(survivor's vs slasher/killer)

    The objective is to Fix generator's and escape.

    Survive is part of the game has well, but trolling the Slasher or "traping" the Slasher isn't the way to play the game.

    You had infinite mending from legion for example it was a broken mechanic

    But it was legal.

    The Devs saw the issue and warned player's if they used the infinite mending, they would get banned.


    Basically what im saying is the Devs on acknowledges if the community Agrees there's a problem with the game.

    ______________


    Now talking about try hard's.

    Yes this WOULDN'T solve the problem.

    But

    It would suppress the problem.

    Imagine an update with everything i said and you/the community in 10matches, you would find try hard's in 3 of 10 matche's.


    But for that to happen the community needs to accept the game has a problem and they should fix the problem.

  • @MrDBM1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927730#Comment_2927730

    Unfortunately i need to disagree with the looping.

    It's the way to play the game.

    The pallet's/window's belong to the game but it's not meant too use has a trap for killer's.

    What is DBD?

    DBD is a game of 4vs1(survivor's vs slasher/killer)

    The objective is to Fix generator's and escape.

    Survive is part of the game has well, but trolling the Slasher or "traping" the Slasher isn't the way to play the game.

    You had infinite mending from legion for example it was a broken mechanic

    But it was legal.

    The Devs saw the issue and warned player's if they used the infinite mending, they would get banned.

    Basically what im saying is the Devs only acknowledges if the community Agrees there's a problem with the game.

    ______________

    Now talking about try hard's.

    Yes this would solve the problem.

    But

    It would suppress the problem.

    Imagine an update with everything i said and you/the community in 10matches, you would find try hard's in 3 of 10 matche's.

    But for that to happen the community needs to accept the game has a problem and they should

    Infinite Mending was a bug.

    Looping is not a bug.

    How do you even compare these two things?

    And people actually find looping enjoyable. If you nerfed that (aside from map's tile logic) it would probably harm the game more than help. It's just how the game evolved.

    -----

    There are multiple problems with this game, but not having non-ranked matches (atleast in my opinion) is not one of these problems.

    (also damn completely ignored my flashlight statement, sad)

  • @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927873#Comment_2927873

    Infinite Mending was a bug.

    Looping is not a bug.

    How do you even compare these two things?

    And people actually find looping enjoyable. If you nerfed that (aside from map's tile logic) it would probably harm the game more than help. It's just how the game evolved.

    -----

    There are multiple problems with this game, but not having non-ranked matches (atleast in my opinion) is not one of these problems.

    (also damn completely ignored my flashlight statement, sad)

    Infinite mending wasn't considered a bug.

    It's was only considered broken.

    The add on did it's function, the devs simply so it was too broken that they treated who used it with a Ban.

    And

    The Flashlight should be nerfed.

    How? Make the flashlight weaker or take more time too stun a Slasher.

  • @MrDBM1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2927925#Comment_2927925

    Infinite mending wasn't considered a bug.

    It's was only considered broken.

    The add on did it's function, the devs simply so it was too broken that they treated who used it with a Ban.

    And

    The Flashlight should be nerfed.

    How? Make the flashlight weaker or take more time too stun a Slasher.

    The add-on did do it's function... but taking it to extreme. The infinite mending bug was a bug that, for some reason, basically doubled your mending time everytime you got hit by Legion if he had a knife add-on. So "by technicality", yes it was doing what's it was supposed to do. In reality, however it should've increased the mending time just by a couple of seconds. Not minutes.

    The flashlight shouldn't be nerfed. (aside from maybe clicking)

    Why? Because yes.