Feedback and Suggestions

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  • I was playing as sadako and I got some bad games so I used a pink mori tho they useless when I do I sometime don't use it in match anyway match was'nt as bad but I mori one person and sacrifice the other 2 last one was on death hook there was 1 gen left but i let her go after finding hatch and got merciless victory 2 pips. next match this one was little harder then the last one but I sacrific
    4 comments 61 views last activity
  • BLOOD forfeiture Each time a Survivor is hooked to a max of 4 Tokens, you gain 10% door regression speed to a max of 40%. Only activates after the last Generator is completed and once a Survivor has let go of the door handle. Hex: DoOMED LOCKDOWN Once the last Generator is finished Doomed Lockdown activates; once a survivor interacts with a door, they are presented with skillchecks until 70
    4 comments 31 views last activity
  • What if all Perks deactivate when the exit gates are opened? Both the Killer and Survivors
    1 comments 41 views last activity
  • #HagMain wanting her addons to finally be modernized. A lot of them suck or have effects that don’t do anything. Here are my suggestions: Waterlogged shoe: Increases the Movement speed of The Hag by +4.5 % to 4.6 m/s . Survivors suffer from a Hindered Status Effect while inside a Phantasm Trap's Trigger range, reducing their Movement speed by -9 % . Disables the
    0 comments 21 views last activity
  • Seriously. It's really, REALLY lame that he loses 100% of his mobility when the 5th gen pops. Just 'Oh! 5 gens popped! I'm now a 115% M1 Killer! Have fun escaping! Byeeeee!' I honestly cannot think of another Killer who has half their kit just cease to work after the 5th gen pops. Trapper does not lose his traps, Wraith does not lose his bell, Hillbilly's chainsaw does not run out of gas. I c
    19 comments 171 views last activity
  • When the Onryo is demanifested she is able to go throught pallets (obviously stunning her with a pallet while she is demanifested isn't possible anymore)
    0 comments 91 views last activity
  • Gonna cut the the chase here, why are there so many, UNNECESSARY cool-downs for the twins. The amount of games I’ve lost because of the 40 different cool-downs is getting beyond a joke!! And why is it 90 seconds to get victor back when he’s idle, they need to add a “kill victor” button so we can choose when we want him back. And the 24 year cool-downs after downing someone with victor is a joke
    18 comments 221 views last activity
  • smh please I equip balanced landing and then I get the shelter woods curse
    22 comments 321 views last activity
  • I was thinking about Agitation and Mad Grit the other day and realized they could probably just be combined into a single perk and not be overpowered. Agitation on its own is an ok perk, not great but not terrible either. Mad Grit is kind of terrible on its own, it might occasionally help get a hook maybe when survivors try and bodyblock you during a carry but that's a pretty minor benefit at bes
    2 comments 31 views last activity
  • We're pretty much drowning in all kinds of offerings with different ranks, and we can only burn one for each game. We should be able to burn three offerings instead, one of each type. One offering that increases BP gain One offering that changes the map, such as hooks, chests, mist. One offering to have a chance to be sent to a certain map
    8 comments 101 views last activity
  • Brutal Strength would also grant a 5% movement speed haste buff for 3 seconds after you break a pallet by any means. This effect does not stack with other haste buffs. Fire up would also grant a 3/4/5/6/7% movement speed haste buff for 2/2.5/3/3.5/4 seconds after you break a pallet by any means based off of the number of generators' completed. This effec
    3 comments 62 views last activity
  • Dead Hard Activatable perk. You can take a beating. When injured, tap into your adrenaline and dash forward quickly to avoid damage. • After being hit by the killer Dead Hard will activate for 60 seconds. • Press the Active Ability button while running to dash forward. • During the dash, you avoid damage. • Causes the Exhausted status effect for 30 seconds. (Balancing towards the perk to n
    5 comments 111 views last activity
  • Chris' face needs to fixed! In Resident Evil games, he's a very handsome guy. In DBD, you gave him a great voice and handsome body, but you butchered his face. I find him very unappealing to look at. Think about it in terms of money and profit if you want: if you fix his face so he isn't ugly anymore, but is handsome as in the Resident Evil games, more people will want to buy his skin.
    0 comments 31 views last activity
  • Hello. I have been thinking about this throughout other games i play regular and DbD is one of them, but i notice that DbD is missing a nice feature there you can put a star (or favorite) on your favorite survivors and killers in menus so it become better and faster to start matches. PS. I'm lazy to go through all characters sometimes. XD Thoughts about my suggestion?
    3 comments 31 views last activity
  • Please or buff balance so it removes it
    6 comments 151 views last activity
  • Now that the rank is going to be hidden on postmatch, I suggest using this space to give te information of who was playing what character, just stick the heads of the characters from the archive quest on the postmatch and should be good enough. Just to skip the 2 click going into options to see who was playing who to report them or send a friend request (for example) I used my extremely gre
    3 comments 31 views last activity
  • Ik legion is getting changes soon but there is still one problem I have and that is actually using his power effectively without being completely robbed from a busted super fast spin out by the survivor. Why not let legion go into 3rd person like a surv since he is technically running like one.
    8 comments 111 views last activity
  • Alright so I came up with this idea from another game, but I feel like this can put the perk in a healthy spot without completely killing it. So basically, Valorant has a character named Jett where she has a dash ability that is pretty much a get out of jail free card in a bad situation without any planning ahead and it has caused a big unbalanced. In the next patch however, it’s about to get ner
    26 comments 301 views last activity
  • can you add more outfits to leon please?
    7 comments 51 views last activity
  • Instead of each survivor having 2 hook states and then a third hook to kill htem. Survivors instead have 3 shared "team hook states" and then after those are gone each survivor gets 1 personal hook state, then the following hook state will kill them. Right now, if you tunnel one survivor, you can get a kill in 3 hook states at which point you have basically won if the other 3 survivors didn't bl
    4 comments 71 views last activity
  • Why? There is genuinely no good reason for this punishment for landing a chain successfully. You are forced to detour around the chain and lose time and distance anyways, or go through them and lose the time and distance anyways.
    4 comments 51 views last activity
  • 5 comments 61 views last activity
  • I think this would be a nice step that could lead to a more friendly environment. For instance, after you finish a game and go back to the lobby, you’ll see a small in-game pop up saying something like “3 players commended you that match!” Sure, it has no mechanical effect or gameplay reward, but it just feels nice and satisfying. Other neat variations could be specifying when a player on the op
    1 comments 21 views last activity
  • Block the hex totem. Only survivors affected by Hex: The Third Seal can cleanse it. That, or have the Entity block the hex totem for 120 seconds at the start of the trial. Maybe unblock it if the perk has all 4 tokens before then. ---- This perk is very underwhelming, for a hex perk. I barely get 1 token and it's cleansed by some other survivor not even affected by it.
    5 comments 131 views last activity
  • Grades don't matter anyway & people keep confusing them with ranks. Having character portraits there would make much more sense. Add also the ping icon over there to know if players (including the killer) are still in the lobby instead of forcing us to press the escape button and navigate through options tab. This way it's easier to know if you should keep talking to any specific player or
    0 comments 21 views last activity
  • //Taking inspiration from Otzdarvia's Bad Perk Rework video; and I am start my own, with only one perk at a time, for proper Rework, Buffs, and Nerfs. I would love to hear your buff, rework suggestion, and nerf proposal. The first perk I will be talking about is Iron Grasp. Iron Grasp is a mediocre perk that outshine by Agitation, because increase movement speed when carrying is much better then
    6 comments 111 views last activity
  • I thought of an idea for how Dead Hard could be reworked a tiny bit while still allowing it to be an incredibly strong perk. Part of the reason why Dead Hard is incredibly annoying is that you get both distance during the most critical time a survivor has (when they are injured) and you get invincibility during that time too so the killer has no counterplay other than bait it and hope you aren't
    6 comments 111 views last activity
  • If there was a fourth AFK crow that would call upon the entity and trigger the EGC entity kill animation (the one where the endgame collapse timer runs out) that would be a great way to fix hostage games on the survivor side. For killer there should be an option to open the exit gates (even with generators still remaining) triggering EGC if the game goes on for an unusally long time without EGC t
    7 comments 61 views last activity
  • Title. I know I'm not the only one that experiences this. For those of you who dont. Sometimes when swinging around a corner to get a hit or lunging at a survivor that rounds a corner the camera will move to where the survivor is to "correct" your aim. This has ruined many chases and cost the game at times. Obviously its in the game for a reason. All I want is an option to turn it off. Leave it t
    5 comments 61 views last activity
  • Player experience : - Removed player level and devotion. - Experience needed to fill the gauge : 3000 XP. - Number of shards gained once the experience gauge is at its maximum : 350 shards.
    2 comments 31 views last activity
  • Why do you still have this feature? You removed the ability to lose grades, so why can you still lose pips? You're just getting punished more for people DC'ing and other stuff youre most likely not responsible for. Removing depips would be a very welcome change for so many people, also for people that feel the constant stress to perform good enough or getting punished.
    2 comments 42 views last activity
  • Increase the time it takes to wiggle off please.
    10 comments 131 views last activity
  • You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 25% (was 18%) and your Terror Radius is increased by 12 metres. Additionally after hitting another survivor while carrying you gain a stack up to 6 stacks. For each stack carring speed is increased by 4% and terror radius by 2 meters. Upon reaching the maximum stacks each survivor hitted whe
    2 comments 41 views last activity
  • Why do survivor Boon totems make sound so it's easy for the killer to find, but killer hex totems don't? There's a lot of discussion about balance in the game and here is another example.
    3 comments 81 views last activity
  • Please do this. https://www.youtube.com/watch?v=F8zu-tP72i4
    8 comments 51 views last activity
  • These levels seem to have crushed blacks. I have a hard time playing it in daytime without shutting curtains. I would accept that's just the way it is but I went down in the basement and it's very noticeable there too. The basement isn't moonlit! I have SDR BTW.
    4 comments 41 views last activity
  • What are your thoughts if there were daily and/or weekly challenges associated with using specific perks? Maybe either equipping the perk for a certain number of trials, or utilizing the perk effectively (i.e. With A Nurse’s Calling equipped, begin chase with a survivor within 10 seconds of their aura being revealed while healing). The idea is twofold: promoting perk variety as well as granting
    5 comments 31 views last activity
  • I'm bored so I'm listing some more perks I came up with. Feel free to leave your opinions/thoughts in the comments. KILLER: Scourge Hook: Neverending Madness - 4 random hooks will spawn as a Scourge Hook. When a survivor is hooked on a Scourge Hook, all generators being worked on will be faced with a very difficult skill check. Survivors that miss the skill check will scream revealing their loc
    9 comments 61 views last activity
  • Every player and BHVR knows tunnelling is not a fun game, it's not fun for the survivors and the only fun there is for killers is the potential desired salty reaction they're looking for. Ever since Wisps tournament, Otz 30 second challenge, SBMM introduction and Boons being added, the amount of tunnelling and camping has gotten worse, guaranteed every 2/3 matches you get a killer doing it. I d
    59 comments 701 views last activity
  • I'm admittedly quite new to the game. I play mostly Nemesis, Hag and Plague. Been playing since end of March but I've been watching streamers play on twitch for a while now. I really struggle on this map. The hook placement seems all over the place. Using "Iron Grasp" seems to be the only way around but I don't want to have to bring that with me every time. Maybe the Killers I pick just don't w
    2 comments 111 views last activity
  • I've noticed at times the Bloodwed strictly does not give tier 1 perks until some other perks are made tier 3. It could be random, but I feel like this would be apart of why the grind is so unejoyable. People are going pages and pages looking for a specific perk that perk just never shows up till you tier 3 perks you don't even want to use. I think that the bloodweb should prioritize giving ti
    2 comments 41 views last activity
  • My views on the current Dead Hard are the same as the general player base at this point, it needs changes, it's current state isn't balanced due to how much it can extend loops in the hands of a good survivor However, i don't think it's current state can be balanced, we can tweak the numbers or remove the i-frames or whatever else, but nothing can change the simple fact that the distance you can
    21 comments 161 views last activity
  • So lots of people are saying he should get AI minions like Nemesis’s zombies but I have another idea. He could have a unique hooking mechanic like Pyramid Head with the details of how it would work I don’t know it would be up to the devs. But I’m thinking he could stuff survivors into a animatronic (Bonnie, Foxy and/or Chica)i If he manages to stuff a dead on hook survivor the survivor dies and t
    8 comments 132 views last activity
  • I know this has been discussed before, but DBD would be so much more immersive and scarier if there were a first person mode for survivor. The streamer fubs played around in VR with the game, and while it is a little janky in VR, it shows off just how much more terrifying the game is if everyone is playing from the first person perspective. If BHVR manages to implement a first person mode somewh
    10 comments 211 views last activity
  • I’m going to list a bunch of things. it’s going to seem broken obviously it’s just to make the game more fun. ~ rework perks; give survivors a unique power only to them (survivors feel like just skins, why not make them more interesting) ~ Give all killers a secondary ability to use, nerf the primary ability if need to be (more variety, more fun!) ~ Incorporate pets for survivors (just cosme
    11 comments 121 views last activity
  • This map is too wide and complicated. So that's very hard to stop survivors from repairing the gens. And when you pick up a slug survivor from the front door with the gate open, it's likely that you won't be able to hook the survivor with at least one hit. As a survivor, or killer, I don't like this map. In this map, killers are do frequent camp/tunnel.(In Korean server) Please can you remov
    14 comments 181 views last activity
  • Meta Perk Nerfs: Survivor Perks: Unbreakable: Can recover from the dying state once. Recover 30% faster. Once the Exit Gates are powered. You can no longer recover from the dying state by yourself. (Doesn't effect other recovery perks) Dead Hard: tap into your adrenaline bank and do a quick dodge to either the left or the right. you avoid the attack if the killer swings, but counts as a hit
    21 comments 252 views last activity
  • It just doesn't come to me why should I be punished facing people way out of my league just because they've been waiting long in queue. I mean that MMR (from what I understood) plays on two variables, the first one being "how much should we be strict about finding other players near this MMR value" and the second one being "after how long should we loosen up said strictness". I know that MMR is
    2 comments 31 views last activity
  • Please do more of these in the future! It's not quite as helpful as a double BP weekend or something, but it's a nice bonus to earn more shards. Don't shy away from these in the future, and thank you for introducing this event!
    2 comments 31 views last activity
  • Victor's pounce has a massive hitbox and can just stick to you like glue while holding it to make sure you have no way of avoiding it. I think the charge speed and movement speed while charging pounce need to be buffed, but when pounce is fully charged, Victor should be even slower than he is as of now, and have a hitbox that accurately matches the reach of his arms. cough freddy cough Victo
    6 comments 82 views last activity
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