Survivor totem noise.
Why do survivor Boon totems make sound so it's easy for the killer to find, but killer hex totems don't?
There's a lot of discussion about balance in the game and here is another example.
Why do survivor Boon totems make sound so it's easy for the killer to find, but killer hex totems don't?
There's a lot of discussion about balance in the game and here is another example.
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Comments
Because Boons are infinitely usable and Hexes die.
Survivors have access to perks that can help locate totems and have maps which can locate them as well. Killers do not.
The survivors are a team of 4 who have time to spare to search for totems whereas killers do not.
Also hexes do have a distinct noise and I've found a few hexes by hearing then on the otherside of a wall.
IMO they should make it so that boon totems can be extinguished perminantly and have a very, very faint audio cue that is nondirectional. Something soft that an attentive killer would deduce 'hmmm... I'm in a boon radius'.
A survivor spends 26 seconds running around looking for a Hex, finds it - and spends 14 seconds cleansing it. The survivor has spent 40 seconds to eliminate the Hex totem FOREVER.
A killer takes 5 seconds to walk over to a boon, snuffs it, and walks back.
The killer has already wasted MORE relative time than the survivor - because the 11-12 seconds a killer spends is over 40 seconds of survivor up-time.
If a killer takes 26 seconds to find a boon totem, it is the equivalent of giving each of the 4 survivors 26 seconds of breathing time... which grants all survivors over 100 seconds. A killer that uses 26 seconds to sus out a Boon just handed the survivors enough time to complete a generator and co-op 2 health states.