Feedback and Suggestions

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  • I didn't know anything changed, but today... my solo q survivor games were really good to play. I would say that i experienced an increase in the quality of the matches (meaning that they feel fairer: as in my team, as a whole, being able to stand up to the killer). My killer matches didn't change much... but i was already fine with it anyway (i mainly had a problem with solo q). Maybe, i'd say,
    0 comments 41 views last activity
  • As upset as we all get when we see hackers, on console we can record video just fine along with getting proper screenshots of the builds to prove it, but we have absolutely no way of finding a steam id etc. I always just thought you the developers could just get to the bottom of the cheating epidemic in this game, but it seems like it would be a huge undertaking at this point (since also in the p
    0 comments 21 views last activity
  • I don't really want to make this extra long: basically ranks (grades) have always been probably one of the biggest incentives to play; reaching rank 1 and going against better opponents made you feel like a good player before, especially to new players Since grades don't affect matchmaking anymore, we've lost all way of seeing our actual skill at the game. However, at least grades do offer a lit
    1 comments 61 views last activity
  • Like the title says :) I'm on board with removing the grades from being visible, and think it'd be a good idea to put the character portraits there in the same place so we can easily associate the players by character, rather than by name (which isn't that helpful). Right now, if I'm thinking "which one was the 'X' character", I have to go through a couple of steps to work this out, whereas w
    2 comments 21 views last activity
  • What would everyone think of weekly community challenges? These are challenges that will give every player a bonus bloodpoint reward for like 250k. Example of a weekly challenge: As killer break 100.000/500.000/1.000.000 pallets. As survivor, stun the killer 50.000/250.000/500.000 times. I think these challenges are a fun way of getting some extra BP for everyone. These BP can be given
    6 comments 51 views last activity
  • How do people feel about the gameplay within it? Does it feel fair for either side or something's deeply wrong about it? If so, how would you change it. You can even propose temporary changes until big ones would happen. I personally don't mind the buildings. I really wouldn't mind the idea of Badham maps to be like "buildings are overall safe but there's lack of safety between them" gameplay
    3 comments 41 views last activity
  • How many people would play a barebones game mode where you have no perks? Think it would be quite interesting and might be nice for newer players to learn the base mechanics better.
    5 comments 61 views last activity
  • First, we don’t have complete control over what we can do in a game. Second a game should be rewarding and not punishing. It makes people (myself) want to turn the game off because I spend hours playing these only to be penalized if I can’t “do enough” of things I can’t control. Please remove the pip penalty and either let us pip or not.
    4 comments 41 views last activity
  • Midwitch is a fun map. I only have one complaint about it and it's about how dark it is. We already have a color blind changer so why has it been taking so long to add more settings changers? True rcpd is dark as well and so many other maps. I feel console players should have the ability to change the brightness on their games. Or just brighten up a little bit. I want to see to have fun as the r
    8 comments 81 views last activity
  • I hear constantly about camping on these forums, and while I think it's a bit overblown, I certainly haven't enjoyed the few times I've faced the kinds of camping killers people are describing, especially when I had no DS and my teammates had no BT. Leatherface is the most common one to play like this, especially when he's got Insidious, but I've seen others doing this like Huntress and Trapper.
    8 comments 101 views last activity
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  • I would have upload this earlier but my browser had some problems so I am gonna say them quick These are some changes that I made to some survivor perks Lately I've been writing some changes that I want to see because I think that dbd will be better Today I written survivor perks I didn't start killer perks And I have leaved inin the middle some gameplay and mechanic changes because
    5 comments 91 views last activity
  • I want to make things clear that, as a killer main, this game favors survivors. The problem is that is that it favors SWF in particular, leaving solos in the dark (and usually on the hook). The logic behind the free aura perk this is pretty simple. As a killer main, the difference between a SWF and Solos is big that it is impossible to balance. Aura reading perks, especially perks like bond or
    6 comments 61 views last activity
  • I don't think there is much else to say.
    3 comments 41 views last activity
  • So i was thinking of another trap killer like hag or trapper. Heres how its power would work U can set traps on walls and if a survivor passes it within a certain range and are not crouching, it will injure the survivor by 1 health state if healthy and cause broken if injured, they cant see the trap until it is activated atleast once, once it able to be seen, they can do a 3 second interactio
    1 comments 21 views last activity
  • Hey! I was joking with my friend over the latest twitter post that I'd bring my aluminum water bottle into the Fog since I'd get thirsty, and it quickly turned into an idea for what I think would be a healthy and practical expansion to the survivor's repertoire of items: Water bottles would hold charges to allow a survivor to expedite recovery from exhaustion. They would need to stay put while
    21 comments 211 views last activity
  • MMR makes every match a pain, everyone is salty and every match is the same thing, same perks and same strategies, it makes everything boring
    33 comments 561 views last activity
  • Have Rancor changed to whenever the gates are power via gens being done or closing hatch.
    8 comments 81 views last activity
  • With the removal of the grades incoming as a permanent feature, why not replace the icons with character icons. This will allow people to know who was who without having to hit ESC and going to Match Details to figure out who was who in the match, they can easily see it on the scoreboard. Only a small change, but will provide a slightly better user experience for everyone who was in the match, an
    4 comments 41 views last activity
  • Pigs Dash: ~Buff her dash speed from 3.6 - 3.8 and increase distance traveled by 2-3 meters ~Make her roar after a full charge Change to her Party Hats: ~Removing 10 seconds from the timer Addon Changes: ~Changing the video tape from everybody wearing helmets to whenever you down a survivor and rehook them, the boxes they've already searched relight and they have to research all the boxes a
    0 comments 21 views last activity
  • for some killers meme addons can be fun….but not for all of them. Particularly talking about the meme addon reworks for plague and the one coming up for legion, these are actually really fun. They change up the play style by adding a small handicap but with some possible big payoffs. BHVR needs to revisit ALL the meme addons and rework them with the same concept that the newer meme addons have,
    2 comments 51 views last activity
  • There´s no way to play Trapper in a decent way in alot maps, specially in Eye of Crows. Maybe changing the colours of the traps according to the map (grey in The Game or Lery´s), brown in Eye of Crows for exemple... And the add on that allows traps to get darker should let it more realistic to the predominant colour of the floor in the map that you will be sent.
    23 comments 361 views last activity
  • Reading back from the matchmaking test logs the devs recently put out, they made some interesting points that a population may like their grades hidden or to not be shown the grades from all players in the postgame, while the other side would like that for comparison reasons or just straight reinforcement. Personally, I believe grades only have a little effect on players postgame, but can still b
    4 comments 51 views last activity
  • When some dbd players suggest the devs add a story mode & coop missions, a lot of people argue that it would split the playerbase and cause longer queue times. In my opinion, the reverse will happen in the long term, here is why. Every time a new chapter is released (example: Demogorgon), the fans of the movie in which the killer is featured try the game, which means a temporary massive incr
    8 comments 91 views last activity
  • HEY, Here are a few suggestions on my part: Old Newspaper : the 33% effect should be added to the base package (kit). Under this condition, I would grant the add-on only a 25% effect. This would mean that the total effect would be 50%. The Mirror of the Mother : Is somehow mistranslated in the German version and causes more confusion than clarity. You should increase the effect by 1 level.
    0 comments 11 views last activity
  • The remaining survivors should be allowed to DC from the match after one or more survivors DCed. I am currently stuck in a match where: A survivor DCed within the first minute. A second survivor killed himself on first hook. The killer caught my 3rd teammate and allowed him to wiggle free. I kept working on generators. The killer comes for me and since there is no point in trying to play o
    1 comments 21 views last activity
  • Hellu, So if you ask me, I would love to see more variations of the RPD map. I really like this map because it's beautifully designed and has a great game atmosphere, and I'm not alone in that opinion. greetings
    1 comments 31 views last activity
  • We need some creepy Victorian streets, perhaps make it a Blight map. I'm talking nighttime, lanterns, cobbled roads and old shop fronts. Maybe it could have a cemetery in there as well as an optional area. It would be soooo dope.
    2 comments 23 views last activity
  • Stealth For starters, she is a stealth killer with a lullaby. I... why? I don't understand. It's directional too. What's the point in stealth if they still hear a warning? Just remove it. Please. Don't worry about her overshadowing Wraith; he has plenty of other things going for it. Chase She has 1 trick up her sleeve in a chase. Uncloaking/Manifesting leaves her "flickering" which can throw s
    0 comments 11 views last activity
  • The devs said it as plainly and as simply as it is. High skill players want one thing while casual players want the other. You can't please both sides with one matchmaking system. Soooo... why not have two? Make a competitive queue that has more strict and fair matchmaking, and maybe gives 2x bloodpoints. Then have a separate casual queue with shorter matchmaking that's more lenient. It would hel
    0 comments 31 views last activity
  • I saw you post the results about the MMR test but you don't say when it will release :)
    2 comments 71 views last activity
  • Even with the MMR changes, it doesn’t solve the fact that an escape or kill is not a good indicator of skill in isolation. Even if other variables were purposely excluded due to there being a plethora of variables when it comes to skill in DBD, I don’t see why these 4 would be helpful in solidifying its meaning. In addition to kills/escapes, MMR will also account for: Generators Completed A s
    0 comments 41 views last activity
  • It's ridiculous to be roped into this system and have only the vaguest, datamined understanding of how it works. I'm subject to it, it dictates how I play the game and I have only a foggy notion as to where I stand in it based upon the consistency of the people I face. It's stupid. I understand that it not being shown keeps you from scrutiny. I understand that it is scary and unpleasant when peo
    0 comments 21 views last activity
  • After reading the matchmaking test results post and how they identified two core groups of players, I had a thought: How feasible would it be to add a setting to let the individual player decide between what kind of SBMM they want to use? There would be the normal MMR by default. From there a player who wants more reliably even matches can opt in to a version of SBMM to allow that, with the
    0 comments 31 views last activity
  • I've been playing multiple matches at the same exact time of the day, and when I solo Q I keep finding good killers (but not good teammates, at all), BUT when I play in a full team I keep finding bad teammates, despite our MMR skyrocketing. Is it because there are almost no killers playing because the game is frustrating?
    4 comments 31 views last activity
  • Can you please already make a seperate crown cosmetic slot so that it's usable with every head
    11 comments 361 views last activity
  • I think it would be a good idea. It would stop people from getting their hexes cleansed 20 seconds into the match.
    16 comments 141 views last activity
  • Just look at this video: https://youtu.be/MSF2s7tI5pE Here we go, see the problem with saboteur/sabotaging toolboxes? Against non-coordinated survivors, in not corners of the map, they are almost useless and very hard to pull off. Against coordinated survivors, that go down in a corner of the map, what's the counterplay? There needs to be more hooks in map corners, you
    1 comments 21 views last activity
  • Gates powered; all 4 alive; no one on death hook. It was a loss... I just wanted one last hook, but No! I downed one near a pallet. Not close enough to the pallet to be stunned though... Wrong! Oh, they can't stun me anyway. There's a zombie's just on the other side of the pallet... Wrong! At least the zombie should injure/down whoever attempts the rescue since everyone's infected...
    8 comments 211 views last activity
  • Here, I'm going to advocate for an adaptive gen repair time, or rather, generators whose required repair progress changes based on the conditions of the match, and why such a change would be both lore friendly, more fun, and fairer given the current meta and direction of the game. I propose a baseline value for each generator depending on how far along the match is. All these values assume you'
    4 comments 51 views last activity
  • It is a damn shame that such an iconic character as Freddy isn't in the best place currently...terrible add-ons, nerfed base kit movement speed while placing snares and not very exciting gameplay. In my opinion he should be next in line to get a rework after Twins to adress his boring gameplay and some of the issues that were mentioned earlier. Here is my idea how to "fix" Freddy. Base kit: Nig
    10 comments 201 views last activity
  • They should change Whispers, so that it isn't active when the nearby survivor is on a hook. It's a slight buff that would also be kind of encouraging Killers using it not to camp the hook.
    20 comments 201 views last activity
  • The red add on tape give you the power when you came back to invisibility the 4 tv you use before turn on again, i think this add on need to be a ability on her, that can be buff her enough for being a good killer, oke you do with the Demogorgon and the add on for break the pallets.
    5 comments 41 views last activity
  • New Add-on - BFFs Earn tokens for hitting Survivors during Feral Frenzy Second chained hit: 1 token Third chained hit: 2 tokens Fourth chained hit: 3 tokens Fifth chained hit: 4 tokens Once the gates are powered, if 30 or more tokens have been collected, gain a 4% movement speed boost when not using Feral Frenzy This add on is very good but 1. What tier is it uncommon, common, epic, i
    1 comments 41 views last activity
  • Your hunt is an irresistible song of dread which muddles your prey's attention. Survivors recieve a 2/4/6% regression penalty on failed Skill Checks for Repair and Healing actions. Additionally, these actions will spawn two continuous Skill Checks. Hex: Huntress Lullaby grows in power each time you Hook a Survivor, gaining 1 token, up to a maximum of 3, and affecting Repair and Healing Skill
    4 comments 81 views last activity
  • Back then Boon has 28m radius effect, then got nerfed to 24m because of Coh. Now Coh got nerfed speed boost from 100 to 50. I think its time to bring Boon radius back to 28m.
    2 comments 21 views last activity
  • Hello, I'm a ghostie player and noticed they changed the stalk zone for the ptb. It extends really high now and is a lot clunkier, such as the accidental marking of survivors becomes a lot easier. Also, and I know others have mentioned, is that I like to lean and stalk from the top of my circle just to watch an area without the risk of accidentally marking anyone, and still being hidden, known to
    3 comments 61 views last activity
  • Exhaustion Suggestion: Exhaustion in its current state pretty much does nothing but prevent the survivor to use exhaustion perks. IMO this feels like using one exhaustion perk feels almost mandatory as it doesnt have any negative effects. Also exhaustion addons from killers only have use when the survs are running exhaustion perks and are rendered useless if the perk is used before the effect ca
    17 comments 282 views last activity
  • When a Killer Snuffs a Boon; the totem breaks & cannot be booned again. UNLESS: The Killer uses a perk like Pentimento (or future perks that allow a Killer to use broken totems). If the Killer Pentis a Totem: Survivors can Boon over it. If the Killer Snuffs a totem without reusing it; it cannot be Booned again until the Killer reactivates it via Pentimento (or other activatable, future pe
    10 comments 81 views last activity
  • 1. When a ptb was released you putted the ptb bug reporting category and the ptb feedback category. Not it's not available. Why? 2. Add-on - Iridescent Button Removed effect where Terror Radius extends to the entire map Please don't remove that. It had some great builds and the survivors were suddenly scared. Without that this add-on will be trash
    3 comments 41 views last activity
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