Feedback and Suggestions
Our team will be happy to read these!
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Currently this perk is quite underwhelming: it can activate a maximum of two times and the reduction of grunts of pain is completely outclassed by Iron Will. So I thought of a very simple buff that could increase a lot the value of this perk: allow it to activate also when unhooking others . This way it could see more use throughout the match, rewarding altruistic plays.1 comments 31 views last activity
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I, myself see that this may not be that fitting to add this, but it would make more sense. The "Knocked down" state would be triggered from a grab, or a locker search, and would function very similar to the "Dying" state, where it is possible to do Killer actions on them (pick up, kill, put on reverse bear trap). The difference is that it won't make the3 comments 71 views last activity
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It feels like the tests from the 11th and 12th of April were never turned off. My survivor games since then have been genuinely unpleasant. Teammates have been so bad that it feels like we have no chance at winning, regardless of the killer's skill. These are players who are so unaware of basic gameplay mechanics that they're actively sabotaging matches. I had a teammate run to a tile I was act2 comments 31 views last activity
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Yeah yeah another CoH post, but I just wanna chime in and shoot my ideas out here, I don't even have too huge of an issue with the perk anyway Idea 1: Circle of Healing heals at 75% speed and allows for self-heals, the perk has 4 tokens, a token is lost with every heal, once the tokens are gone, the effects of CoH go null and require a reblessing of the totem, each reblessing takes 4 more se14 comments 121 views last activity
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I just came accross what was probably the most unfair situation I have ever come accross in dbd. A pig used addons to have only 4 unlock stations and all survivors started with traps on our heads. I completed 3 stations to find that the pig was body blocking the last station and did not move or attack or come out of crouch until my head popped. It was litterally 100% impossible to survive that ma8 comments 91 views last activity
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I don't really understand why it didn't get changed. Maybe do it on the live release?4 comments 91 views last activity
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Make it so, once you've prestiged at least once (so from p1 to p3) you get maxed out webs from the get-go. So after you've prestiged your first time on a specific character, said character will always get full webs where they can unlock 2 perks per web. .. I can already think of reasons why not to, p1 and p2, you just want to get to 50 quicker.. so bigger webs will mean you'll get there slower..2 comments 21 views last activity
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Boons are in a weird spot balance wise. Put simply, their design benefits survivors greatly especially when compared to scourge hooks which are not consistent for killers. These unique design benefits are You can choose when and somewhat where you want it Other survivors can benefit from your boons Boons don't tell the killer what boon they are dealing with They stick around forever Thes5 comments 31 views last activity
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As they are both compared to being the, "No-Brainer" perks that each side brings. I want to suggest a rework to make these perks less disrespected to run, and more like perks that reward skill with powerful consequences for the other side. Opposed to rewarding plays that require no skill to pull off. No-ed - I suggest, that once all the gens are popped, No-Ed should activate as usual. However15 comments 211 views last activity
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What's the point of the feedback in the first place? Do the devs even read them? Negative feedback were pretty much confirmed to be flat out ignored.. what about the positive feedback? I, as a player, with a private steam profile to prevent **** players from flooding it with negative comments, would still enjoy reading positive comments.. So why not make it so positive comments (thumbs up) get s0 comments 21 views last activity
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The power dynamic between hexes and boons is, quite frankly, ridiculous. Survivors can choose wherever they want to light their boon and re-light it an infinite amount of times. Whereas killer hexes are placed randomly around the map and are gone forever once cleansed. This makes no sense given that all 4 survivors can equip and place boons but killers are left to the mercy of RNG. So my suggest6 comments 91 views last activity
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Why is there a chat filter in a game rated M FOR MATURE? The answer is because people who play this are NOT mature. This should be removed, since the game's rating states those that are under 18 should not be playing it. It's also very broken and censors random things. If people can't take angry/trash talking in the post game chat, play Animal Crossing then.22 comments 1,455 views last activity
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When you hook a Survivor on a Scourge hook: The hook used becomes a normal hook, and a new hook becomes a Scourge Hook. If a Scourge Hook is not used 3 times; it ALSO cycles to a new hook. To prevent matches where a Scourge Hook spawns in a remote corner of the map. If it does spawn there, and is not used in 3 hookings; it cycles.5 comments 91 views last activity
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I think by now most people know that Prestige is not worth at all. So I want to ask what you think would Prestige worthwhile. For starters, I would like the blood effect to be applies to any outfit you have instead of just the default one. I think this is possible because it would similar to the effect of being contaminated.33 comments 291 views last activity
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You have trained a lot, so heavy items are nothing for you. Pallet stuns are 1/1.5/2 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults. Off-perk idea: Pallets should break after 5 vaults.4 comments 72 views last activity
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They should make mastery cosmetics for all characters. Here's how it would work: You can now prestige all characters to 30, every 10 prestige now gives you a cosmetic similar to legacy for the OG characters, except its red, like the end-game collapse. Why prestige 30? I dont want legacy players to feel like everyone get what they have, for no effort. This would create a long term grind6 comments 51 views last activity
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I was thinking "Why no alternate game modes for DBD?" Then thought "What kind of fun game modes to be conceived?" Then lightbulb HIDE AND SEEK Here's the idea 1.) Map is a 50/50 between Rotten Fields and Shelter Woods 2.) Only BP offerings allowed. Survivor's can't bring items and killers can bring any addon excluding iri's BONUS: Killer gets to use "free" addons. Meaning they can use a5 comments 61 views last activity
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If the cooldown was removed, i think killers would have a great new tool to their arsenal. Every killer knows how tiring it is to go against exhaustion perks in general (especially because of dead hard)... so i think that giving them a tool to get rid of it consistently would be great. On the same note, Fearmonger is good (and other exhaustion add-ons)... but 5 seconds of exhaustion is really lit12 comments 151 views last activity
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Hello, it's me again. I've learned that Med-Kits don't follow rules of other Self-Healing sources. Mainly, lack of Self-Heal penalty. Let's do the Maths to see what I mean. (1+(sum of positive modifiers)) * (1+negative modifier 1) * (1+negative modifier 2)... Seconds to complete action = Charges required for action / Charges per second Med-Kit: (1 + (0)) * (1 - 0) = 1 * 1 = 1 c|s 16/18 comments 71 views last activity
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We all know god tier survivors can destroy 99% of killers, they needs a nerf.14 comments 371 views last activity
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I wanted to start a conversation, a pot of ideas to stew together of sorts. What is everyone's ideas for BHVR making prestige more worth while? My idea is mostly for P3 as I don't see much purpose in going P1 or P2 outside of going all the way to P3, people either go full P3 or not at all. That being said I think at P3 all new perks should already come at tier 3, no more 1-2 tiers when new kille2 comments 81 views last activity
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Each time you hook a unique survivor that is different from your last hooked survivor, gain a token. When you reach three tokens they are consumed and you gain one additional bear trap. No clue what it'd be called, I only saw the first one of those films when I was a teenager and know nothing about them. Basically just a way for pig to replenish traps in a fair and healthy fashion. I don't th5 comments 31 views last activity
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This is really nothing important but I thought it would be a nice feature and maybe not too hard to pull off. I'd like to have the ability to equip the entire prestiged set (if all pieces are acquired) with one click so I don't have to search for each piece separately.0 comments 11 views last activity
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What if it activated for 10/13/15 seconds whenever the survivor got hit? (only triggers once per hook state + your first injury.) I'd prefer that, personally. I'd use it a lot more. Also, we've now got a stealth perk for getting hit, stunning the killer, and a teammate getting hit. We've got an exhaustion perk for getting hit and one for stunning. Do you think there'll be an exhaustion perk8 comments 201 views last activity
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I know that you have stated before the reason a flat FOV increase/slider will not be basekit is because this game is balanced around a limited FOV. But I want to genuinely bring up a debate regarding that. Yes, up to +15° basekit would remove some strategies that are possible currently. For instance, hiding right beside the killer, hiding by a window due to the killer's limited FOV, hiding mor2 comments 41 views last activity
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My last match was against a Spirit that tunneled everyone until death. Ignoring everyone else. Not being a killer, but playing 1v1 with all the survivors. After I died, I exited the game from being annoyed. It ruins the game. As common as it is and how overpowering it is for the killer, I don’t understand why something is not being done. First of all, even if you have decisive strike, it d20 comments 361 views last activity
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2 hackers oviously cheating the whole game through. beeing on the hooked stage, beeing ultra fast, downed also super fast, playing soundeffects at the highest volume,.... this "easy anti cheat" program lets those kind of people through? Nice6 comments 61 views last activity
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It's calmed down more than it was before, that's for sure. However still having 1-3 matches a day with hackers. Like copy paste; Bought a new acc, or using a account from epic/windows. Tries to use subtle speed increase hacks, auto-dead hard, instant heals, instant gens, and free unhooks. My last match someone head on me from a locker without taking the perk.4 comments 41 views last activity
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I'm a Pyramid Head main and I love everything about his power except his add-ons, which has inspired me to come up with my own ideas. Lemme know what you think? Former Range add-ons Black Strap When a Tormented Survivor is put into the dying state, they are immediately sent to a Cage of Atonement .5 comments 61 views last activity
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We haven't had a new map in ages. New map ideas 1. A desert map 2. A rainforest map 3. A city/urban map 4. A small town/rural map 5. A hospital map 6. An abandoned house/mansion map 7. An amusement park map 8. A shopping mall map8 comments 171 views last activity
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That's going to sound silly I know. As the title says, "Put yourself offline" People who stream have a lot of friends but sometimes you want to be left alone. "You can also make the lobby private" doesn't do anything either. You can still get spammed even if you make the lobby private. You can also choose who can see you online and who can't. Just for those who just want to play with their person1 comments 31 views last activity
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I got an idea for a game mode which will introduce some gamble and make non meta perks relevant. 1. In the lobby one of the survs (first joined/ best mmr/ longest play time, whatever will fits the bests) will be appointed as a team leader. 2. Survs and killer are selecting 4 perks as usual and additionally two, let's call them primary and secondary reserve. 3. Killer is selecting two survs0 comments 41 views last activity
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Hex perks are strong don't get me wrong but after there destroyed your left with nothing and have to play the game with 1 perk less. So here a few thoughts and ideas to buff them but don't make them op: 1. Change positions. Boon totems can be moved after you find another dull totem so it should be the same for Hex perks. The Hex spawned on a open hill for everyone to see? If you find a dull5 comments 121 views last activity
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How about you calculate the total blood points we earned before we unlink the account and give it to the new account we unlink? It's the least you can do, isn't it? At least I think you owe it to us. After all, when disconnecting, there is no message that says that you will not be able to get the old data when you reconnect. It's also ridiculous that all our game data was taken away because w0 comments 21 views last activity
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I always wondered why Prove thyself doesn't have stacks like WGLF. You get a stack per gen you complete, and get bonus bloodpoints at the end, similar to WGLF. Any reason why this shouldn't be done?2 comments 51 views last activity
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There's so many perks right now and sometimes its really annoying to look after the perk you want.1 comments 11 views last activity
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Trapper buffs are always good news to be welcomed, but among the good things that are coming to this killer, like the consistent number of traps, more traps carried by default, and add-on changes, one small thing looks like a bad idea, and that's how Trapper Sack is going to be now that its original effect will be base-kit. When I saw an add-on that makes Trapper start carrying ALL of his traps,28 comments 461 views last activity
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So I've been playing Nemesis for awhile now and he's fun, but not good. But he's not bad either he's just kinda ok in terms of strength. I feel like some aspects of him can be tweaked to be more stronger while keeping his general gameplay in tact. 1: Make the zombies more of a threat. So for the zombies have always either been, completely useless or just that little chuckle every once in a b4 comments 71 views last activity
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Please add Toggle switch for auto-use of the previous offering. At least for bloodpoint offerings3 comments 21 views last activity
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I am a frequent user of head-on in solo queue. I would like to suggest that when in a locker with head-on ready to go, that locker is lit yellow for the other survivors to see.22 comments 212 views last activity
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I saw a discussion post asking what kinda of themes we'd like to see in a chapter, and from thinking about that, it made me realize that I'd like to see more urban environments in the game, as a lot of the environments in the game are much more on the rural side. To illustrate my point, I'm going to break down the realms in this game into 3 categories: Rural, Suburban and Urban. Rural maps are5 comments 41 views last activity
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I'm really surprised with all the work they put into the chase music and different mix tapes they didn't think to give Joey and Susie different Voice actors Cybil and Lisa even got voice acting before Them and that is kind of sad in my opinion , other than skins Susie and Joey feel the same as Julie and Frank2 comments 31 views last activity
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Alchemist Ring is unhealthy design, as it negates his intended downtime (recharge), in which a survivor can reach a new loop/make distance. Letting Blight rush vertically into the sky and turn into an orbital missile would be ultra totes cool. So reworking Alchemist Ring into that would take out two birds with one stone.8 comments 132 views last activity
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For the upcoming 6th Anniversary I would hope that there would be a new game mode that would bring some uniqueness to DBD. One thing that I have seen some content creators and streamers do is discuss a first person mode and I thought that it would be very interesting to bring to DBD as an additional game mode to bring some spice back into DBD? If not that then what about a mode that forces pl2 comments 51 views last activity
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Due to the ever-increasing number of perks in the game, it is becoming increasingly difficult to get the perks you want on a character without sinking a tremendous amount of blood points into them, and this is especially apparent for killers, since it's not just a cosmetic and auditory difference, like it is with survivors. To help alleviate a small amount of this, I would propose having the fir4 comments 41 views last activity
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Since I've got a little spare time on my hands and I've been thinking about them a lot, I'm going to go through every generic killer perk and say what I think should be done with them, if anything. I don't think the overall crop of generic perks is that bad on the killer side, but most of them could use some kind of change, as a lot of perks in this game could in general! Bitter Murmur: I li9 comments 51 views last activity
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Welcome to another episode of me posting on forum that goes into Void under more "popular" topics. Well (hehe), let's get into the topic. Increase the multiplier of movement speed when Manifesting from x0.8 to x0.9. Currently the Onryo slows herself down a lot when Manifesting which results in her losing distance to Survivor. The change would allow her to be better positioned against Surviv3 comments 41 views last activity
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I think it would be really cool to see a hex of some sort that persists in some capacity after it has been cleansed. Something where it has some sort of effect on the person that cleansed it specifically. For an example, here's a hex with an effect like this that I designed. Hex: Possession A hex that contains a malicious force. While this hex totem stands, all skill checks have a 25% chance5 comments 31 views last activity
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We all know that Sole Survivor is the worst perk in the game, so here's my version: As more of your friends fall to the Killer, you become more determined in completing your tasks. Every time a fellow survivor is killed or sacrificed, gain a token. For each token, gain a 5%/7%/9% speed boost to repair, cleansing, blessing, healing, unhooking and chest opening. Increases the chances of be6 comments 51 views last activity
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Was in a match facing a huntress, and the game was going fine with one person on second hook and one person on first hook and we had one generator left, then out of nowhere the game started lagging for every single player except the huntress. me and my friend were on voice chat on xbox and could hear each other perfectly fine so we knew it wasn’t our internet and then i quickly realized they we1 comments 31 views last activity