Suggestion: A Hex That Persists In Some Form After Cleansing

I think it would be really cool to see a hex of some sort that persists in some capacity after it has been cleansed. Something where it has some sort of effect on the person that cleansed it specifically. For an example, here's a hex with an effect like this that I designed.

Hex: Possession

A hex that contains a malicious force. While this hex totem stands, all skill checks have a 25% chance of being a tremendously difficult skill check, which results in an additional 4%/5%/6% loss in progress  when failed.

When this totem is cleansed, the person who cleansed the totem becomes possessed. Every skill check that the possessed survivor encounters has a 40% chance of being a tremendously difficult skill check, which results in an additional 4/5/6% loss in progress when failed.

When a possessed survivor heals another survivor to the next health state, the possessed survivor loses their possession and the healed survivor becomes possessed.

I think this could be a really cool way to add an additional team gameplay dynamic. A survivor that feels confident about his ability to deal with skill checks takes the heat and saves his teammates from the effects of the hex totem. But it also provides the survivor a way out of the effects if he decides he doesn't want to deal with it anymore, and other survivors have the chance to shoulder the burden.

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