Feedback and Suggestions
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Camping, tunnels, quick repairs. These three situations are things that destroy the game experience and the environment. The only human skill that can prevent camping and tunnels, Decisive_Strike, can only be used to prevent camping and tunnels, but it has a high chance of failure. Are you serious. These three problems must be properly resolved immediately. If this game wants people to9 comments 81 views last activity
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That's the feedback. I could be reducing the survivor queue times a tiny bit by playing killer right now, but I'm going to go play something that respects my time instead. I logged in, spent my BP, then logged out without playing a single game.8 comments 111 views last activity
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After watching Dowsey's video, I realize that the only way Killer will be happy playing this game is if they had the option to play bots as well as people. If both sides are equally skilled, a portion killer players are not going to have fun playing the game. They want to be able to 4k every game and that is fine, but they shouldn't be able to 4k actual players because that's just bad game desi14 comments 181 views last activity
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The past couple of days I have had a good number of "failed to start" games, the ones where we get past the Offering screen to the loading screen but then it cuts to the end game screen because someone failed to load in properly. I have the same amount of the add-ons I went into the match with but my Offering is gone with no effect because the game never started. Many times it was the only such O3 comments 111 views last activity
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Balance gaps: We need adaptive difficulty mechanics during the match for both sides (à la Bloodlust)Most of my games as solo survivor either end in 4k (most of them) or 0k. By the nature of this asymmetric game, plus solo vs SWF gap, one of the possible solutions for game balance could be introducing more adaptive difficulty mechanics (not perks) into the game, in the vein of Bloodlust, but for both killer and survivors. If the killer tried his best, but all 4 survivors survived until the end3 comments 61 views last activity
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Rank reset is really stupid sometimes... Especially if you play on the 13th. You only get very good players/bad ones by rank reset... Couldn't you make it save? imagine you were red ranked on the 12th. Then comes rank reset and you get very bad teammates with only 5 hours in game or so. PS: Just don't make it so that you get good/bad people IMMEDIATELY... (It's my opinion that Rank Reset should b3 comments 31 views last activity
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Before looking at camping, tunneling, slugging, or anything else; Gen speeds should be the priority. Think about it: In the first chase, 99% of the time, 2-3 gens can pop. Now let's assume that 1 chase led to 1 hook: That's at worst 2/6 (counting opening the gates) to at best 3/6 (1/3 to 1/2) of the Survivor's objective done. It's, AT BEST, 1/4 of the Killer's objective done. At absolute 'hoo66 comments 901 views last activity
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so the idea of this suggestion is to add an option that adds bots to the custom match, not only that but a menu that can be accessed in-game to make changes to the custom match. Example: Injure survivor, activate generators, etc.0 comments 21 views last activity
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This is a follow up to first part where i listed and changed bad or avarage survivor perks that could become stronger and diversify the current meta. This part is also focused only on perks and nothing else. EDIT: Yes i understend that Killer meta is still pretty diverse compared to what Survivors use, it's just a list of changes to some perks that i saw bigger potential so they would become via16 comments 171 views last activity
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As many already know, the Ghostface's new theme is quite unappealing to many of us and moreover is very annoying to listen to on loop for an entire match. The music will hopefully be improved before going live, but begs the question of what to do in case it doesn't or in the future if more killers have music that is not enjoyable, or in cases where a particular killer's music is simply annoying f1 comments 21 views last activity
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I love the idea behind Huntress lullaby... but in most games you lose the Hex before the perk hits its full effect (and before that, its effect is negligible). Devour Hope has a a token system because insta-downing and morying survivors has the most powerful effect there can be. Making skillchecks more difficult is more on par with the effect that Ruin is providing. And if Ruin doesn't have a tok10 comments 91 views last activity
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the clown Acidic Bottle- Every time the Clown scores a bullseye and hits a Survivor directly with a Bottle, the strength of this bottle grows applies, to all bottle hits. Tier 1- Damages the Survivor; they are granted a speed boost, but the Clown cannot down them. The AOE is also small. (5-6 Bottle Hits) Tier 2- Damages a Survivor but now Applies Mending cannot down a Survivor AOE effect grows0 comments 21 views last activity
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There seems to be a lack of care when it comes to players exploiting, cheating (different category as it can be non-accidentally implemented cheating such as non-decorative mods and hacks), harassing other players (fellow teammates, the survivors, or the killer), regardless of reports, almost as if it isn’t taken seriously and the reports are just for show to make us feel better. I’ve reported so0 comments 21 views last activity
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What do you think of Corrupt Intervention blocking hex totems for the first 60 seconds of the game in addition to blocking generators. I had many games where my Hex totems gets found and destroyed so quickly. Forcing me to play with 3 perks for the rest of the game.5 comments 61 views last activity
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Nobody plays her and only the Rin fanatics futilely attempt to argue in her favour. Here is what needs to occur: Completely remove the phase sound. Have a single sound effect when she starts and ends phase that can be heard within the terror radius to prevent standing still since it makes people so hysterical. That's all that was ever needed. Revert the addon changes with the blockheaded meme e59 comments 881 views last activity
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Does anyone else agree that one of the big main (like over 60%) of the issues is map design? I am not going to ignore any other issues but I do think that one of the biggest is the design of most maps. For example Mother's dwelling does not need to be as big as it is. It does not make the game anymore fun for survivor, but equally most killers are immediately at a disadvantage (a very noticeable14 comments 221 views last activity
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I know you guys probably get a ton of this so I'll keep this brief in case you've all heard it before, but I think a solution to boons that would satisfy both parties would be to make boons "darkened" if snuffed, which causes that specific totem to act as a hex totem for the purpose of blessing it. (in short, doubles the time it takes to bless it, and is still identifiable by hexes that pick dull4 comments 41 views last activity
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I've come up with a way to change Premonition from a less effective and often detrimental Spine Chill, to a perk that will help anyone with decent skill get a better chase. Here is the idea. I will add further explanation below. My reworked perk has clear strengths and weaknesses. You are granted the ability to get an idea where the killer is in a chase,3 comments 41 views last activity
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I mean, wouldn't it make sense to some degree that with, anything involving kicking should apply to Brutal?16 comments 131 views last activity
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Hello, I'm just wondering if there's anything that can make decisive strike fail even though you've hit the skill check? There's been a few times now where I've had to use it and it hasn't worked, it made the same sound and red error image on the check marker if you were to miss a wiggle skill check.7 comments 111 views last activity
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Hi all, so I just played against a very new and a very confused Nemesis. He didn't manage to get any kills, mostly because of the epic matchmaking we have right now but lets put that aside. We had a boon (CoH), in a very obvious place and we all kept running to it. The killer clearly didn't know whats going on and wasn't even looking for it. So, shouldn't there be some tutorial or information5 comments 61 views last activity
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I must buy all chapters if I want to get all achievements, and that's kinda unfair. What if you reworked this in the same way you reworked Stranger Thing achievements?0 comments 41 views last activity
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This would also solve the Killer Adept problem, as well as preventing DCs from denying it. Not like Grade matters for anything other than reset BP anyways.2 comments 41 views last activity
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I'm sure these hooks are getting worse. I yanked a survivor off a gen which was at the opposite side of the room to the door, when I managed to eventually get outside the room the nearest hook was at the other side of the corridor or in the corridor upstairs. This isn't the first time I've been forced to drop a survivor at 5 gens because of no nearby hooks on that map. And this isn't even takin3 comments 31 views last activity
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Hello, I'm a longtime ghostface main. I noticed on the PTB that the "stalk circle" (the area on my screen where players can be stalked) extends to the top and bottom of the screen. While this may seem helpful for us, it actually hurts because we can no longer use that area of the screen to lean from corners and just 'observe' without marking people. It seems like a minor change but it's actuall3 comments 61 views last activity
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Certainly not the oblivious part but I dislike that every Obsession build feels a tremendous need for Nemesis. Even more so than Hex builds feel a need for Hex: Undying. I really do not want to run Gen Slowdown builds for my Killers. They are boring for me and my survivors. So, please give me more leeway to push for far more interesting trials by allowing a base-kit way to pick a new obsession.3 comments 41 views last activity
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Just some simple feedback. The log in reward events only encourage me to log in not to play. I am probably not the only one in this camp. I miss fun events or even bloodhunts. I know we could do better than what we are getting the Christmas event showed that. Please consider changing your strategy from log in events to play focus events. Thank you.4 comments 51 views last activity
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The first few are pretty short to my knowledge, since crashes/internet issues/server issues/etc can all happen. However, I feel the later ones after the first few still are too short and don’t increase fast or hard enough. I think that after maybe 5+ disconnect sprees, or so, it should start going into stuff like 12-24+ hours per DC penalty. There is no excuse to DC that often. If you know you h3 comments 31 views last activity
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Recently they added sound effects at the start of the match, depending on the map. I keep feeling like most of them are too similar to each other. There are very few that makes me recognize the map without looking, and it's a pity because I find the concept very cool. Anyway this could just be a me-problem, but I just wanted to express it.2 comments 21 views last activity
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Given that a Hatch escape counts as a tie in the current matchmaking system, maybe we should have the old Hatch spawning logic apply again. Even if one person is hard tunneled out of the game, the remaining 3 survivors would need to complete 4 of the 5 needed gens in order to spawn the hatch AND have a Key to escape with. The killer still receives a "win" (+ 0 0 0), and the survivors can bail on19 comments 111 views last activity
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An idea I've had to make getting to P3 with a character actually worth the trouble. Less a way to (directly) reduce the grind and more something of a reward that offsets the grind. Prestige I : Get the current Prestige III reward of 3% greater chance for rare items in the bloodweb. Prestige II : All perks in the bloodweb start at Tier II Prestige III: All perks the bloodweb start at Tier2 comments 41 views last activity
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Similar to Overwatch, I think that an endorsement system would reduce toxicity. Killers would be able to chose up to 2 survivors to give them +50% total BP each at the end of the match. It would be optional, if the killer feels like the whole team was toxic, he or she can keep his endorsements. As for survivors, they would be able to give the killer +25% BP each. Again, it's optional. At the31 comments 551 views last activity
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Showcasing achievements, favorite perks, most played survivor, most played killer, highest kill rate killer, maybe allowing people to react the profile with emotes like an Uber review? 😃 Would be cool.2 comments 11 views last activity
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Imma keep it a stack it's a cool charm and all but there's a reason other games stick to skins and avoid just giving charms by themselves as a twitch prime rewards. This is meant as feedback moving forward; there's a reason I came at it from this angle and didn't get aggressive or say "shame on you devs" its because its a simple mistake that Behavior can learn from charms, aren't as enticing,20 comments 291 views last activity
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I wasn’t around when this was a thing but after seeing gameplay of it I don’t think it would be that problematic now with directional audio. After watching gameplay, I can tell exactly when she when was going to vault based off her animation so it will be fine ti bring back. This can make her more appealing for everyone, can give more variety to play against, and can also be an indirect buff to S27 comments 392 views last activity
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I wish I could purchase stuff in the bloodweb by doing a left click, no more holding the left click for half a second per item. That would help saving so much time. You could make it a toggle option in the menu just in case someone doesn't want this. Thanks.6 comments 51 views last activity
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Survivors get a point, a come here, not to mention t-bagging and the clicky-clicky, and I'm beginning to realize that there's a lot of frustration involved in not being able to respond. I need a way to say "You've been a dick this entire match, and if I could hang you on the hook by your backside and beat you like a used piñata I would, but I have 4 digit ping atm so please accept this lovely bir15 comments 101 views last activity
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Could the developers add the name of the Map on the End Game Screen and change escape icons to include a hatch escape icon instead, so we can differentiate between hatch escapes and real escapes.6 comments 41 views last activity
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Can we at least have a faster way to spend it? e.g. Instant activation of a node in the web and maybe even activating a whole path from the closest activated node (or the center if none) to the currently clicked one? I've just spent several minutes burning BP to go back a bit below 900k and that's not exactly how I like to spend game time. I'm probably not the only one.6 comments 91 views last activity
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Being able to headpat Maurice and other players would be nice. 🥺 👉👈0 comments 21 views last activity
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Title. The little green decals on the environment could stand to linger on for a bit longer. I want to draw survivors little hearts on the gate or next to their hooks.0 comments 21 views last activity
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Hi, I wonder when you guys will be able to make the money spent on your game worth it! Stop making new characters, making stupid perks and making them worse. Stop making map reworks. Why don't you concentrate on remaking the game from scratch? 200 euros spent or more and not to mention the easy anti cheat that sucks! The license agreement that we "sign" also includes a service that is seriou5 comments 51 views last activity
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I beg for a killswitch weekend experiment. This perk is totally busted And I want you to recognize by the stats how OP this perk is. Im not talking about the open field DH attempts that can easily be countered, Im not talking about the average survivor that is allowed a second chance, nor the survivors that use it to get 4 more seconds in a chase by getting an additional looop around the same pa44 comments 721 views last activity
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Please add the new perks since the resident evil chapter into the rotation. Eruption, blast mine, rookie spirit, etc etc. Pretty sure they're not even options for the Shrine.3 comments 51 views last activity
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Right now, when you play the Twins, they feel horribly clunky because when you switch between the two, it feels like there is a loading screen because of the built in delay to switching. Could you change the Twins so that you can still operate the current Twin while switching. You still have the built in delay while switching between the two. However, it no longer feels like you have that awkw3 comments 41 views last activity
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Here's my proposal: Her traps can no longer be destroyed with a flashlight. Survivors on top of an untriggered trap can break the trap with an action that takes 1-2 seconds. What would change: Unless survivors are coordinated, they won't be able to destroy hag's traps while being chased Hag players should hide more their traps, more like trapper; What do you think of this?7 comments 103 views last activity
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I saw a post about elevators not long ago and it really got me thinking about a bunch of other old ideas I've had or heard people mention over the last couple of years that are not present in the game already in terms of map design. I honestly feel one thing that could really breathe some fresh air into the game in a way that would affect both survivors and killers would be more 'obstacles' on th18 comments 241 views last activity
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on 4/11 I only had time for one match as killer and was surprised I was definitely fighting survivors that felt like complete babies. They next day I played a few matches that I felt like the survivors were actually on my level. I didn’t have to play super sweaty since the mmr update. Few chases were difficult some were fair, some were too easy and that’s how I liked it, not every survivor on the0 comments 21 views last activity
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While this perk is essentially the holy grail of "press E to win" (or X for Playstation and A for Xbox), I do believe that it is not the entire problem. Yes, it is part of the problem, but Dead Hard can be misused and played around like any other perk. The thing is, it is FREE from the start. No work has to be put in, and in fact, you have to have played terribly to earn it, which is VERY backwar27 comments 251 views last activity