AlkaloidssOP
AlkaloidssOP
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- Username
- AlkaloidssOP
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If survivors could see the killer they would pick perks that specifically counter him. Therefore making the game unplayable for the killer.
The killer also needs to see survivors in order to remember their looks. It helps with hook management in game.
So all in all nothing should change here.
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Ah yes Legion OP.
BHVR DELETE THIS KILLER NOW NO COUNTERPLAY DHDJZCRG
Aaand my job here is done
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I... mercilessly tunneled out a baby survivor because he was the only weak link of their team
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Isn't Kate supposed to be some kind of Entities nemesis? Not saying she's the opposite god like force but ye.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3244699#Comment_3244699
Keep downing them the Bleed out timer dosnt reset after they get up. So eventually they will die.
@Bot_Salvo88 said:
https://forum.deadbydaylight.com/en/discussion/comment/3244699#Comment_3244699
Keep downing them 🙂
Brilliant, I see no issues here.
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@Mandy said:
I've edited the post to remove the link - we don't allow users to attempt to shame others in that manner.
This is also not a hostage situation. If you are unable to hook a player due to no nearby hooks, then you can leave them downed, they will bleed out.
What are we supposed to do after Unbreakeable becomes basekit?
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@HellDescent said:
Killers would just miss more hits and survivors would run into obstacles
I guess we would also see Bubba skyrocket then
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I completely forgot I had it so I flung myself torwards the survivor, trying to use Legions Feral frenzy only to awkwardly dash few feet forward :/
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Well yea they kinda did, for example ruin is useless rn.
If you want a reliable, strong build then I recommend: SH: Pain resonance, Jolt, Surveilance. 4th perk is optional: if you want more info then BBQ, for better chase Bamboozle or I'm all ears.
You can also exchange Surveilance for Discordance.
A more chill build would be: Surveilance, SH:Pain resonance, SH: Monstrous shrine, BBQ and Bamboozle
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It was the bug where he randomly teleports trough the air when using his power and landed on the barrel?
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Electric boogaloo?
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Is everything okay buddy? Do you wanna talk about it?
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@GentlemanFridge said:
I've been told that he does use that exact knife in something called "Mercernaries Mode", whatever that may be.
I've heard that too but still :/
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Ada has seen some things...
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That would be a bit OP so I'd be against it.
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Thats the best part, you don't
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I have to admit I never thought of teabagging as being horny. I'm not exactly offended by it but I'd say you have a strange attraction to it my friend.
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@Pyrosorc said:
https://forum.deadbydaylight.com/en/discussion/comment/3175643#Comment_3175643
Genuinely feel entitled for BHVR to fix camping actually.
Fix? Literally all you have to do is play around it. What if I feel entitled enough to want BHVR delete flashlights instead of playing around them?
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@TheLastHook said:
Just me or male players have like a radar for that dress? Like, there is no corn or grass that can hide a woman with that dress.
I immediately tunnel her. It´s just Starstruck insta hit.
What in the hell did I just read
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3178266#Comment_3178266
*Hands Alka a torch and pitchfork*
Join me we must destroy this monster who hates on our glorious pizza! RISE UP AND HUNT THE MONSTER
Yes, victory shall be ours!
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@BugReporterOnly said:
https://forum.deadbydaylight.com/en/discussion/comment/3178326#Comment_3178326
Are you sure I used a med kit and it worked.
Yea you can see the picture I posted
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@hastarkis said:
https://forum.deadbydaylight.com/en/discussion/comment/3178290#Comment_3178290
You can heal yourself with medkit, tho. Or let others make you 99 and finish heal with SC. It works too.
Good luck with that xD
Already completed it xd It doesn't work with Medkits tho.
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@hastarkis said:
It's Self Care.
The one perk that I didn't want to use woooooooo! Well thanks xd
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Did......you just insult pizza? BLASPHEMER!
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Agreed the corn is way too thick and not in the good way :/
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Damn people here really found plenty of ways to say: Screw all of you, nobody elses fun matter, just mine!
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Neither its a player using the Anonymous mode. It's been added only recently.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3175655#Comment_3175655
"I am gonna tell people how should they play the game they payed for and then call them entitled if they refuse" look no further than into mirror to find entitled one
You do realise that you literally said you'd be throwing the game if someone got camped right?
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Well...at least you did do Devourer Hope justice
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/3175643#Comment_3175643
You used google translator on my comment or something? Who are you even replying to lol
Or are you so desperate to use buzzword entitlement so you just read between the lines
Welp, seems like I hit a nerve there
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@ShinobuSK said:
Solution to boring camping is boring M1 on gens and try to escape with no bp?
I will rather go try save and die doing it with no bp than that lol.
Who cares about kills and escapes in camping games anyway, killer decides the match will be boring no matter the amount of kills so might as well make it end faster
"I encourage camping. I refuse to play against it and push it out of the meta. Camping is unfun and ruins this game. I will however not counter it even tho I can. BHVR pls nerf camping its ridiculous"
Entitlement at its finest
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I guess Sadako, Viktor and Hag. Definitely not at the same time tho xD
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Here's a suggestion, go and give some killer few games. Then come back and tell us how OP they are.
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The Pig + The Hag = The Hapi
You can place traps on survivors once you down them. They work exactly like Pig's traps. Here comes the twist: If a survivor misses any kind of skillcheck while having a trap on you hear their heartbeat and can instantly teleport to them.
The Pig + The Huntress = The Hug
You now throw active bear traps. They also damage survivors on contact.
Enjoy :D
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You dropped the pallet from the front side so you ended up in front of the pallet. As for the hit, its a known fact that your hitbox lingers for a bit. Its why close range vaults are dangerous. It kinda sucks but hey killers have auto-aim which screws them for a change ¯\_(ツ)_/¯
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3175094#Comment_3175094
Nah, Otz "the God" (to some people lol) released a video on how Hyperfocus + Stake Out are overpowered or some such thing and the threads on the forums on it are increasing.
You explained yourself in another post though. If you see two survivors and one has a tool box it's entirely reasonable to go for the one with the tool box. I don't have a problem with that. Shouldn't have really aimed my comment at you specifically, just the concept that a Killer would tunnel a player out at 4-5 gens for carrying one! My bad.
Its okay, no harm done.
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@AVoiceOfReason said:
If you don't want your perks nerfed then don't talk about others' perks to be nerfed. I hate biased attitudes. You can either do gens without being able to heal really fast OR you can run gen regression perks and make it hard for Hyperfocus to get any real traction. You can't have both. There has be some balance. Overcharge + Call Of Brine, Pain Resonance + Dead Mans' Switch and even Dead Lock with Eruption. 2 perk combos. With Hyperfocus, you'll need that plus Stakeout. Just remember, you cannot have 1-shots all match but then complain about gen speeds. Choose what you want, just like survivors can choose what they want.
Ah I see so I just need to step outside the generator's terror radius for Hyperfocus to lose its effect?
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@Carth said:
coul is a -.5 modifier that will turn a 16 second heal into a 16/.5 = 32 seconds to heal. It can be countered by walking out of the killers terror radius/autodidact/bite the bullet/botany knowledge and does not do much on its own. If you're referring to the Wesker sloppy/coul/distressing/unnerving that is 100% of the killers loadout to do that. Hyperfocus and stakeout does not require a fully loaded gen build, you can still run an exhaust perk AND another perk(you can literally run hyperfocus + stakeout + bite the bullet). You get 40 second gens AND counter the big bad wesker build in one fell swoop and you can still run an exhaust perk if you'd like to remainn just as strong in chase as normal.
I'll just add Inner healing to the list of perks that counter it.
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@CluelessWanderer said:
https://forum.deadbydaylight.com/en/discussion/comment/3175063#Comment_3175063
There are basically only 3 items survivors can bring that are of any use;
Med Kit
Tool Box's (and even at that, only 2 of them are remotely useful. Brown tool kit is only good for carrying lunch).
Flashlight.
Devs nerfed keys and the hatch into oblivion so you never see them anymore. The idea that Killers specifically and intentionally target a survivor to remove from the match for bringing a random tool box is nutty. Of course you will see them regularly. It's literally one of the only items we can bring in. Gen repair time was increased, and Killers stack gen regression perks like no tomorrow. My God this whole Stake Out/Hyperfocus build freak out is so overdone. I've scarcely seen it used in Solo Q.
If you lot are so mad survivors can use a toolbox, why not bring Franklin's?
I mean sure but you're really jumping the gun here.
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@shiroo said:
https://forum.deadbydaylight.com/en/discussion/comment/3175063#Comment_3175063
Speeding through gens has nothing to do with it. I understand the concept of pressure etc, and if you're losing gens fast then I guess tunneling is a good bet.
But we're talking here about tunneling at 4-5 gens, right from the start of the match.
Nobody is asking to play for 12 hooks. And I wouldn't call toolboxes by themselves busted. I find it even odd complaining about gen rushing with the nerfs and so many good slow down perks available to killers now.
Yes killers don't play nice ALL THE TIME. And that's fine. The problem is they're not playing nice at all recently.
Oh well then thats my bad, I misunderstood your post. Yea tunneling at 5 gens is a petty thing to do.
Well I did specify that only some are. And while its true not every survivor brings those, most toolboxes look identical. So there's no way to tell. I'm not saying I'm gonna out of my way to get that person out of the game. I'm just saying that if I see 2 survivors and one has a toolbox while the other has nothing, I'm chasing the first one.
I'm not complaining about getting genrushed on the regular, I was merely trying to point out that you don't like to get tunneled and I don't like Brand new parts. Both sides have something.
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@shiroo said:
https://forum.deadbydaylight.com/en/discussion/comment/3175030#Comment_3175030
Lol. Projecting much?
So you tunnel them because of the gen perks they probably don't even have or you tunnel them because they don't have the anti-tunnel perks? Which btw do pretty much nothing.
A) You should google what projecting means.
B) Some toolboxes are pretty busted so I can see why survivor carrying one is a priority. Also if you're speeding trough gens then tunneling is necessary for killer to even have a chance.
Its true killer's don't play nice all the time but do you think survivors do? How fun do you think it is to lose 2 gens because they brought busted items? Or play for 12 hooks, get genrushed and told "Ez, baby killer" in the endgame chat?
TLDR: Don't blame only killers for "unfun" games
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It is? Damn I better go tunnel someone right now.
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@GoodBoyKaru said:
"I don't understand why this isn't talked about more"
Where have you been for the past 2 years?!
Not playing this game, that's true. But I haven't seen anyone mentioning this at all and its not like I'm new here.
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Unless you recorded your game then I'd say there's not really a point in reporting. It will not get adressed. I have no idea why anyone thought that's a good idea but here we are.
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Ok there's a lot to unpack here. First off, tunneling is sometimes necessary in order for the killer to have some chance of winning. Sometimes you get unlucky or get gens done in 50 seconds etc. You need to get someone out quickly then.
Then we have the other kind which is just tunneling someone out because of spite or some other petty reason. Thing is, how would we deal with tunneling so it doesn't completely screw up killers in the n.1 scenario?
Personally I think if the killer would be required to get 12 hooks, then there would need to be a massive increase of the time needed to repair generators. Otherwise it's pretty much impossible. And that's not ideal either, so what do we do?
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I do have a bit of bias for Legion since its my main.
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Hex: Paranoia
Start the trial with 2 Hex totems. When one of the totems is destroyed, the Survivor is afflicted with a curse that makes them emit a Terror radius.
The curse is transfered to other Survivors upon Healing. Only one Survivor can be cursed at a time. The Killer keeps their own Terror radius while this perk is active.
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@TWiXT said:
Scourge Hook: Empathic Agony
The Agony of facing ones mortality takes it's toll on your victims, crippling their ability to press on.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Each time a Survivor is hooked on a Scourge Hook, the following effects apply:
Scourge Hook: Empathic Agony Gains 1 token, and for every 4/3/2 tokens gained all survivors suffer from a persisting status effect for the remainder of the trial. (maximum of 8 tokens)
2 tokens: All survivors suffer Blindness.
4 tokens: All survivors suffer Hemorrhage when injured.
6 tokens: All survivors suffer Oblivious.
8 tokens: All survivors suffer Exposed.
All tokens and status effects are Lost if you Hook the same survivor Twice in a row on any hook.
That's an amazing idea, would have love to use that perk.
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@Thusly_Boned said:
People don't Nurse because she is OP and often oppressive.
People don't like Legion because they are boring/tedious to face. It turns out people don't like mending for 15 minutes.
So you're saying I need to use Defaced Smiley pin more, got it.
