Clown & Trapper Ideas.
the clown
Acidic Bottle- Every time the Clown scores a bullseye and hits a Survivor directly with a Bottle, the strength of this bottle grows applies, to all bottle hits.
Tier 1- Damages the Survivor; they are granted a speed boost, but the Clown cannot down them. The AOE is also small. (5-6 Bottle Hits)
Tier 2- Damages a Survivor but now Applies Mending cannot down a Survivor AOE effect grows. (7-8 Bottle Hits)
Tier 3- (Queue up Spooky Clown Music for Terror Radius) The Clown can now Damage a Survivor for Two Health States. (9-10 Bottle Hits)
https://www.youtube.com/watch?v=EHvsApnM5VoPlease keep in mind these are estimates and have room for improvement do you like the idea or not is the question. Please also note Clown keeps his slowdown bottles and speed boost ones with this one simply added in.
THE TRAPPER
Iridescent Stone now Becomes Basekit with Traps reopening every 30 seconds.
Iridescent Stone- When a Survivor runs over a Trap, they won't be stuck in the Trap, but they will lose a Health State for each time they run over the Trap. Please note the Traps close after running over them.
I think this is the only thing they could do to Trapper to make him feel legit like a solid Killer. Survivors following you around disarming every trap you put is such a time consumer.
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