A much needed change for both Hex and Boon perks
The power dynamic between hexes and boons is, quite frankly, ridiculous. Survivors can choose wherever they want to light their boon and re-light it an infinite amount of times. Whereas killer hexes are placed randomly around the map and are gone forever once cleansed. This makes no sense given that all 4 survivors can equip and place boons but killers are left to the mercy of RNG.
So my suggested change for both totem perks is this, (not that the devs about fixing their game):
- Boon totems are destroyed when snuffed and survivors need to find another totem to re-light it
- Hex totems can be re-lit if the killer finds a dull totem
This incentivises survivors to cleanse dull totems ahead of time and provides a band-aid fix if a killer's hex spawns in a bad location.
Something that should be noted is that Devour Hope will not retain tokens upon being re-lit and re-lit totems will generally be easier to find since survivors can keep track of where the killer has been in order to find the new hex.
Comments
So just make old Undying base kit? Great idea! /s
A killer manually going to a totem across the map to re-light their hex is not the same as it happening automatically the moment their hex is cleansed. Do you see a problem with this?
I have a problem with people comparing hexes to boons at all. Take Ruin for instance, a generator regressing at 200% the normal regresdion rate automatically whenever a gen isn't being worked on cannot be compared to a perk that makes your recovery rate 200% or gives you a 2% haste bonus. CoH is an outlier, every other boon perk is too situational to really be considered any use in an average match, boons dint need nerfed, CoH does.
I can see your point. But if the other boons are ever able to be buffed to a point where they are considerably more useful then they shouldn't be able to be re-lit an infinite amount of times.
People comparing boons and hexes is completely fair given that they both require the same resource to function. They even have the same problem of having most of them be extremely weak. Can you really say that boons and hexes aren't similar when stuff like The 3rd Seal, Crowd Control, and Blood Favour exist? There's a reason most killers use Ruin.
Imagine if instead of cleansing hex totems, survivors can only snuff them out leaving the dull totem and the killer at any point in the game could go up to a dull totem and turn it into a hex totem. And with how pentimento works we know that action time would be a second and survivors would spend 14 seconds snuffing them out.
That's the problem with boons. Killers do not have fair counterplay to deal with them. CoH being strong and an outlier to other boon totems does not change that boons are fundamentally problematic.
Pretty much this. A killer's second is 4 times as valuable as a single survivor's second. Having to keep going back and snuffing the same boon over and over again is absurd.