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Host_yu

Host_yu

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Host_yu
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  • @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936280#Comment_3936280

    I think having boons at 28 metres would be fine as a base line, the issue with boons having different AOE ranges would be the question of how would they stack? I mean, they could all just work with different ranges on one totem right? But that would kinda give false positives and would be quite confusing: "I was in the boon radius why didn't X Perk active?!" or "Is X Perk 28 metres or 32 metres or something else???", it would just be confusing tbh.

    I don't think it'd be confusing it can activate the same as it does now. Bottom right showing you what boon you have active

  • How bout we not spend like 500 dollars on a switch

  • To be fair almost all the boons in the game are trash and not worth it. It takes 14 seconds to even set up a boon (28 if its a hex) just for it to get snuffed in 1 second lol. That's 14 seconds you could've put towards a gen, not including the time it took to search for dull. Lets go through them shall we

    Boon Circle of Healing: Got nerfed to ######### and honestly isn't worth running, I'm not about to run across the map to heal somebody in a boon

    Boon Illumination: HAHAHAHAHA

    Boon Shadow Step: Decent perk but not worth running a boon over especially if I'm only using it to hide my aura or scratch marks

    Boon Dark Theory: Decent Perk and honestly the extra haste makes a difference

    Boon Exponential: Its infinite UB and arguably the best boon perk currently you'll very rarely get value from it at least in my experience

    I believe that's it. My honest opinion/suggestion for boons is to increase the radius of them and give some of them some buffs. COH could be self care for everyone again but give it a long time to self care maybe equal to selfcare and keep the bonus of it being faster to have someone else heal you.

    Illumination could be buffed to make it also show chest and totems

    Shadow step is fine, Dark Theory is fine, Exponential is fine

    These perks just need an increase in range some of them (I don't feel like renaming them again) but a lot of them can stay at 24 while some can be increase to 24-42 meters

  • Isn't this a reversion? I liked COB on launch but DBD was a different game then so idk. COB was initially introduced to entice people to kick gens since at that point kicking gens was never worth the effort. Personally IMO the perk could be tweaked/buffed to have added "whenever a gen is regressing it regresses at 130/140/150% for x amount of time"

  • Honestly I agree and was thinking of making a post similar. DBD isn't the same game it was 2-3 years ago sadly. If you remember there was a time when survivor ques would last 10-30 mins cause no one wanted to play killer it was a miserable time. Now it takes awhile to get killer ques cause everyone wants to play killer. It doesn't feel too well that a lot of the recent and upcoming updates are kinda like a "######### you, you're going to play this game so we have more accurate stats. Granted a lot of the changes are good some feel forced. I want DBD to be a good game but at the same time I feel like a lot of people might leave and realize how burnt out of DBD they truly are.

    Even some games are advertently stressful now with all the slugging for the 4k and is going to be a lot more slugging with the new mori change. At this point I'm concerned where the game might go

  • Just want to say real quick the power and mechanics aren't really all that special and is basically other killers powers. Huntress and sadako/alien

  • @OnryosTapeRentals said:

    https://us.v-cdn.net/6030815/uploads/89F0LBOK9C4O/image.png

    Seriously. Why is this still a thing? Whenever I play a match there's like a 5% chance that the Dedicated Server will just randomly die in the middle of it and boot everyone back to the lobby. I know it's not just me either. I've seen this happen to streamers, friends, and I've seen plenty of people complain about the same thing on the forums/Reddit.

    Why is this still not fixed? You have the game's biggest ever chapter coming in less than a month. Server issues are not a good first impression.

    Honestly I'm pretty convinced that its time for either a complete DBD overhaul or a DBD 2 or something of the sorts. There's a lot of issues the game has of the sorts maybe its time for a change. All the new editions we constantly get could be added easier or at least in the game already as different game modes. The lights out, 2v8, etc.

  • @Volcz said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3936236#Comment_3936236

    If anyone is going down in less than 20 seconds at the beginning of a trial, its 100% a skill/experience factor.

    Ignore their excuses.

    On the topic of skill issues. MMR needs a tweak again, I refuse to believe half the players I get in my lobbies don't know how to loop or know better than to lead a killer to a gen they can clearly see someone on

  • @pigslittlepet said:

    umm that's what they are doing? after the next patch the survivors will have a offering to make them spread out and a killer will have a offering to deny them the spread out. they're already ahead of you there

    Ok bet I wasn't sure

  • @Elan said:

    Big no. Hexes are meant to be high risk and high reward. From your opinion blood favor which is actually very strong perk and grew in popularity being lit after first hit would not have much difference either. Perks like Ruin, Undying, Devour Hope must be cleansable since start game as they have very high impact on the game flow and game result. The nature of hexes like other perks is not to guarantee you minimum value across all games. I mentioned it in one post lately. I love vault/haste builds, but i count that i might end up on Gideon or RPD where you gonna have minimum value from those perks. If you experience early cleanses of totems there are also other options you can run to prevent early cleanses (the dracula perk, undying, thrill of the hunt)… or you can use those cleanses to activate pentimento.

    The scenario you want to pinpoint is where survivors spawn on the lit totem. This will also be shadow buffed be new spawn logic.

    https://forums.bhvr.com/dead-by-daylight/discussion/446705/few-suggestions

    I understand some of them wouldn't make a major difference but it'd be something nice to have as a change of pace. At the very least we new spawn locations would be an amazing touch in itself

  • The blood point cap likely won't go away simply because behavior wants people to grind for something. If a new killer came out and you you 600 million bp you can easily p100 then tyou probably won't ever play them again no time soon

  • Its not just nerfing but if Kaneki was still strong we'd see bro every match and I don't want another wesker situation

  • Dredge is fine I just hate playing against his darkness, Its hard for me to see. I understand "thats the point" just the games already dark as ######### without dredge

  • I thing a last of us and a evil within chapter would be great

  • Honestly looking at this if we make any addon basekit it should be matchbox

  • Ii mean if you're not the obsession why worry about it in solo que? Randoms are hit or miss they can afford to die

  • @Notretsam said:

    Every player and BHVR knows tunnelling is not a fun game, it's not fun for the survivors and the only fun there is for killers is the potential desired salty reaction they're looking for.

    Ever since Wisps tournament, Otz 30 second challenge, SBMM introduction and Boons being added, the amount of tunnelling and camping has gotten worse, guaranteed every 2/3 matches you get a killer doing it.

    I don't care what excuses players come up with, tunnelling and hard camping (staying at hook) are wrong, there is no skill to it and it's not fun for the players and this is well known to players, this game is meant to be fun for everyone.

    BHVR, I blame you the most for this, you know it happens, you know it's been a problem for longer than I've been playing the game (1 year), yet you do nothing to prevent it at all. You throw out empty gestures like Borrowed Time Base kit in a FAQ but you tell people not to report it in your T&C.

    Borrowed time base kit needs to become a thing yesterday and it needs to stack with Borrowed time perk. Also, it needs to be increased from 12 seconds to 24 seconds, with both being a total of 48 seconds. As for anyone who says BT basekit+perk is over-powered, it's only OP if you tunnel a survivor off-hook.

    The proximity to hook penalty needs to be massively increased and you also need to introduce a massive blood point deduction to a killer who hooks the same survivor in a row, granted there are 3/4 survivors still in the game.

    Proximity to hook penalty, borrowed time perk and borrowed time base kit should be disabled in the endgame, as hard camping hook is mostly the only play a killer has.

    You need to come out and say whether you support tunnelling and camping, I would presume you want the game to be fun for everyone, some game sessions are ruined by players doing this. Survivors are just as bad but for the most part, killers can work around that but things need to be done there, like removing head-on perk.

    There is no mechanic for tunnelling and hard camping, and you're not a big bad killer who is not meant to be nice either, everyone is looking to escape and have fun in DBD, not just you. If everything I suggest was to be added, then that is the fault of those players who tunnelled and camped, while knowing it wouldn't be fun for the survivors

    This game can be a lot of fun but some selfish players ruin that fun for others, it's on you BHVR to do something about it, unless you don't want DBD to be fun for everyone in the match.

    P.S I don't blame Wisp or Otz, I blame the players who interpreted the results of the tournament and challenge as an excuse to tunnel/camp.

    Alright so few things you said I disagree with.

    1. Off the bat starting off Basekit BT would be op AND you want to buff if from 12-24 seconds. Tell me don't play killer without actually telling me. Gonna tell you the first issue with basekit bt and it being 24 seconds is bad and its 2 important major things one of them being swfs and the other being body-blocking. i don't think you understand how strong 48 seconds really is. Also mind you it takes about 80 seconds to do a gen but at that point why not just hit the guy right? But then I'm im made out to be the bad guy because I decide to just down them after they've wasted my time.
    2. Im willing to bet money that a fair margin of people who get tunneled is because the killer has no one else to go for because the unhooker hid immediately and we dont have time to play hide and seek, time is precious for a killer and Ill take the easy down any day. There are many times I've not wanted to tunnel but was resorted to do so.
    3. I don't like how you think wisps and Otz are the reason for tunneling wither you want to believe it or not camping and tunneling is a very effective strategy. If killers played by the survivors handbook and went out of their way to 3 hook everybody they'd almost never win unless those groups of survivors are just bad then the ones that do play fair get t-bagged at the gate its just how a fair margin of the dbd community is.
    4. The more you play this game the sooner you'll realize it's not about you having fun, if the killer wants to face camp you at 5 gens, guess what hes gonna do, maybe thats how they have fun in this game or its the only way they can have fun

    Now I will say that I do agree that getting tunneled and camped as survivor is no fun especially if the killer has no reason to for example when I bored I'll start a match a decide to do a 4k slugg before hooking anybody even if it takes all match i'm making my own fun. Did the people playing have fun? Probably not. Do I care? Nope. The only rimes I see it worth tunneling is if you need the pressure its 2 gens left, 4 survivors alive, 2 injured, 2 dead on hook, and you just hooked one, and you know another gens about to pop in seconds. Its time to start slugging, tunneling, and camping I need pressure so I will create it best way I can.

  • @Leonardo1ita said:

    That's why, in one clip only:

    https://clips.twitch.tv/CrypticExuberantSeahorseKevinTurtle-6MmLT1g-LG8Ey_8i

    Now, do you think this is fair?

    IF so, then why do we complain the game is too much focused around the camp and tunnel playstyle if just using perks such as Deadlock and Dead Man's Switch and just camp prevents these randoms things like Deliverance or the 4%?

    I'll be honest I'm a Killer main who's had it with dbds community, primarily the other Killer mains. The guy 4% he got completely lucky and jumped off the hook which is complete luck base. Otz is going to lose this challenge over and over for a while because as he wins with other killers has increasing their mmr meaning "harder matches". 1 guy 4 percent's and its the end of the world? How is it unfair to jump of the hooks? If most killer mains had it their way with this game survivors wouldn't want to play it anymore for example Deadhard. Deadhards been in this game for so long but now everyone wants it nerfed survivors can't have anything anymore. Mind you their are many perks that got nerfed that were deserved i.e Boon: COH (Impossible to leave slugs or do hit and runs), Boil Over (People exploited it and kept going to RPD), DS etc. Survivors can't keep having their perks nerfed they don't have many good ones as it is when's the last time you seen someone run sole survivor, poised, aftercare, etc. etc.

    This game just needs changes like for instance Nurse doesn't need range addons, Blight should've been a 110 killer and needs some addons nerfed, Mikey and his addons need to be looked at, noed isn't healthy in this state of the of the game it needs a rework, DMS needs a nerf, Twins need to be looked at (They're fine but like gimme an addon were I can immediately wake up as Charlette and not be all sluggish waiting), Bubbas no fun to go against, Slinger needs a buff (they nerfed him and gave him nothing in return), Freddy could be tweaked, wraith could be touched (he shouldn't stand next to you uncloaking and cancel out whatever you were going to), I can genuinely keep going but my man 4% being removed is stupid imo its not like a survivor kobes every single one of your matches, 1 person 4% on your favorite streamer and it's all of sudden to op gtfo

  • @Valik said:

    It already does.

    All generators are counted as complete when the hatch is closed or when the gates are powered - because all generators are completed.

    The problem is not the exposure or the mori, it's the utility.

    If you ask me, this perk should take Bitter Murmur's place and should reveal auras on gen completion in addition to when all generators are completed. Getting a an aura read upon closing the gen would make this a massive pick.

    I've closed hatch multiple times it didnt prompt to mori