We need a CoH rework not a nerf: one of many propositions
CoH has been nerfed twice already, but people are still very much complaining about it, the reason for this being that nerfing the healing speed wasn't the solution because it wasn't the problem.
People complain a lot more about CoH than they do other boons, it's not because the others are bad (far from it), but because the way they're used differ from CoH. While I'm assuming the devs figured what made CoH too op was its purpose, healing, and tried to fix it by nerfing the speed, it didn't stop people from complaining or survivors from using it (even if solo q did suffer a bit from the nerfs).
I - The problem
The difference between CoH and the other boons isn't the purpose of the perk (exponential is also about healing, i haven't seen half as much people complain about it) but the way it's used. You can only get shadowstep, exponential and dark theory value if the boon is near the objectives, and therefore closer to the killer. These boons, while strong, are in par with the risk & reward theme of the boons, put it somewhere safe and you won't get much, if any, value from it, put it somewhere useful and it'll be much easier for the killer to find and snuff it, without having to go far from the objectives. That fair risk & reward strategy is what makes these boons strong but not overpowered.
However, survivors can get the reward of using CoH without much of a risk, if you boon away from the objectives the killer simply can't afford to leave the area to go look and snuff the boon, even if they know where it is. Booning far from the objectives basically cancels the risk, and crossing the map to heal yourself, even with a nerfed speed, doesn't make up for it. CoH's reward vs risk balance is off, much like hexes became too strong when undying was first introduced, significantly reducing the "risk" factor of using a hex.
II - The solution ?
Unlike what many, many people are proposing, I very much disagree about making boons limited uses, or breakable or whatever; yes it would effectively nerf CoH, but it would nerf it too hard (why bring an healing perk with a set up time, limited area of effect AND limited uses when there's so many other perks who don't have any of these downsides?) and more importantly it would nerf the other boons to the ground as well, which is very much not needed. Survivors have to spend 14 seconds blessing a totem and come to its area to get value from their boon, they also can't protect it from being snuffed, unlike killers with their hexes.
Here's a proposition:
Boon: Circle of Healing
A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.
Soft chimes ring out within a radius of 24 metres.
Survivors inside the Boon Totem's range benefit from the following effects:
- 60/65/70 % bonus to all Healing speeds.
- Unlocks the Self-Care ability within an 80 meters range of the killer, allowing to self-heal without needing a Med-Kit.
- Reduces Personal Healing speed by -50 %.
- Benefits from the general Healing Speed bonus.
Boon: Circle of Healing does not stack with other instances of itself.
You can only bless one Totem at a time.
As you can see the only (but major) difference is that self-heals are only possible within 80 meters of the killer. That distance is honestly just a placeholder that I think would be good but I actually have no idea. To make up for the fact that you can only self-heal near the killer i've reverted the speed nerf a bit, but that also can be tweaked.
This change alone would impact the risk & reward strategy of CoH:
- Boon far from the objectives and you can't self-heal anymore so at least two survivors have to move away from the objectives to benefit from the boon.
- Boon closer to the objectives and you're rewarded with the possibility of self-heal, but the boon will be much easier to find and the killer won't have to go far from the objectives to snuff it.
TLDR; boon safe get less value, boon risky get good value
I'm curious to hear what people have to say about this idea, feel free to politely argue, agree or disagree and tell me what you'd keep and change from this proposition :)
Comments
Very good the change, good job. :)
Thanks ! Glad someone agrees haha