Feedback and Suggestions
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What if deliverance made it so that you never hit the struggle phase, just 2 instances of phase 1 hooks if So basically with deliverance active anytime after you get hooked once instead of 1 -> 2 -> die its 1 -> 1 -> die0 comments 21 views last activity
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Noed rework idea: At the start of the trial Hex: No One Escapes Death lights its Totem: Increases your Movement speed by 1% for each completed generator If the hex totem still persist after last generator is completed survivors suffer from the exposed status effect. When the totem is cleansed the movement speed bonus you gained so far will not be removed.1 comments 21 views last activity
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While in another thread I just realized killers have no way to do flash blindness on survivors similar to Flashlights or Blast Mines, etc. It might be fun if some of the effects that currently inflict the Blind condition could also inflict a short duration flash blindness where the survivor can’t see the screen. (It doesn’t have to literally be the same graphic that killers get when flash blinded1 comments 151 views last activity
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The washing machine noise in Ghostface's chase music is still terrible. I'm not going to play as Ghostface while this is his chase music. I do like the percussion and other melodies/sounds. the track would be better if the washing machine noise gets removed.9 comments 221 views last activity
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Remove the end game chat. To prevent toxicity, I believe the end game chat should be removed entirely. Evidently, there are too many in the community who can't play nice, can't get over it and move on without verbally insulting people. To add a compensation for this, the option to give players 'props' should be added, which could be displayed on their profile/displayed for friends... Perhaps a15 comments 131 views last activity
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prelude In the 3.6.0 update, just about 2 entire years ago now, toolboxes were changed from giving moderate gen speed boosts over a long period of time (the commodious toolbox, for example, gave you a +15% speed boost and lasted 180 charges) to giving large gen speed boosts in a small quick burst (the commodious toolbox becoming +50% speed boost for 32 charges). I find that this made toolboxes51 comments 741 views last activity
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This post starts out talking about a specific issue, but it's really more broad engineering-practices level advice, from someone with some OBHR and QA Engineer experience. The last three patches have had an inaccessible totem spot: 5.7.0: On the reworked Haddonfield, a totem could spawn in a room which could be closed by mapgen and inaccessible to both survivors and killers. 5.7.1: On Midwi0 comments 11 views last activity
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So it was disabled because of the god spot right on top of Midwich and then haddonfield was reworked and then it had a god spot too. If it's disabled please rework it. No body wants to play that map because people can abuse boil over and it gets annoying.14 comments 191 views last activity
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Hello, Yesterday, I had a horrible experience in DBD with two premades being completly emersed in Haddonfield. I got a 2k and 10 hooks after like 4 minutes with 3 gens left. After that, those two players played hide and seek with me for 45 minutes straight (I have a recording of 30 minutes or so). They just moved between the same 3 tiles, making sure they don't make any noise and they don't tri5 comments 51 views last activity
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He was the only killer that I enjoyed playing as. After the nerf he's "playable" but definitely not fun to play. "Why is he not fun to play?" you may ask, here's the reasons: +The larger terror radius completely removed the surprise element of the killer , giving survivors a huge head start and forcing you to waste a lot of time to catch up to them, because you're slow as well. Your gun wo25 comments 491 views last activity
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While it does sound better than his original chase music, it doesn't really feel like it fits the character of ghostface. His chase part comes off as being too action like and generic when it should be more scary and suspenseful, infact the 8 meter terror radius fits more as his chase music, maybe a new chase track could be made which expands more in the direction of that part of the track.0 comments 11 views last activity
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I'm genuinely curious, are they trying to make people stop playing? The rework is a terrible, terrible design. If you're not playing with friends games become pointless even against a bad legion who doesn't understand the mechanics. Am I missing something obvious here?55 comments 971 views last activity
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It'd be helpful if BHVR could add a "stats" section on the killer info in-game page. By "stats" I mean numbers like: base setup time for traps, base cooldown on powers, etc. It'll help with not having to go to DBD wiki every time I'm curious how much a "increase by %" addon is worth it. Knowing how Hag's base setup time is 2 seconds, her base trap radius is 3 m, and her base phantasm duration2 comments 41 views last activity
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I know, I know, another camping/tunneling post. This problem though, is apparent in at least half my games, where the first person to get hooked will be tunneled and or camped out of the game as quickly as possible to turn it into a 3v1. This just perpetuates a cycle of survivors complaining about these problems, running meta perks to counter them, then playing killers who don’t do either of88 comments 2,591 views last activity
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I'm sorry dudes. I'm just not a fan. I'm a Ghostface main. I didn't hate the previous chase music, or even the version that was on the PTB. I understood the concerns for people with sensory issues and could certainly see how the high pitched notes could cause headaches in some. But in general, that chase theme got the character. It was a canned anxiety attack. Creepy homicidal stalker man2 comments 51 views last activity
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Let's be honest. Every single archive challenge that involves opening the hatch with a key needs to be reworked because in their current state, they're absurdly difficult to pull off.2 comments 21 views last activity
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Please change the chat filter. People are going to be ragey or toxic if they want to and they will always find a way to be. The chat filter literally #'s people's names out. You can't have general chat without the filter blocking out 90% of harmless conversation. We are literally playing a game where we kill people, lol. I am pretty sure that the language filter can take a step back.0 comments 21 views last activity
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I think it'd be cool if there was a setting to change the chase music of certain killers to alternate versions, like Ghostface, Oni and Pyramid Head. I personally prefer the Old Chase tracks for Ghostface and Executioner, and I remember seeing a thread about Oni's music recently, and I think it'd be nice if people had the option to pick and choose which one they like.4 comments 21 views last activity
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If anyone reading this has decent memory, then you remember the OG killer POV chase music for Oni and Demogorgon. They are toned down, less intense versions of the survivor POV chase music that are more fitting to be playing from the killer's point of view. And now, with the recent change to Ghost Face, I thought to myself that it can't be too complicated to give us an option to choose between th1 comments 21 views last activity
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A suggestion that, I think, would improve the player experience for people who don't keep up with the "known issues" (especially since they aren't shown in the in-game news feed, at least for this patch): If an add-on or other item doesn't have an effect due to a technical issue, it should be killswitched. For any player who isn't familiar with what's not working in the current patch, items no0 comments 21 views last activity
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why you dont make mode where is 1 killer and 4 survivors in a team vs same team of 1 killer and 4 survivors where killers can stun each other and 7 diff gen for both teams-14 in total and whoever team made them and escape is a winner.this would be so cool mode12 comments 101 views last activity
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The problem with it is that survivors can just hide in lockers to prevent you from killing them best was to fix it. Searching a locker with the add-on active will trigger a new mori animation that way survivors can't just happily hide in lockers and wait it out and a better way to fix it if a survivor DCs then it doesn't matter because it counts as a kill.1 comments 61 views last activity
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We had a no Bloodlust weekend in the past to test the impact of Bloodlust on loops. So why don't you do a weekend where all Exhaustion perks are disabled or partially disabled to see what impact they have on the game? Now some of you might say "you are a whiny killer main who is outplayed by DH all the time" or "that Exhaustion perks are fine"... But: I am not a killer main. I play mostly surv29 comments 371 views last activity
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I don't like Legion's power being Lethal. Now hear me out, because I'm a Legion main and I have my reasons here. New Legion having the lethal hit is great and all but requires: 4 surviors to either run toward each other, make a mistake or all be grouped up. I've gotten the hit on Live about 5 times and this thing really just isn't useful in all reality, survivors take Legion way too seriously to6 comments 81 views last activity
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Hi guys! I just wanted to make a quick little post regarding lightborn. In its current state, as soon as you find out the killer has lightborn, you will simply just not attempt to blind the killer again. My change to solve this: Lightborn still appears to the survivor that they are blinding the killer, (as well as rewarding the killer blind bloodpoints) however, the killer will not actually b5 comments 71 views last activity
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It seems like Crowd Control is a bit of a weak perk, especially for a hex that also is dependent on a survivor's action to activate it. Would making Hex: Crowd Control also block vaulted dropped pallets meaningfully improve the perk? Should it do this and more? What are your thoughts?3 comments 41 views last activity
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Right now, regression on generators without the help of perks mostly just wastes time. Unless you can guarantee that it will have a good amount of regression time. And it can, at times, help. But the base regression is negligible with how fast paced matches are becoming. With a default kick, generators regress at 0.25 charges a second. Four seconds equals one charge.9 comments 151 views last activity
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Trying to run Trickster without add-ons is ridiculous, and I don't mean run his purple add-ons every time. I mean that if you want to even play effectively more than just proxy/face camping the whole round you have to run Fizz and Shoes. Just make Fizz and Shoes base kit, and if other add-ons become too strong because of that, nerf those add-ons. At least Trickster would no longer be add-on dep4 comments 51 views last activity
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While I appreciate some of the changes, Ghostface still needs work. At high MMR, there's really no real chance at legitimate stalking. People can raise their cameras to be able to see anyone coming from a mile away (even over obstacles like rocks and such) on open maps. All stalking comes down to is trying to trickle their meters until you're spotted. Then it's an M1 chase until you get power bac0 comments 31 views last activity
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it's very annoying when the person I don't want to pull is constantly drowning out my chase. Is it not possible to change the notification to see aura after several hops?0 comments 21 views last activity
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Killer Perk: -Reveals the aura of Booned totems when you are in their effect range. -If you have a Hex totem that is inactive, you may perform a ritual on a Boon totem to re-activate it. This ritual takes X/Y/Z seconds to complete. Stick it on a witch doctor killer.0 comments 21 views last activity
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Alright, What about when a survivor successfully places a boon on a hex totem, it becomes a Cursed Totem. Combing the blue boon color and the reddish glow from a hex to make a purple hue. The cursed totem would then have the PERMAMNET abilities from before. So an unsnuffable boon and an unbreakable hex. I thought this would be a nice little spice to add to dbd and think it wouldn't be that stron3 comments 71 views last activity
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Is anyone else having trouble using their toolbox, or is it just me? I can't seem to use my toolboxes to work on gens and it's maddening . It just shows the regular "repair" prompt and no "toolbox repair" prompt, and I can't even use them. Is there anything that can be done about this? Is there going to be a bug fix for this problem in the near future? I really hate losing my toolboxe2 comments 61 views last activity
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6 comments 71 views last activity
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Addon and chainsaw buffs. He's just too slow and he's worse than Hillbilly.10 comments 181 views last activity
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Playing with Renewal I noticed that if you're affected by Deep Wound when it activates it heals Deep Wound but leaves you injured. My idea is simple: -each full heal gives one token, up to 4 tokens -after being unhooked, you get healed by up to two health states consuming the relative tokens. That's it. Basically you can charge up the perk to avoid it having barely an effect against camping k3 comments 31 views last activity
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EDIT: Paste this in your Engine.ini to disable Anti-Aliasing again: [/Script/Engine.RendererOverrideSettings] r.DefaultFeature.AntiAliasing=0 Works in 5.7.1. ---------------------------------------------------- ORIGINAL POST ---------------------------------------------------- After the new 5.7.0 update, I noticed two things: 1) In the Engine.ini file, the code I put to dis17 comments 772 views last activity
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Let me begin by saying that I'm super new at this game (about a week), but so far, not only this game is not scary at all for me as a survivor, it seems that 90% of the time it isn't scary for the survivors when I am the killer. I would love that the game felt like a horror survival rather than a chase and run game. The killer part of the game is fine, kinda. Could improve, but it's fine10 comments 191 views last activity
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In this letter, I will try to be in depth as possible in regards of improving, alterations, and changes for the game Dead by Daylight. Note (I am no hardcore or expert gamer. I play games weather by popular appeal, personal preference, or just having fun by myself or with friends. I understand your company have to make hard decisions when it comes to the bottom dollar. My concern is with futu2 comments 61 views last activity
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The cost of new survivors should be less than new killers. The survivors are just skins, once the perks are unlocked you can either not use them or wait for the perks every week 7000 shard would be fairer for a surv3 comments 81 views last activity
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Seeing the new Never-Sleep Pills and Prayer Tablet Fragment makes me eager for more direct side grade add-ons that change how the killer plays. Here is a proposition for Onryo's Videotape Copy: A copy of the deadly videotape imprinted upon by Sadako. It dampens the desire for vengeance. Projection does not inflict Condemned on nearby Survivors. Inserting a Tape spreads Condemnation to Su6 comments 61 views last activity
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With the recent change to Hemorrhage those two perks have gone from niche to almost useless because Hemorrhage completely removes any progress granted by the perks. With Solidarity you don't even have the luxury to see the progress drop since it happens during the healing! A relatively easy solution would be to make it so on top of their effects, they could "lock" the healing progress so that it8 comments 82 views last activity
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I've only been playing since August of 2021 and I am going through the old tomes. I've found that the challenge in Tome 2, "Hatch an Escape" is a relic with regards to the current state of the game. When the hatch was reworked, this challenge became almost impossible to actually complete. I've lost track of how many keys I've spent just trying to be the last one in trial, wait for the killer to a0 comments 11 views last activity
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I'm pretty sure others have mentioned this or at least noticed the need for it. There are so many different perks now, and quite a few killers. It would be very helpful to be able to filter certain perks so you can see which killers have that perk. It gets really daunting when going through all the killers trying to find one that has what you're looking for. And before anyone chimes in with sha0 comments 21 views last activity
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Sorry for mistakes, i CAN`T WRITE ENGLISH WELL. And thanks a lot to Google Translater! Hello everyone, here we will talk about the Deathslinger. How many times a week did you see him in the game? I'm sure you haven't seen it at all. And we know very well why they do not want to play for him: a large terror radius and, most importantly, a long aim. Believe me, the developers will not return the15 comments 481 views last activity
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Since i started the game, Trapper was always one of my favourites to play with but as the whole community we can agree on that he is kind a weak and always on low tier list. Playing with him especially against survs with comms is really bad. So i brought an opinion to give him a little bit of advantage. First of all he needs to travel around the map to be efficient with his own power right? But15 comments 231 views last activity
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So he had some a little back that were good but he’s still one of the worst killers in the game. Trapper should have all of his traps at the start and remove the possibility for survivors to escape in the first few tries. And perhaps some add-ons basekit6 comments 111 views last activity
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Normally we can cancel the action when kicking gens and with this I want to go to the mindgames part, I know that staying in front of the pallet and doing the animation of looking down usually works, but the thing is that we can press the "space" to break it and even cancel the animation to make the player mindgame. This could be a very strong "feature" for the killer and I know it, but I prese13 comments 151 views last activity
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I rarely get a cake and party streamers could you guys make it better for showing in the bloodweb? I have feng min on prestige 3 and still they don't show up0 comments 31 views last activity