Avatar

Jigsawbg

Jigsawbg

About

Username
Jigsawbg
Joined
Visits
61
Last Active

Comments

  • @Tipsy said:

    The anti tunnels changes looking mighty scary. I think its too much and way to easy for survivors to abuse it, specially with anti tunnel and slug perks since they can just harass the killer. I say this as someone who plays mostly survivor as of late. This will bring back imo one of the worst survivor metas, the unbreakable ds meta where unhooked survivor is always in the killers face.

    how survivors can "abuse" anything without collision ?pls explane to us ? and big W changes and i hope they wont get reverted after few days as always……

  • @Crowman said:

    I don't think you realize how boring the game will become when survivors have no threat of danger after unhook. I really don't get people's obsession with removing all forms of risk from the game.

    Yeah,now is really fun when someone is dead hook on 4-5 gens remaining and DC after his second hook

  • brother,i am trully amased how they decide to buff killer and who is saying "this clown buff is good,it will stay".BHVR if you dont play your games ask your consultants etleast please …….

  • cakes were the only reason i played so much dbd every anniversary.i dont understand what was the problem with cakes……

  • @Ohyakno said:

    Different perks have different value for different killers. You'd not run darkness revealed on anyone but huntress or trickster for example. I'm all ears on anyone but pyramid Head or unknown. A point buy system doesn't work because the killers all do different stuff in different ways.

    Ignoring the bizzare power ranking system. Who determines that? By what criteria? Many killers jump up and down drastically in power just depending on addons. Are those figured in as well? It's a huge development sink for dubious benefit.

    that why every perk is 2 points,you can choose very perk just the stronger killers would have lower points for upgrade perk and when killer get buff or nerf,they will change their tier.who-i dont know,maybe counsoutant like Otz and Hens

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575431#Comment_3575431

    Probably the same reason The Game hasn't been nerfed. Survivors have their favored maps. Not unexpected for killers to have theirs.

    the game favorite map ? the game is trash for survivors......

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575438#Comment_3575438

    Considering you just said overcharge and call of brine combo is broken...no one is going to take you seriously. Those two perks are practically non existent. Call of brine shaves off 4 seconds of a generator if it is left on one from near full to no progress. Overcharge similarly practically does no regression AND for the first 12 seconds....it literally does LESS regression than if you did a no perk regression because it starts with a regression penalty against the killer. On top of that, tapping the generator as a survivor instantly disables the regression effects...the minimal and non consequential regression that they have. Call of brine is just an information perk in reality, and overcharge hurts the killer more than it helps unless survivors are honestly that bad at skill checks.

    And remember, those 4 tokens you speak of are a range of 0-25% each, so you can literally get a 0 0 0 0 from a match, and if survivors do what they sre supposed to do and 99 a safe gen, PR has no actual effect in the match. It's one of the easiest perks to counter since it's entirely in the survivors' control...though a solo queue can mess that up, but that's not a perk issue, that's a solo queue issue. If you're having issues with PR, that's an issue with needing more experience in the game and how to handle PR.

    listen up-you are new or you are ..... i am talking about the time when overcharge and call of bryne was meta.now is pop+pain every game

  • @RpTheHotrod said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575179#Comment_3575179

    It's not guaranteed to be 25% its 0-25% per token for pr, and it only happens a maximum of 4 times. It also discourages killers from hooking if a scourge hook is the only hook nearby or if a gen recently completed and they suspect they won't get their fill 30% out of their limited use token. The fact is, sometimes you get literally 0% use out of PR. It's essentially an RNG perk like a hex perk. It's a weak perk since survivors can entirely control its effects if they are smart. If they aren't mitigating it, then it still has a chance at doing 0% per token...again...dependent on the survivors action.

    Pop requires someone getting hooked, so it also has limited use, and it is only very effective on generators that have more than 50% progress on it. It's also 30% of CURRENT PROGRESS, so it's actually 1-30% depending on the progress. If you're getting 30% off of a gen with pop, then it was almost completed and you're probably losing that gen within the next minute anyway unless you're camping it and lose other gens in the process. For example, if the gen was at 30% and gets kicked, it removes 9% of progress.

    Also, your math is terrible in your last sentence. What were you attempting to communicate? If you were saying you can PR a gen and then since you hooked them you can go pop it, you can't pop a regressing gen.

    first of all-only 4 stacks but if you make 4 times pain res + pop on 1 gen,the game is over.survivors cant return anymore-4 gens nullified is way too much and that why everybody and i mean EVERYBODY using pain res + POP ,because it is broken combo like overcharge and call of bryne but because it is killer thing it is not a problem at all.and when someone is tunneled (and this is EVERY game) the game ends on 3 gens left and easy 4k for the killer

  • @fussy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575177#Comment_3575177

    This

    Also "every single survivor map nerfed" is fun to read, because that's the point. There should not be survivor or killer map. Just a map. Good balanced map.

    why tf then midwich is not reworked ?the best killer map of all times?or swamps ?because it is really good for killers and they are quiet about this map,but did you know what ?every day the bonus bp is 100% for survivors-that mean 1 thing-not enough survivors at all.i would be worried if it is every day this statistic

  • pop is fine-that`s why every fn game pain + pop ,because it is just fine and not broken?and every second game STBFL + rapid brutality clown or skull merchant or whatever-again fine right ?

  • @sizzlingmario4 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575332#Comment_3575332

    I disagree. It does too little on generators without much progress and does too much on generators with a lot of progress, because of how it was nerfed to current progress but then later overbuffed to compensate for that.

    It should be 15% but go back to total progress like it was before.

    15% like it was before is way better.but 25% with pop after that and the gen is 0-this is too much

  • i am complaining for all the killer buffs.but everyday i am seeing 100% bonus bp for survivors-this is talking for itself

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575266#Comment_3575266

    Dedicated runners usually don´t run around like headless chickens. But if you want to play that way, feel free to do so.

    not everyone are Dedicated runners and some of us are doing gens and i cant do gens in deep wounds

  • @Tsulan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3575231#Comment_3575231

    As long as you run, you can keep deep wounds up. aaaand i just noticed, that this is a indirect nerf to Legion.

    Also see post above. You can now have 2 great speed perks at the same time.

    yeah,i wont do gens,i will run the map like headless chicken and i will use 2 perks or 3 (OTR DH and MFT for 2 chases) and i end up with 1 perk left

  • 3 blades main event ?######### and 4,6 ... why ?

  • @Tsulan said:

    MfT isn´t useless. Its not an exhaustion perk anymore.

    Which means, it works with DH, OtR and every exhaustion perk we have. This is far from a nerf.

    yeah,i will wait to get deep wound for the 3% to have effect from the perk

  • @RpTheHotrod said:

    Pop already got a significant nerf, as did pain resonance. Bear in mind, PR can get zero value and tokens still used up, and the more experience survivors can make PR a non threat by 99ing a decoy gen that's far away from the others where the killer doesn't bother to patrol often. PR is trash at higher MMR, and it's only sometimes useful otherwise depending on gen progression.

    Jolt is only 8% and requires downing people. It's not even close to being broken. You lose more progress from missing a skill check.

    None of those are broken perks.

    As for STBFL, I don't think long term effects against standard balance is good such as haste or recovery speeds, so I do think it's a broken perk that needs to be changed.

    30% from gen is signifacant nerf ?listen up,i dont kno what are you talking about but not everyone are god players.STBFL is broken perk,same for the stackable gen pop -pain rais + pop

  • yeah,they made pallets and windows to help survivor in chase but they also made killer who dont give a F about those things-0 logic

  • damn,not even 1 comment from them

  • BHVR,what you think?


  • i am sure this wouold be played by a lot and would return players in the game

  • i am pretty sure this mode would be super interesting.survivors vs survivors some kind.imagine just before myers hit you when you are exposed and your ghostface stun Myers and you escaped,isnt it that sick ?or blight coming to you and nurse blink and stun him and saved you.or both teams doing gens close to each other-fun mess ?