Ghostface issues that remain. Suggestions to address
While I appreciate some of the changes, Ghostface still needs work. At high MMR, there's really no real chance at legitimate stalking. People can raise their cameras to be able to see anyone coming from a mile away (even over obstacles like rocks and such) on open maps. All stalking comes down to is trying to trickle their meters until you're spotted. Then it's an M1 chase until you get power back and trickle again. He also has to manually run everywhere, so he's difficult to have map control.
In the movies, one of the big rules is that there is always two. Would be nice if gf could mark a locker and his partner spawns inside that locker. If gf goes into another locker, then he takes over the partner and pops out of the marked locker and the original gf goes inactive hidden in the new locker, and if the new gf goes into a locker again, he can pop over to the original gf again. Essentially, it's a teleport, and it promotes the paranoid idea that gf can be anywhere. It also allows GF to have more map presence instead of being restricted to being in the 3 gen territory to protect.
If someone opens a locker with the partner in it, not sure. Maybe they get exposed, or maybe the gf player can choose to take over the partner like how the hag works.
Either that, or play off of the lore of the entity giving powers to the killer. Instead of just being someone with a knife and that's it, let's give them an entity power. Perhaps when gf is further than 64 meters from a survivor, gf appears to that person as a black smoke traveling low to the ground. A keen eye can spot the cloud moving across the ground, but people can no longer super easily spot him a mile away on large open maps. He's entirely visible when getting closer, but at least the actual approach is more manageable.
If those are too much, why not play off of the source material where he can call a cell phone (all survivors? Just the obsession?) which rings and gives their aura away?
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