Buff Diversion

I just think you should be able to activate it while running. that's all

Comments

  • It needs another buffs.

  • I'm okay with it needing to be when crouched - especially because you don't want issues with overlap while running Dead Hard.

    It would be better if it made a trail of scratch marks that faded gradually AWAY from you, so wherever the pebble lands, it looks like a survivor was running in the opposite direction.

    It would be a lot more convincing.

  • It should also charge up in chase, in my opinion. It gets totally screwed up by stealth killers and perks. Or some other way to build it up besides terror radius.

  • Allowing it to be used while running doesn't work due to the potential conflict with dead hard.

    Which is also why I suspect blast mine has the requirement that you have to be on the gen for 3 seconds, so that you have an opportunity to use repressed alliance without activating both perks.

  • Ah yes, didn't think about Dead Hard because I don't use it XD

    Still what GoshJosh said because stealth killers (and Freddy) kill the perk and it's not a strong enough perk to need a counter

  • The buff I want for this perk

    -Allows to charge while in the hook

    -bigger scratch marks instead of a small one. Make it a line to make it more believable

    -no longer hits on top of obstacles

    -Using pebble can now stun the killer for like 2-3 seconds while standing position.

    In my opinion.