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bluesqueakers

bluesqueakers

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bluesqueakers
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  • @catkillsmouse said:

    I'd like a bit of a nerf to it but not the distance that's the whole point of it. It doesn't make sense when you hit som1 tho and they don't react grunt. If you take distance away then what's left Mettle of Man 2? that could be even worse.

    Survivor suffers from mangled or something.

    Many great suggestions on these forums hopefully they don't make it worse.

    Nerf suggestions for dead hard are pretty hard to come up without ruining it, since the perk is such a Swiss army knife and taking away something can take away so many other things. I'm not the biggest fan of the idea I was suggesting, I just don't see it maintaining that Swiss arm knife usefulness and not being one of the most used perks. Also the "A additional Tweak to "Bone-tried" without increasing the duration" was just a quick thought to get rid of a counter to bone-tried of just dead harding sooner to prevent bone-tried from effecting you and would only after you dead hard. though I realized its probably not that good of a addition to bone-tried. personally I rather have the distance stay the same and the invincibility changed to intangibility. For reference invincibility would make the hatchet you got hit by stop and intangibility would make the hatchet just go though you. This with some other changes could make it dead hard bit more fair, I have no clue what BHVR would come up with to nerf it (If they even decide too) I hope whatever happens it becomes more fair and less frustrating to go against competent Survivors using it when you're playing a M1 Killer.

  • @Presidenten said:

    People find this controversial, but I think the purpose of dead hard is to give more distance and a second chance in chases and I think that is good as it is now.

    What I don't like is how the killer isn't able to hit a survivor when DH'ing, invincibilty frames never made sense in this game, why not just remove those? Then you can't use DH to bodyblock which is in my opinion good.

    I agree that bodyblocking with Dead hard is dumb, due to things like it ending your attack, ending shred, deleting huntress hatchets and stopping victor. its just that with removing invincibility frames at high MMR Killers that only have M1 are going to have basically the identical experience as before, except with survivors using dead hard only at loops rather then dodging, and M2 killers (or nurse) that are all already doing good are going to have a slightly easier time due to having worry about it as much. Really I just don't want to have games taken from me because I decided to play a M1 Killer.

  • @TotemSeeker91 said:

    https://forum.deadbydaylight.com/en/discussion/323699/a-more-interesting-nerf-to-dead-hard-bone-tired

    This was everyone's first idea from what I get from this post, adding a delay to dropping pallets, I personally think it is the best way to go about keeping it valuable and balanced

    If dead hard got nerfed any other way then a added pallet delay I would be so shocked whether the change is good or bad. I think pallet delay is good since it makes dead hard more suited for its intended purpose.

  • This is my first time writing a idea I had on a forums page, so please don't go too hard on me in the comments.