Feedback and Suggestions

Our team will be happy to read these!
  • I do not like sitting in the bloodweb trying to level up and get perks .. It feels like a waste of time Who would be welcome to the idea of Auto leveling and progressing the bloodweb. It should take the total amount of BP you have then use all that's available to progress the bloodweb randomly until the available balance is spent. Example if I have enough BP to level 40 levels i should
    1 comments 42 views last activity
  • The fact that survivors can crouch past through it without triggering it is absolute bs. It renders his power useless by just crouching. Not only thematically makes no sense (how can they not get damaged while moving their faces through the barb wire), but it also represents a giant flaw in his gameplay.
    0 comments 31 views last activity
  • When many of us saw the design of the Dredge on the PTB, many of us likened them to the Onryo, another killer who has the ability to teleport to fixed points on the map. However, the Dredge has a side ability that allows them to have some play in the loop, as well as a passive effect that encourages healing, as injured or dying survivors speed up the progress of their souped-up mode, which furthe
    0 comments 51 views last activity
  • I want to see a PTB which lets you not come to such a stop when you hit someone or even make the flourish after such be a little shorter, just to see how much of an impact it could have. A lot of them, even Pyramid Head's, feel unnecessarily slow.
    0 comments 11 views last activity
  • The amount of people who feel very, very comfortable telling you to end yourself is staggering. I've tried reporting them, but based on how pervasive it is, I imagine people aren't getting banned for it. Can Bhvr start banning people who tell others to kill themselves?
    5 comments 61 views last activity
  • Lets make it a perk that takes 2 slots but itll no longer be a totem what do you think?
    28 comments 591 views last activity
  • So, in addition to the perk's existing effects, Hooks take 30/40/50% longer to sabo and you can see the auras of survivors who've sabotaged a hook for as long as the hook is broken. (excluding Breakdown, since that's not sabotage and 3 minutes of perfect aura reading would be op)
    14 comments 162 views last activity
  • * First of all, it is revealed that it was not written for a specific political purpose, but because of the social and cultural perception. And I used a translator. I've heard that you're collaborating with attack on titan with video clips of the 6th anniversary of Devade or official Twitter. Collaboration must be a good thing for each other, but it's very unfortunate that it's with a controvers
    8 comments 51 views last activity
  • I have noticed that Behavior has decided to make grinding for perks MUCH easier for all players alike. I enjoy this upcoming change a lot considering I decided to prestige nearly every character I have all the way to 3. However I had stopped recently, I began to realize how much more time consuming it got with every new perk that came out, but I am getting sidetracked here. This post is abou
    0 comments 11 views last activity
  • Killers need some fun perks too I think, but useful at the same time. I had the idea of something like a reverse blast mine, kicking a generator would place an explosive there and the next survivor to touch it the blast would go off, alert the killer and they would be blinded and cant see the screen for 5 seconds and blind anyone within a couple of meters from the gen too, killers need payback fo
    5 comments 51 views last activity
  • So the other night I woke up to the sound of my closet doorknob jiggling. After maybe 5 min when I couldn’t stand it anymore I got up and opened the closet. I fell backwards immediately out of fear when opening the door after finding The Dredge lurking inside. It didn’t seem menacing though, it just stared. I was too tired at the time to deal with this so I said good night and shut the closet. Th
    0 comments 31 views last activity
  • With the upcoming perk changes, I've been taking a closer look at some of the lesser used perks and Streetwise definitely jumped out at me. I see a few older posts about buffing percentages and stuff for Streetwise, since hardly anyone ever uses it, but how about giving it another effect that basically counters Franklin's? Being "streetwise", one should definitely know where their stuff is at al
    0 comments 21 views last activity
  • The game has gotten so boring in the majority of games I play. Killers are usually just standing around doing nothing and giving away games left and right. It makes for incredibly boring games sometimes. I would like to see some features added that help discourage this. If killers don't take any offensive actions for a sustained amount of time, then the match should just end and NOBODY gets rew
    3 comments 71 views last activity
  • Make it grant First Aid Kit instead. With capacity of 24 chargers, First Aid Kit would have synergy with Botany Knowledge level 3 that would increase its charges to 32, granting two full heals. Additionally, when using Ace in the Hole, Abdominal Dressings can be found that reduces charges by 8, rendering Emergen
    6 comments 61 views last activity
  • Killers have regular perks, hex perks, scourge hook perks (and I guess obsession perks) Survivors have regular perks and boon perks (and again, I guess obsession perks). I was thinking maybe something called Engravings? Like as a survivor you are Abel to carve certain symbols on to interactables/props that can have special effects (this is similar to Hag’s symbols we learned more about
    1 comments 62 views last activity
  • It's very unfortunate that I feel that the dredge is to me a super powerd sadako, very similar abilities, nightfall similar to her dymanifested, and a anti loop ability with the shard it can return to. I thinck this is proof that sadakos TV do not need any cool down as dredge has a hell of q lot more points It can teleport to and better placed points that can only be delayed not turned off, it
    10 comments 271 views last activity
  • It might be really nice if the Tome had a keyword search function where, for example, you could search for “Huntress” and it would allow you to cycle through Tome challenges that are linked to either playing Huntress or using one of her teachable perks. And similarly to have the option there to ignore already completed challenges in the search. I find myself when I’m looking for a new challenge s
    0 comments 11 views last activity
  • Prologue Hello everyone, First of all, this is not actually a post that I really wanted to make. As some of you will probaply know, I no longer play this game, so my enthusiasm for it has dwindled too. I have just not been having the motivation to make a long post like this one for a long while now, though I did write down the thoughts from this post in earlier comments already, just in a less
    24 comments 571 views last activity
  • I feel that these changes or buffs are reasonable and will give people more of an incentive to use perks outside of the meta. DS, BT, Unbreakable, Dead Hard, Spine Chill for survivors and Scourge Hooks, Corrupt, Pop, BBQ, Undying/Ruin for killer. What do you think about these and also what are "your" suggestions on perks that should be changed? Do you agree with all this or not, i'd like to know
    26 comments 271 views last activity
  • If I'm going to be lobby back-fill fodder, can I be rewarded with a Bloodpoint multiplier if I am outmatched? (The bigger the disparity, the higher the multiplier.) You said the game's very good at predicting who will win or lose. If no compensation, then show me the odds and let me choose whether to stay or leave.
    1 comments 31 views last activity
  • This is going to ignore the hundreds of really fun matches where an insane flip-flop,boil over,power struggle mix allowed the survivor to get away. Maybe they were crawling away right towards the hatch. Maybe the killer downed them right besides hatch. This is bad. It should be like a yellow mori where it's optional and takes time to trigger. Also applies to people wanting to get hooks for their
    24 comments 441 views last activity
  • Deathslinger is currently overshadowed by Huntress. She is better at damaging survivors, Crowd Control, and even Chase Power because missing one hatchet hurts way less than missing one shot. The change to Deathslinger's TR really hurts because Deathslinger can only shoot 18 m at max. The one thing that Deathslinger does have over Huntress is the ability to shoot through small gaps, but because o
    1 comments 31 views last activity
  • Trapper Iridescent stone Grants invisibility to the traps. Traps are invisible and cannot be disarmed. Bloody coil Survivors caught in traps cannot be rescue by teammate and are immediately put into dying state after 3 seconds. Wraith All-seeing death Survivor hit by a surprise attack are put into dying state Coxcombed Clapper Silences the wailing bell tolls. Increases duration of
    0 comments 31 views last activity
  • Hello! If you don't know me, probably you don't, I'm Azza! I a member of the Brazilian competitive scenario of DBD, playing currently for Risely Team. What am I here for? To present to the community, Managers and Devs, my suggestions to Improve KYF experience for tournaments, and give you all a little insight as how the tournaments usually work. QOL for KYF MUCH NEEDED: 1. Allow the Host to
    0 comments 51 views last activity
  • Another patch and no slinger buffs :( He's still unfun to play due to being required to run wardens keys if you want to keep snowball up, and being forced to zone past 6m due to his 0.4s long ADS time. I'm not saying it should go to what it used to be (0.15), just somewhere in between. Pwetty pwease? I asked nicely. I want my cowboy back.
    1 comments 21 views last activity
  • I am sure this is possible since it is done in games like Overwatch but it may be difficult to implement since it would require back-end adjustments but would it be possible or feasible to make controls not universal and mapped per killer so that certain abilities like Trickster's main event on controller is not so awkward to perform.
    0 comments 11 views last activity
  • I've posted something similar to this in the past I'm not sure if the way DBD controls are programmed that might make this a problem to implement but as a PC user I really wish you could toggle run and crouch. I have lots of trouble with my hands due to a chronic condition. I love the toggle interaction buttons but I need more. Thoughts? oorrrr has anyone heard of DBD implementing more contr
    1 comments 11 views last activity
  • WHY? The problems mainly stem from the fact that the game ends and we have to reload/restart to doing these: Sometimes I need to teach my friends to navigate a map and explore in it, restarts interrupts this. Sometimes I need to learn to escape from a pro Nurse or Blight, restarts interrupts this. Sometimes we are just practicing how good we are at the game, but we run out of pallets, wall
    0 comments 21 views last activity
  • dead hard is without a doubt THE most controversial perk in this game and even people who don't play killer (probably BECAUSE of this perk) dislike it and find it unfair. I have a rework in mind that will reward survivors for timing it well but punish them for timing it poorly. What do you think of it? Press the activate ability button when injured or healthy to attempt to dodge the killer's bas
    17 comments 181 views last activity
  • Is there a petition for it? It only spreads negativity in the endgame chat by survivors as far I have noticed for the last 4 years. It serves no purpose other than survivors being able to harass and insult the killer. Since so few even use it to be civil and treat each other like human beings. I can't stress this enough so few it's like 1 in 100000000000000000000000000000000000000000000000000000
    19 comments 241 views last activity
  • So the new PTB chapter came out and there are some massive issues with the DBD. Firstly the Dredge. His power simply does not work. Once a survivor knows they are versing the dredge, why would they ever enter a locker? How does that work in a chase? If a survivor is running from the killer, why would they enter a locker, maybe to escape, but they know they are versing the dredge, so why would
    5 comments 211 views last activity
  • Concerning the recent anniversary stream that looks to ease the grinding of DBD, I am now looking forward to having prestige 3 rewards on the characters that i've managed to level to that point. However, there are so many people that I have held out on prestiging due to the fact that I want to use their addons or items so that I can get a full use of my bloodpoints before I prestige (this includ
    4 comments 141 views last activity
  • I've been playing since release day by far the worst update throughout the history of the game was 4.5 patch, they had to remove so much fun stuff. The old animations looked way better and way more realistic. If there's a 2 meter tall killer around an area which you are trapped in then of course you lay low and look around at all times nervously. Now you just stand completely straight like a da
    6 comments 111 views last activity
  • I get the reason for nerfing meta perks is to force people to have more diverse picks, but that's not gonna do anything except make the game more stressful for both sides. Reading the list of perks you mentioned to be nerfed, majority of these perks are not used because they're OP monsters, but because they counter a ######### gameplay strategy that's otherwise annoying to go against. Borrowed T
    2 comments 91 views last activity
  • Last survivor goes down. Killer gets presented with 3 options on screen. Kill (plays the mori animation); Save (plays the killer dumping the body at the exit and survivor crawling out with their life spared animation); Entity Decides (Entity steps in and takes over, randomly picking between the two, for which the killer is bound by). Not as interesting as the killer letting the survivor ou
    5 comments 131 views last activity
  • Hey, i'm a fairly new player here, mostly playing killers. I've started my grind for the survivor side of the perks and found myself kinda stumped: As a brand new survivor player, I feel like there is very little you can actually do to gain good amount of bloodpoints in order to level up and get perks : As a new player you tend to get hit a lot, thus dying early without contributing much to t
    0 comments 11 views last activity
  • Imagine you are a DBD map designer. You carefully craft the map. The distances between playgrounds. The possible pallet locations. The location of the main building. Killer shack. The distances between each of these and how they affect gameplay. Is this loop too strong? Etc.. Then someone picks Nurse and takes a giant dump all over your map by simply flying through every wall, an
    25 comments 421 views last activity
  • I play a lot of Trapper. Traps should appear in lockers, not on the ground needing to be picked up. Some sort of mechanism for removing traps quickly, so they can go back into lockers for reuse. Survivor getting caught in a trap needs to be more impactful over the course of the game. Add negative status effect/s as basekit for getting caught in a trap. Perhaps badness increases if you or your
    25 comments 291 views last activity
  • The killer should be on the far left and the survivors at the camp fire on the right. 'Archives - Play as Survivor - Play as Killer - Custom Game' should be the main centre piece buttons. Then as mini buttons on the right of the screen vertical of one another you should have 'Getting Started - Store - Daily Challenges - Options' and in the bottom left corner near the killer you should have a scra
    0 comments 61 views last activity
  • Nurse has several addons that just give her insane buffs to her power with little or no downsides, her blink range increase has the charge time increase but that is such a negligible consequence to the little charge time she has it is basically free distance. Then she has just decrease to her fatigue with no downside, the time point in which survivors use to gain distance and break LOS. Give her
    0 comments 11 views last activity
  • I wrote this up initially as an idea for a Trapper rework but realise it might have something going for it with the meta perk stuff going on. The overall idea is that survivors have one or more periods of negative status effects / cautionary slowdowns applied as each gen is completed. The lore is that as each gen gets completed, the Entity is pushing back against the players (survivors). As a co
    0 comments 21 views last activity
  • I just played a match in Lery's as the twins and I threw Victor at Feng at the gate. I was coming to get her and David just BLOCKED me at that outside door (before the gate). I literally couldn't pass through. I lost 1 kill because of that. How is that fair? The survivor (theorically the weaker beings) just stops me from going to the gate. Bodyblock is already a pain in the ass and extremely powe
    42 comments 471 views last activity
  • Small Game triggers even when Totems are on the upper floor, or lower ones. This makes information from Small Game confusing and misleading, especially on maps like Midwich and Gideon. I think giving Small Game Aura-reveal would be appropriate.
    0 comments 12 views last activity
  • Hello! I love love LOVE the anniversary masks! They're absolutely my vibe and I'm looking forward to unlocking them all! I also understand the very clear desire to offer sophisticated, well-designed and memorable event cosmetics while also recognizing that the cast of unlicensed killers and survivors has become quite large and is likely going to continue growing! It's already at a point where de
    1 comments 21 views last activity
  • I have a problem, as killer, with one loop on Haddonfield. I can't bypass the pumpkin, and i have to take a huge detour. Always losing a lot of distance on survivors. Am i the only one having an issue with this?
    0 comments 21 views last activity
  • So, after 56 hours of gameplay, i was able to save enough shards to buy a character, so I decided to purchase The Plague. She seems pretty interesting and I was very intrigued by her ability so I went for it. So far I've played her 6 or 7 games only, but I feel some things can definitely improve. It has been fun to play, and I thought she'd be harder to use, but the first games where I thought h
    6 comments 82 views last activity
  • Didn't see anyone mention anything except a Bloodrush sometime during the event, and the prestige rework/grind reduction later this year. So I was wondering if I could ask for confirmation whether these will or won't be part of the event this year. If not I'd be pretty bummed but oh well. If they aren't happening this year I hope they return in the future.
    1 comments 51 views last activity
  • So a lot of archive challenges specify 'sacrificing' survivors in their text which means they need to be killed on a hook and no other way (Moris, Bleedouts and so on) so I'm just wondering: Will 'Finisher Moris' be counted as sacrifices for the sake of these challenges? I'm asking because this seems really unintuitive if they don't. Especially some challenges that may require specifically sacri
    2 comments 11 views last activity
  • I recently watched Choy's video on adding side objectives for survivors to create more interesting gameplay. Video here -> https://youtu.be/GDaUNpeg76U Here's the main point summarized: Dead by Daylight, when played optimally, is very stressful and often boring. Players often play optimally, since there is not much else to do in the game other than do gens and escape or kill survivors.
    2 comments 61 views last activity
  • Onryo is a rather weak killer especially in chase and because her biggest pressure mechanic is easily outdone by using tapes that cancels out two of her teleport locations, which greatly hinders her. The Mother's Comb add-on is green and rather weak and should either be base kit since you already know where TVs are relative to gens and know when one is out, or made brown because it's overall effe
    1 comments 51 views last activity
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