Bloodpoint grind suggestion, how about multipliers?

Hey, i'm a fairly new player here, mostly playing killers.

I've started my grind for the survivor side of the perks and found myself kinda stumped:

As a brand new survivor player, I feel like there is very little you can actually do to gain good amount of bloodpoints in order to level up and get perks :

  • As a new player you tend to get hit a lot, thus dying early without contributing much to the game.
  • Having few perks / items / add-ons tend to leave you with very little interaction with other survivors.

Since these are the main factors that contribute to your bp gains at the end of a game, new survivor players (such as myself) tend to get less than 15k points per game, leading to a very slow progression in any survivor's web, thus leading to a slow crawl to get the desired perks, even more so on a different survivor.

Even though I could just play my perked-out killers and try for massive BP gains and then use these on leveling my survivors, I wish to propose an alternative to help out new players and those who just wish to deck out their favorite survivor :

What if the bp gains were multiplied for every perk slot left empty ?

Arbitrarily, if you bring :

  • 0 PERKS : 200% BP
  • 1 PERK : 175% BP
  • 2 PERKS : 150% BP
  • 3 PERKS : 125% BP
  • 4 PERKS : 100% BP (Baseline)

    In my opinion, this could lead to perks being more quickly available for new players, ease out the grind and allow for more creativity in builds with a perk unlocking progressing path being more varied.

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