Feedback and Suggestions

Our team will be happy to read these!
  • The combination of the 2 add-ons means that, other than your 1 default corrupted pool, you get 60 seconds of power after each gen gets completed. With Deadlock, you pretty much cannot waste the value, especially with Corrupt to always guarantee the third gen not to get completed too soon. Now the question is: why shouldn't anyone just use these 2 add-ons and perks over everything else? It makes
    18 comments 162 views last activity
  • Sacrifical Remnant The effects of the sacrifice on you linger on, giving you a certain resistance to them. When unhooked, gain the lingering status effect for 10 seconds. The status effect does not degrade while in the killer's terror radius or while in the dying state. When hooked with the lingering status, do not instantly lose a hook state. Instead, lose 25/10/0% of your sacrifice progr
    2 comments 41 views last activity
  • Please consider adding additional measures for anti-tunneling that don’t require perks. It’s still very easy for a killer to tunnel a survivor out of the match with little to no downside, leaving the survivor having only been on the ground or on a hook for the very little time they get to play a match for. It’s just not very fun to not really get a chance to play in the match. Thanks
    3 comments 31 views last activity
  • M1 killers are getting stale, and this game has been around so long that most survivors know how to loop m1 killers extremely well, making them disproportionately weak. I frankly don't care what the kill stats say, because BHVR doesn't want to show us the kill stats for each MMR bracket for a reason. Every player with decent experience knows that killers with lesser chase powers (i.e. Pig, Fred
    3 comments 61 views last activity
  • I know this may sound really goofy and weird and whatnot. But I just face a very toxic SWF that was flashlight spamming me and abusing pallets and what not. Well anyway my point is someone who is epileptic should not deal with that. I mean not I’m not epileptic. But I only say that cause I have a younger sister who does and me and family do what we can protect her from issues like that. I know
    13 comments 251 views last activity
  • It would make him a little bit easier and fun to play with still preserving the ''fair'' charge time. Seriously billy needs a buff. Bubba charge time: 2 seconds. Billy charge time: 2.5 seconds.
    7 comments 71 views last activity
  • So last week I have played DBD and I could play against some ghostface players. I don't know what you did to him, but I can finally enjoy playing against him. He's more scary now, I have no idea why or how. I love jump scares, especially while in a chase, and his new chase music. I don't think it's because the player was good enough to scare me. I'm not sure. It can be one, two, but every ghostfa
    0 comments 21 views last activity
  • On dev stream we saw that PR is top used perk according to data. The main reason I personally love this perk is the fact you don't have to walk around map manually kicking gens. The 15 % regression is quite ok, nothing crazy and yet with pop and smart survivor you can use either PR or pop and I rather spend time doing other things than kicking gens. Informative side of the perk is quite fine, but
    7 comments 121 views last activity
  • Context for my changes: Most of them are in the spirit of BHVR's announced intention to change the meta. Therefore I'm more focused on buffing perks up rather than nerfing them, which can come later if needed. Additionally, I've given survivors many information perks as basekit features in order to lower the disparity between SWF and solo. Meanwhile, killers have two free extra perk slots. Ge
    9 comments 181 views last activity
  • I have had this idea for a while, but what if the perk system was reworked to give each perk a price of perk points, and you have a set amount of perk points to use (say 100 perk points). I think a large problem with perk balance comes from the fact that since each perk uses one of the four perk slots, for a perk to be 'balanced', it needs to be as good as other perks that can also potentially ta
    8 comments 121 views last activity
  • The buzzing generated by tens of click per second is annoying. edit: suggestion for an easy fix : remove 1 to 5% charge per click. That should at least limit the problem to a very small time-frame. (Of course, preventing to click more than a couple of times per second would be ideal)
    2 comments 61 views last activity
  • CdG is a very fun perk limited by the very few uses and the fact that losing tokens on not powered up lunges is quite common. My suggestion is to make it so you don't lose a token instantly as soon as you start a lunge, but only if you hold M1 for more than the standard duration of a lunge (which iirc is 0.3s). With this change you wouldn't lose a token unless you effectively get the effect of
    2 comments 31 views last activity
  • Who comes up with challenges like that? "Hide within 10 meters of the killer without getting found for 60 seconds - finish this in ONE trial" Yes, let me throw 5 matches in a row without getting it done - I bet my teammates are really happy!
    3 comments 221 views last activity
  • Currently, Frank's Mix Tape wants you as Legion to use Feral Frenzy to not chase survivors directly, and this is just a bad idea, even if you build around the addon. Here are some ways to either change the playstyle of the addon, or make it a more viable tactic. Double the numbers on both current effects: 40% faster gen kicking and 60% faster wall kicking. Boring and honestly maybe not even
    0 comments 11 views last activity
  • My suggestion. Increase the duration of the ability to 14 seconds. Reduce the time from 10 seconds to 6 seconds with the Never-Sleep Pills add-on. The problem is that the Legion really misses a few seconds to catch up with a survivor on a medium-sized map, unless they are close to each other. But thanks to my suggestion. Survivors will have to keep a long distance from each other. Or bring dow
    1 comments 31 views last activity
  • 8 comments 51 views last activity
  • The Cenobites chains are very lack luster and don’t seem that useful unless extremely close. They break too quick and it doesn’t reward you for hitting long shots.
    2 comments 71 views last activity
  • I was thinking about some perks like Mettle of Man, that people don't really run these days. Would be a nice a change if some perks like this one, a super altruistic one, or some passive others, give a BP bonus to the person that activates them, something like 100% bonus in altruism would seen fair to someone that was able to take that amount of hits for a teammate. Anyone else has other per
    1 comments 51 views last activity
  • Could you please give us a data website with the current game data. Give us the kill-rate of killers by low, mid and high ranks of play. Give us perk usage by low, mid and high ranks of play. Give us kill-rates and survive rates per perk usage. There's already websites doing this, so this data isn't hidden anymore. It would be very nice to get data from the source.
    1 comments 51 views last activity
  • The game is way too dark on console. Even at highest brightness, it's still very dark. This is why we should get a brightness slider.
    9 comments 61 views last activity
  • These are two screenshots from a game yesterday: they had both been stuck in those exact locations for at least a minute and it kept happening all across the map. I had to walk to them and get them unstuck numerous times, wasting precious time that against a more competent team of survivors, could have cost me the game. The most frustrating part is in
    8 comments 101 views last activity
  • Maybe it's just me but I'm already not a fan of map offerings and so I'm even less inclined to like the idea that people are voting on maps that will appear more frequently during the upcoming custom event. Why would I want to limit map variety for two weeks?
    4 comments 31 views last activity
  • During 6th Anniversary Developer Stream they mention massive perk rework and they said iron will is going to be included. I am really worried about that as a Jeff main. That perk is just must have to play some characters. Bill, Jane, Jeff and probably some others. That perk is just needed unless they want to balance characters noise which I doubt.
    6 comments 71 views last activity
  • 0 comments 11 views last activity
  • I've seen some people intentionally AFK to get rift fragments. They say this is the most efficient way. I feel bad that the game design encourages a toxic play. Hopefully, the devs will fix this problem soon.
    5 comments 111 views last activity
  • A Reason to Leave: You may activate this perk once per match, and only when there are 2 or more generators left to repair. When a teammate is hooked, activate this perk at an empty hook and The Entity will transport the hooked teammate to the hook you are at. (If there is more than one hooked survivor, the survivor transported will be chosen at random). Both hooks involved become Scourge Hooks
    2 comments 41 views last activity
  • So Amanda isn't usually that strong of a killer she's fun to play but, her power isn't really that great. So here's my idea on how they could buff her with some new gameplay changes and this only for base kit not addons. Amanda could possibly have a slight increase in her movement speed when she's crouching around, possibly have a slightly faster charge time than what she already has, and give h
    5 comments 111 views last activity
  • Friendly Killers If you've played dbd for long enough you'd know that when it comes to the end game, and you get downed, the killer has 2 choices, be the good guy, or be the bad guy. Obviously, taking you to hook or take you to hatch. From what I saw in the roadmap, the mori rework is said to immediately teleport you to a mori location, and while I do agree, Moris, need to be a bigger part of th
    15 comments 131 views last activity
  • Right now there are a lot of perks that are situational. You bring them and can never encounter that situation, due to the map, or the other side's playstyle or choices. You get into a situation where you wish you had that perk but you couldn't have anticipated it. So I have a proposition: The Altar The Altar appears on the map X minutes into the game. All characters can go up to it and inter
    3 comments 41 views last activity
  • Currently, I would argue that there is no reason to run Iron Grasp over Agitation. The speed boost from Agitation lets you save time while carrying survivors, or even chase while providing the same utility that Iron grasp does. I feel it needs one major thing to set it apart from Agitation's effect. While this new effect could be anything, i've had one idea stuck in my head for a while: In addi
    8 comments 81 views last activity
  • So Killers can t switch caracthers after they start searching for a lobby alright.. I accept. However... Why survivors can switch caracthers everytime ? What make survivors more especial than Killers ? I don t see the fun on waiting in the Last second of the countdown to switch to other survivors with flashlights and Toxic build loadouts (SWF). So... Why not give to survivors the same treatment ?
    3 comments 61 views last activity
  • Wouldn't be so cool to have: killer: The Red Demon Face from the 1st Insidious Survivor: Josh Lambert played by Patrick Wilson. The Map would be The further. Showing the street full of darkness n adding the house of Lambert Residence w Elyses Home and also open red door leading to the Red Demon's Place. Wouldnt be awesome? What u guys think? I really hope the devs could get a license from the
    2 comments 141 views last activity
  • I was thinking why the cosmetics don't appear in the icon at the right, and that's because it's an pic of the character, but what about putting your actual 3D character in an afk animation at the right ? He can also show cosmetics and I think would be a better addiction to the game
    0 comments 21 views last activity
  • So Haemorrhage change is really cool and all, but I have been told by my friends they think perks like Resurgence is bugged because, they got unhooked, ran and healing starts at 0%. They may have that Haemorrhage sign in the side, but that does not really inform them. About what's going on, and that's what they need to know the most. Dead by Daylight really need to show the Healing progress Bar
    1 comments 221 views last activity
  • Hello class, I’m going to be posting a couple more “On the Subject of” posts. I wanted to talk about the current state of DBD in preparation for the upcoming changes that’ll shake up the game and hopefully change things for the better. For now, I wanted to talk about Boon Perks again, primarily Circle of Healing, because I have concerns that any and all future discourse about Circle of Healing an
    7 comments 311 views last activity
  • FOV
    The FOV of this game legit make me dizzy and hurt my head, being able to not have a head ache shouldn't be tied to a perk. Please do something about this because I actually can't play this game right now because of it.
    6 comments 101 views last activity
  • When are you going to fix this, there is nothing as lame as being flashlighted by people shining them at the ground, this has gone on long enough.
    2 comments 51 views last activity
  • I would love the ability to change the lobby background to one from a past chapter or event. When in the lobby as survivor or killer, it would be good to be able to choose music from the game, whether it’s from a chapter or an event. So if I wanted my game to be Resident Evil themed, I could choose the RPD background and Nemesis theme.
    4 comments 1,292 views last activity
  • Deathslinger should NOT have a 32 meter terror radius if he moves at 110% movement speed. Every killer who moves at 110% ms has a 24 meter terror radius so why does deathslinger have a 32 meter TR? It just doesnt make any sense to me. Hopefully BHVR reverts it back to him having a small terror radius.
    21 comments 362 views last activity
  • Throwing out that twice this update it has decided to Error 30005 after a few games.
    1 comments 11 views last activity
  • If you're in a chase. And you're unhooking someone. Can we transfer the 'unhooked gets immunity' to 'The unhooker takes the hit' so we don't have Tripple imune frames when someone is chased straight into a basement. Too surreal at this point.
    0 comments 51 views last activity
  • If there's anything we can all agree on, I think that we can all agree that cheaters are horrible, especially the ones that just go into a false hook state to either block you from your kill OR hold YOU hostage. But there's two simple changes that could be applied just to make the situation more manageable for Killers and Survivors alike. Change #1: Hook State Changes Survivors who are cons
    2 comments 41 views last activity
  • I heard that Spirit & Nurse's power bars dont refill. They can only use power once per match. Here is a sick Rin drawing to catch your attention : D
    Mod
    1 comments 21 views last activity
  • We need more Hawaiian Shirts, their great!
    0 comments 51 views last activity
  • So, everyone keeps mentioning the idea of having tokens to limit the use of boon totems. But, I feel like that's a bit overboard and not particularly great overall for the balance of the game. While I agree that boons are annoying in the sense that they go on forever, adding an ammo system to them would just make them kind of pointless overall. It'd just be another band aid fix, and one that wou
    12 comments 341 views last activity
  • If the community and developers could gather to me for a moment of time regarding Ghost Face, I want to talk about his terror radius and chase music that I'm sure everyone here is familiar about now. We've had it change so much, but it's not perfect... Yet. This is the current chase theme: https://youtu.be/bw_EvCu0cDk So what's wrong with it? That's a simple question to
    0 comments 21 views last activity
  • The game is supposed to improve, not get worse! 1) Every single time I attempt to hit a survivor the framerate drops and there is a skip causing me to miss. 2) Load times are ridiculous. 3) Nemesis is a garbage killer that I really looked forward to using when he came out. I can defeat survivors, but not because he (Nemesis) the killer is good, but I simply don't use all of his po
    2 comments 32 views last activity
  • I've put this idea in a few places and I figured I might as well make a thread for it to get some real feedback. The idea is simple. If you are queued with friends you cannot share the same perk with any one of them. In other words, no perk can be run more then once between friends. If two groups of 2 come into a game, they can in theory run two of the same perks but not the 2 people who are
    8 comments 121 views last activity
  • First i would say that though boons and scourge hooks are hot topic those perks are fun and still relatively new mechanic. Both rewards players for doing their objective. Both might not be as good when spawns are unlucky. But overall I would say those perks are fine. Starting with boons, shadowstep is very fun and strong as well, circle of healing at current state is not as effective and i hope t
    2 comments 41 views last activity
  • The survivors that go as fast or just a little bit faster than the killer are a problem. You should have an algorithm in place to detect this.
    4 comments 51 views last activity
1 … 673 674 675 676 677 … 1367