Feedback and Suggestions

Our team will be happy to read these!
  • Hello! The more I try my own hand at redesigning the top/bottom 10 killer/survivor perks, the more I realize that it's a futile exercise when studied through the context of our current meta - something BHVR is promising will change with some base game changes. So rather than spin my wheels on the highway of incomplete information, I figured I'd try identifying what the upcoming base game change
    3 comments 51 views last activity
  • Have stacks be based on hooks instead of gens completed, this way the killer is being rewarded for their efforts and getting stacks is more frequent, it was nerfed from 100% for some reason so id say this buff is more reasonable but what yall think?
    9 comments 141 views last activity
  • Just what the title says. I have lost so many addons and offerings just because the game crashes for a player or someone disconnects before the game loads and we get returned to the queue or the main menu...
    7 comments 71 views last activity
  • I think it would be a nice option. I am left-handed and play on a left-handed mouse and keyboard, and an option like this would make playing killer a little more 'natural'?
    1 comments 41 views last activity
  • just bring back the Party Crasher glow, it was so cool but somewhere some idk months or maybe years back you removed it and now it is a boring husk of itself.
    1 comments 41 views last activity
  • When we got the new Forsaken Boneyard realm, I've always had this thought come to mind about a particular map that feels like it doesn't belong in the realm it does, and that's the Temple of Purgation in the Red Forest. See, the Red Forest is a realm that seems to be situated particularly in Russia, but it also has the Temple of Purgation as part of the realm. This is both thematically and locat
    14 comments 141 views last activity
  • Hello! Im writing this because im doing the survey after 7 trials but right now im 6 out of 7, and i just realized i was sending the total bloodpoints that appear right close to the ones earned in the trial. Is this accepted? Or do i have to restart it again? Because its a pain honestly
    2 comments 81 views last activity
  • The idea is to put a toggle into the settings similar to the cross play toggle. It would allow players to move between competitive gameplay and casual gameplay. In competitive gameplay everything would work as it does now. In casual gameplay, the MMR and Rank progression would be disabled. While in casual you wouldn't gain or lose rank progression. It would also allow you to go up against randoml
    1 comments 31 views last activity
  • like i am not gonna feed their egos. they should be punished. you get 5 secs to leave if you are in the gate area if you choose not to the enity will insta kill you as in end game collapse. this is perfect and i hate the devs have not added this at all. forces the game to end faster since now people can not waste the killers time to tbag in their face and act like a degen. the end game
    17 comments 181 views last activity
  • Not sure where to put this post but there's a mistranslation in the french version of the post game survey at this question: "6. To what extent do you agree or disagree with the following:" The answers should be : Strongly disagree / disagree / neutral / agree / strongly agree But in the french version they are: Pas du tout d'accord / d'accord / neutre / d'accord / tout à fait d'accord Whic
    1 comments 21 views last activity
  • I've filled out one so far - and I figured I give quick feedback. I don't know what exactly you want to measure with the survey so whatever I say may not even apply. But nontheless, feedback is always good, I guess. 1) It is indeed a little clunky to fill out - not a big hassle but a stable link to a player's survey (one page for each match) would have been much more convenient. Especially when
    0 comments 21 views last activity
  • Feeks like an eternity has passed since I last made a discussion about Demogorgon, so let's change that, shall we? As the title implies, I've decided to rework some of Demogorgon's Add-Ons that I feel aren't that good, which is the overwhelming majority..sadly. Before I get into the reworks, I want to get into why Demogorgon's Add-Ons aren't the best: They focus too much on his Portals, wh
    8 comments 51 views last activity
  • Personally, the main reason I prestige characters isn’t for the bloody cosmetics but for the increased chance of better add-ons and offerings. With this in mind, I’m curious if anything could be shared about how this prestige incentive may work in the prestige system rework? Will it still be there? Will rarity stop increasing at P3 or will it continue becoming rarer? If anything, I’ll at least g
    4 comments 61 views last activity
  • I think an easy way to nerf dead hard is make it so killers can still injure survivors if they hit them because I have had it multiple times where I hit them but they dead hard so it doesnt count. Just an idea I thought I should share. (This is my first post so go easy on me.)
    15 comments 113 views last activity
  • Why? To cut to the chase, I don't like Trickster. I don't like him because his power is not fun to use (without a certain purple add on) along with promoting some of the worse play styles killer has. He is not agile enough to feel like a dancer in his natural environment nor dangerous enough to demand your attention. Main event also is just bad. There is no real benefit to using it over norma
    14 comments 311 views last activity
  • I’m sure everyone here is happy with the rework. Perhaps devs don’t remember survivors main exists. It’s ok this patch only include a big hug for survs, but make haddonfield so killer sided also it’s too much
    71 comments 1,232 views last activity
  • Hello, please can the Prestige and Standard Outfits be added to the Outfit tab if available? Thank you.
    2 comments 41 views last activity
  • No slowdown while manifesting/demanifesting. TVs turn back on 30s after being used. if turned off by a survivor, they come back 60s later. Condemned could be made more of a threat by: A) having a level of condemned be inflicted if hit by an attack after manifesting (while sadako still flickers) or B) Tapes only remove 2 bars of condemned. Teleporting to TV's should give no global queue period
    29 comments 451 views last activity
  • I really think we should know each other's perks. This would improve solo q if you know what perks your teammates have. How many times your own team did big mistakes because they had no idea what perks are you running? How many times your teammate indirectly killed you because he had no idea you had power struggle+flip flop combo and he used the pallet? How many people don't expect to be full h
    1 comments 21 views last activity
  • It was so good. I just recently posted on it and what it was called because I forgot and someone told me it was called "Depth of field." (When you look into the distance and it is blurry.) I loved it so much. It added such a good feeling to the game. I believe it was back in 2016 or 17. I miss it so much, it's what truly got me into dbd. https://forum.deadbydaylight.com/en/discus
    1 comments 41 views last activity
  • Why is this challenge even a thing? This is horrible for soloq and really frustrating to do. If it were to escape some CHASES, fine, but a TRIAL? With only one of the worst perks in the game so I'm nothing but a weak link to my team? Every killer tunnels you when doing this. At least allow us to use other perks too, like with the killer challenges.
    3 comments 51 views last activity
  • So I I have died many times because I get skill check while trying to use endurance or whatever secondary action so you should be able to change it to different button in settings but you can't do that on console so this should be changed.
    0 comments 31 views last activity
  • So over last few years a many new perks were becoming meta changer, however they were reworked, nerfed or removed soon after release. Those were... Ruin + Undying where the worst case was cleansing undying first leaving ruin itself standing. So worst case is what you get from undying now. Devour hope + undying - the reworks of the maps just have so horrible totems spawns that it was not very co
    2 comments 41 views last activity
  • Now that dredge will be in the game Sadoka will pretty much die. The only reason she may get some play time is because she is licences and people like her movie. Overall though so many players are going to be looking at dredges and sadokas power and conclude that dredges is similar but better, PLUS dredge is 9k shards and you have to buy sadoka with cells, so dredgy will be the more popular optio
    5 comments 141 views last activity
  • There needs to be an option to turn on the ability to NOT be healed by other players. My wife and I run NO Mither, and you would be surprised how many players don't know what it does, and many of them waste time and are aggravating following us around (body blocking), and trying to HEAL US. They are downright obnoxious. Also, while this is being considered, there also needs to be an option o
    7 comments 91 views last activity
  • The servers should keep track of every action of every player, of every progress bar, every perk, movement speed, hook counts, EGC duration ... and check for impossible situations (movement speed, gen speed, wiggle speed, ...) This would severely curtail what cheaters can do. It should also check if a survivor slot in a lobby has a killer skin.
    4 comments 21 views last activity
  • Current Coup de Grace Each time a Generator is completed, Coup de Grace grows in power and gains 1 token. Consume 1 token to increase the distance of your next lunge attack by 70%/75%/80%. The Problems Coup de Grace only activates once a Generator is completed, and due to this limitation, Coup de Grace can only gain 5 tokens in total throughout the entirety of the Trial. Coup de Gra
    7 comments 71 views last activity
  • As players, we have all been there. The loading screen bugged or we took too much time in the bathroom while waiting for the game. For whatever reason, sometimes it is understandable to go AFK, for that reason it's not always the fairest choice to just down and hook the AFK survivor. The problem is, with the explosion noise notifications it's just impossible not to get bothered by an AFK survivor
    20 comments 341 views last activity
  • I am blissfully unaware of how licensing works but hear me out.. John Carpenter's The Thing. Not a competitive killer, but a fun one. If you haven't seen the movie, basically a shape-shifting alien that can assume the appearance people it kills is wreaking havoc in a research outpost somewhere in Antarctica. Great premise, right? Ability: Transform into the character model of any survivor you i
    0 comments 21 views last activity
  • Make Exhaustion and Obsession Perks labeled as "Exhaustion: " and "Obsession: " in their names respectively, like: OBSESSION: SAVE THE BEST FOR LAST OBSESSION: DECISIVE STRIKE EXHAUSTION: DEAD HARD EXHAUSTION: FEARMONGER This will make searching these perks easier to look for since they will be stacked together in alphabetical order.
    4 comments 41 views last activity
  • Hi Everyone, i don't know if one HillBilly main tell it before so i open a discussion about it. 1st : Sorry for my english, i'm a french man so you will read a lot of mistake :) As a Hillbilly main, i love to flick or sky where i can, but the chainsaw it too noisy. After 1 or 2 hours of play, i'm deaf during 5minutes everyday. Is it possible to add something to reduce the noise of it ? Atm,
    1 comments 31 views last activity
  • I believe the game would be better balanced if 3 generator blocking were standard in any match, I mean without having the need for the 'corrupted intervention' perk. Why do I believe this? Who doesn't use corrupted intervention currently takes 1 generator as soon as the match starts for the simple fact that the survivors start the match together and next to a generator, while the killer starts f
    6 comments 51 views last activity
  • 15 comments 72 views last activity
  • no i don't mean it gives the survivor who you unhook a free health state for 8 seconds. i mean instead of the person who has camaraderie equipped pausing their own timer when a survivor comes to them, it works the other way. so a survivor with camaraderie can pause the timer of another survivor without camaraderie. my reasoning is currently this perk is very uncommon in solo queue and mostly us
    7 comments 101 views last activity
  • Now that 6.0.0 adds more lockers to maps and improves their spawns to be more consistent and available throughout the maps, I think it's the perfect time to experiment with giving Trapper the ability to pick up his traps from lockers. One of Trappers biggest downsides is the time wasted walking around the map picking up traps. These traps on the ground also alerts survivors about the killer bein
    2 comments 42 views last activity
  • I don't know how he does it exactly but I have now been to several games where Myers just reaches lvl III Stalk and simply finishes survivors instantly without even having to hook them first. In what way is that balanced or fair to survivors. Correct me if I have understood his power wrong, but the way I see it, letting killer finish survivors with one hit K.O without hooking them at all is just
    26 comments 7,271 views last activity
  • If body blocking is not supposed to be a thing and is considered griefing, 6 yrs in, it should have been removed from the game by now.
    5 comments 111 views last activity
  • I suggest making Vigil a Boon-type perk. Survivors within Boon's effective range recover 30% faster from Exhausted, Exposed, Blindness, Broken and other status effects. Thoughts?
    12 comments 141 views last activity
  • Hey Everyone! Maybe I'm not the first with this idea, but I would like to propose an additional Mori for Killers as a part of customization before trial. Below my thoughts how it could be made. 1. The Executioner I. The Executioner sticks the blade in front of survivor. In next few seconds the Rites of Judgement entangle a survivor fully and start to crossing around his body on high speed t
    1 comments 41 views last activity
  • I had a match today that didn't sit well with me. No, it wasn't due to being camped to death and neither was it a Blight slaughtering everyone at 5 gens remaining. Not this time. I was on an awesome team and the killer mostly played fair. He didn't tunnel or camp anyone. Everyone stayed alive as long as they could in chase and they were glued to gens when they could and was never idle. He e
    82 comments 2,043 views last activity
  • I think it'd be a good change to one of the worst perks in the game.
    5 comments 41 views last activity
  • Honestly when it comes to end-game chat I would like the option to completely disable it. I don’t care much about the talking to the killer or survivors. It’s an avenue for salty individuals to be toxic and call names and insult one another. It’s not ALWAYS used like that but when it is it makes the loss of the match worse and takes away from enjoyment of the over-all game. Evil dead has the ri
    6 comments 121 views last activity
  • How long are we going to go on only having two emotes? One to beckon and the other to point. By now there should be: One for laughing at the killer or each other. There should be one for slapping one's own buttocks with the obvious intention to tease the killer. One for aggravation One for shooing away. (This emote will be special) It will automatically activate a non-interaction betwe
    2 comments 21 views last activity
  • Hey BHVR devs, Would you consider a special ptb event. Provide options for various match settings and functional effects. Give players access in a kyf like mode for feedback on community interests. Adjustments like: A causal mode quick join button for solos looking to meet new people in a controlled kyf setting Base % for gen regression Base repair speed Fog intensity Event items like
    3 comments 131 views last activity
  • This thread will discuss in detail (and directly) possible changes to the killer Deathslinger to make him viable. 1) New feature — Guaranteed down on Survivors after 3 shots without mending Explanation and justification: we all know that Deathslinger is a very sensitive killer to pallets. If a Survivor pre-drops a pallet in a chase, they basically guarantee a win in that chase. So I'm propos
    4 comments 451 views last activity
  • I was in Groaning Storehouse/The Macmillan Estate on the PS4, and soon after I used a basic attack (punch) against a survivor (the character Steve Harrington in the school outfit) Nemesis started walking extremely slow as if in slow motion. While punching the survivor the framerate dropped drastically, and Steve Harrington was no longer in front of the killer. Instead, he disappeared and reappe
    1 comments 41 views last activity
  • 6 yrs and no real progress is being shown like an untouched generator. The game is growing stale even despite the promising updates to come. There need to be scenarios added, and character-specific horror scenes that unlock special outfits, perks (exclusive to a survivor), boosters to BP or access to extra emotes to give the game incentives. Two-player missions to seek out a killer's weaknes
    2 comments 21 views last activity
  • WHAT DOES A "SMOKE BOMB" DO? Simply put, the smoke bomb DOES NOT blind the killer the same way flashbangs or flashlights do. Instead, it obscures the auras with the blindness effect, as well as obscuring the killer's sight with the visible smoke as well. This would be a fun alternative to typical blinding and flashbangs. I specifically would like to add that it only gives the killer the blindn
    21 comments 1,163 views last activity
  • Hello from Japan. It has been a neglected issue for a very long time, but many park and add-on descriptions are mistranslated when the language setting is Japanese. I don't know if this is the right place to start a topic, so I won't go into details, but I hope you recognize that many Japanese users would like to see this recognized and improved. Incidentally, I am wondering how exactly the
    Mod
    1 comments 31 views last activity
  • Could the destroyed scourge hooks possibly lose their white outline? From a distance it looks like it's the aura of a still available hook which can be quite detrimental. On a side not, it would also be nice to not spawn them randomly but also have them have a certain distance to other scourge hooks to make sure they're spread somewhat more evenly around the map, ideally disabling them from
    0 comments 31 views last activity
1 … 671 672 673 674 675 … 1367