Feedback and Suggestions

Our team will be happy to read these!
  • 1. A perk that nake killer see totem auras (sull and boons, not only hexes. Survivors has perks and an item to do It, why killer not? ) 2. A perk to help vs hold w strategy. Is boring, especially with slow m1 mostly killers. Maybe yoi can try to build a perk to help vs that. 3. Maybe a perk to have a vague idea of where survivor are healing outside of terror radious. Thanks if you read and
    0 comments 11 views last activity
  • Just want some thoughts on removing the flashlight burn mechanic against wraith and nurse. when wraith was the only stealth killer it made sense to have a counter but in the current game does it really stand? Nurse can be burned to stop her blinks. no one would try this against a good nurse bc the nurse would know how to counter it and flick blink. This mechanic only hurts baby nurses who are p
    8 comments 71 views last activity
  • Network messages coming from the clients should only allow what the client is supposed to do. There is no possible reason (other than bad design) a survivor should be able send a message to the server telling it to change the hook state of any survivor, among other things. (Or any other thing it's not supposed to do) Somehow I expect something like: The server receives ... A message from sur
    0 comments 11 views last activity
  • im really honestly sick of the amount of transphobia in this game, i was clearly joking with this person, even putting /j in my first comment yet they still called me a "troon" and told me to go to the rope section of home depot...seriously? there needs to be a system where if you report someone it tells you when theyve been banned or have had something h
    2 comments 11 views last activity
  • ·Reduce RBT timer from 2.30 to 2 minutes. (This way survivors will be forced to search boxes and will not have enough time to heal themselves, work on gens or going for rescues knowing they have plenty of time to search all 4 boxes) this change should be added because you cannot force head pops anymore with the next update. ·Increase Dash distance by +1 meter. (To be able to counter just a bit
    6 comments 51 views last activity
  • With the finisher mori, we will only be able to mori the last survivor... not the entire team. I'm a bit sad about it. I find moris pretty cool. I guess we still have devour hope... but that's not the same thing as getting all survivors on death hook, and execute them. Maybe Rancor could be redesigned to allow moris on death hook survivors... instead of having one free kill for no reason. I dunno
    3 comments 472 views last activity
  • ^Title^ Simply put, I think it'd be a nice QoL improvement to have the default outfit and full prestige outfits (if you prestige all the way to 3) as selectable outfits instead of specifically equipping the pieces each time. Not the biggest deal in the world, but it'd be nice to have.
    4 comments 41 views last activity
  • It takes forever to die in DBD the sequence could easily be sped so it doesn't take so long to leave and start new game or spectate players. Cut it in half I don't need my sacrifice to take all day lol
    12 comments 221 views last activity
  • It would be nice to get both the killer ping and connection state, as we do for survivors. Maybe it's not needed during the match but at least it would allow to identify lag-switchers. I don't know if it could somehow be exploited though. However in the end game chat, you never know if the killer is still there or if you are talking among survivors.
    0 comments 1 views last activity
  • Can you please do the gen repair time a little bit higher?? It can not be, that survs make this ######### in under 5 minutes. DBD was a good game but im ffeling sad about about it. Bloodlust on killers is useless. The game has Stuttering on live servers. The Power from the KIller lost on live server.( ON PTB they are faster but why it is so ?) I had love to play killer, but now its Useless.
    1 comments 91 views last activity
  • This image shows my BP gains after an 11 hook game on Myers with the last survivor getting hatch. It was decently long, with plenty of Tier 3 stabs and most survivors fully stalked. I was using Beast of Prey to increase my Hunter gains, but I've done some testing and I don't think there's anything wrong with the Hunter category, it's the same for all kill
    5 comments 31 views last activity
  • Basically give No Mither a small quality of life addition. - Whenever you recover by yourself, the bleedout timer will be reset.
    2 comments 31 views last activity
  • Just came to kings entry no. 8. Have to say, the whole thing with turning an established character (established in terms of "already had his tomb time") gay, was a big cliche, but an airport scene? Wow bhvr, you really Binge watched some romcoms, didn't you? XD
    4 comments 42 views last activity
  • I know the topic has been brought up before and I have two suggestions on how it could work. If behavior acquires the license and uses the "Cult of Chucky" movie as the base they could go two routes. Route 1: Use the twins and make chucky a legendary skin. This can have variants which they can sell examples are Charles with good guy doll Chucky, Nora with stitched up chucky and tiffany with a ti
    2 comments 31 views last activity
  • Killer: Maybe like a banshee or maybe a cyber killer like the virus from scooby doo in cyber chase Power: Sonic screech. Emits a sonic wave that disorients and deafens survivors causing the oblivoous status Teir 1: reduces radius in which survivors hear terror radius Teir 2: removes sound cue for skills checks Teir 3: oblivious status effect and slight blurred vision a weaker version of cl
    0 comments 11 views last activity
  • Short and sweet, I think if a survivor DC's, the killer should be given their BBQ stack, if they haven't already earned it. Just last game I had 2 players DC during my hook animation, which means no BBQ stack for me.
    4 comments 51 views last activity
  • Dont get me wrong, the new textures and props are sick as hell, but daytime completely takes you out of the doom and gloom thats conveyed by macmillian for example. The new Haddonfield is extremely visually pleasing, and id love other maps to get that treatment as well. Also, #saveskybilly.
    1 comments 51 views last activity
  • Pop description should change to activate only when a survivor is hooked on non-scourge hooks, I’m not going to respond to any comments.
    15 comments 101 views last activity
  • Given that there's a "big perk rework" coming up, I thought I might bring up one of the more "low level" issues that a lot of the "stale meta" and "balance problem" complaints seem to stem from. What may be the largest balancing challenge in DBD is the gulf between SWF players and solo queue players. It's hard to balance survivor perks and abilities (and killer-side designs, too) when there's su
    2 comments 31 views last activity
  • This needs to be shown, as I don't know whether these are bugs or something, but Midwich Elementary School has a serious problem that needs to be fixed immediately, because now people are exploiting this to a degree that it's now a real issue. The issue? Instead of saying it, I'll show it. Hallway near bathrooms, no hooks in sight, except for the very en
    8 comments 151 views last activity
  • Strengthen the nut, it is very slow and weak, you can hardly play with it and your traps are coming off easy.
    12 comments 121 views last activity
  • I’m wondering how the devs decide how to balance new killer. Dredge is atm just a better version of Sadako with mostly similar power however much better designed. Why Sadako had 100s cooldown on TV but Dredge has just few seconds? Why locking locker is one time but survivors can continuously switch off every TV? If survivor locks locker and dredge TV there they are grabbed. If Sadako to on surviv
    5 comments 101 views last activity
  • Do devs understand that killers NEED slowdown to make the game playable? if they nerf pain res pop corrupt and other slow down perks it will only FORCE killers that usually go for chases to start tunneling because its gonna be only realistic option to win. If the slowdown is nerfed i can imagine killer players just don't care about this game anymore. NERFING META isn't a good idea. Buffing oth
    16 comments 602 views last activity
  • Though it was perhaps not originally envisaged this way, it's not really such a great design, that essentially you are always playing as just "the survivor" with a random looks and a few random tweaks. Right now. I can have 10 perks at purple and have 10 survivors with identical builds. Doesn't mean anything. And yes, I know the game is about grinding and bloodwebs and more perks, but... how po
    6 comments 51 views last activity
  • It sounds like footsteps EVERYWHERE on the whole map. Why?
    3 comments 11 views last activity
  • Game has 6 years now. We hope main game, like devs said, can stay fresh by announced meta nerf, with new meta, new maps, new killers, new perk and soo on. However I think is clear players would love to see new fresh game modes (not necessary "competitive), to try sometimes something different, for example in custom games with friends, or something cooperative with voice chat maybe durante serchin
    2 comments 21 views last activity
  • Why shoud I waste god damn 4 min, when only 2 survivors left, killer slugg one surv and never hook until he finds me? and even on situation that big asslug keeps crawling to me, wants to kamikaze together? what, not to slug til death? it's about slugging play itself, not how-fast-slug-dies. too many holes in the game. too many.
    61 comments 491 views last activity
  • Current Grim Embrace Each time a Survivor is hooked for the first time, Grim Embrace gains a token. Upon reaching 4 tokens, Grim Embrace activates: The Entity blocks all Generators for 30/35/40 seconds. The Aura of the Obsession is revealed to you for 5 seconds. The Oversights Grim Embrace can only activate when a Survivor is hooked for the first time. This means, much like Barbe
    3 comments 21 views last activity
  • if the executioner cages someone and a survivor with "we're gonna live forever" unhooks the caged survivor , the survivor who unhooked the caged survivor cannot get a safe hook stack , not sure if this is a known bug but it should definitely be changed as it prevents survivors from obviously gaining stacks for the perk .
    13 comments 301 views last activity
  • I think everyone agrees that Blight has some add-ons that "are a wee bit over powered". I have two ideas for balancing changes relating to his Blighted Crow and Blighted Rat Add-Ons : Increase fatigue for each consecutive rush by .2 seconds and .3 seconds (respectively) This would add a whole 2 seconds of fatigue if Blight decides to run his tokens dry while using both speed add-ons OR Decre
    22 comments 392 views last activity
  • I left the match after all other survivors had already died and I had literally just been hooked by the killer yet i received a 15 minute ban and lost all of my earned BPs! Please fix your ban system, this is ridiculous!
    7 comments 81 views last activity
  • Current Frank's Mixtape Increases the action speed of damaging Generators and breaking walls by +30% while in Feral Frenzy. While performing these actions, the Power Gauge is paused. Current Fuming Mixtape The repair progress of Generators can be determined by the intensity of their auras while in Feral Frenzy. Generators currently not being repaired will begin regressing automaticall
    2 comments 101 views last activity
  • What about a large abandoned, crumbling subway tunnel. Then there's another section of the map that can only be accessed in two different ways. First way: breakable walls that the killer can bust through to get to the other section. Second way: fixing a gen in the first part of the map reactivates the subway train that will occasionally travel back and forth between the 2 sections of the map. The
    4 comments 41 views last activity
  • They suck! I've been maining him for quite a while and here are the ones I would straight up delete. -Yellow, Leopard print fabric -Green, Misty day, remains of judgment -Purple, Whichever egg increases killer instinct duration I would rework all 3 of these to simply do the following in increments: When a survivor steps on a trail, you receive aura reading instead of killer instinct on th
    32 comments 401 views last activity
  • Hello guys, how are you? this is joao I had an idea to make the "Blood Echo" perk a little less situational to use, my idea would be the following: -New: the perk now activates with each completed generator -New: the perk has no cooldown The perk can actually be interesting in killer like legion and plague that manage to leave several injured survivors unable to heal, however, with vari
    0 comments 21 views last activity
  • With the upcoming deep reworks to much of the game, I thought I'd throw my proverbial hat into the ring with a couple of simple suggestions that would improve the game massively for both sides. A 'Bravery' Bonus. Right now, as things stand - it's easy to get into a situation as a survivor where you can't do anything to earn BP/grade points, such as getting camped or slugged. However, the only r
    12 comments 161 views last activity
  • Duplicate post, not needed
    2 comments 53 views last activity
  • The Deathslinger is a vengeful Killer, who can't use most of his add-ons because they are typically counterproductive or don't do enough to justify their usefulness. This personal pass, featuring all of his add-ons, grant him new abilities to reel Survivors in, lunge at them from further ranges, and gives him more ways to take down Survivors. Spit-Polish Rag (Common Add-On) Reduces the coold
    0 comments 42 views last activity
  • A small suggestion, but it would be really nice if in the Charm selection tab of the loadouts screen there was a Apply To All checkbox you could click that would insert the selected charm into the selected slot on all characters of of type (killer or survivor). So for instance, if I have that box checked, then if I apply a specific charm to slot 1 on the killer loadout screen it will immediately
    3 comments 21 views last activity
  • Blight has a problem with his addons- all of them can be good (except for like two), but only the busted ones see any use. Which is why I'm offering some buffs, some nerfs, and a lot of reworks to see if the community thinks it'd bring some variety to everyone's favorite orange juice addict. Alchemist's Ring Old effect: Instantly recharges all tokens when you get a lethal rush hit New effect:
    0 comments 31 views last activity
  • All I can see is corn in my face. It's not fun. I don't see how anyone can have fun running around with nothing but corn in their face. I'm sure it's great for survivors who play in third person view, but Killers are first person. All you get is a face full of corn 90% of the match. I literally disconnect if a corn map pops up, I refuse to play them.
    8 comments 81 views last activity
  • I hate all these "hey!, this event starts today!!!!!" announcements. Not all of us are 13 with nothing to do all day. I have to work. I have to schedule time off. I won't get to enjoy maybe an hour of these double BP due to no advanced notice. I can't just say Hey!, There's something I want to do! I'm leaving work! See ya in a week!". I REALLY wish "events" such as bloodhunts, anniversary, Hallo
    1 comments 21 views last activity
  • Hi there! This is me sharing my opinion about the nurse, because 90% of my games against nurse turns out to be a loss, even with teammates rank 5-1 (I have 700 hours). Don't start telling me the statistics of 2019, that shows that the nurse is the weakest killer, because maybe it was true in 2019, but it sure as hell isn't in 2021, 2 DAMN YEARS LATER. I lose 90% of my games against nurse. Why I
    7 comments 501 views last activity
  • To choose when we are in the lobby with the survivor to change the killer like before? Thank you
    12 comments 251 views last activity
  • A problem I believe a lot of us know with our favorite Alchemist Talbot Grimes, AKA The Blight, is that his rush ability seems in consistent in terms of bouncing off of things you shouldn't be and sliding across walls you should have bounced from instead, effectively denying you any strategic use of the rush and wasting tokens. What I suggest is rework the rush so 2 tokens can be used without bo
    4 comments 61 views last activity
  • I've always been extremely (and sometimes excessively) vocal and critical of some of BHVR's decisions that I have been displeased with, but looking at this recent shift in approach to the game; being extremely transparent with upcoming changes, explaining buffs and nerfs, taking the most popular feedback to buff killers like Legion (the combo mechanic was a massively popular addon suggestion), a
    6 comments 81 views last activity
  • 11 comments 511 views last activity
  • Can u make the maps background music louder again as it was back then?
    0 comments 11 views last activity
  • A killer hooks all survivors twice. End up with all gens done, and survivors T-bagging in exits gates. Maybe even a chat filled with GG ez. This killer leaves the match. Feeling annoyed. That he got bullied. And nothing is showing him, that he had a good performance in game. The killer now continue playing. But is now tunneling and camping. Kills 2 survivors on their first hook. Because that loo
    0 comments 53 views last activity
  • Hey, so I'm seeing a lot of videos and critiquing regarding totems (boons and hexes alike.) Both Survivors and Killers seem to be equally annoyed regarding spawning locations and how predictable they've become. One of the ideas that I came up with is to have active boons/ hexes teleport to different locations around the map (maybe every 60-180 seconds or so.) This would prevent Survivors from bre
    0 comments 41 views last activity
1 … 672 673 674 675 676 … 1367