Feedback and Suggestions
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honestly how is this balanced or still in the game? I see survivors away from the pallet when looping and all they have to do is press a button and automatically get sucked back to the pallet. if I respect the pallet they'll keep running, if I don't respect it, they'll just suck back to it even though they're away from it and I get stunned. The number of times this alone has saved survivors is ho5 comments 71 views last activity
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Hello, you might have seen my idea posting under dbd tweets. I'm posting here for more clarity (and a bigger word count) and for more opinions/feedback, and also hopefully the devs can consider them as well. Personally, I find all of his addons better now than they were before, with the exception of 3 of them, which are "Chewed Pen", "Lasting Perfume", and also "Marked Map". (to clarify more, I2 comments 172 views last activity
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I'm usually kind of distressed by the pace of making progress toward the rift or gaining iri shards, but double XP is making it feel like I actually get rewarded for playing a match. Just saying -- it feels really good.1 comments 21 views last activity
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Unlocks potential in one's aura reading ability. The recovery progress of dying Survivors can be determined by the intensity of their auras (no range limit). While you are in the dying state: If the Killer is within 8/12/16 metres of you, the Killer's aura is revealed to all Survivors. While any other Survivor is in the dying state: If the Killer is within 8/12/16 metres of them, the Kill0 comments 31 views last activity
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This subject has probably been brought up more times than I can see however after being de-piped again for being hook camped I have a suggestion for the devs....create a progress bar for the killer and if they stay within a 5m/10m/15m radius then the progress bar goes up accordingly depending on how close they are.....once filled the survivor gets deliverance and borrowed time to have a chance...6 comments 61 views last activity
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I'm mainly creating this thread because I need to vent. Like, I'm all for a new type of challenge in the archives but this whole experience is the opposite of fun for me. First of all, it's entirely unclear to me when these things actually spawn. From reading the challenge, there's nothing that indicates they are in any way related to gens, but they are. I've run around entire maps without findi28 comments 662 views last activity
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So, there's going to be a bunch of spoilers for this DnD infamous monster, so if you are playing DnD and experiencing some of the following things (you remember people nobody else does; the town your characters are staying looks a little bit too empty; animals look horribly distressed; people suddenly forget people they aren't supposed to, etc) in your campaign, probably stop now. I know this mo0 comments 11 views last activity
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There are times where some of us need to take a break from DbD to do other things in life. While gone, we miss tome events. Wouldn't it be better to allow players to select multiple challenges to do at once for past tomes? Have it where you can select up to 3 Survivor challenges and 3 Killer challenges. It's time consuming going into game after game just grinding away at one challenge. It's like0 comments 11 views last activity
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It should take them a few seconds at least. It makes no sense that the killer takes 2 or 3 seconds to damage them and 0.1 seconds for the survivor to repair ir back...9 comments 91 views last activity
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I feel like a test before you buy could be a great feature to see if the killer your considering on getting is exactly what you want and could help give a more transparent idea on how these killers play instead of just reading a description about there abilities and play style. Something like this could be implemented for survivors as well, but i think it's more important for killers first if som6 comments 191 views last activity
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When a survivor is put on a hook after five seconds if the killer is within 8 meters hook progression is slowed by 75% if the killer remains there for 10 more seconds hook progression is stopped. When the killer is within 16 meters hook progression is slowed by 50%. (This is just an idea I thought about feel free to disagree or share different ideas.)12 comments 141 views last activity
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E.g. "would you consider this a normal match - no farming or other unintended gameplay?" As it is, if we're supposed to take a survey for 7 consecutive matches, and I get an unusual match, I have to either make up answers or skip the survey after that match.7 comments 61 views last activity
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Generator Components Each side of a Generator has a Component . When the Killer Damages the Generator , a Component is Dislodged . Each quarter of Generator Repair randomly has a component being worked dislodged. (This can only occur once for a given quarter) Repairing a Component takes 5s on the given side. Generators with Dislodged Components suffer a 90% re0 comments 31 views last activity
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Current Legion The current Legion is mostly optimal in terms of their gameplay and there's almost nothing about them that necessarily needs a change, aside from quality of life touches and updates. The Problems The problems only really stem with one balance issue and several issues regarding their characters. The balance issue is that they can consume their charges while picking Survivo0 comments 31 views last activity
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I wanna start a thread where people can suggest perk reworks for underused/useless perks. I'll start off with 2 I have. This Is Not Happening: While injured, skill checks have a 50% increased chance to appear, and the Great Success Zone is increased by 50%. This makes it have synergy with perks like Auto-Didact and Solidarity, as well as a real reason to run it with Resilience. Lightweig1 comments 81 views last activity
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Chatterer needs to have his clicks louder to be able to determine where he spawns from the boxor just remove the clicking audio altogether0 comments 41 views last activity
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Previous Hook Spawning Two hooks could possibly spawn on the top floor of the RPD Library, which led to Killers being able to sit on the stairs to prevent Survivors from rescuing their teammates. This was removed sometime later. One hook could also possibly spawn on the floor below. Current Hook Spawning One hook still possibly spawns on the second floor area of the RPD Library, but it0 comments 41 views last activity
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Iron Grasp could use some love. It's a pretty outdated carrying perk that is overshadowed by all of the others available. Here are my ideas: Dropping a survivor no longer adds wiggle progress, or only a small percentage. This would be an especially welcome change now that wiggle progress no longer decays on slugged survivors. The killer can also now see the survivor's wiggle progress bar while7 comments 61 views last activity
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Please consider a tremendous buff on nightfall for the dredge. It has zero impact visibility and loses all power with survivors being able the see the aura of the dredge. I know you folks get paid full time to make the game but everyone that gets paid full time to actually play it agree that nightfall is useless. Visibility should be zero beyond 8 meters in my opinion, with a dramatic decrease in3 comments 71 views last activity
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Imagine you have a really good game going as the Killer. You've managed to get one or more Survivors on the hook, or you have one particular Survivor hooked during endgame and are about to secure a 3K. But then... The 4% happens. The good plays that you made as the Killer were ultimately stripped away by a simple, luck-based mechanic that you have zero preparation for. When it happens, you'll30 comments 411 views last activity
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Last night I was running a meme build with Blast Mine and Repressed Alliance. I was trying to stun and blind the killer and also wanted to block the generator right after the flash for shits and giggles. But I noticed these perks don't synergize well because there's only one "Activate" keybind option in this game and it's E. So what happened was that the gen was blocked by the Entity and trappe1 comments 202 views last activity
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The part requesting your player cloud ID requests specifically a copy/paste from the game menu which console players aren’t able to do. I entered my cloud ID several times (with dashes, without dashes) and always proofreading to ensure it was correct and I got the same error every time.7 comments 101 views last activity
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You know? I'm already tired of wallowing in every game, because: 1) the killers are too cunning; 2) partners are a couple of % smarter than a bag of potatoes. I have already come to terms with the fact that there will not be a normal search for matches here. I've come to terms with the fact that BALANCE won't be here. But this ######### is unbearable! I demand (I don’t ask, I don’t beg, but I D1 comments 51 views last activity
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He's such an open killer to work with. His power has endless opportunities to make it better. Here are some suggestions. Survivors don't have a max stalking point (endlessly stalk the same survivor). Base movement speed in t1. 8 meter terror radios in t3 (This would be super thrilling as a survivor and fun to get jump scares. Also a good boost to save some time by not having to chase.)3 comments 51 views last activity
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There are many times where if a person dies on a certain hook, it becomes impossible to hook survivors that are downed near the broken hook. Particularly indoor maps, and hooks near corners have this issue. Sometimes survivors will drag the game out by crawling to a corner and be unable to be hooked because the nearest hook is gone. I think this is an outdated mechanic that serves no purpose oth6 comments 391 views last activity
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With the new anti boon perk "shattered hope,", the new anti boon perk, it would be nice to see a perk for survivors to deal with the new "scourge hook" perks. The reason for this is because currently there is no way for survivors to counter this mechanic. Its entirely down to chance whether or not the killer gets value from the perk. This is not good design, and with the introduction of anti-bo21 comments 241 views last activity
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Since Boons are essentially the survivor versions of hexes. I wish there were some that weren't restricted to having an AOE and worked more like some of the killer hexes. I would absolutely kill for a Survivor version of Devour Hope . Get safe unhooks and you get a stack, each stack gives you a buff. 2 stacks and you get 5% vaulting speed 3 stacks you get 25% bonus healing speed 5 s5 comments 81 views last activity
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I value the sound very much when I play the killer. Therefore, high-speed entry and exit of windows and lockers is very troublesome. If you notification more than once in one place, how about giving only a notification without making a sound from the second time onward?1 comments 21 views last activity
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Current Tombstone Piece Grants the ability to kill a Survivor while in Evil Within III. Killing a Survivor drains the power of Evil Within III, resetting it back to Evil Within II. Increases the amount of Evil required to reach Evil Within III by +150%. The Problems(?) Basically, the primary problem with this add-on is that whenever it is used, the Shape player in question will almost3 comments 51 views last activity
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First I'm hoping to get some bloodpoints back as p3ing removes all your items twice which wastes a lot of bloodpoints and I would love to spend them better since that now will no longer be a thing. I hope it won't just be bloodpoints though as that's kind of a lame reward itself. What I'm hoping to see is something like a certain amount of iri shards per p3'd character, I'm not really sure what4 comments 131 views last activity
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I roamed around the forums and i didn't see this suggestion yet. I think players that didn't ever prestige, but leveled up the bloodweb to the level of P3 or higher should get the mentioned P3 Distinct Rewards. If I spent same amount of bps on the killer as someone who prestiged them i think it should compensate for it. I personally have P2 Pyramid Head, who's head looks identical to P3. Calcula12 comments 111 views last activity
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im autistic and these sounds literally make me feel like i could throw up, even if i dont go against them often i dont like playing with my headset off or the volume lowered. like can we not ignore the disabled part of your community for the five hundreth time <32 comments 51 views last activity
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little review and general feedback from a player with 1257h in dbd. [side info: mostly played solo/duo] When i look back i'm not sure if i would say i had fun or a gameplay at all. Well, here's my story: After many hours of getting better and better in chases against killers i got a point in matchmaking where i only met tunneler and camper every match, so I couldn't call that gameplay or fun wh7 comments 51 views last activity
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Hi everyone, Excuse me if my english isn't very good, I'll try my best to make me understand. I want to submit a request about something we all know : macro with flashlight and this annoying noise and attitude. Macro flashlight : You sure know some people are using macros. In my opinion, when someone use a software or something which change something in game and do something not supposed2 comments 41 views last activity
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Going to put the TLDR up top before I go into detail; if you have a boon totem and the killer has a hex totem, it is almost always more advantageous to boon the hex than to break it. The extra time means very little in a 4v1, especially compared to what is lost by being denied that location for boon placement for the rest of the match. As a result, I am suggesting that Hexes flare up when they ar0 comments 11 views last activity
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I was watching stranger things and realized that there are two VERY great characters that you all could possibly add, being that they would make the most sense in the entity's universe besides Nancy, Steve and The Demogorgon. Max Mayfield and Vecna could be the greatest additions to the game because Max had been through and survived the deepest darkest part of the upside down and Vecna would just17 comments 321 views last activity
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The whole "what bloodpoints total do I put?" thing is really bad. I know it's verification to see if you really did play those games, but seeing how many threads about the survey and the bloodpoints question popped up all over the place... Wouldn't it be easier to either have it in-game, or maybe add a button in the post-game screen to go to the survey, and autofill those first two questions for0 comments 32 views last activity
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I do believe this is either some kind of bad joke or just the most miserable luck someone can have. I've been playing for a few hours now (diseased and plenty of time) and I just finished my 18th (!!!) match on Wreckers' Yard and already played another 13 on Gas Heaven. Somewhere in between was Ormond 2 times, Dead Dawg just once and those two McMillan maps .. maybe twice each.. It's just.. t1 comments 31 views last activity
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Please crank the volume down a notch for the completed sacrifice after someone dies on the hook. Like we get it, the entity is eating its four piece combo but it doesn't have to be loud as ship. I can't hear when the killer is coming much less anything for that matter while its stuffing its evil face. Fix it. Please. SPARE MY EARS.11 comments 51 views last activity
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Hello! I think it's fun to play with the notion that killers do not perceive things the same as the survivors they torment - and the Dredge is a great canvas to explore that concept! The wailing we hear feasibly coming from the collective of tormented souls the Dredge has consumed into itself, but what if, to the Dredge, that collective is cheering itself on? An audience of subsumed identities,4 comments 51 views last activity
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Freddy needs buffs. Its power is good, it needs no alteration. however it is very weak in chases. your puddle is practically useless just like the phantom pallets. Tips: Buff her puddle: some slow like the pinhead does, plus doctor therapy shock effect "no dropping pallets" so it will be, the slow like pinhead when survivor pass through the puddle and cannot drop pallets through some tim3 comments 41 views last activity
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Green glyphs suck! let's talk about it So, everyone can agree, that Green Glyphs sorta... suck. I really like that they included a new Glyph for us to try out, but the spawn logic is just a bit frustrating, it's to a point where I've been mindlessly running around as if I'm looking for devour hope, looking for these things to get my challenge done. I'm proposing a possible change to how they wor3 comments 51 views last activity
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Instead of the current version of DG, which activates after kicking a generator, causes any survivor that touches that generator to scream and suffer from the Exposed status effect for 60 seconds. This sounds extremely good on paper, if you don't consider the fact that it is only active for 30 seconds, and has a cooldown of 80 seconds (which only starts after the perk deactivates). I have two i0 comments 91 views last activity
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Like title. Make Bt basekit, and nerf Ds combos/immunity with lockers, Unbreakable, deliverance and so on. And maybe look at exit gates deactivation (especially problematic until dead hard nerf).58 comments 721 views last activity
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It's really not fair when someone quits early in the game and the survivors have to work harder just to get gens done only to have less then 15k points in the end sometimes even only 5k points, only to die all together I've had 3 games in a row where someone quits early in game all because they got down first or they been tunneled right off hook.0 comments 21 views last activity
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I'm very tired of losing survivors post-blind because I cannot hear their footsteps over screaming butt rock. Hell, it's hard to hear some of the quieter survivors over it even without iron will.3 comments 41 views last activity
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I suggest we have two different modes. Ranked mode for the serious players who want to hit to iri 1, have the strong builds at both sides and just generally play serious. Non-ranked mode for the non-serious players who wish to have fun with different builds. Because as you may know, most games for you guys are not fun. Killer & Survivor. Camping, tunnelling, trying to get the 4k, trying to es3 comments 21 views last activity
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Please consider implementing a system where survivors are not able to play against the same killer they’ve just played against or after however many matches in a row. I’ve just come off of playing against the nurse 4 times in a row. The game gets boring and repetitive extremely quickly when you have to play against the same killer over and over again in a row. Obviously this would impact matchmak6 comments 121 views last activity
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is by buffing No Mither. Currently, No Mither is one of the worst Perks in the game, as it permanently affects the Survivor with the Broken Status Effect, which keeps them injured the whole Trial, while granting them a 75% reduction in groans of pain, stops them from bleeding and allows them to pick themselves up from the Dying State. Giving No Mither Dead Hard's effects, those being th9 comments 91 views last activity