my ghostface addon buff ideas (3 addons max)

Hello, you might have seen my idea posting under dbd tweets. I'm posting here for more clarity (and a bigger word count) and for more opinions/feedback, and also hopefully the devs can consider them as well.

Personally, I find all of his addons better now than they were before, with the exception of 3 of them, which are "Chewed Pen", "Lasting Perfume", and also "Marked Map".

(to clarify more, I still think his other addons can still be buffed/combined, but this post focuses on what I think are his weakest addons.)

Chewed Pen/Lasting Perfume

  • The inspiration for this buff idea (more on that in a bit) came from how they buffed/fixed(?) 2 of legions addons from the 5.7.0 PTB to Live. these addons are "Frank's mixtape", and "Julie's mixtape". in the PTB, franks mixtape had the effect of damaging generators 20% faster while in feral frenzy, while julies mixtape had the effect of breaking breakable walls 30% faster while in feral frenzy. since the PTB, they buffed these 2 addons so they are now combined instead into one addon (while getting 2 more new addons as well)
  • this made me wonder why they did not do the same with ghostface's addons "chewed pen" and "lasting perfume", considering both addons have similar conditions to use and are both weaker (separate or combined) than legions new buffed addon (in comparison to value)
    • i feel like they gave legion way more love in this patch than they did with ghostface, but that's not the focus for this post right now
for context, the "chewed pen" addon will make survivors dying/down on the ground take 3 seconds total to fully reveal ghostface, while the "lasting perfume" will make survivors on the hook take 3 seconds total to fully reveal ghostface.
  • I believe that using these addons for their intended purpose is very situational to use because you must be in your night shroud power while being close to a downed/hooked survivor for these to work, not to mention you need to occupy both addon slots for this very minimal help. there is little reason to use your power in these situations because most, if not all ghostface players will already know they can be revealed around downed/hooked survivors, and would likely already be searching for another survivor somewhere else/defend generators (and generally just win the match).
  • my idea to make these addons viable/better is, similarly to how they buffed legions addons (frank/julies mixtape), both "chewed pen" and "lasting perfume" should be combined into one single addon. the effect the addon would have is that any survivors that are downed/on hook cannot reveal ghostface. this would make it easier to roam the map more safely/stealthy if a downed/hooked survivor happens to be close. you could argue that this would make hook camping with ghostface easier, but that would mean he isn't going around searching for survivors or defending generators, so he is going to lose faster if he does.
important note: this would mean ghostface has 1 less addon in total. I'm not sure what addon can be added to fill the gap, but I think the devs should add a new addon for ghostface in this instance (like legions addon situation 🙂)

Marked Map

  • This is the 3rd addon I feel that is also one of the weaker ones of his addons that don't have much benefit.
    • it use to be the drivers license addon but thankfully it is going to be reworked to something better/useful. also I somehow didn't consider marked map before 🤐.
  • This one is relatively simple. whenever you are revealed, killer instinct is active for an extra 2 seconds, bringing it up to 4 seconds of killer instinct.
  • I feel that this isn't too helpful because chances are, you got revealed while roaming around, or by one survivor while trying to mark a different survivor. killer instinct does help some, but 4 seconds of it is not necessary when you can figure out their general position in the 2 seconds it gives you by default.

  • I have 2 possible ideas to make this addon better (I personally think the 2nd idea is more fun/better 🙂)
  • My 1st idea to make this better is that instead of killer instinct, the survivor that revealed you has their aura revealed for 2 seconds instead. this will give you a better idea on what they are doing, where they are going/facing, and a brief moment on anti looping if possible.
  • the 2nd idea I also had for this addon is, when stalking (holding down the power button), survivors within a 16 meter radius will have their aura revealed at the cost of their stalk meter going down (that way it can be easier to find players who have a lot of stalk built up). this also works on survivors that are marked, at the cost of their mark time going down faster.
  • I don't know the specific details on how fast it would drain the stalk meter to use (for balance purposes), but this addon rework would help a lot for chasing survivors in a loop.


Alright, that about sums up my ideas on how to make these 3 addons better for ghostface (who I think is still generally a weaker killer so he needs these). please let me know of any comments/feedback you have on anything and ill be glad to discuss. I hope the devs consider these ideas as well 🙂

edit: fixed some grammar errors/more clarification

Comments

  • @JosephN said:

    It's been a few weeks now that the legion and ghostface have been out with their new add-ons and I bet that most of you all have noticed WAY more legions that ghostfaces lately. Some of this can be attributed to ghostface's new music, but I would also say that a large part of this is because ghostface's power/add-ons didn't get much better overall. A few add ons, like the drop-leg knife sheath (10% movement speed for 5 sec after marking) have seen a lot of usage, but most of the purples, greens, and yellows are underwhelming still for their respective rarity. They are better than before the midchapter and WAY better than they were a year ago, but still underwhelming when considering the strength of currently available add-ons for blight, nurse, myers, spirit, and some others. As such, I present a list of some add-ons that could receive some buffs and some other ideas for possible entirely new add-ons as well as some small killer power adjustments to make playing ghostface feel a bit better without greatly changing his power. Current add-on descriptions are taken from the wiki.

    ***** Improvements on Current Add-ons *****

    Clinch Straps [yellow]:

    • Current- Night Shroud remains active after missing a Basic Attack
    • Improvement- Add the effect to also stay in night shroud after being pallet stunned. Could also incorporate a shorter missed basic attack cool-down.

    Telephoto Lens [yellow]/ Olsen's Journal [yellow]:

    • Current- Marked Survivors suffer from the Oblivious Status Effect until the Mark expires
    • Improvement-These 2 add-ons should be combined to be one add-on that makes survivors oblivious if they get marked or reveal ghostface

    Lasting Perfume [green]:

    • Current- Increases the time hooked Survivors take to reveal The Ghost Face to 3 seconds
    • Improvement- Hooked survivors cannot reveal ghostface.

    Chewed Pen [green]:

    • Current- Increases the time dying Survivors take to reveal The Ghost Face to 3 seconds
    • Improvement- Dying survivors cannot reveal ghostface

    Victim's Detailed Routine [purple]/

    • Current- Whenever a Survivor is Marked by The Ghost Face, they suffer from the Exhausted 
    •  Status Effect for 5 seconds 
    • Current- Whenever a Survivor reveals The Ghost Face, they suffer from the Exhausted Status Effect for 5 seconds 
    • Improvement- These 2 add-ons should be combined to be one add-on that exhausts survivors if they get marked or if they reveal ghostface

    ***** New Add-On Effects/Ideas [Overhaul of current add-ons] *****

    Headline cut-out [brown]:

    • Current- Increases Movement speed while Stalking by +40 %
    • New- revealing ghostface takes 20% longer

    Marked map [yellow]:

    • Current: Increases Killer Instinct duration when The Ghost Face is revealed by +2 seconds
    • New: When ghostface is revealed, activate killer instinct on all survivors within 48 meters

    Leather Knife Sheath [green]/ Knife Belt Clip [green]:

    • Current- Increases Crouch Movement speed by +10 %
    • Current- Reduces the Terror Radius of The Ghost Face by -8 metres while crouching
    • New- Combine these effects and maybe even buff them to make crouching more viable (say +15% speed and -12 meters to terror radius) and give ghostface 200% night shroud recovery while crouched. [recovers his power very fast while crouched]

    Driver's License [purple]:

    • Current-Reduces the distance at which Survivors can reveal The Ghost Face by -8 metres
    • New- Survivors have their aura revealed while revealing ghostface and for 5 seconds after revealing ghostface. Removes Killer instinct upon reveal to not block the aura since seeing their aura is better than killer instinct.

    If the yellows, greens, or purples mentioned get combined, then there is room for new add-ons entirely. Here's a short list of new possible add-on ideas:

    • ghostface night shroud recovery is 40% faster while in chase.
    • ghostface gains 10% haste while in night shroud and NOT in chase/within 16m of a survivor
    • survivors that get injured have their mark reduced by 30%, not fully reduced
    • ghostface gains 10% haste while chasing the obsession
    • ghostface marks the obsession at 200% speed
    • When ghostface marks the obsession, the survivor with the least marking becomes fully marked and has their aura revealed for 10 seconds
    • when a survivor fast vaults mid-chase they instantly gain 20% mark if not already fully marked, and can become fully marked from doing so
    • while carrying a survivor, survivors working on generators gain mark up to 90% maximum mark at 7% mark/sec
    • survivors passively gain mark at 15% mark/min up to a 90% maximum
    • ghostface has a greatly reduced recovery time of 6 seconds (cannot be lowered by walleye's matchbook), but every time ghostface enters night shroud all survivors have their marking reset to zero
    • survivors gain mark at 50% mark/health state when healing themselves up to 90% maximum
    • when ghostface marks a survivor working on a generator, all generators explode regressing 5% and making survivors scream
    • when ghostface kicks a generator, the next survivor to continue repairing the gen instantly gains 25% mark up to 90% of the maximum and activates killer instinct for 4 seconds
    • when ghostface downs a marked survivor, they are inflicted by the mangled and hemorrhage status effects

    Discussion of Add-ons/Night Shroud Power

    When compared to some other killers, a few elements of diverse add-ons are missing. Ghostface doesn't have any add-ons that have a sort of downside, power change, or requirement to compensate a crazy strong effect such as pig's amanda's secret, legion's never sleep pills, myer's tombstone piece, blight's adrenaline vial, pinhead's engineer's fang, spirit's yakuyoke amulet, and many others. Part of this can be attributed to the fact that ghostface's power is relatively simple, but there is still lots of room to implement new ideas of add-ons even with the relatively simple power. Since he doesn't have more to his kit, I think his add-ons should interact with the fact he has to do basic m1 killer chases. The Drop-leg knife sheath does this with the 10% speed boost for 5 sec, but the rest of his add-ons don't help considerably in chase except the ones that apply obliviousness or exhaustion, but these help much less than the speed boost. I think that given that ghostface has the teachable obsession changing-perk furtive chase, it would be cool if some of his add-ons revolved around the obsession. Obsession add-ons/perks can have problems with consistency admittedly, but they help disversify the meta by improving the obsession perks and make for unique gameplay. Ghostface could have obsession add-ons that benefit from furtive chase. His other two perks are strong on their own, while furtive chase is very underwhelming, but it would be cool if his add-ons had synergy with his own perks. Giving ghostface obsession add-ons also fits ghostface thematically.

    Outside of add-ons, his base-kit power could use a few tweaks as well. I also think that when a marked survivor is downed, they should not be able to escape through the exit gate for say 10 seconds, similar to twins. This would not be a crazy buff, would be a nice buff in the endgame to reward ghostface for getting a last second hit or punishing marked survivors for not leaving. Ghostface also should have a reduced night shroud recovery time if he downs a marked survivor. For example, night shroud could instantly recover by 20% when downing a marked survivor. One of the main frustrations with his power that was not addressed in the midchapter was the fact that regardless of whether you get revealed by an unmarked survivor and maybe misuse your power, or exit your power from downing a marked survivor and using your power well, you have the same night shroud recovery time. This was slightly affected by the fact that marked survivors cannot reveal ghostface, but it would be nice if ghostface had a bit faster recovery and was rewarded for using his power well. This would not help with his mobility or map pressure, and would more be a feel-good improvement for getting back into chase a little faster, but would still make him a feel a bit better to play, especially when using the power correctly and getting a down. Some of ghostface's add-ons sort of do this via the brown which reduces the recovery time by 6 seconds or the iridescent which gives his power back immediately upon downing someone, or the green which gives it back after breaking a pallet/wall, but this only serves to make those recovery add-ons very meta while leaving the rest mostly untouched, similar to how people used to use chewed pen previously or how barb's glasses is far preffered over most other of demogorgon's add-ons. If ghostface recovered a bit instantly when downing a marked survivor, the current iridescent add-on 'ghostface caught on tape' could be adjusted to a purple, and a new iridescent add-on perhaps relating to obsession could be added to fit the strength of iridescent add-ons.

    I listed a few example numbers though out for the perks, but these can be tweaked if they are weak/too strong in testing. What do you think of these ideas? In particular what do you think of combining a few of the add-ons and making new obsession add-ons?

    I completely agree with both of these core ideas, really like the idea of the aura reveal instead of killer instinct in particular! I had the same idea of the combining of add-ons and mentioned it a few weeks ago in a similar plea for ghost face add-on buffs. I also was inspired by the fact that legion's add-ons seemed to get much more love 😥. I made a post with a bunch of add-ons that I think could be buffed you may enjoy! You mentioned a few add-ons, but honestly, I think many more than just 3 should be improved. Here's hoping to us ghosty mains getting more improved add-ons.

  • @JosephN said:

    https://forum.deadbydaylight.com/en/discussion/323715/ghostface-adjustments-for-add-ons-and-night-shroud-power

    I completely agree with both of these core ideas, really like the idea of the aura reveal instead of killer instinct in particular! I had the same idea of the combining of add-ons and mentioned it a few weeks ago in a similar plea for ghost face add-on buffs. I also was inspired by the fact that legion's add-ons seemed to get much more love 😥. I made a post with a bunch of add-ons that I think could be buffed you may enjoy! You mentioned a few add-ons, but honestly, I think many more than just 3 should be improved. Here's hoping to us ghosty mains getting more improved add-ons.

    to be honest, I actually do want more addon buffs, and had the idea to combine/buff more. I'm not sure if the devs would actually change/buff so many addons, so I decided to at least focus on his weakest addons.

    to start, I like/had the idea of combining the addons that give oblivious or expose when you are revealed/marked, rather than have them separate. for example: you could go for a complete oblivious kind of build with a single combined oblivious addon and another addon for help, so no matter what, a survivor will be oblivious.

    the cinch strap buff sounds nice, but wouldn't they still be able to reveal him while he breaks the pallet or something?

    i kind of already covered the lasting perfume/chewed pen idea in my post so ima skip this one :v

    headline cutouts buff is nice. I think it should be roughly 30% longer because that would put the time to reveal ghostface at a solid 2 seconds (the actual number/percentage is .3 going forever so its a rough estimate)

    another nice marked map buff idea. tbh there's a lot of nice ideas marked map can be, given its description/theme.

    Leather Knife Sheath / Knife Belt Clip combination is also nice, but I think its slightly too strong. maybe remove the 200% recovery part and its more fair and still better.

    drivers license is already getting buffed to something really nice so this ones kinda outdated now


    as for the new possible addon ideas, I like these the most/wanna talk about them:

    • ghostface gains 10% haste while in night shroud and NOT in chase/within 16m of a survivor
      • this would help for roaming the map/ looking for survivors, kinda like a mini whispers
    • ghostface gains 10% haste while chasing the obsession
      • this is nice overall, goes with the killer/victim theme he has
    • ghostface marks the obsession at 200% speed
      • not too sure about this one, philly kinda already helps a lot. you could maybe buff philly slightly so maybe the obsession will always be stalked max speed, regardless of leaning or not (idk though)
    • ghostface has a greatly reduced recovery time of 6 seconds (cannot be lowered by walleye's matchbook), but every time ghostface enters night shroud all survivors have their marking reset to zero
      • not sure if I'm reading this right. is it reducing recovery time by 6 seconds or is it setting the recovery time to 6 seconds max? walleye's matchbook already reduces by 6 seconds so I'm not sure what this one means
    • when ghostface marks a survivor working on a generator, all generators explode regressing 5% and making survivors scream.
      • this is pretty much the new drivers license buff I was talking about. from the wiki:
        • When Marking a Survivor repairing a Generator, the Generator explodes and loses -20 % of its Progression.
        • The affected Generator becomes blocked for the next 15 seconds.
        • Marking multiple Survivors on the same Generator will only apply the penalty once.
    • when ghostface downs a marked survivor, they are inflicted by the mangled and hemorrhage status effects
      • isn't this already done with using sloppy butcher/scourge hook: gift of pain?
    • when ghostface kicks a generator, the next survivor to continue repairing the gen instantly gains 25% mark up to 90% of the maximum and activates killer instinct for 4 seconds
      • this seems kinda like a slowburn effect of dragons grip, but without notifying the survivor.

    as for the other ideas, I think they were either a little too strong or didn't make sense thematically to be justified.


    a power changing kinda addon would be nice/fun, but I don't have an idea for one oof

    it would be really cool/nice for some of his addons to revolve around the obsession, would make nice synergy combos with play with your food or save the best for last.

    being unable to escape when you are marked and get down at the gate is nice, but I'm not sure how it makes sense thematically for base kit. for pinhead, the chains hold them back, and for the twins, victor holds them down. maybe this can be an addon idea. (throwing out this random idea I just had, it could maybe be a addon that is a victims car keys or something)

    being able to recover a part of your night shroud when downing a marked survivor is a buff I hear that is asked a lot (including me), it just makes sense. using your power badly or good shouldn't have the same recover time. you should be rewarded a bit for using it correctly.


    that's all the thoughts I had on your post, a lot of nice ideas overall. 🙂