gfmain
gfmain
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@JosephN said:
I completely agree with both of these core ideas, really like the idea of the aura reveal instead of killer instinct in particular! I had the same idea of the combining of add-ons and mentioned it a few weeks ago in a similar plea for ghost face add-on buffs. I also was inspired by the fact that legion's add-ons seemed to get much more love 😥. I made a post with a bunch of add-ons that I think could be buffed you may enjoy! You mentioned a few add-ons, but honestly, I think many more than just 3 should be improved. Here's hoping to us ghosty mains getting more improved add-ons.
to be honest, I actually do want more addon buffs, and had the idea to combine/buff more. I'm not sure if the devs would actually change/buff so many addons, so I decided to at least focus on his weakest addons.
to start, I like/had the idea of combining the addons that give oblivious or expose when you are revealed/marked, rather than have them separate. for example: you could go for a complete oblivious kind of build with a single combined oblivious addon and another addon for help, so no matter what, a survivor will be oblivious.
the cinch strap buff sounds nice, but wouldn't they still be able to reveal him while he breaks the pallet or something?
i kind of already covered the lasting perfume/chewed pen idea in my post so ima skip this one :v
headline cutouts buff is nice. I think it should be roughly 30% longer because that would put the time to reveal ghostface at a solid 2 seconds (the actual number/percentage is .3 going forever so its a rough estimate)
another nice marked map buff idea. tbh there's a lot of nice ideas marked map can be, given its description/theme.
Leather Knife Sheath / Knife Belt Clip combination is also nice, but I think its slightly too strong. maybe remove the 200% recovery part and its more fair and still better.
drivers license is already getting buffed to something really nice so this ones kinda outdated now
as for the new possible addon ideas, I like these the most/wanna talk about them:
- ghostface gains 10% haste while in night shroud and NOT in chase/within 16m of a survivor
- this would help for roaming the map/ looking for survivors, kinda like a mini whispers
- ghostface gains 10% haste while chasing the obsession
- this is nice overall, goes with the killer/victim theme he has
- ghostface marks the obsession at 200% speed
- not too sure about this one, philly kinda already helps a lot. you could maybe buff philly slightly so maybe the obsession will always be stalked max speed, regardless of leaning or not (idk though)
- ghostface has a greatly reduced recovery time of 6 seconds (cannot be lowered by walleye's matchbook), but every time ghostface enters night shroud all survivors have their marking reset to zero
- not sure if I'm reading this right. is it reducing recovery time by 6 seconds or is it setting the recovery time to 6 seconds max? walleye's matchbook already reduces by 6 seconds so I'm not sure what this one means
- when ghostface marks a survivor working on a generator, all generators explode regressing 5% and making survivors scream.
- this is pretty much the new drivers license buff I was talking about. from the wiki:
- When Marking a Survivor repairing a Generator, the Generator explodes and loses -20 % of its Progression.
- The affected Generator becomes blocked for the next 15 seconds.
- Marking multiple Survivors on the same Generator will only apply the penalty once.
- this is pretty much the new drivers license buff I was talking about. from the wiki:
- when ghostface downs a marked survivor, they are inflicted by the mangled and hemorrhage status effects
- isn't this already done with using sloppy butcher/scourge hook: gift of pain?
- when ghostface kicks a generator, the next survivor to continue repairing the gen instantly gains 25% mark up to 90% of the maximum and activates killer instinct for 4 seconds
- this seems kinda like a slowburn effect of dragons grip, but without notifying the survivor.
as for the other ideas, I think they were either a little too strong or didn't make sense thematically to be justified.
a power changing kinda addon would be nice/fun, but I don't have an idea for one oof
it would be really cool/nice for some of his addons to revolve around the obsession, would make nice synergy combos with play with your food or save the best for last.
being unable to escape when you are marked and get down at the gate is nice, but I'm not sure how it makes sense thematically for base kit. for pinhead, the chains hold them back, and for the twins, victor holds them down. maybe this can be an addon idea. (throwing out this random idea I just had, it could maybe be a addon that is a victims car keys or something)
being able to recover a part of your night shroud when downing a marked survivor is a buff I hear that is asked a lot (including me), it just makes sense. using your power badly or good shouldn't have the same recover time. you should be rewarded a bit for using it correctly.
that's all the thoughts I had on your post, a lot of nice ideas overall. 🙂
- ghostface gains 10% haste while in night shroud and NOT in chase/within 16m of a survivor
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@[Deleted User] said:
Philly, walleyes matchbook and cheap cologne are great add-ons all around.
Olsen's Address Book is amazing, it's im all ears on marked survivors with no cooldown or range restriction, which can really help at loops.
Olsen's wallet is one of the best.
Lasting Perfume and Chewed pen can be used for camping and chewed pen for slugging with ghost face caught on tape.
Victim's Detailed routine and night vision monocular can be a game changer.
Drop-Leg Knife sheath is quite good.
Driver's License is currently bugged and doesn't do anything.
Outdoor Security Camera is great.
His add-on pass was not as good as legion's, but it's still a big improvement on his add-on set in my opinion.
While I do like that ghostfaces addons are better than before, I feel that that 3 of his addons are not very good and can still be reworked/buffed.
I made a comment on another post on what I thought about them which i'll link here (so I dont have to retype my whole explanation.):
@gfmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2929589#Comment_2929589
this.
this is exactly what i was looking for. pretty much most, if not all the points made here is what i agree with/what the deal is with ghostface right now. i think that, going off of his background lore and the nature of ghostface, he should be one of, if not, the stealthiest, most cunning killer to go up against.
being revealed shouldn't matter to him (too much), he is still a killer that is stalking you and will kill you. I shouldn't have to have all my power be reduced to just staring alone, or be easily, completely taken away by being seen. in typical movie fashion, survivors should be scared if he suddenly appeared to them.
i like the idea of his stalking working in tiers so passive things will happen, while still retaining his expose and stealth mechanic. you can liken it to building up fear/ suspense in the survivors imo (like the movies :D). he would be a build up/stealth killer so he gets stronger/faster(?) or something as the trial goes on (kinda like nemesis i think?)
this already sounds like he would be a fun and scary killer to play as/against. i hope the devs really consider this guys points :)
~~~~~~~~~~~~~~~~~~~~~~~~~~next section is about a few of ghostfaces addons i had in mind, you can skip to the end if your tired of this long post now
~~~~~~~~~~~~~~~~~~~~~~~~~~on a slightly unrelated note. i really think there are 3 of his addons that still needs buffs/rework.(bear with me 🙏)
i feel that his addons "chewed pen" and "lasting perfume" are quite weak (they increase for downed/hooked survivors (respectively) to reveal him to 3 seconds).
if the survivor is downed, your next focus is likely to be picking them up safely without being interrupted, not trying to go for another sneaky expose. if the survivor is hooked, then you would likely be looking for the next survivor somewhere. if theres another survivor(s) close to the hook going for the unhook or something, then of course you would go after them/hit them trying to unhook. my point is, these 2 addons are centered around the fact/situation that you are in stealth/stalking trying to build stalk while being very close in vicinity to the downed/ hooked survivors, who are also looking directly at you to reveal you.
ghostface mains aren't dumb, they know not to use night shroud around downed/hooked survivors because they will be revealed or given away in comms at least. if you are a new ghostface player, you may discover this to happen, but you will learn not to do it again.
my suggestion is, similar to the legions ptb addons frank and julies mixtape (i think), you should combine these addons into one and make it so that downed/hooked survivors are unable to reveal you. my logic is that its because they are very hurt and weak because they're on the ground dying, or have a hook going through their chest so they wouldnt be able to scream or something. (im not sure what addon icon/lore would go along with this, if not then maybe create a new icon? idk)
the 3rd addon i think is weak is his "drivers license" addon (it reduces the range that ghostface can be revealed by 8 meters). the update to how his reveal mechanic works already nerfed him, and the reduction by 8 meters barely helps (his reveal mechanic is another issue I'm not going to go in depth here). Otzdarva said on his stream the day of the ptb (i cant post the link due to forum rules, but its on april 5th, 33:30 ish) that it was garbage and showed the actual range with with and why it isnt too helpful. based on the description of the addon, i think it should be change/be reworked so something substantial may happen when trying or succesfully revealing ghostface. (throwing random ideas out here, maybe if a survivor reveals him, the other survivors will have their auras shown for a second or 2, or maybe it builds up their stalk by a little bit? idk its just some random suggestions)
~~~~~~~~~~~~~~~~~~~~~~~~~~on a very small note here, i think it would help for stealth killers/tactics in general if the undetectable status is buffed so that it completely mutes your sound like footsteps and stuff, i know some killers are really loud walking even with undetectable.
~~~~~~~~~~~~~~~~~~~~~~~~~~alright, that's all the thoughts and stuff i had on ghostfaces new update (for now? idk). let me know of any feedback/questions if you have any :) it would really help.
edit:added where to find otz clip on DL addon
(Skip to the middle part)
The tldr of it is:
Chewed pen and lasting perfume aren't helpful because most if not all ghostface players know not to use his power around downed/hooked survivors (new gf players will eventually learn as well). Also it's very situation specific which isn't helpful.
Drivers license is just bad (I know it's bugged right now but my argument applies when it's fixed). otz has a screenshot showing the max range with the addon on his stream the day of the ptb (April 5th 33:30 ish mark, cant post twitch link cuz forum rules) and its far enough so that you aren't ever going to be revealed at that range very often (and if you are, you're making easy mistakes playing ghostface)
Let me know any feedback and stuffs :)
Also uhhhhhhh I wish they gave ghostface as much love as they did with legion in this update :(
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@lemonsway let me know what you (or anyone else) think of this power rework/buff idea I thought of when looking through a post of yours. It's not perfect, but I think its a better approach for ghostface at least
https://forum.deadbydaylight.com/en/discussion/comment/2931708/#Comment_2931708
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@lemonsway said:
Ofcourse you won't see manny GF players. He is a pure M1 killer in a game not designed for M1 killers, he's in the bottom for that reason. His power is being Undetectable in a game where every killer is twice more visible than Survivors... How can he be a stealth killer under these conditions? He can only work on indoor maps but killer tracking is so poor in manny regards that even when you have a map to make use of your power you still can't do it cause Survivors have better stealth and tracking tools, TR completly gives a killer away. So stealth killers just don't work, then Stalking is a really wonky thing that needs to be reapplied everytime you want to surprise someone which means you have to literally sit there and do nothing and hope they don't see/reveal you. How can a killer have a power based on sitting and watching and doing nothing?
GF is a terribly conceived killer and honestly it just doesn't fit into DbD at all cause he's a a character with a proper background that can't be forgotten and can't be changed by the Entity or else it just isn't GF anymore. It's a dilema but maybe just think it better next time you want to include a character that doesn't have any weird powers. Myers can work cause Myers is unkillable, has clear super human strength, etc.
GF having his two abilities tied to each other is hurting him immensly. Stalking and Stealth need to be seperated. Stalking should be independant of stealth. Just because you know or not know where someone is doesn't mean they aren't stalking you. The fact you know and they can still stalk you is what makes you scared of them. If GF could stalk wether you know he is close or you are completly unaware of his presence should be a thing, and no this wouldn't be broken because if you don't know he is there then he could be there and stalking you like it happens now in DbD and if you do know and if you see him why should that matter to him? As long as he can see you he should be able to build stalk. Think of it in a real world perspective: if i'm following you and stalking you does it really matter for you to know where i am? There's multiple ways i can stalk you, wether i'm there or not, i can pre arranged camera's to track your movement, i can try to tap into your phone, hack your computer, etc,etc, why is GF so limited to just STARE at people? And why is it that being there and staring back at him is the way to stop him from staring at you?
The point is Stalking and Stealth need to be seperated, the REVEAL MECHANIC works on both powers when it should only impact stealth. Only when GF uses Stealth should the Reveal Mechanic come into play cause GF only needs Stealth to capitalize on the stalking. If you manage to Reveal GF then you saved everyone from the Surprise attack however it doesn't mean he can't just keep building stalk and try to capitalize on it later.
Being able to stalk all the time without using Nighshroud's stealth would help immensly in making GF a bigger threat in the trial however this alone won't be enough cause again he lacks movement, he lacks chase and slowdown. I've already suggested making Stalk work with tiers so that all the stalk done isn't for 1 shots downs on occasion. That being said if Stalk worked on Tiers then you can have a set of passive things happen to help GF manage the 4 survivors, to help with chase, to help with slowdown if needed.
These new concepts would preserve the nature of GF as a character while definetly improving his gameplay to a level where more people feel excited to play GF, thus making it better for BHVR and DbD cause then you can capitalize by having more people buying the character and the cosmetics aswell.
Give the character a proper rethink and make use of the License...
this.
this is exactly what i was looking for. pretty much most, if not all the points made here is what i agree with/what the deal is with ghostface right now. i think that, going off of his background lore and the nature of ghostface, he should be one of, if not, the stealthiest, most cunning killer to go up against.
being revealed shouldn't matter to him (too much), he is still a killer that is stalking you and will kill you. I shouldn't have to have all my power be reduced to just staring alone, or be easily, completely taken away by being seen. in typical movie fashion, survivors should be scared if he suddenly appeared to them.
i like the idea of his stalking working in tiers so passive things will happen, while still retaining his expose and stealth mechanic. you can liken it to building up fear/ suspense in the survivors imo (like the movies :D). he would be a build up/stealth killer so he gets stronger/faster(?) or something as the trial goes on (kinda like nemesis i think?)
this already sounds like he would be a fun and scary killer to play as/against. i hope the devs really consider this guys points :)
~~~~~~~~~~~~~~~~~~~~~~~~~~next section is about a few of ghostfaces addons i had in mind, you can skip to the end if your tired of this long post now
~~~~~~~~~~~~~~~~~~~~~~~~~~on a slightly unrelated note. i really think there are 3 of his addons that still needs buffs/rework.(bear with me 🙏)
i feel that his addons "chewed pen" and "lasting perfume" are quite weak (they increase for downed/hooked survivors (respectively) to reveal him to 3 seconds).
if the survivor is downed, your next focus is likely to be picking them up safely without being interrupted, not trying to go for another sneaky expose. if the survivor is hooked, then you would likely be looking for the next survivor somewhere. if theres another survivor(s) close to the hook going for the unhook or something, then of course you would go after them/hit them trying to unhook. my point is, these 2 addons are centered around the fact/situation that you are in stealth/stalking trying to build stalk while being very close in vicinity to the downed/ hooked survivors, who are also looking directly at you to reveal you.
ghostface mains aren't dumb, they know not to use night shroud around downed/hooked survivors because they will be revealed or given away in comms at least. if you are a new ghostface player, you may discover this to happen, but you will learn not to do it again.
my suggestion is, similar to the legions ptb addons frank and julies mixtape (i think), you should combine these addons into one and make it so that downed/hooked survivors are unable to reveal you. my logic is that its because they are very hurt and weak because they're on the ground dying, or have a hook going through their chest so they wouldnt be able to scream or something. (im not sure what addon icon/lore would go along with this, if not then maybe create a new icon? idk)
the 3rd addon i think is weak is his "drivers license" addon (it reduces the range that ghostface can be revealed by 8 meters). the update to how his reveal mechanic works already nerfed him, and the reduction by 8 meters barely helps (his reveal mechanic is another issue I'm not going to go in depth here). Otzdarva said on his stream the day of the ptb (i cant post the link due to forum rules, but its on april 5th, 33:30 ish) that it was garbage and showed the actual range with with and why it isnt too helpful. based on the description of the addon, i think it should be change/be reworked so something substantial may happen when trying or succesfully revealing ghostface. (throwing random ideas out here, maybe if a survivor reveals him, the other survivors will have their auras shown for a second or 2, or maybe it builds up their stalk by a little bit? idk its just some random suggestions)
~~~~~~~~~~~~~~~~~~~~~~~~~~on a very small note here, i think it would help for stealth killers/tactics in general if the undetectable status is buffed so that it completely mutes your sound like footsteps and stuff, i know some killers are really loud walking even with undetectable.
~~~~~~~~~~~~~~~~~~~~~~~~~~alright, that's all the thoughts and stuff i had on ghostfaces new update (for now? idk). let me know of any feedback/questions if you have any :) it would really help.
edit:added where to find otz clip on DL addon