The trapper is rough, make his traps more unforgiving cuz exploit bad
The whole bit that you can start the disarm animation and effectively neutralize the trap without actually having to disarm it is stupid. I just barely put a trap in a doorway, was going through what would've been an effective chase, they ran through the door but the open trap didn't trigger because someone was 'disarming' it, then they cancelled the action and ran away and i had to pick up the trap before i could even walk through the doorway because it was still there. The trapper isn't one you can use super well, especially against survivors who know what they're doing, its often hard to get even a single kill. It would be nice to see that attempting to disarm a trap no longer removed its potency, and that survivors walking through armed traps got caught no matter who was touching it, or at the very least survivors were locked into disarming the trap until it was disarmed, suffering through a whack even if they wanna leave. To add a bit, it would be cool if when they were whacked while disarming a trap the trap was automatically disarmed and they get to run as much as they want, that way being locked in still did something effective, and they're punished for trying to cheese it and exploit game mechanics :P
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