Feedback and Suggestions

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  • If Survivors can entity block gens, why stop there? Might have to be an exhaustion perk or something but it could probably be a thing.
    33 comments 231 views last activity
  • Hug tech, window tech, 360's, reverse pallet techs, all those type of things that arnt exactly supposed to exist (yes spinning the killer wasn't supposed to exist) should never be tinkered with. They give killers and survivors a higher skill cap and make the game way more interesting. The only reason I make this post is because I see alot of people talking about techs and how they need to be patc
    29 comments 421 views last activity
  • As i'm sure most people here now know, 90% of solo que games as survivor end up with the killer tunneling someone out super early to win. I don't blame killers who do it, just like survivors who do everything they can to win, so will killers. And i play each about half and half. The issue though is it drastically affects solo que more than SWF and has essentially ruined the experience. Instead
    8 comments 31 views last activity
  • The Problem Thanatophobia is still a slowdown perk in a game where Generators now take 90 seconds to complete under normal circumstances. Thanatophobia was never nerfed to where the characters that make it problematic (Legion, Plague, Nurse) can't use it effectively. It feels as if you developers have not actually listened to the criticisms of the Perk and instead are trying to double down
    0 comments 11 views last activity
  • Most people who have played Dredge by now know that during nightfall, killer instincts activates when entering a locker for any nearby survivors (or returning to a remnant). However, during a postgame chat, a survivor was confused of how I found them during nightfall and was unaware of the killer instincts. Currently, the description does not indicate that killer instincts activates during night
    0 comments 1 views last activity
  • Firstly, I'm gonna name them, It's Trickster, Clown, Artist, Nemesis, Deathslinger, Pyramid Head, Wesker, Legion and Plague. And it is not necessarily about their abilities, even though some of do have some boring recycled abilities (*cough cough* Trickster *cough cough* Wesker), it's the way they look, the way they influence the map (Nemesis zombies are a joke) and the ambiance around them, the
    18 comments 191 views last activity
  • remove the built in Surveillance in Brine. Like why add surveillance to a perk when there is a perk they can use if they want to for that, it is ridiculous.
    10 comments 21 views last activity
  • Both in playerbase and literal continent size sense. I don't believe I'm the only south american to notice the massive ping difference between players because everyone is just sent to brazilian servers. As a brazilian myself I'm the least affected since my ping is always good, but since Brazil is only one out of 12 countries in the continent, at least 5 of which I constantly see players from, oth
    0 comments 1 views last activity
  • I don't understand why you developers would nerf decisive strike when these killer mains tunnel survivors mains, especially nurse mains sometimes I feel like this game is only meant for killer mains only because the developers are making it super easy for killers to pip must I remind there are not a lot of good survivor mains so I don't understand how killers are getting bully
    23 comments 232 views last activity
  • Hi I'm korean user and I suggested a lot of feedback about incorrect translation But there was no answer and many of stupid translations in game were not fixed. Dbd is famous for incorrect translation in Korean community now. "발번역 게임" is dbd's nickname which means dbd team translated game with foot. Also people say dbd team outsourced it to cheap translation company. Please check my p
    0 comments 1 views last activity
  • I was thinking how cool it would be if Dredge had a skin that turned it into a fusion of flesh and sharp blades similar in appearance to Edward Scissorhands. His "Meat hook" weapon could be like Edward Scissor hands fingers. The head and rest of the body could have jagged metal randomly fused with skin and bones.
    1 comments 11 views last activity
  • I think there should be a base game mechanic where each hook gives +5% slowdown that stacks until the end of the match. This would incentivize Killers prioritizing hooks and reward them for trying to hook as many people as possible. Less slugging and less camping because Killers are rewarded for their progress. If the Killer hooks everyone twice (eight hooks), that would equate to 40% slowdow
    33 comments 561 views last activity
  • In my opinion there are some killers that are just like unseasoned food. BLAND. They could be way cooler and unique if they had some extra audio/visual cues (spices) to play with their victim's senses. Here's my take on them and my opinions on what can be done: Trickster: He's a goddamn music superstar ! Where are the strobe lights ? The spotlight ? Where's the club music ? Imagine if there w
    2 comments 11 views last activity
  • My short simple and snappy solution to boon totems that I thought of earlier would be this. All boon perks will have a range applied to them, for example; Dark Theory: Same effects of course but it will have 32m boon range at base. Exponential: Same effects, 32m boon range at base. Circle of Healing: Same effects but CoH has a range of 12m at base. Now what would happen is the game would use
    15 comments 51 views last activity
  • Premonition Buff: It shows a bubble displaying the killer's general location and you don't leave scratch marks and pools of blood for 3 seconds every time it activates. Bite The Bullet Buff: All survivors within 8 meters from you are affected by the perk and it lingers for 15 seconds when not in range anymore. Blast Mine Buff: Survivors can place multiple traps in the same generator. We're
    6 comments 31 views last activity
  • Replace them with the stylized drawn pictures of the characters. That way they would be looking more brutal and serious.
    1 comments 1 views last activity
  • Take away 1 hook state from each survivor and add them to a “team pool” of hook states. This means the first 4 hook states of the match do not matter at all who they are on. Do you want to face camp from the start? Youre going to have to spend 4 minutes camping out those 4 team hook states, then another 2 camping out that survivor's personal ones. Do you hope to tunnel a weak link? Well, yo
    5 comments 21 views last activity
  • The Problem Survivors being afflicted the Broken status effect whenever Plague uses Vile Purge is an outdated concept. In combination with some add-ons and perks, this can make for an extremely uninteresting and borderline unfun experience for Survivors, as there can be no counterplay to these builds whatsoever. In addition, there are playstyles that the Survivors can do that can prevent Th
    16 comments 211 views last activity
  • I was wondering about that, it's make too much sense.
    1 comments 11 views last activity
  • Every game, its tunnel after tunnel. I'm bored. I bring decisive strike and off the record and killers do not care, they just continue to tunnel. Do something about it bhvr, it's way overdue, how is anyone supposed to play survivor in solo queue when it's always this?
    17 comments 171 views last activity
  • And youre going to finally kill your game. Cant wait to see what the steam charts look like in a month now that killer takes as much skill as shooting fish in a barrel.
    33 comments 541 views last activity
  • 8 comments 31 views last activity
  • BHVR should definitely add an rank mode and an quick play/unranked mode. It feels like every match of dbd is kinda sweaty, and I think that’s why a lot of ppl miss the old ranking system. I feel like this would encourage survivors and killers to use different builds instead of meta perks. And for killers and survivors who are more competitive or want a challenge could use the rank mode. This woul
    16 comments 112 views last activity
  • I don't have a lot of time to dedicate to the game sometimes. Pre the reworked progression system I was able to get 1m spend it and call it fairly easily. It felt rewarding dedicating my time to the game with what little time I had. After removing the bp bonuses on bbq and wglf the same time i spent before only nets maybe 250k-500k. So now no progression for the time I can put in. Its made me pla
    1 comments 11 views last activity
  • so currently dying light makes it so the obsession heals 33% faster, and whenever you get a hook the other survivors do gens and heal 3% slower id rework it so for every hook, the survivors do gens and heal 3% slower (3% isnt that much, its less than 3 seconds per solo gen, and i cbf doing the math for how small the nerf is to healing). but the good thing would be - you dont buff the survivors,
    5 comments 21 views last activity
  • So from what I remember with what we've had with community cosmetics... why not community maps? In an effort to not split the playerbase as someone has spoken of, we could do a contest to see what map would get put in if we built these maps. For instance: https://twitter.com/tonytheduff/status/1561005684262592516 This could potentially be altered to be a map for Trickster or whatnot. Keep the
    0 comments 1 views last activity
  • I keep coming back to DBD because it's a great game. Lot of fun, countless hours of playtime to unlock things, different killers, etc. And I keep leaving DBD because of the toxicity after games. I know I don't have to read it, but I usually say GG and hope to have a friendly convo after a game. Before I rant, I would like to say there are many players more skilled than I and I am no stranger
    1 comments 2 views last activity
  • Moved to Creations.
    0 comments 11 views last activity
  • I've been playing as a survivor for 4 years and Killers are least my favorite. Now the update, generators are now nerfed and I have 0% chance to win the match. I used any builds as an advantage Toolbox build, hatch build, stealth build, But all of them are proven to be useless. Killers always win at 100% with kicking gen buffs and perks, and I have 0% chance of winning. This needs to be changed.
    12 comments 161 views last activity
  • Just as the title says she needs a nerf. My change is only allow her to blink where she can see but make her a 4.2 ms killer to balance out the nerf
    6 comments 11 views last activity
  • PLEASE PLEASE PLEASE make nurses blink attacks a special attack. Awakened Awareness is going to be a HUGE problem on nurse if it goes unchanged with the whole agitation starstruck build, but it's a cool perk and I really don't want to see it nerfed on everyone else. So do us all a favor, and make her blink attacks a special attack. Nerfing awakened awareness would just be yet another delay to the
    2 comments 11 views last activity
  • If you have been put into the in injured state 3 times before you have been downed, gain the broken status effect.
    1 comments 11 views last activity
  • The medkit efficiency can stay gone for all I care, but please revert self-care back to 50%. In exchange, you can nerf COH down to 35%, which is a far more problematic perk. After all, if survivors are self-caring then they aren't on gens which is obviously better for the killer.
    14 comments 72 views last activity
  • Does anybody else think trickster is a very poorly designed killer? Trickster is one of the most braindead killers to play, it is boring for both sides (but i will admit is slightly less boring for the killer side) His power is just a worse and more annoying huntress and his design can be atrocious at times, despite having some of the coolest looking skins. And his terror radius, while being
    6 comments 41 views last activity
  • this is going to be a very difficult topic for some people to read. for others, it's going to be very easy. that said, i feel like i really want to start talking about this before it gets to a point of being unbearable. one game i used to really like was team fortress 2. and then they added hats, which was super fine. the devs gave heavy a ushanka and engineer got a headlamp and all was good. it
    15 comments 51 views last activity
  • I've seen footage of survivors using it to hold others hostage on the hook, and i think that needs looking at. Also survivors with idle crows should lose collision to prevent the same thing.
    24 comments 91 views last activity
  • I had a really stupid idea but im just gonna erase it. easy nerf though is to decrease self healing speed on medkits
    2 comments 11 views last activity
  • As someone that used to play Nurse back when she had deadzones, I think Nurse right now is waaay too strong. From being able to abuse some perks to their full potential, ignoring survivor's perks and abilities to having insanely strong add-ons, she basically has everything. Should she though? Right now Nurse is in a weird spot: she is very strong but she always was but now people think she is t
    1 comments 1 views last activity
  • Ever since the latest killer patch, the following options can help balance the game back to survivors and eliminate tunneling and camping in a fair manner. CAMPING VISION PENALTY - Slowly reduce or shrink the FOV of the killer that is standing within X meters from the hooked survivor. This gives opportunity to survivor to unhook and the killer being penalized but allows them to act/react. The
    5 comments 11 views last activity
  • Dark Sense shouldn't proc while you're on the hook. Makes it really bad.
    0 comments 11 views last activity
  • Last 2 suggestions - without any answers... looks like nobody even looking after suggestion threads.. but okey Would be nice if we could preview selected items, like - legs from 1 outfit, torso from 2 and head from 3 outfit.. how they are looking together.. at the moment when i choose which torso i wanna buy and click on legs it resets torso.. etc
    1 comments 11 views last activity
  • Honestly, we need more events like the famous Cote hag match. I have absolutely no doubt that many of the devs play the game, nor even necessarily about their skill or knowledge of it. I do think there are constantly overlooked elements that they would absolutely benefit from being forced to experience, as the tidal waves of pointless complaints they get as feedback outweigh the constructive or
    5 comments 11 views last activity
  • I would want to inform about the many available horror characters which I think would have a good impact for this game. For example, predator, xenomorphs, necromorph (from dead space), candyman, the monsters from a quite place, sinister, the crooked man (the conjuring 2).
    1 comments 1 views last activity
  • Everything is not fleshed out but it is an overall idea. VERY HARD Killer Name: The Copy, The Copycat, The Replica, Clone, Duplicate, Model, or Mold Copy Power: Stare at a survivor for 30 seconds and take the survivor's visage in whatever state they were in except dying. And the survivor's picture remains scratched while the killer is copying the injured survivor. The injured survivor
    3 comments 11 views last activity
  • 8 comments 41 views last activity
  • So tunneling and camping have been complained about since forever. And it's pretty understandable why. Getting knocked out of the game early isn't fun. No matter how you look at it. Most people when they try to find a sollution for this look to punish killers who do this. I don't think this is the right way. Giving the survivors a shield against tunneling means you give them a weapon too when th
    12 comments 81 views last activity
  • When can we finally get over the idea that survivors should have the tools to ‘prevent’ camping and tunnelling? Things like BT, DS and OtR are great and all, but they don’t prevent camping and tunnelling, they merely aggravate the killers that do. That’s not a counter or a preventative measure, it’s an aggressive arms race. Who can wield the bigger stick? They don’t stop tunnelling, because
    31 comments 451 views last activity
  • I dotn if you can see then because it was very dark but yeah Also ignore the build. I was doing a rift challenge 😅 Soooooo.. This was my first time getting this rng (a lot of trees in o
    2 comments 1 views last activity
  • Yall had to ruin it, these Devs always respond to the most unneeded criticism always and forever, How do you complain about RPD being too big when 1. It doesn't change layouts currently 2. Theres OTHER MAPS LIKE IT that do not change. 3. It's directly replicating the map from RE:2 so why change it????? You guys really can't memorize a map? really? People in this game ruin everything, it's probab
    7 comments 41 views last activity
  • Hello guys, this is Joao, this time I had a thought about the Perk "no mither" getting more and more nerfed indirectly, almost becoming a disadvantage instead of an advantage,Although it has always been recognized by the community in this way, with the current changes in the game and in the perks, it would be interesting to adjust the "no mither" so that it gives players usage options, like, a re
    0 comments 11 views last activity
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