Feedback and Suggestions

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  • I was sent here by BHVR Support to post this idea. BHVR Accounts are currently made with locked login credentials aka you can't change how you log in to your account. For example, if you used your Twitch account to make your BHVR account, you are not able to unbind it and use an email/password log in. Should you lose access / delete that Twitch account, you are effectively locked out of your BHV
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  • Is there another way to do this? I get legitimately nauseous everytime I got against a clown. Right now I have a headache coming on and I want to throw up. I never usually get motion sickness or anything of the sort but those bottles make me so dizzy. Suggestion: A pink cloud obscures your vision.
    2 comments 11 views last activity
  • The developers did a great job fixing Claire's face in the RE update. And now they need to fix Cheryl's face. She doesn't look like Heather from Silent Hill 3 at all. Chery's face needs to be fixed. I hope we get an update on this.
    1 comments 91 views last activity
  • Why blood points are not close to be equal? Even losing as killer is still more profitable in blood points per minute. I collected this data, to check points per minute. Having less points than 30k was frustrating. Overall it confirms my hypotesis. I play for something between fun and win. Doing solo queues. Perks I used for survs were not super meta, some combinations of that perks bellow:
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  • A quick suggestion for the forum, it would be handy if there was a set of Select buttons by the drafts and a Select All button to check all those boxes, as well as a Delete Selected button to remove all selected drafts from the list. The drafts function has a nice autosave feature which I’ve taken advantage of occasionally but it means the drafts list fills up over time with hundreds of them and
    3 comments 11 views last activity
  • I work for my mettle of man stacks, i take hits and put myself in danger for having a benefit in dire situations. This should not be treated as a normal endurance effect. It should not stop when im healing myself and it should not stop when trying to pick survivors off the ground or unhooking. I got the stacks and everything but im doing a CONSPICUOUS ACTION, no I'm just playing the game. This c
    7 comments 111 views last activity
  • So, since tunneling and camping seem to be a hot topic of discussion as of late. I had an idea that would reduce it's efficiency, albeit in the games current state would probably drag a lot of killer kill rates down. The simplest solution to me, is to get rid of the "3 Lives" mechanic. Make the killers objective solely to get 12 hooks. A survivor would be able to be hooked multiple times
    1 comments 1 views last activity
  • Comment below if you want it back. Bring it back. The game isn't fun anymore. Killers way to OP. Play the game at 100ping or 200 ping and try to time dead hard. The perk was fine killers just had to learn to wait 1 second. But they couldn't. Now its completely unusable at the Australian average ping. What people forget is it didn't always work to begin with. Edit: I am super surprised by th
    20 comments 221 views last activity
  • Suggestion of nerfing the fact that The Wraith can close the hatch WHILE they are uncloaking. Either make it while cloaked or only while uncloaked. Though would prefer the uncloaked option. Just like they can not attack while uncloaking they should not be able to kick hatch either. Have played against a few Wraiths that will wait on hatch and AS they are uncloaking (meaning as your hearing bell a
    1 comments 11 views last activity
  • The perk is absolutely busted, and i see it nonstop in high rank games. Atleast 2 survivors are always using it. The bonuses it gives are too high, 30% faster gen repair for being next to a survivor as the only requirement? That's like Reverse hex pentimento with no real condition to use it. It's not even funny how fast gens get repaired because of it. This game is not going to last like this
    78 comments 491 views last activity
  • I press the button, the animation starts, I reacted in time, BUT I still go down! I can see my Survivor bypassing the downing animation and immediately starting crawling! I got downed through Dead Hard 2 times against the Huntress, I was not afflicted by Deep Wound! My ping is always around 40 ms, the issue doesnt come from my end. Survivors should be allowed to see Killer ping in lobby so they
    3 comments 61 views last activity
  • In the current tome on level 3 there's a survivor challenge that requires you to first complete one of two killer challenges in order to reach it. Survivor challenges should not be blocked by killer challenges and killer challenges should not be blocked by survivor challenges. If the survivor master challenge using Claudette were to be switched with the killer master challenge using the Nurse the
    2 comments 21 views last activity
  • There is never, ever a valid excuse to say slurs, threaten violence, or encourage suicide over a video game. Frankly, this being implemented as a rule will not affect anyone who is a decent human being. If you are concerned about being banned over this, you are the problem. Be a better person. "Why not just [ignore them/mute them/hide the chat box/etc]?" Because the people on the receiving e
    5 comments 11 views last activity
  • And I don't think it's a longer stun. Currently the perk is completely outclassed by OTR. I have a suggestion that impacts how it activates. I say it should be unlocked by maybe getting an unhook or something, and once unlocked you can activate it once whenever you like while being carried. Maybe once unhooked it isn't canceled by a conspicuous action, but rather a generator getting repaired
    15 comments 131 views last activity
  • so Thinking about one of my other forums I got to wondering, would this make things cluttered if you added it??? nah, here's the concept right here, so the global loadouts that will apply to all survivors are up top, and we even got a sliding animation for when you hover your mouse over Global loadouts are just easy go-to's so you don't have to individually set up every individual character ove
    1 comments 1 views last activity
  • Shadowborn should be a FOV slider setting to adjust the killer FOV between 87 (the current default) and 103 (the amount with Shadowborn). Shadowborn, and Monitor & Abuse's FOV increase would receive reworks. This is necessary as some people quite literally are forced to use this perk to avoid getting a migraine just from playing.
    0 comments 11 views last activity
  • The game design itself should reward more active gameplay between both sides. Engaging in chases, winning chases, and hooking survivors should grant a lot of bloodpoints (which it already does). However, I feel like the weight of such rewards doesnt encourage players enough to play choose a more active playstyle. Killers should feel as if they want and need to pressure survivors and generators;
    6 comments 1 views last activity
  • Basekit BT is great, and a dramatic improvement, but the single change that would improve Solo Queue the most is Basekit Kindred. It's a no-brainer really, and, obviously, the capability already exists in perk form. Can we please get this? Would there be any downsides to Basekit Kindred?
    30 comments 132 views last activity
  • I haven't seen a single soul use this boon since it came out and I don't really blame them. Then again, I feel like Haste is a very tricky thing to balance and could slingshot the boon from being worthless to busted if for example it just became a pre endgame Hope you can just keep re boon'ing, but right now it's a 24m limited area that just makes you run 0.08m/s and has to be set up, in a game w
    13 comments 61 views last activity
  • Hi devs and community, since Sadako is considered by a lot of players the weakest or one of the weakest killers in the game I wanna share some idea that make her more challenging to survivors. When Sadako teleport to a TV, generators becomes cursed with a puddle on them longing 60 seconds. If survivors keep repairing the gen they will gain more condemn. When survivors get the curse complet
    0 comments 11 views last activity
  • So thinking about the often maligned face camping, one possible system that might be feasible would be to change how the hook timer and self unhooking works. Specifically Make the first hook stage take 60 to 90 seconds instead of the current 60 Remove the timer penalty for self hook attempts but still limit how many you can attempt. (So you can try to escape three times but if you fail all thr
    8 comments 31 views last activity
  • would be a little swag
    27 comments 71 views last activity
  • I believe there is some cheat telling what the killer will be. Otherwise there are too many coincidences that are not making sense. And someone was very lucky in a pre-trial survivor chat. (No, not a new player)
    7 comments 21 views last activity
  • i dont think plague should be able to puke on survivors on the hook or after they down them in the chase, if you cant puke on them in the entire chase, why be allowed to puke on them while they cant avoid it? for clarity and consistency, take doctor, do survivors go up in insanity when they are shocked on the hook or on the ground? no? then why is it the case for the plague? cant stalk or mar
    3 comments 11 views last activity
  • There are still some Wesker voice lines from Resident Evil 5 that would fit being in DBD which should be added to the list of voice lines Wesker can say during trial for certain actions, such as the following which are all in-game lines for Wesker in RE5. When downing a Survivor " Pathetic. " " Pitiful. " When carrying a Survivor " Here I am offering you my precious time and you waste
    0 comments 111 views last activity
  • *insert obvious reasons here*
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  • That moment when you realize you have to spend all of your bloodpoints essentially wasting 12-15 minutes spending points is pure pain and even though they made the animation for changing bloodwebs a bit faster I wish we could just turn it off as well so its nearly instantaneous. Or just add the thing where you can go to the end and show where you want to go to auto complete them, there are so m
    2 comments 1 views last activity
  • No matter what the raw numbers may reflect (which is a pretty small percentage increase....) the grind FEELS like it takes twice as long now that BBQ and WGLF are no longer in the game. It takes ######### forever to get 6million BP which is what you need to get tier 3 all perks for a single character. BHVR are you still planning on addressing the grind more soon? This recent change feels lik
    15 comments 31 views last activity
  • For example, the Coldwind Realm maps make seeing auras almost a nightmare if you’re not viewing it against a darker backdrop such as a building, especially for the typical orange-red auras that most perks and effects grant. Please do something about this. Eg a small black bubble or outline behind the aura or something so it can be seen regardless of the map background colors/lighting.
    3 comments 11 views last activity
  • Well we got Hooked on you skins, but i thought it would be cool to add the main 4, Trapper, Wraith, Huntress and Spirit.
    4 comments 111 views last activity
  • I would like to voice my sadness about the mettle of man nerf, altho it was some time ago it's sad to see this perk was nerfed. Sure i did not use it alot & it was more of a fun meme perk, but sometimes you want to switch perk build and have some fun and be protective of your teammates. I can't recall seeing mettle of man when playing killer either, sure must have been someone using it some
    4 comments 21 views last activity
  • I feel like surv aura should show up yellow instead of red. The gens are already a red aura so if the surv is on it you cant see them. Or after hooking someone only show surv aura and not gen aura for the duration of BBQ
    5 comments 31 views last activity
  • I'm not a fan of the last change, so I just came up with a rework idea: You transform plants found around The Campfire into tinctures that slow down bleeding. Increases healing speed by 10/15/20%. While suffering the Hemorrage status effect, press the secondary action button while healing yourself or other survivors to stop the loss of healing progress for 30/40/45 seconds. This effect h
    8 comments 11 views last activity
  • Saw an art piece of Deathslinger shooting his harpoon, missing a survivor and it impaling the harpoon through a wall as the survivor looks at it in terror, and thought, yeah that'd be a scary fun addition. Fire off a harpoon at a destructible door shatters it (but stops the shot). Just for rule of cool.
    7 comments 31 views last activity
  • As a killer who isn’t blight or nurse (and would like to try others) i refuse to try them until the maps get re done(or bots put in whichever is first). In my personal opinion the map size/layouts, gen spots, either too many or too little pallets, and little things like lag , aim assist, matchmaking, etc all are more frustrating to me than actual survivors, their gameplay or their perks . I t
    1 comments 1 views last activity
  • Franklin's Demise is at the very top of my list of things I do not like about this game. Every time I go up against a killer that uses it I literally just feel like giving up. I have never had a fun or interesting match against this perk. I never have enough time to retrieve my item because after you get hit you have to either lose the killer in a chase or get unhooked quick enough to get the ite
    68 comments 1,371 views last activity
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  • Since Reassurance is extremely similar to Kinship in it's role in the survivor's strategy, Kinship should be changed slightly so it's a viable alternative to Reassurance. Current Kinship: If another Survivor is within 16 meters of your Hook while Kinship is active, the Struggle Phase timer is paused for 26 / 30 / 34 seconds . New Kinship: If the Killer is within 16 meters of yo
    5 comments 61 views last activity
  • Hi it's a simple post, Killer instinct shouldn't proc on those who are in lockers, this doesn't effect those who use the effect on other killers like Pyramid Head, Sadako, Twins etc. I feel this is a change that could help solo queues deal with legion but also allow synergy with perks Iron Maiden to pressure those who choose to do so (you know their own perk). I just think feral frenzy sh
    26 comments 192 views last activity
  • Every match I will lose to her because of hit validation she will hit me before reappearing she is breaking hit validation she needs to be fixed.
    3 comments 11 views last activity
  • Well, actually, let me phrase that better. It sucks that cosmetics get linked together and you cannot use them separately. With character examples, such as Jonathan Byers, I can understand them being linked. But for original characters, there are so many linked cosmetics that could fit normally but are just made linked cosmetics for seemingly no reason. Two of my favorite hair types for Nea and
    10 comments 91 views last activity
  • The main building is overpowered. The motel sign loop feeds into the surrounding tiles and can all be tied into shack. There's too many filler pallets in the middle of the street. The bushes have infuriatingly huge hitboxes that makes it impossible to hit a survivor with an M2. This map is a mess and needs to be reworked. It looks nice, at least.
    7 comments 21 views last activity
  • As a killer main ( i play all of them ) i can genuinly say that some killers are way underpowered in comparission to other killers. There is huge inbalance between them and addons are playing big part in this as well. In my opinion for killers to feel smooth we should award them with some addons as basekit power, this is my list, let me know if you agree, maybe devs will look upon it and recieve
    13 comments 51 views last activity
  • Here is my issue. Dead Hard got a much needed nerf as it punished killers for attempting to hit a survivor. It punished for the most natural action, and to counter this perk killers needed to not hit a survivor, which is paradoxical with the killer role, where their main objective is to hit, down and hook survivors. But now similar issue can be seen for survivors. They get punished by repairing g
    5 comments 71 views last activity
  • This perk provides way too much value agains soloQ people. 30% repair speed just for ONE token?! A bit much. I know the whole idea is that people know where was the totem, but soloQ have almost no communication. You may know where i could be, but everybody else most likely don't. Reduce Repair speed penalty to 10% and privide aura reading at 8m of the totem.
    16 comments 131 views last activity
  • You guys should allow xbox players to use their keyboard and mouse on the game, it would make it a lot easier for some people who play most games on kbm and are used to it more and it will make it more fair against the pc players, it’s easier to use the throwable on certain characters like the huntress, and the clown while playing on a keyboard and mouse.
    0 comments 1 views last activity
  • Why isn't there a volume adjuster/some kind of cooldown for flashlights? Kinda sick of hearing *click click click* fifty times in a row, both as a surv and a killer. Macros go brrr
    7 comments 11 views last activity
  • So playing Pinhead last night there was a box spawn location that was unreachable for me and the survivors so I basically had a permanent chain hunt.
    Mod
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  • Make the base kit BT last 10 seconds. Then rework BT the perk to do the following: Whenever you perform a hook rescue you are granted the endurance status effect for 6/8/10 seconds. While BT is active the hook rescue animation cannot be interrupted by the killer. Cancelling the rescue attempt still triggers the endurance effect. Once activated BT has a cooldown of 60/50/40 seconds. Conspicuous
    3 comments 12 views last activity
  • The crazy amount of perks makes searching for a specific one tedious and boring. The pages numbers below and the whole rework of color levels it was useless and it almost didn't help at all with the problem when making a build for your character. I say the devs make a class system for different types of perks. SURVIVOR Healing and recovering: 19 perks Altruistic actions: 10 perks Chase: 9 p
    3 comments 1 views last activity
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