Feedback and Suggestions
Our team will be happy to read these!
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Version 1 (remove the base kit BT) : The entity gets mad at the killer for trying to feed her the same survivor again in a short amount of time, so the entity blinds the killer for 5 seconds and also makes him suffer of Blindness (20 seconds) after he downs a survivor that has been rescued from the hook in the past 20 seconds unless they perform a conspicuous action. Now in order to stop quirky0 comments 21 views last activity
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PLEASE PLEASE, i love DBD. I can only imagine the jump scares if this was on oculus. This would be a dream come true.4 comments 31 views last activity
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You guys asks for feedbacks so here is mine. First, I think this change will punish chill killers more than tunneling ones. 10 sec of "bodyblocking" when the killer maybe not even tunneling but going after the unhooker is long time specially against SWFs. Second, If the killer really gonna tunnel this change won't help much, with base-kit buffs killer had last patch with STBFL (which im surpr14 comments 353 views last activity
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As i saw in the mobile version Dead By Daylight, there are offerings for XP bonuses. It would be great to get more XP out of one game. However I understand, It would decreasing of income for BHVR. But it would be great update for everyone in the game and I am completely sure players would appreciate that addition in game. 😎3 comments 21 views last activity
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But... I think the best next thing they could do for the web is to add a "Buy Web" button, or something along those lines. Hitting that would automatically choose a random path in the web, and move on to the next level. If you didn't want to use it, you just level up normally. By far one of my least favorite things in this game is clicking each thing on the web to level up, especially when it'3 comments 111 views last activity
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what do you guys think about a button to just immediately randomize your entire build from addons to offerings, at this point when I have everything I'm always like "what do I run at this point" and I've had fun doing random games so yeah cheers!1 comments 31 views last activity
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Just got done reading the dev update and it looks amazing! All of the changes are fantastic and I'm really excited to check out Wesker. But BHVR, I think you forgot something. Hyperfocus, Stakeout, and a Toolbox allow a gen to be completed solo in 40 seconds on the PTB. This is way over tuned and needs to be addressed before go live.4 comments 121 views last activity
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Actually had a chance to scare facecampers. Now you have to leave a gen. Get within 6 meters of a hooked survivor (which on its own could be suicidal). To stop the duration for 30 seconds. Pretty useless on its own. And i like how they even say that itll make it pretty much really effective with multiple people (embracing swf play). Coulda gave the survivor on hook a option to deny it. Or disable18 comments 251 views last activity
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Latest changes about reassurance makes this perk really good for SWFs but really not good for solo so I think the perk should be changed a bit, just to make it better for solo players. Changes: The perk now can be activated while 16 meters by hook. Perk now lasts for 30/33/35 seconds. Now upon activating, every survivor hears an audio-cue and hooked survivor is highlighted by bright white au0 comments 31 views last activity
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Title. It would increase the effectiveness of a lot of perks that require teamwork to use effectively, as well as us knowing the their playstyles so we know to go to them for healing, do gens with them with Prove Thyself, etc. Perks like Kinship are also unusable in solo because their teammates don't know that people have it. Will overall make solo queue more interesting and less frustrating.3 comments 31 views last activity
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30 seconds its to low , yes you can stack it up to 90 secs, but as a solo player this seems very unlikely to happen12 comments 151 views last activity
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Here s my personal opinion on all the different changes: Bloodweb price reduction This is what i asked for a true grind reduction that also effects new players. Really good change. Buffs to the unhook shield Great change Mettle of Man revert Thank you for doing this, this perk is now useful again. Changes to the reworked RPD I havent seen thes0 comments 21 views last activity
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I am not sure if the language was intended this way, but some clarification could help. If a person is hooked and I use Reassurance on them, and then they go to second stage without being saved, will I be able to reuse Reassurance on them? If not, I think I should be able to. Otherwise, this makes camping a person who has Reassurance used by them more viable because now a camping killer might s1 comments 41 views last activity
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Let people get skillchecks during 2nd phase so they can avoid the perk.5 comments 61 views last activity
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Since I haven't expressed my hatred for circle in a while I thought I would with this new batch of perk changes. Firstly, I do not understand why awakened awareness got nerfed. The only killer it was super strong/bordering OP on was starstruck nurse, but that's much more of a nurse issue than the perk being "oppressive with lethal persuer". The perk will pretty much never be ran because somethin8 comments 131 views last activity
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There have been several instances where a killer has received a charm that I would love to run on my survivors. For example, Ji-Woon Photocard from Trickster's rift or Invitation To Play from Pig's. I don't see why some should be limited to killer, because they are really cool and I'd love to be able to use them on survivor. Survivors also have charms that you can't run on killer; I simply use th2 comments 51 views last activity
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Before 1.9.0, Nurse couldn't "cancel" her blink. If you overcharged it, you had to teleport the whole distance. You couldn't look down or near the chased survivor to correct your blink. And IMHO the fact, that you can mess up and still have a chance to correct it, makes her too easy. (Keep the blink cooldown if needed, of course.) Also, making her unable to look up to teleport to higher levels7 comments 201 views last activity
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Since Awakened Awareness lost it's lingering aura reading, could we get a small range increase to, say 24m? I think that would be a good compromise.16 comments 201 views last activity
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After learning about the change in the blood web for the next update, I realized that the inventory would begin to clog with unused offerings. For blood points + 50%, luck 1%, foggy and oaks. How about merging them? On blood points, there are 5 brown ones that can be drained into 1 yellow of the same type. 5 yellow to 1 green of the same type. Or even each of the yellow ones one at a time (40 comments 21 views last activity
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I'm sure its been said somewhere bit it would be nice to add a search bar to both charms and perks. That way when I want to go looking for a charm associated with a character I can type their name and the search function can check the charm description and give me a list of those charms. Perks should be different instead take me to the page rather then isolating the perks via a search bar. I'm0 comments 31 views last activity
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This perk needs serious tweeks with new attack cooldowns and shorter speedboost to survivors. With 8 stacks killers can force their way out even throu basekit borrow or OTR and you can't make even small distance.2 comments 91 views last activity
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The new changes from the PTB sound SUPER great, all of them! Wesker will feel very interesting to play probably. All the perk chances are great, especially the Borrowed Time one: finally I'll be able to play even without it, because even after the patch I've still always felt FORCED to use it because 5 seconds, especially to get out of the basement, aren't enough, but now 10 seconds will final1 comments 31 views last activity
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Newer killer powers work this way: for example, Artist cannot place her birds near hooks and Dredge's lockers near the hook are blocked and cannot be teleported to. Cannibal's power is a relic from 2017 and needs an upgrade, for the sake of better game health.12 comments 271 views last activity
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My first game was Feb of last year. For the first year or so, I'd either play solo (which was painful) or killer (which was a bit lonely). I quickly gathered some friends to play with who also found the game fun. For a few months, it was great. We'd SWF together, play in customs and even at times play with solos (2 or 3 together). Slowly, one by one, they'd lose interest in the game for variou0 comments 21 views last activity
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Left Behind definitely needs a buff, it is significantly objectively worse than Clairvoyance in every way aside from Clairvoyance needing you to cleanse a single totem once during the match. Specifically, comparing the perks, here’s the descriptions Left Behind - When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you when you are within 24 / 28 / 36 comments 331 views last activity
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Is there any chance that one day I will have a white Pyramid Head with a giant stick?1 comments 61 views last activity
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Hello peope of the fog, I am currently working on a project. Changing all Killer Powers/Add-ons and teachable Perks. I wanted to start it simple, so I chose Blight as he doesn't needs many/or any basekit changes in particular. The lists consist of 4 major parts: Power, Power Trivia, Add-ons and Teachable Perks. They are split into 2 sides: The current version (left) and the suggested versions (16 comments 172 views last activity
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I really struggle using the flashlights and I think motion controls (gyroscope use) would be very beneficial to refining the aiming. It is something I have been using for a long time in Fortnite with my PS5 and Splatoon on my Switch. The motion would also make the camera controls more accessible, and allow for a smaller discrepancy between PC and console flashlight users. Let me dream Behaviour0 comments 11 views last activity
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I hope they will totaly change this perk from PTB. Even if they buff it to unlimited nuumbers it will be bad perk that no one will use until they get adept on her.2 comments 61 views last activity
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Title says it all, problem solved. Please try to fix your game, it's getting to the point now where you'll become a class example for how to not manage a game.23 comments 251 views last activity
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Now I'm sure some might feel this way too but I wanted to share what I think is wrong with the game, and I don't think its a killer vs. survivor issue either. It's a player vs. dev issue. The developers are so resistant on just simply making games more worth playing that in some ways its killing the game. They keep delaying fixes to solo-q, bloodpoints, and much more. I just played a game with2 comments 31 views last activity
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Nerf: Make a token system where they need to reach a certain amount of tokens before the exit gates are powered to have No One Escapes Death apply. Something like this: Every down grants a token, for a max of 5. Killing a survivor by any means removes 2 tokens. nothing happens at 1 token, at 2 25 seconds of exposed on all survivors is granted once the exit gate is powered, 3 35 seconds, 4 45 seco0 comments 21 views last activity
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Solo Queue is a problem Solo Queue right now is the weakest side of the game atm, originally you had to deal with incompetent survivors who are either new, or misguided players who may think they know or who may not know what they are doing. Now however, you have to deal with the recent killer buffs stacked on top of that. Many people (including Dowsey and Scottjund) have recently posted v69 comments 1,101 views last activity
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I’m a pyramid head main, and something I’ve come to realize is that pyramid heads add ons are in range from good to garbage, most of which are garbage. What I want to do is accomplish a goal of setting realistic ideas of what should be the buffs towards PH’s add-ons, as I think most of the add-ons have potential, but are not realized. Changes will be seen in (Parenthesis) Starting fro0 comments 61 views last activity
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I am genuinely curious. You said you wanted to address tunneling and camping, but you made both easier for killers to do. It's been happening a lot, sadly. I've used my 3 seconds stun DS a few times, and none of the times it really helped me. The perk is a joke right now. Tunneling makes the game for the killer way easier than if they went for another survivor. Why are killers not severely punish21 comments 281 views last activity
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just getting a little tired of 3 gens with the new changes. feels like killers are more capable than ever of patrolling 3 gens while kicking constantly (all the kick perks got a huge buff, basically) plus they take longer to fix, plus the nerfs to chase makes it hard to really deal with a 3 gen any more against any killer that's employing literally any kind of basic strategy. i don't hate them f14 comments 91 views last activity
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Common Tiers Iron Will : When injured, grunts of pain was reduced by 50/75/100% . When Exhausted , the volume was increased by 25/50/75% . (Note: Injured in 100% reduced sound. Exhaustion while injured will downgrade to 25% in tier 3.) Open Handed: Open-Handed increases all Aura-reading ranges by 8 / 12 / 16 metres. Increases the duration of all aura reading abilities by0 comments 11 views last activity
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New survivor items : Painkillers - Has x charges, can only be used when injured or on hook. When injured, consume one charge to remove Hemorrhage and Mangled effects from you while also reducing the volume of grunts of pain by 100% for 30 seconds (more or less). When on the hook, consume one charge to slow down the entity progression by 30% (more or less). It has the same cooldown as the amount5 comments 101 views last activity
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An example of these options in a game. (Not naming the game because I didn't post it for that reason, only to shed light on some changes that need to be made.)8 comments 131 views last activity
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Pretty much the title, i'd like to see some form of a sacrifice point perk added to the game now that BBQ no longer has the bonus and that it's the hardest catagory to max as killer So my proposed change is to make hooking in basement while this perk is equipped give you 100% additional points in the sacrifice catagory, like how distressing gives you 100% in the deviousness catagory Personally0 comments 21 views last activity
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Please do something about the rampant hackers in the game. A lot of them aren't even being subtle about it anymore. Everyday, I play for a good 6 hours or so, and 90% of the matches have some sort of cheater involved. Whether it's a haste, wallhack/esp, etc. I'm the kind of person who compares the playstyle to the perks and it hasn't added up. The only logic when someone gets slaughtered/tunneled0 comments 51 views last activity
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It doesnt feel like a progress anymore, you are getting reset every 50 lvl back to 1 in an infinit grind. In the old system atleast you had the choice to stay at lvl 50 and had the big bloodweb with much more choice, also if you finished your prestige your reward was to get more stuff in the bloodweb and you stay at 50 for the rest of the time beeing. Atleast you had an "end" of reaching the prog14 comments 141 views last activity
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Instead of giving extra distance, Heavy Panting (Green) makes a kazoo sound effect play when you blink hit the survivor, and Kavanagh’s Last Breath (Purple) makes colorful shiny confetti spray out when you blink hit the survivor.0 comments 31 views last activity
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Other than solo queue’s lack of information, I think another point of frustration for many lesser-knowledged players is exactly that. The lack of helpful knowledge. Many killers have unintuitive playstyles or counterplay that many people do not understand or know of well. Better tips and in-game tutorial stages would help with this tremendously. For example, against Plague: "If you cleanse, do1 comments 21 views last activity
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The wiggle mechanic should be removed entirely from the game considering the only way to wiggle off the killer is if someone is there to body block or take a hit. Even then you have to have 2 people that can take a hit to successfully wiggle off. There are too many hooks and they are too close together.21 comments 181 views last activity
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Title says it all. So when The Demogoron hits someone and screams, it should be read as ''Extradimensional scream'' So we all can finally understand what our good boys says, once and for all.6 comments 71 views last activity
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You guys really need to do something about the major face camping issue dead by daylight is having I’ve play a total of 18 games today and 11/18 I’ve played I’ve been face camped a little suggestion is if the killer is face camping move the hook to the opposite side of the map or put a barrier around the hook atleast 6x6 meters until the survivor is successfully unhooked I’m literally about to ju12 comments 101 views last activity
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Why not remove hook timers. like, either you need to hook a survivor three times to kill him, or every survivor is on hook. Threee attempts to unhook yourself. If the first one fails it extends the time to unhook you (maybe double it?). Second fail gets you to second hookstate. Third one kills you. I am aware that there would be a problem with it, may brain just wont spit out the reason right no8 comments 61 views last activity
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Nurse add ones are too powerful and her base kit ability is too broken. Her attacks after a blink should count as special attacks as there is nothing basic about teleporting across half of the map.11 comments 71 views last activity